I'm playing in a Reign of Winter Campaign and am not having much fun anymore. When we went into it, we had three players who knew each other well. I'm really big into dark fantasy and fairytales, so I was super excited for this AP and pulled out an old character that I love to play in it. Things went really well until a fourth player was added. She constantly interrupts the GM, cannot stay in character for longer than a few minutes at a time and everyone but me now spends the majority of time in session being OOC, giggling and poking fun at the NPCs and the AP. The GM seems okay with it. Everyone seems okay with it but me. I've tried forcing myself to lighten up, but I was really looking forward to playing and experiencing this AP. It's been a few months now and I've mentioned my thoughts to the GM, but nothing's changed. I also know that the other players aren't into the AP's story and are having much more fun now. I feel like a stick in the mud when I do ask them to try to pay attention and am now too distracted by everything else going on to really get much enjoyment at all. I'm thinking that the best thing to do would be to quit, but the GM is my husband and doesn't take that suggestion well. But I'm not having fun and am afraid to mention it to the other players. Has anyone gone through this? What should I do?
Most of the APs are awesome if you're a straight male PC XD And this ^^^^ What CalebTGordon said. Include strong examples, not just thrown together ones. I'm also about to run Skull and Shackles and already like that there are plenty people of all genders (and possible orientations) that may not want to attack you right away or otherwise make you not like them. It's setups like this that I prefer and setups like Reign of Winter that I dislike. I feel like you're more or less an extra body in the campaign if you're not a straight male or a lesbian simply because I can only set up friendships with the NPCs that don't want to kill you. You know, if my GM didn't take one of the possible lesbian couples and make the character into a male.
OMG I totally forgot about paragraphs and punctuation. I'm really sorry about that! I also forgot about Svetlana and Oleg! Not exactly the greatest couple, but a legit one! Yes, Sabina Merrin and the Queen was very dysfunctional, but you could see why they were both together and it made sense. It wasn't gratuitous or anything. I never played Shattered Star, also. As for presenting PC romances for PCs of almost any orientation, I love how Jade Regent did it. There was a single guy who was of no given sexuality and a couple of girls that were presented the same way. I think that the AP took cues from the, at the time, hugely popular Dragon Age games. I'm definitely a fan of those games and I don't know of anyone who played that *didn't* take advantage of the romances available in the game. They added depth and more involvement, as well as an idea that you were something special, in an odd sense. Also, including more non-heteronorm to contrast and to just have the developers say, "BTW, we have characters of all orientations in our world. All are welcome!" is probably why it's done. I appreciate it and it makes me feel less odd for being "I want to have my sorceress date the princess!"
Okay, this thread is probably going to go so very wrong, but it's based on my own observations. To start, I'm bisexual and pretty much always play bisexual characters, another of our players is trans and plays lesbians with a soft spot for trans girls (when they occur). I love romance and always involve my characters in it. Without exception. I GM more often than any in our group, so I often have bisexual or gay NPCs that aren't written into the AP along with those that are. I decided to challenge myself, after playing and GMing through several Pathfinder APs. I was playing a heterosexual woman in Reign of Winter. My GM, after reading the AP, told me that there were next to no available, straight males that didn't want to do horrible things to my character and took one of the NPC romance options, Solveig, and made him male. Which was awesome, but then.... I took a look at all the in game couples and available NPC romance options and noticed that almost all of them were gay, a huge portion being lesbian. Which is awesome in many respects; Pathfinder has been one of the only companies or even written mediums that I've seen take lesbianism seriously and not having it be something that the poor girl recovers from once she is met with sufficient beefcake. I love Anevia and Irabeth, Sosiel and Arin, the paladin and the playwright in Sandpoint, Ileosa and her gf on the sly and may have even shipped Ameiko and Shalelu just a touch. Thank you, guys at Pathfinder for creating such enchanting couples. Buuut, then I look at the sheer amount of them vs straight couples and the fates of most of the straight couples. Natasha in Reign is a single mom (which was a bold move on Paizo's part) whose husband was murdered, Ameiko's love was murdered by hillbilly ogres, Vencarlo Orisini lost fingers to his ex ( I think?), the family of three in Sandpoint had the husband get devoured alive by a goblin in front of his young son, Ameiko's parents had a serious falling out (ha), Shalelu's mom was eaten by a green dragon, the witch and apprentice couple in Reign are killed by PCs one by one, Jadrenka's bf was turned into a girl and locked into a room to be tormented by her ex lover. I honestly cannot think of a straight couple that didn't meet a horrible end, some way or another, in Pathfinder. Don't get me wrong, nobody really has it easy in the APs and I haven't played 'em all, just lots of 'em. It couldn't hurt to include more non-evil, single men or non-dead straight couples, is all.
Patrick Renie wrote:
It's too bad the flavor for the PrC is moreso slapping around drow and keeping it all hush-hush than being a full blown demon hunter, even though you do end up pretty good at it by taking Lantern Bearer levels.
female DM
Sienna knows that a great storm descended on Brinewall and somehow, everyone was slaughtered during this storm. No one really knows what happened, but there are theories abound as to what befell the settlement that might have known success like Korvosa has seen. Nothing is found amongst the debris
female DM
Brinewall Castle is a large and intimidating structure. Although only two stories tall (with the exception of one
female DM
Yay! Back on the adventure! You walk through the brambles and overgrown field and into the ruins of what must have been a small town at one point. The buildings are badly damaged, most of them beyond recognition. The dilapidated remnants of a glassworks, designed similarly to the one in Sandpoint, a smithy, a town hall and a partially collapsed building with a belltower and a sign with a faded blue butterfly surrounded by stars hangs there. The castle looms over the village on a ridge
female DM
Koya examines her, checking her all over,"It's some sort of... possession, maybe?" Ameiko lays there limply and begins to softly mumble,"Beware the birds who wish to fly, but cannot... Grandfather waits in the dark, but knows not who he was..." Koya blinks,"Odd. Whatever it is doesn't seem to want to attack, but talk. Fortunately for us. She'll be alright for a short while. Getting her to eat and drink will likely become a problem if she stays like this."
female DM
The journey to Brinewall takes the caravan from Sandpoint up along the Lost Coast Road, passes through the villages of Galduria and Wolf’s Ear, cuts through the northeastern reach of Churlwood, and eventually reaches the northern town of Roderic’s Cove. The farther north this route goes, the more disused the roads become. By the time the caravan winds through the Velashu Uplands, the road is little more than a track. With the loss of Brinewall as a viable port, most trade between
As you approach Brinewall, the road becomes harder and harder to find and once the caravan makes it's way over a rickity old bridge and in sight of an old, battered sign that says "To Brinewall", the trail all but disappears in rugged undergrowth Shalelu hops out of the wagons and scouts the path ahead briefly before coming back, shouting,"It's no good. This is where the caravan stops."
female DM
He shakes his head,"Nah, never. I just meant that the girls usually figure I'm in business with him and am the more legit side of it." Sandru joins in with Sienna, nowhere near as good of a singer as her, but able to hold a tune. Ameiko looks over her shoulder at them, smiling and begins to sing the song as well.
female DM
Sandru smiles,"Yeah, that helps. So, get to know each other and take it from there. You don't have to ask her out. From the experiences I've had, it's important to do that. Because most of the girls that areinterestedinmeturnouttobethinkingthatI'mjustlikeJubrayl," he says, almost muttering and laughing a bit afterwards.
female DM
Huh, hence why I was thinking "French, is that you? Shalelu and Irnk She smirks, despite herself, at the goblin and sighs, speaking his tongue,
Goblin:
"I thought that he liked Ameiko. Shows what I know. So, what's the problem?" Sandru and Sienna
female DM
Sienna Sandru glances at her quizzically,"Uh... how does what work? Getting in a relationship? Asking someone out? a slow smile creeps up his face,"Is this person travelling with us?" Irnk After about the fourth or fifth outburst of laughter, she glances over at the goblin,"What's so funny?
female DM
Rolling Hp works for me! I agree with the guideline. We're almost done Jade Regent and our rangery character had a harder time getting Shalelu to like him than our obnoxious a**&%#& bard. It really pushed things, but we had a Gm that was uncomfortable straying very far from the rails and rules, so it flew.
female DM
Sorry guys! I will be able to be back every day. I just had a lot going on with work and my brother (who is my roommate)just got arrested and it became nightmarish for a bit with seeing people to reassure them that all was clear with me. Everything is good, computer is working. Let's do this.
female DM
You can make me knowledge(nobility] or knowledge (history checks, if you want! 300 XP for giving the letter to Ameiko for all and +1 Friendship Points if we still want to play with those. I know my group ended up giving up on them, it's your choice Ameiko pauses for a moment,"Yes, he's my grandfather. Thank you Hijiro-san," she takes the letter and reads it, her expression shifting from puzzled, to sorrowful and to curious."Tsutamu was supposed to be my grandfather's protector, I think. A warrior from Minkai. It's terrible that my father never got it, but... I think that I really, really want to head up to Brinewall Castle and see what's there. Hijiro-san, you and your friends did so well out in that swamp, I'd love it if you and your friends could come. It wouldn't just be us, though. The journey north would be too dangerous for just a small group. I'd ask Sandru and Shalelu and maybe Koya, too. Sandru never goes anywhere without her. What do you think Hijiro-san?"
female DM
Scribed from right to left, in a fine hand, the following message is written in Minkaian: My son, my heir, You know now that I have kept secrets from you. You were always a perceptive son, and while you may not understand my reasons for secrecy. I hope that you realise it was necessary. Know that I was not angry with you for opening the warding box-I was angry with myself for withholding the truth from you and forcing you to seek out what I should have given to you. The words I spoke to you were from anger with myself, and it shames me to think of them now. I write this note as an apology and to beg you to leave these secrets to history.
The next few days will be the most important I have face in many years. If our family's enemies have, as I hope, forgotten us, I shall reunite with you and your wife, and your mother and I shall reveal the truth to you. But if they still seek the contents of the warding box, I fear that may may not speak to you again. The box holds our family's greatest treasure, so I have returned it to Kortun's care, and it shall remain hidden in the secret third vault under Brinewall Castle-obscured from our enemies, I hope and pray. I will not grant our foes the satisfaction of killing me themselves-if it comes to it, let my death, by my own hand, be my final act to protect you, so that our enemies believe our line to be ended. I have instructed Tsutamu to keep this letter from you, delivering it to you only should I fail to return, as I hope to. If I can, I will reveal all to you myself. If I cannot, this final missive from father to son must suffice as an apology in place of an explanation, and you must destroy this letter, flee to the south and never return to Brinewall. If our enemies find what I have hidden, there will be nothing here for you. If they do not, they will lay in wait forever for your return, I hope to see you again soon, my son. But my heart tells me that I will not. I am sorry to have failed you. But I am proud of you and I know that you will survive this old man's shame. You are strong and you must remain so. For if you are reading this and I am gone, know that our enemies will never stop searching for us, and that is why I cannot reveal the truth to you until I know there is no chance of them finding us again. Rokuro Kaijitsu
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