The Eagle fishes for crits pecks at the demons and then their corpses, mostly ineffectually, until finally disappearing suddenly. Fading quickly like a thin coat of snow exposed to a roaring fire.
(eagle should be 1 square left of Tandyn if not-Huresk went down)
time left: last combat
hp: 5/5
smite: 0/1
active conditions: wasting smite on not-Huresk (Probably)
The eagle rips in to the nearest demon.
Talon:1d20 + 3 ⇒ (17) + 3 = 20 damage+smite:1d4 + 1 ⇒ (1) + 1 = 2+1 for first hit and they all ignore DR if celestial smite works like paladin smite Talon:1d20 + 3 ⇒ (15) + 3 = 18 damage+smite:1d4 + 1 ⇒ (4) + 1 = 5
time left: last combat
hp: 5/5
smite: 0/1
active conditions: smiting yellow
The celestial eagle flies up and over, trying to land on the far side of the closest mongrelman, opposite Dorek. It cries loudly as its beak is filled with holy vengeance before it tries biting and clawing the mongrelmen.
AoO from black and yellow if they're able
bite vs yellow + flank:1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18 B+P+S:1d4 ⇒ 1+1 if red is evil
Are birds wise enough to avoid the extra AoO? maybe I should put the eagle down one space and only trigger an AoO from yellow...
The bird appears above and behind Frank. It trudges flies over to the fairy and tries to eat it.
I take it that I don't get the +1 from rage 'cause it isn't start of turn, so the bird can't choose to accept, but can I charge while flying up? That's a thing I can do, right? XD bite+charge?:1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17 damage:1d4 ⇒ 4
rounds left: 9/10
hp: 5/5
smite: 0/1
active conditions: -2 AC from charge
The eagle comes screeching back, swiping at the wyrm with the other set of talons.
rounds left: 10/10
hp: 5/5
smite: 0/1
active conditions: Smiting the tatzlewyrm for +1 damage if it's evil Fly (to hover):1d20 + 8 ⇒ (5) + 8 = 13vs DC15
The bird can't manage to hover next to the wyrm, though, and swips at it with one talon before flying back and away.
Talon:1d20 + 3 ⇒ (18) + 3 = 21 Slashing:1d4 ⇒ 3+1 damage if the wyrm is evil :D
upper left: A:
rounds left: 2/5
hp: 5/5
smite: 0/1
active conditions: Smiting the grioth Fly vs DC 15:1d20 + 8 ⇒ (5) + 8 = 13So can this bird take off as a free action, attack, and then land as a free action, or should we ignore the second and third of the following attacks?
@DM Nex: I'm not sure if the first eagle should get the +2 to hit from Vors being opposite (he'd only get that +2 if Grilnik can use his Move and Standard Actions before the eagles attack)
And I'm not sure if the grioth is evil. If it is, then they keep the +1 damage, otherwise they just do d4 :3
Almost unrelated: 3 eagles is more bookkeeping that I thought it'd be xD
rounds left: 2/3
hp: 5/5
smite: 0/1
active conditions: none
The celestial Eagle, now deprived of its prey, flies up and then swoops down upon the next nearest tyrg. This time, though, the Eagle strafes with its claws.
Caladrel grew up in Mierani forest with a definitely very real an ‘imaginary’ friend, Hibana. One day, she taught him a ‘magic trick’ so that his other friends could see her. Caladrel didn’t have as many ‘real’ friends after that, but at least everyone finally believed Caladrel when he said he had an fun snake lady for a friend.
Later, when Caladrel came of age, he tried to join the military. Caladrel eventually managed to join a team of scouts, after a few false starts (some elves aren’t fond of snake people, especially in the military where they have to occasionally kick out discourage filthy bandits foreigners).
It turned out that Hibana was well suited to be a scout; in fact, they didn’t really want Caladrel to join, but she helped Caladrel cheat assisted Caladrel with the trails.
Once part of the team, they dealt with minor threats all throughout the Mierani. Usually dealing with small groups of bandits or the occasional wild animal(s), but one episode worthy of note involved the disappearance of some local merchants and some strange fungus looking creatures.
Caladrel’s team leader was lucky unlucky enough to find the cave with the russet moss. Caladrel and Hibana were ordered to keep an eye on the cave entrance from a nearby tree while the rest of the team went to get reinforcements. Unfortunately Fortunately, Caladrel’s summons were able to take the brunt of the moss spores during the actual attack on the slimy hole of moldy death cave, and only one of his fellows was seriously injured.
After proving his worth getting so lucky, Caladrel was given orders to go to a cesspit filled with criminals[s] Riddleport and investigate another [s]deathtrap mysterious problem. Reluctantly With all due enthusiasm, Caladrel followed his orders and made his way to a friend’s place, the Golden Goblin, to ask for help investigating.
Plans:
Caladrel is in riddleport to accomplish a mission: figuring out what in riddleport is connected to the blot and then either eliminating it (if possible) or reporting back so that the higher ups can figure out a way to deal with it.
One of the reasons that the party needs healing is that they don’t have some nice summoned monsters to act as decoys, a summoner would help a lot with that. How do the frontliners feel about flanking bonuses and a sometimes mounted archer buddy? At level 5, Caladrel can summon lantern archons, who in turn can spam the aid spell at will for 1d8+3 temp hitpoints (and a modest +1 morale to hit will saves vs fear)
Summoners get UMD and Caladrel is going to use that for wands of CLW and probably other things, and let’s be honest, even clerics like to bust out wands of CLW unless they want to just sit around during and after combat spending all their spell slots on healing.
Also, if Summon Good Monster is allowed, Caladrel can get some healing power from azatas and agathions (especially from SM5, but also SM3)
I think the crunch is done, I want to work on his backstory a bit more before I post it though.
BTW, the first five elf pics that I chose were all from second darkness, so I picked this one to avoid looking the same as an NPC... I think I like this second darkness already, heh