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   Peshmonster wrote: 
 Haha I will give it a shot! xD  
   Otherwhere wrote: 
 Probably a wise route to take. I'll probably try "optimizing" an investigator next. :P If he complains about my Perception or Knowledge History checks we have a bigger issue... xD  
   Tormund Redbeard wrote: 
 Amen.  
   Quote: 
 Haha, hear, hear!  
   BennActive wrote: 
 I would just be flexible. Don't go into combats with an in-stone idea of how the fight will progress. If a character is having too much success for key fights to be difficult for the group, change up how the enemies are combatting the PCs. Don't pitch fights that the PCs will expect. Make them adapt and "Op" players will have to work around those challenges, rendering them less "Op."  
   I like the idea of allowing people to place their saves bonus increases from leveling where they please. DR as a new armor system would be cool. I almost wonder at a system where being hit is WAY more deadly, and instead, much of the rolling involves the process of not being hit, parrying, dodging, etc. If you keep blocking with your shield, eventually the minotaur will smash it to pieces... :P  
   dragonhunterq wrote: 
 Perfect! Thank you very much.  
   DM_Blake wrote: 
 Thank you!  
   Protoman wrote: 
 I suppose it is more worthwhile if you have a weapon with a high crit range, though.  
   bookrat wrote: 
 What do you mean by an "iconic" character?  
   The Factotum wrote: 
 Good advice, ty. I got into the RP more because no one else would. I love to get into the story and the reasons for fighting at all, etc. so it was making me bored and annoyed that no one else would engage.  
   RDM42 wrote: 
 He gave the channeling cleric a set of rings that he can pass out to party members. If they are wearing them, his channel acts as if it were selective. Yes, this one benefits everyone - so this is perhaps a minor one. This would be an INCREDIBLY expensive set of items though, and this was at level 3. He has awared the tank character with magic armor, weapon, ring(s). I have NO magic items, and not enough gold to buy the ones I want/need. All the loot value has been wrapped up in what he awards. He allows people extra reflex saves and d20 rolls of all sorts to avoid danger or perform special attacks that deal extra damage or have extra effects, while he makes me REROLL saves or makes me roll additional saves to avoid dangers. He makes me call "evens/odds" ( and seemingly decides what he wants to happen anyway) all the time to determine whether or not my character does something that I never declared he did... I can't recall everything, but the idea is that this is a chronic issue.  
   Davor wrote: Here's the real question: How does your group feel about it? If your DM is the only one with an issue, then he's likely overattached to his encounters and combatants. The primary goal of the DM is to ensure that the group is having fun, and 9/10 times, if he does this, he'll have fun, too. Talk to him about it, talk to your group members, and if he keeps it up, tell him to SUCK IT UP as you slumber his precious minions into their doom. So the thing is that the witch in particular has saved the party from a wipe many times. Especially on boss fights the hexes have helped a TON. We would have all died without a few clutch hexes/spells. The DM has often whined about "not getting to use this guy" or "losing his toys" and even "didn't get to use his stuff" because of crowd control mechanics. The party has not complained once about my characters. They seem to enjoy the fights. I think you hit something here about him being attached too much to the bad guys in the AP.  
   Cyrad wrote: Do you roleplay at all? How does your GM run his games? Does he love roleplaying and story? Give your characters personality. I personally don't enjoy running games for characters with no likable personality. We do roleplay as much as we can. I am the face of the party in some sense actually. I interact by far the most with NPCs and get into the story as much as I can. The GM is a big roleplayer, yes. I thought that by getting into this more he would let off of singling my characters out, but it hasn't helped.  
   Otherwhere wrote: 
 Thanks for the comments and insight. I have run a few games myself, so I also have some insight. I guess for me that if I encountered this myself, I would just switch up the encounters. I honestly feel as though I have not sacrificed back story or role-playing at all with my characters. So, if I encountered characters like my own I would add variety to the adventures to ensure that these characters wouldn't always be presented with times to shine. I might try to get creative with scenarios that challenge their strengths or exploit their weaknesses a bit. I guess I hope that it what this DM should do, and as everyone has mentioned I will inevitably need to bring this up with him.  
   Just a Guess wrote: 
 YES - he does this too! All my characters are within the rules of the game. I do not bend or push ANY. Yet, he has given special treatment to others by giving them unique items, allowing them to perform "special" maneuvers, etc. I drives me bonkers.  
   Darth Grall wrote: 
 No, he generally throws a good mix of fights at us in terms of difficulty. He seems to target me regardless of whether I have dealt damage to a creature or other. Even though our tank is hacking it to pieces... And he applauds this other guy if he does a lot of damage, doesn't bat an eye - in some ways this bugs me too because if it was me he would whine about "power-gaming" as he calls it. On the note of the witch - it drives me nuts as well that he doesn't like it. He got sick of me killing everything (which is generally the end goal, is it not?) and so I went to crowd control. If my CC attempts fail, I am literally left with nothing I can do. I can't attack with my weapons and no armor. I have few offensive spells that deal damage. I have no decent weapon training. My familiar is useless in melee. I am not abusing the witch's abilities, simply using them how they are effective and meant to be used. I really ought to talk to him. I guess I have been avoiding it.  
   Riia wrote: 
 Exactly - the GM should applaud creative thinking and approaches instead of whining about it, IMO. I get that optimization can be frustrating, but the fact is that those characters only shine sometimes, not all the time. If they are becoming a problem then it is because the situations don't contain enough variety and thus offers too many scenarios where that character outshines everyone because it is their specialty.  
 
   So I have been playing these sort of games since I was a kid. A good friend of mine is a generally great DM and has been hosting games for many years now. It's been a blast playing with him, and those games are the only consistent ones I have attended. We always have fun. That being said, there is a chronic issue that has plagued our games in the background of every session. No matter what class of character or type of character, or the style I play them in, the GM seems to just loathe my characters. I am the type of person that enjoys optimizing my characters. I feel that picking a melee guy for example that can't hit things or kill them with his sword isn't much fun or very useful, so I try to make them as capable as possible. We use a 20 point buy system, he is somewhat stingy on loot, so I have average wealth or at many times less than average wealth in terms of gold and investments in gear. This is not bad, because it makes it in some ways more fun to find loot. There is nothing that really sets the characters I have made apart from others beyond their customization/optimization. This has not, btw, detracted from role-playing and other aspects of the game... I used to play fighters a lot as a teenager because I, as many others do, loved hacking and slashing things into tiny pieces with my characters. I would deck them out with a greatsword, max their strength, etc. Their feats would all go towards the single purpose of utterly destroying my enemies. Because of this, I sacrificed saves, HP, armor, etc. The next character he complained about was a dwarf fighter who utilized full plate and a tower shield to simply not get hit. He would bull-rush with the shield and pin enemies against the wall while his allies killed them. He would railroad them off cliffs, into fiery pits, and all sort of other fun places. I have since played many more casters. I really enjoy controllers and de-buffers in particular. He now complains almost every session multiple times about my character(s). No matter what I pick, choice I make, action I take, he HATES it because it is GOOD and playing a class to their fullest. I don't think I should have to stop playing characters the way I enjoy playing them (and thus, in a sense, the game itself) because he can't seem to find ways as a DM to combat them properly. I have operated completely under his rules and expectations and yet he whines. I am wondering what advice people have for these sort of situations. I really respect him and appreciate his friendship/DMing as mentioned before. Maybe it is a matter of bringing it up with him directly. It is getting really frustrating though, because I haven't done anything wrong, but he sort of treats me that way. I have also felt he unfairly punishes my character because of how he feels about him. As a final example, I have been playing a witch lately. He hates my witch. Utterly and completely. He often forgets to apply misfortune hexes when he rolls. I try to politely remind him that he must reroll, and apply the evil hex for BOTH rolls. I try to give him the benefit of the doubt, but when I KNOW he has missed the reroll, I say something. I don't do this to be a total jerk, but because he would otherwise deny me the entire purpose of my character! If a fighter didn't get to go/attack in a round it would be the same as my hexes not being properly applied, right? He got really pissed at me for quite politely and patiently reminding him about it. I am a little lost as to what to do.  
   Opuk0 wrote: 
 The unseen servant could place things on the trap, though. And if you are aware of the trap someone else could just throw crap on the plate to activate the trap.  
   If you compare the "average" soldier in Westeros, they would be akin to the warrior NPC class. So, if you were to take Jamie Lannister, or another of these characters who exceed the abilities of the common man by far, they wouldn't necessarily NEED to be very high leveled. Now, some may argue that they would need to be a certain level to qualify for feats, etc., but I don't think this is the case. It's all relative. A 6-10th level Jamie wouldn't need lvl 10+ abilities to easily stomp the lights out of regular warrior types and a group of warriors might have a chance of bringing him down. He's good, but he's not a god... As far as stats, this is potentially where you can further differentiate between the common soldier and heroes. The Mountain would quite obviously boast great strength and possibly constitution. You wouldn't need to hold yourself to ONE type of character creation system for stats. One character might be a base bonus to Str, as that character in the books or show is very strong, etc. If using a point-buy system, you might give the more skilled heroes a 25 pt. buy and everyone else a 15 or 20 even. You could divide all the characters on that 3 tier scale of power levels.  
   DeathlessOne wrote: Falcata 18 gp 1d6(s) 1d8(m) 19-20/x3 Slashing, APG. The Estoc is pretty good too, as it has an unusual small damage dice 2d3 and 18-19/x2 crit range. Keen Falcata will never fail you... >:D  
   Hiwamari wrote: 
 Unseen servant can simply activate them, right? :P  
   Scaffold Kane wrote: 
 I like this build because it would still deal some decent damage. I think it's pointless to build a defensive character without the ability to kill the guy hitting you...  
   Generally, you can use their spell selection to debuff or control multiple enemies, while the hexes are generally very effective at shutting down one particular/powerful enemy. Of course, there are exceptions. If you pick a witch, don't multiclass, and you NEED the Cakcle Hex, which you should use as much as you can - to extend the duration of your hex buffs and hex debuffs. I also would suggest for a point-buy to DUMNP cha and str. MAX out Int, have decent Con, and average wisdom and you should be good as long as your group and your control efforts can effectively protect you more often than not. The reason you want to max out INT is to improve your spell pool, and to maximize your DCs. If your hexes fail, your round is wasted.  
   Caryth Derellis wrote: 
 
  
   Mysterious Stranger wrote: 
 I am under the impression that you can pick and choose archetype abilities from multiple archetypes as long as they do not replace the same regular class ability. Am I wrong on this? The two features that I chose replaced two separate paladin class abilities.  
   Ok so I am working on a paladin build that relies on its mount, spirited charge w/lance, etc. I am wondering if anyone has some suggestions for multi-classing. The current build is a gnome paladin to at least 5th level, high CHA (for smite, lay on hands, saves, etc.) and CON, decent STR. I know that multi-classing might hurt my mounts HP and combat abilities, so a build that would continue the mount progression would be ideal. I sacrificed my spells for one of the archetypes. I picked the Shining Knight ability to share CHA bonus to saves w/mount, and the Temple Champion power that replaces spells with the Cleric domain power. I'd like to be able to enhance my combat abilities, just not as the expense of a viable mount. Cavalier comes to mind, but I have never designed one and I am not familiar with their abilities. Something that can utilize the high CHA would also be ideal. Thanks in advance!  
   Akerlof wrote: 
 Thanks for the clarification!  
   Nefreet wrote: Power Attack would be +3, not +2, but yes, total the static damage bonuses and multiply them by x5. Is the +3 due to the lance being two handed? The lance in this case would be held in one hand, with a shield in the other. 
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