Small celestial animal (eagle) | HP: 5 | AC: 14 (13 TAC, 12 FAC) | CMB: -1, CMD: 11 | F: +3, R: +4, W: +2, SR: 5 | Init: +2 | Perc: +10, SM: +2; darkvision 60ft | Speed 10ft., fly 80 ft. (average)
Phoenix, unable to attack immediately, follows Tandyn down the hallway and offers
Small celestial animal (eagle) | HP: 5 | AC: 14 (13 TAC, 12 FAC) | CMB: -1, CMD: 11 | F: +3, R: +4, W: +2, SR: 5 | Init: +2 | Perc: +10, SM: +2; darkvision 60ft | Speed 10ft., fly 80 ft. (average)
reflex: 1d20 + 4 ⇒ (8) + 4 = 12
Suddenly, another eagle appears and Talon1: 1d20 + 3 ⇒ (18) + 3 = 21
no 1s on mirror image, so I'll skip damage...
Small celestial animal (eagle) | HP: 5 | AC: 14 (13 TAC, 12 FAC) | CMB: -1, CMD: 11 | F: +3, R: +4, W: +2, SR: 5 | Init: +2 | Perc: +10, SM: +2; darkvision 60ft | Speed 10ft., fly 80 ft. (average)
Talon1: 1d20 + 3 ⇒ (5) + 3 = 8
The conjured bird claws at the sorcerer(s) it finds itself next to. Also smiting for +1 damage vs evil, but no damage yet...
Small celestial animal (eagle) | HP: 5 | AC: 14 (13 TAC, 12 FAC) | CMB: -1, CMD: 11 | F: +3, R: +4, W: +2, SR: 5 | Init: +2 | Perc: +10, SM: +2; darkvision 60ft | Speed 10ft., fly 80 ft. (average)
The celestial eagle appears and then attacks the prone half-demon, pecking and clawing while balancing with its wings.
Small celestial animal (eagle) | HP: 5 | AC: 14 (13 TAC, 12 FAC) | CMB: -1, CMD: 11 | F: +3, R: +4, W: +2, SR: 5 | Init: +2 | Perc: +10, SM: +2; darkvision 60ft | Speed 10ft., fly 80 ft. (average)
The Eagle Talon: 1d20 + 3 ⇒ (18) + 3 = 21
Small celestial animal (eagle) | HP: 5 | AC: 14 (13 TAC, 12 FAC) | CMB: -1, CMD: 11 | F: +3, R: +4, W: +2, SR: 5 | Init: +2 | Perc: +10, SM: +2; darkvision 60ft | Speed 10ft., fly 80 ft. (average)
(eagle should be 1 square left of Tandyn if not-Huresk went down)
The eagle rips in to the nearest demon. Talon: 1d20 + 3 ⇒ (17) + 3 = 20
Bite: 1d20 + 3 ⇒ (19) + 3 = 22
Small celestial animal (eagle) | HP: 5 | AC: 14 (13 TAC, 12 FAC) | CMB: -1, CMD: 11 | F: +3, R: +4, W: +2, SR: 5 | Init: +2 | Perc: +10, SM: +2; darkvision 60ft | Speed 10ft., fly 80 ft. (average)
time left: last combat
The celestial eagle continues to harrass the mongrelmen next to Dorek, attempting to grab on with claws to leverage for more pecking. Yellow first, then black
bite + flank: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Small celestial animal (eagle) | HP: 5 | AC: 14 (13 TAC, 12 FAC) | CMB: -1, CMD: 11 | F: +3, R: +4, W: +2, SR: 5 | Init: +2 | Perc: +10, SM: +2; darkvision 60ft | Speed 10ft., fly 80 ft. (average)
The celestial eagle flies up and over, trying to land on the far side of the closest mongrelman, opposite Dorek. It cries loudly as its beak is filled with holy vengeance before it tries biting and clawing the mongrelmen. AoO from black and yellow if they're able bite vs yellow + flank: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Are birds wise enough to avoid the extra AoO? maybe I should put the eagle down one space and only trigger an AoO from yellow...
Small celestial animal (eagle) | HP: 5 | AC: 14 (13 TAC, 12 FAC) | CMB: -1, CMD: 11 | F: +3, R: +4, W: +2, SR: 5 | Init: +2 | Perc: +10, SM: +2; darkvision 60ft | Speed 10ft., fly 80 ft. (average)
rounds left: 29/30
The celestial eagles fly overhead as they scratch and peck at the creature's chitin to the rhythm of the song. blue:
red:
Small celestial animal (eagle) | HP: 5 | AC: 14 (13 TAC, 12 FAC) | CMB: -1, CMD: 11 | F: +3, R: +4, W: +2, SR: 5 | Init: +2 | Perc: +10, SM: +2; darkvision 60ft | Speed 10ft., fly 80 ft. (average)
The celestial eagles attempt to smite the mantis and claw it from all sides. talon: 1d20 + 3 ⇒ (6) + 3 = 9
talon: 1d20 + 3 ⇒ (17) + 3 = 20
talon: 1d20 + 3 ⇒ (18) + 3 = 21
I'll try to put them on the map later... They probably all trigger AoO xD
Small celestial animal (eagle) | HP: 5 | AC: 14 (13 TAC, 12 FAC) | CMB: -1, CMD: 11 | F: +3, R: +4, W: +2, SR: 5 | Init: +2 | Perc: +10, SM: +2; darkvision 60ft | Speed 10ft., fly 80 ft. (average)
beak: 1d20 + 3 ⇒ (15) + 3 = 18
The Celestial Eagle pecks and claws at the doll ineffectually.
Small celestial animal (eagle) | HP: 5 | AC: 14 (13 TAC, 12 FAC) | CMB: -1, CMD: 11 | F: +3, R: +4, W: +2, SR: 5 | Init: +2 | Perc: +10, SM: +2; darkvision 60ft | Speed 10ft., fly 80 ft. (average)
I think only moles dislike dwarf punk, and only because of the neighbors xD with rage song, it'll be 18 to hit for 5, then xD
Small celestial animal (eagle) | HP: 5 | AC: 14 (13 TAC, 12 FAC) | CMB: -1, CMD: 11 | F: +3, R: +4, W: +2, SR: 5 | Init: +2 | Perc: +10, SM: +2; darkvision 60ft | Speed 10ft., fly 80 ft. (average)
The bird appears above and behind Frank. It I take it that I don't get the +1 from rage 'cause it isn't start of turn, so the bird can't choose to accept, but can I charge while flying up? That's a thing I can do, right? XD
Small celestial animal (eagle) | HP: 5 | AC: 14 (13 TAC, 12 FAC) | CMB: -1, CMD: 11 | F: +3, R: +4, W: +2, SR: 5 | Init: +2 | Perc: +10, SM: +2; darkvision 60ft | Speed 10ft., fly 80 ft. (average)
rounds left: 9/10
Talon: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Small celestial animal (eagle) | HP: 5 | AC: 14 (13 TAC, 12 FAC) | CMB: -1, CMD: 11 | F: +3, R: +4, W: +2, SR: 5 | Init: +2 | Perc: +10, SM: +2; darkvision 60ft | Speed 10ft., fly 80 ft. (average)
rounds left: 10/10
Talon: 1d20 + 3 ⇒ (18) + 3 = 21
Small celestial animal (eagle) | HP: 5 | AC: 14 (13 TAC, 12 FAC) | CMB: -1, CMD: 11 | F: +3, R: +4, W: +2, SR: 5 | Init: +2 | Perc: +10, SM: +2; darkvision 60ft | Speed 10ft., fly 80 ft. (average)
The eagles, uncaring for the fallen, simply keep attacking to the best of their ability. upper right: B:
Talon 1: 1d20 + 3 ⇒ (2) + 3 = 5
Talon 2: 1d20 + 3 ⇒ (5) + 3 = 8
Bite: 1d20 + 3 ⇒ (3) + 3 = 6
lower right: C:
Talon 1 + flank: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Talon 2 + flank: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
Bite + flank: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
upper left: A:
Talon 1 + flank: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Talon 2 + flank: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Bite + flank: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Small celestial animal (eagle) | HP: 5 | AC: 14 (13 TAC, 12 FAC) | CMB: -1, CMD: 11 | F: +3, R: +4, W: +2, SR: 5 | Init: +2 | Perc: +10, SM: +2; darkvision 60ft | Speed 10ft., fly 80 ft. (average)
As the heroes slowly take down their overlarge foe, the eagles continue to attempt to annoy it to death. upper right: B:
Talon 1 + flank: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Talon 2 + flank: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
Bite + flank: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
lower right: C:
Talon 2 + flank: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Bite + flank: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
upper left: A:
Small celestial animal (eagle) | HP: 5 | AC: 14 (13 TAC, 12 FAC) | CMB: -1, CMD: 11 | F: +3, R: +4, W: +2, SR: 5 | Init: +2 | Perc: +10, SM: +2; darkvision 60ft | Speed 10ft., fly 80 ft. (average)
The eagles alternate letting out a scree as they continue their assault. upper right: B:
Talon 2 + flank: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Bite + flank: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
lower right: C:
Talon 2 + flank: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Bite + flank: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
upper left: A:
Talon 2 + flank: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Bite + flank: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Small celestial animal (eagle) | HP: 5 | AC: 14 (13 TAC, 12 FAC) | CMB: -1, CMD: 11 | F: +3, R: +4, W: +2, SR: 5 | Init: +2 | Perc: +10, SM: +2; darkvision 60ft | Speed 10ft., fly 80 ft. (average)
have a safe trip! @DM Nex: I'm not sure if the first eagle should get the +2 to hit from Vors being opposite (he'd only get that +2 if Grilnik can use his Move and Standard Actions before the eagles attack)
Almost unrelated: 3 eagles is more bookkeeping that I thought it'd be xD
Small celestial animal (eagle) | HP: 5 | AC: 14 (13 TAC, 12 FAC) | CMB: -1, CMD: 11 | F: +3, R: +4, W: +2, SR: 5 | Init: +2 | Perc: +10, SM: +2; darkvision 60ft | Speed 10ft., fly 80 ft. (average)
The 3 eagles begin biting and clawing in unison at their large foe. upper right: B:
lower right: C:
upper left: A:
Small celestial animal (eagle) | HP: 5 | AC: 14 (13 TAC, 12 FAC) | CMB: -1, CMD: 11 | F: +3, R: +4, W: +2, SR: 5 | Init: +2 | Perc: +10, SM: +2; darkvision 60ft | Speed 10ft., fly 80 ft. (average)
The celestial Eagle, seeing its master attack the tyrg by the farmers likewise attacks the tyrg, strafing with its claws. attack: 1d20 + 3 ⇒ (17) + 3 = 20
Small celestial animal (eagle) | HP: 5 | AC: 14 (13 TAC, 12 FAC) | CMB: -1, CMD: 11 | F: +3, R: +4, W: +2, SR: 5 | Init: +2 | Perc: +10, SM: +2; darkvision 60ft | Speed 10ft., fly 80 ft. (average)
rounds left: 2/3
The celestial Eagle, now deprived of its prey, flies up and then swoops down upon the next nearest tyrg. This time, though, the Eagle strafes with its claws. attack: 1d20 + 3 ⇒ (3) + 3 = 6
Small celestial animal (eagle) | HP: 5 | AC: 14 (13 TAC, 12 FAC) | CMB: -1, CMD: 11 | F: +3, R: +4, W: +2, SR: 5 | Init: +2 | Perc: +10, SM: +2; darkvision 60ft | Speed 10ft., fly 80 ft. (average)
rounds left: 3/3
The summoned eagle flies towards the closest Tyrg, attacking it.
Move action: fly upto 80' towards nearest Tyrg
I think this should be good enough... Backstory:
Caladrel grew up in Mierani forest with Later, when Caladrel came of age, he tried to join the military. Caladrel eventually managed to join a team of scouts, after a few false starts (some elves aren’t fond of snake people, especially in the military where they have to occasionally It turned out that Hibana was well suited to be a scout; in fact, they didn’t really want Caladrel to join, but she Once part of the team, they dealt with minor threats all throughout the Mierani. Usually dealing with small groups of bandits or the occasional wild animal(s), but one episode worthy of note involved the disappearance of some local merchants and some strange fungus looking creatures. Caladrel’s team leader was After Plans:
Caladrel is in riddleport to accomplish a mission: figuring out what in riddleport is connected to the blot and then either eliminating it (if possible) or reporting back so that the higher ups can figure out a way to deal with it. I’m planning on getting Focused Shot next level
Resume?: One of the reasons that the party needs healing is that they don’t have some nice summoned monsters to act as decoys, a summoner would help a lot with that. How do the frontliners feel about flanking bonuses and a sometimes mounted archer buddy? At level 5, Caladrel can summon lantern archons, who in turn can spam the aid spell at will for 1d8+3 temp hitpoints (and a modest +1 morale to hit will saves vs fear) Summoners get UMD and Caladrel is going to use that for wands of CLW and probably other things, and let’s be honest, even clerics like to bust out wands of CLW unless they want to just sit around during and after combat spending all their spell slots on healing. Also, if Summon Good Monster is allowed, Caladrel can get some healing power from azatas and agathions (especially from SM5, but also SM3)
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