|1 person marked this as a favorite.|
RRR mentions that "particularly adventurous PCs" might try to recruit unusual NPCs like Chief Sootscale and Melianse the nixie as leaders for their kingdom. My group is about to start RRR, and I suspect that this will come up - they're already talking about recruiting Perlivash and Tyg-Titter-Tut. The phrase "particularly adventurous" suggests that this should come with special risks, but it doesn't seem to give any guidance on what those risks might be, so I'm looking for suggestions and feedback. This is particularly important because they're also considering having an NPC Ruler.
I'd prefer to avoid just treating their ability scores as lower than they are, since that doesn't seem "particularly adventurous". I'm thinking that I'll customize whatever I do to sit the NPCs and the role, but some basic ideas are:
* Recruiting the NPCs in the first place may be difficult - treat their initial attitude as Unfriendly or Hostile for this purpose. Playful fey don't like the idea of paperwork.
* Small chance of generating Unrest each turn, as the humans are uncomfortable with their leaders.
* Some, like Perlivash and Tyg-Titter-Tut, may shirk their duties. Each turn they have, say, a 5-10% chance of leaving their office vacant.
* NPCs with dumped stats (not in their primary ability scores) may create problems. For instance, so far they have spared Auchs - if they give him a leadership role, they may find that he endangers the fragile peace they've established with the Sootscale Tribe.
Other thoughts or suggestions?