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Hey everyone,

I'm a little embarrassed to try to plug my show on here, but I figured some people might be interested. We are running through the Ironfang Invasion Adventure Path and are having a killer time running it. I feel like the sound quality is decent enough for us just starting off. We feature a rough and tumble half-orc bard, a rough and tumble human ranger, a druggie gnome, a mesmerist with a bit of a wild streak and a rough and tumble human paladin.

The RSS feed is: https://pinecast.com/feed/this-golarion-life. Otherwise you can search "This Golarion Life" on Itunes, google play, Spotify, and other podcast apps. We also have a website at: http://thisgolarionlife.com. Thanks for giving us a try, we know you wont regret it!


I'm thinking about building an Eldritch archer magus who focuses on the named bullet spell (we're starting at a high enough level to get it from the spell blending arcana). My question is how would you go about optimizing it?

I'm thinking about a one big hit build that would get as much damage behind the first shot of of a spell combat. Guns are out of the question so I'll probably go longbow for the x3 crit multiplier.


Is a dip in MOMS the only way to get more than one active at a time? I swear I saw a feat once but I may be wrong.


My group is going to start a game that focuses on political intrigue in the coming weeks and I want to try out a Phantom Thief from ultimate intrigue. It gives up sneak attack for massive boons to skill and the ability to take the combat trick rogue talent and the major magic rogue talent as much as you want (also certain social talents from the vigilante). So hypothetically I can get as many combat feats as a fighter.

The issue I'm having is trying to figure out the best route for combat. No sneak attack means less damage in combat and the class doesn't offer attack or damage buffs in the features. So what is my best option for combat?

It's a 25 point buy I'll probably be a human and an unchained rogue.


Say I dip a level of monk for the unarmed damage and flurry of blows and then take the rest of my level as in another class (say fighter for arguments sake). If I want to get the improved and greater versions of two weapon fighting, does the flurry of blows class feature count as TWF for the prerequisite or would I have to take The feat separately. I'm only planning on fighting with unarmed strikes. Thanks.


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Right now this is just theory crafting but if it works I think it would be fun to play in a home game.

The basic idea is taking brown fur transmuter for a level and using the human bonus feat to pick up extra exploit at level one.I'd take school understanding (transmutation) and bloodline development (I don't know what yet). Then I'd dip a level of wizard and a level of sorcerer. Both exploits say that if you gain an actual bloodline or school from another source it lets you count your arcanist levels for progression of "powers and abilities." Then I'd take the rest of my levels in arcanist. I'd take magical knack to keep caster level up and to answer the BAB concerns my GM gave us mythic teirs in the game I'd play in so I can take the archmage ability to treat CL as BAB while transformed. At that point I'd have a 19th level school and Bloodline (barring items to raise the level of them of course).

So my questions:
1. what bloodline synergizes best with a transmutation/melee specialist?
2. IS this just a terrible idea?


I'm building a dex-based investigator to replace a character that recently died. I have a general idea of where I want to go with it (dazzling display for early crowd control then dex-based Meele). My question is since I'll be starting at level 8 is it more beneficial to take a level of inspired blade swashbuckler for easy access to the fencing grace feat or should I just take all of my levels in investigator and buy an agile weapon?


Hello everyone,

I'm having trouble coming up with a path for my paladin as I have finished all of the feat trees I wanted. I am a level 8 tiefling paladin (Oath of Vengeance)with the 3 mythic tier (Guradian).

These are my feats:

Fey Foundling
Power Attack
Greater Mercy
Skill Focus (Survival)
Eldritch Heritage (orc)
Mythic Eldritch Heritage
Mythic Power Attack

The only thing I will say is that I'm a little wary about extra lay on hands because my charisma is high and with the third mythic tier I can get them back really easily.

Thanks for any help!


I'm trying to make a daring Champion cavalier (probably halfling and probably dex based)and am having trouble figuring out a good order to use. Does anyone have some good suggestions?


I challenged my DM to a competition where I'll build my best level 20 character with 10 mythic tiers and I'' go through a ten room dungeon with progressively harder challenges. My question is what type of character is best suited for this type of challenge? He says I'll need combat, skills, and anything else that pathfinder supports. I'd prefer not to go with wizard because it feels cheap.


I'm trying to build a lore oracle with two basic premises:

1. The oracle should be great at Knowledge checks. (I would like them all to be class skills).
2. The oracle should know some or several arcane spells.

I decided to go half-elf and take the ancient lorekeeper archetype for the arcane spells, but it trades away the class knowledge skills for just arcana and local. Am I missing an easy way to get more knowledge skills or am I just biting off more than I can chew?


I've been offered a challenge by my GM for an upcoming game. The Idea is that I start with 7's in all my physical score and he'll let me take 18's in all of the mental ones. So here's the challenge: Make the most effective Combatant with only mental score. I could go full caster (probably wiz/sorc), but that seems like taking the easy way out and wouldn't utilize all of the mental stats. So here's my plan as of now:

3 levels of Zen archer Monk--- Because of the low CON score, I think the best strategy is to stay as far away from combat as possible. ZAM gets me Wis to AC, CMD, and to hit with bows (plus a few bonus feats).

2 Levels of Paladin---Divine grace, Smite (CHA to AC and to hit vs evil) and maybe some extra stuff if I go with an archetype.

2 Levels of Inquisitor--- The heretic archetype adds wisdom to bluff and stealth, or I could just keep monster for the knowledge bonuses. Wis is added to Initiative as well

1 Level of Oracle--- Nature, Lore or Lunar mysteries get me Cha to replace Dex in AC

1 Level of Mindchemist--- A cognatagen and double the INT on KN checks.

1 Level of Sleepless Detective PRC--- Int is added to Sense motive and Perception.

Noble Scion feat- Cha to Initiative.

These are just ideas right now. I figure I can make an amazing skill character who has some combat ability and at the very least can UMD his way through a battle.

Any other ideas for this experiment?


My Home game is playing a game to test OP builds. The Starting stat Array is 27,25,24,22,18,17 (Done by GM Random rolls) and then we rolled a d6 to assign them.

My Array is:

Str 25
Dex 27
Con 24
Int 22
Wis 18
Cha 17

Combat stats are pretty close together, but the high Int is intriguing. What would you do with these stats. I just feel overwhelmed by the class options (in a good way).


If you could add 6 Class levels to a nymph what would they be? My group is playing a game where we are using monsters as PCs. I would prefer to avoid sorcerer because we already have one.


My group decided that we're going to play a quick game using monsters with class levels as our PCs. We Can stack templates on monsters up to a CR 7 monster and then add 6 class levels. With the monster I built my Stats are:

Str: 23
Dex: 29
Con: - (undead)
Int: 18
Wis: 22
Cha: 26

Assuming all class are physically possible, What should I do with these stats?


I'm starting a campaign filled with undead and evil dragons. My GM has given me the go ahead to make a character that hunts them (as they are super common). I don't really want to do a paladin as I've played one recently and Ranger doesn't seem to fit what I want. My question is: are there any other classes or archetypes that grant favored enemy like abilities?


I am making a flowing monk for a home campaign starting at level 5. I am considering taking the first level as a kensei magus to get whip proficency to improve my threatened area with the whip mastery feats. Am I over thinking things, or is this a reasonable (and suggested) idea?


I'm building out a Wayang Oracle as a boss of sorts for a home game I'm going to run it the near future. My initial idea was to use the Wayang's SLAs (Ventriloquism and Ghost sound) and Silence from the oracle list to qualify for the Veiled Illusionist PRC. The reason for oracle is that it seems more effective to give a class that doesn't already have illusion spells the extra spells from the PRC. Being a Wayang I want the character to focus on Shadow spells. However, the favored class option for Wayang Oracles is to add spells from the Wizard Illusion list. That being said, I am open to not taking Veiled Illusionist, but I really like the disguise abilities and the enhancement to illusions. So here are my questions:

1. Assuming the character is in masquerade ad a king or other leader and hiding from the PCs in that manner, Should I take the PRC or just go all oracle?
2. I really don't want to take the heavens mystery. With the Wayang SLAs I don't need its bonus spells to qualify and if I really should take it all I'd go gnome instead. That being said, What Mysteries have the best one-two punch in terms of revalations (as I'll only get two barring extra revalation)?
3. Any other general advice for a shadow magic user (ie feats or traits)?

Thanks for your time. I really appreciate all the help I receive from this community.


I'm in a campaign we rolled random races (to represent real life) and we rolled stats. I'm locked into:
Str: 18
Dex: 10
Con: 16
Int: 18
Wis: 10
Cha: 8

I'd prefer to avoid Magus because I've played it a few times. All books are available. Any ideas?


I am playing a one shot game with a few friends (some of who this will be their first time), so I'm trying to come up with a character that is fun to play with versatility. My initial instinct is a multi-classed Druid/ rogue with the shaping focus feat to get my wild shape up to allowing diminutive animals. I'm planning on spring attack so I can be a small bird drop from the sky and hit with sneak attack and get out of the way. We're playing a Paizo module that is for level 11 characters, so I'm thinking Druid 4/Rogue 11. All I really need from druid is wild shape and I'll probably go for weapon finesse for the natural weapons.

I'm not too worried about optimization, but does anyone have ideas to make the build come together?


Some friends and I are going to try to play through the module in one night at a 'party' of sorts. For anyone who has played this module, what are some good classes or roles that are important to thrive and have a good drunken time?


I have a natural attacking barbarian and I was thinking about dipping to get IUS and a style feat (Probably Dragon) to make natural attacks do more. So my question is do I dip MMS monk or Unarmed Fighter?


I'm starting a three PC game later this week and I'm trying to decide what to play as. I am the only player that is experienced so the two new characters (a crossbow inquisitor with the knowledge domain and a two-weapon warrior 5/shadowdancer 2) are not optimized. My DM asked me to optimize a character to kind of show them what can be accomplished and teach the rules without stealing the show. So what king of character should I build? We're starting a lvl 7 with a 25 pt buy. all pathfinder material is available.


I'm currently running a campaign for two new player and have decided to insert a DMPC so I can use it to show them more options than just their chosen classes (Inquisitor and Fighter)so that they can learn the rules faster.
My players expressed interest in doing a kingdom building game similar to kingmaker, so in the first session I had them witness the overthrowing of the king and they will take control of a small town next session.
I just want some advice for what kind of character would fit the themes that I could run. Thanks.


I'm trying to set up a final battle for a campaign I'll be running and Have decided so far that the fight will include a Magus/Duelist for DPS, a Battle Herald/stalwart defender for Buffing and the ability to keepthose behind him safe. The Magus will run out in front and fight while the BH buffs. What I'm now trying to figure out is what the NPCs behind the BH will be. Any Ideas? The Characters will be LVL 20.


So I'm making a Kensei Magus and was wondering what people thought is a better stat to focus on: Strength or Dexterity?

If I give myself high strength the Int to AC bonus supplements my AC and I can use any weapon I choose (Like a reach weapon to focus on AoOs or a falcata to get the crit range up).

However if I have Dexterity as my main stat, I'll have a massive AC, Initiative, and reflex save.

What would you all do?

I should also say that this would be for a major boss of a campaign I'd be running so It'd probably be at lvl 20 (or higher depending on the party).


Hello all,

I am looking into the veiled illusionist PRC and I want to try it out, but am not sure to to get started. I think I want to focus on shadow conjuration and shadow evocation spells to give me massive versatility. I'm thinking a gnomish oracle (because of the free illusion spells from the wizard/sorc list seem more effective on a divine class). What mystery or revelations would work well with Illusion spells?

Am I going the wrong direction with the PRC? Should I maybe just stick to wizard or sorcerer?


Hello all.

I am designing a game (using paizo books) that is essentially going to be set in modern times, but will feature a war amongst various super heroes. The Pc's will start as people just discovering their powers and find their way into a world of deceit and power. So my challenge to you is giving me as many ideas for heroes or villains as possible. All races and books are viable although I'd like as many to be human as possible.

My concepts so far are:

Mr. X and Minion Man: A lvl 15 Vivesectionist/Kensei/Arcane Trickster and a Lvl 15 Arcane deulist

The King of Men: An Imperious Sorcerer

The Club Of Darkness: Avatars of the 4 Horsemen (with the added twist that pestilence, famine, and war discovered a way to actually enslave death who is a lvl 20 Advanced Lich Cleric)

Mustache Man: White-Haired Witch

Thanks in advance for any ideas! Have fun!


I want to design the 4 horsemen of the Apocalypse, for a campaign I may fun in the future, But I'm having trouble deciding on classes. Famine, pestilence, and war will all be lv. 6 and death will be level 8. I'm pretty set that war should be a martial type (probably barbarian) and Famine should be a monk with the vow of fasting. I'm having trouble deciding on death and pestilence. Clearly pestilence should have disease inducing powers (although if need be it can just be a de-buffer that induces status effects re-packaged as diseases.)

So what I'm thinking is:

1. Pestilence is an anti-paladin who focuses on touch of corruption and death would be a undead sorc (this is the choice of last resort as I don't think it will be very strong and the horsemen will level alongside the party and be the Big Bad after several fights.)

2. Death is an Anti-Paladin and Pestilence is a ???

All Paizo material is allowed and the characters don't need to have a mount (even thought they're horsemen)


I assume this has been covered before, but I can't find an answer. Is there a way to get proficiency in a Paladin's God's favored weapon? I want the the option of using a bastard sword one handed for example.


I'm playing in an upcoming game that has the limitation that none of the PCs play a class that has the ability to cast spells (Archetypes that replace casting are acceptable, SLAs from class or race are acceptable). Enemies won't have casting abilities either. So here's my question: If you were put under these rules what would you choose to play?
Assume that no information is known about other party members, all races are available, stat array is 18,16,14,12,10,8, and a starting level of 3-4. Terrains are varying (essentially we're climbing a tower of baddies with skill based puzzles and each level will be a different terrain type.)


I'm playing in an upcoming game that is modeled of of some anime (the name escapes me). The only rule that is different than traditional PF is that characters cannot cast spell (SLAs are fair game). This is going to be a very martial campaign. My first thought is making a paladin, but I have to dump the spells. My two archetype options for doing so are the dwarven stonelord and the warrior of Holy Light. Does anyone have opinions on these archetypes?

For build details, I was thinking of a very tanky character who uses LoH to stay alive as long as possible.


Me and my group are running a PVP campaign in a few day where each person plays as a caster that essentially summons a great hero from history to fight alongside them. I built a Razmiran Priest archetype Sorcerer (Because the character style I randomly drew was that I was abused by a cult as a child and I thought the archetype went well with it) and a barbarian. The Sorc took leadership and I'm using it to get a scouting druid. Basically, I want the druid to fly above the field in combat and cast from above. I didn't like the limitations to the animal companion that the Eagle Shaman archetype offered so I chose to go with a Sylph Sky Druid instead. I took a the Animal (feather) domain for the perception boost and a Roc Animal companion (my plan is to let the Socr ride the roc while the druid flies as a bat or eagle). The Cohort is level 12.

My Feat Choices are:

1. Natural Spell
3. ????
5. Boon Companion
7. Wild Speech
9. Quick Wild Shape
11.????

First of all What can I do to optimize the sky druid? Secondly, what should I do with my 3rd and 11th level Feats?

tl;dr Is the Sky Druid archetype any good and what types of feats would compliment it?


I'm building a Sorcerer for an upcoming campaign and I'm using the Razmiran Priest archetype. Essentially the character was involved in a cult as a child and is good at pretending to be a cleric. What type of bloodline(s) would be good for this character?


I'm running a kingmaker campaign soon and I want to run a permanent DMPC. Currently the group is a Paladin, a Cleric, and a Master Summoner. I'm opposed to running a wizard because as the DM I don't want to be the main problem solver. I'm also not really excited about running a rogue or bard because i've played several of them in the past. Any Suggestion? All books and races are available.


I'm Applying a giant template to a PC

Quote:

Quick Rules: +2 to all rolls based on Str or Con, +2 hp/HD, –1 penalty on all rolls based on Dex.

Rebuild Rules: Size increase by one category; AC increase natural armor by +3; Attacks increase dice rolled by 1 step; Ability Scores +4 size bonus to Str and Con, –2 Dex.

I'm a little confused about the language of the quick rules. Do I add +2 to both Str and Con, or do I pick one? The only thing that makes it confusing is that the rebuild rules add to Str and Con not just one or the other.


I've been given a chance to build an epic level character for a romp through hell. The rules are that we gestalt for 20 levels and get an additional 12 levels to add to one side of the gestalt. We also have access to all 3rd party material on the SRD. Any 3rd party classes I should consider?


I'm designing a campaign in which the PCs will descend into hell to ultimately fight Lucifer. Before they reach Lucifer I would like them to fight the embodiments of the 7 deadly sins. What classes would best represent each sin? (i.e. Wrath=Barbarian)


Due to a strange level up system for an epic fight vs. Lucifer my group is having I'm in a position where I have 9th level Wizard spells (from the wizard class) and the broad study arcana from the Magus class. What high level wizard spells would mesh with the Spellstrike ability?


I'm trying to build a Kensei Magus, but am having a hard time picking a weapon. If I want to optimize it looks like weapon finesse and a high Dex score is a must, but the class also seems to be an excellent AoO class. I also feel like a higher crit range would be good. I realize there probably isn't a perfect weapon, but what would be a good on to use a a kensei? I really would like to avoid a scimitar. Thanks.


If I took the Myrmidarch magus archetype and combined it with the alchemists bomb (or any splash weapon) would I be able to use ranged touch attacks through the bomb?


I'm building a master of many styles monk for a kingmaker campaign. I was wondering what non-core races would make good monks? I will be using unarmed strikes primarily.


I recently rolled up an elven Magus5/Alchemist vivesectionist/mindchemist3/Arcane Trickster 2. It this viable or should I just go 20 levels of kensei?


Does the Alchemist's swift alchemy class feature apply to crafting potions?


My group is starting up a new homebrew campaign this week. The party is currently at level 10 and composed of:

A ranger with the two-handed combat style and an animal companion (Don't know which yet)
A Sorcerer with the sage bloodline
and A Vivesectionist/Mindchemist ALchemist3/Kensei Magus5/Arcane Trickster2

None of us really want to change classes, but we don't have any significant healing capabilities. We have limited Cure spells, but are missing out on things like restoration and resurrections. Is there anything we can do short of taking leadership and having a healbot NPC?


I'm going to be GMing a Kingmaker campaign in a couple of weeks. I just need to know if there are any specific classes or character types that are required or especially helpful to have during this AP. If my players don't decide to use something important I may have to build a DMNPC.


I'm really bored today, so I want to test my optimizing skills. Someone suggest a random character idea and I'll try my hand a building the most interesting suggestion.


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