That said, I've got my build worked out, and tonight's scenario, The Twisted Circle , doest appear to feature Aspis to fight.
I'm looking for a "connected campaign" of "against Aspis Consortium scenarios" to take full advantage of the character.
so what scenarios should I seek out to play, from 1st to end level, for this character?
Hi there, I'm not new to Pathfinder or its system, but I've never played a society game before. I want to play something easy, so an agent for Taldor based on James Bond seems like an seem less fit. Anyone help with a build? I'd lie to try this character out at Gamestorm happening in Portland next weekend.
Thanks in advance Pathfinders :)
My current game is taking place in a fantasy world besieged by Lovecraftian horrors and I was trying to come up with some Cavalier orders dedicated to various Mythos deities (Cthulhu, Shub-Niggurath, Hastur, etc.)
Any suggestions? I thought about basing them around the orders of the Tome...but that seems like it would work better for heroes than villains.
Hello Paizo fans. My name is Robert Gresham and over at pathfinderchronicler.com I, and other writers have been developing fan fiction in Golarion for the past few years. We produce the Pathfinder Chronicler Anthology (available for download here, at paizo).
My stories feature a James Bond inspired character named Purvis Wade (named for two scribes of the recent films).
At the up coming Norwescon in Seattle (march 28-31, 2013) there will be some Pathfinder Society games being held, and I have never played in one.
I'd like to play as Purvis Wade.
I'm asking the community out there to help me make his PC.
I've never made a society character before, and as I began I thought, lets see what else the community can come up with.
Paizofans and PathfinderChronicler.net are pleased to announce our third annual Pathfinder Fiction contest!
Eligibility: No entry fee [or purchase] is required, and all rights in the story remain the property of the author. The Contest is open only to those who have not been professionally published. Professional fiction publication (a story, not an adventure or an RPG product) is deemed to be at least 1 cent per word, from Paizo or another major publisher. Entries must be unpublished and may not have won any prize or award in the past. Cannot be a judge or related to a judge through family, real life friend or affiliate. Online pals are ok. You are encouraged to join Pathfinder Chronicler Forums and work with other contestants on your entries! You must be the legal age of 18 to participate. If not, one of your parents or legal guardians must submit a signed, written statement that they have read, understood and agree to these contest rules with your entry, and that such agreement constitutes acceptance of these Contest Rules on behalf of you and themselves. If you have a question, contact us at firstname.lastname@example.org.
Contest Period: Starting July 27th, 12:00AM, Pacific Time, Pathfinder Chronicler will be accepting short story submissions for our Pathfinder Fiction Contest 2012. Short Stories will be 3000-5000 words which must be turned in by August 30th, 11:59pm Pacific Time. Five stories will be chosen to go to Paizo’s Fiction Editor, James Sutter. The winner will be announced September 15th. The top 10 stories chosen by the judges will also be put in the upcoming Pathfinder Chronicler Anthology Voulme IV. Entries will be disqualified if they fail to follow our strict Contest Submission Instructions.
Entry in the Contest: You can enter the contest by submitting (1 and only 1) short story based on Paizo’s Pathfinder Campaign Setting, set in the world of Golarion. The theme is horror. Remember to keep it tasteful. Works that are splatter-gore or filled with gratuitous sexual themes will be disqualified. You may use all sources available in the Pathfinder Campaign Setting line. If you have no access to Pathfinder Chronicles Campaign Setting or material, you may access Pathfinder Wiki for online information. Use the following Contest Submission Instructions.
Email entries to email@example.com. You are limited to (1) entry into the contest.
Winner Selection: panel will judge eligible entries equally on the basis of: sustained writing ability (25%), topic creativity (25%), originality (25%), and overall excellence (25%).
Prize: The winning entry will be allotted a special honor in Pathfinder Chronicler Anthology Vol. IV. Pathfinder Chronicler will also award a 100-dollar Paizo Gift Certificate. Finalist’s stories will also be featured permanently on Pathfinder Chronicler as well. Two runner-ups will receive $50 Paizo Gift Certificates.
Original Work of Authorship: You hereby warrant and represent that (a) you own all rights to all Entry Materials submitted by you; and (b) all such Entry Materials are original works of authorship on your part and have not been copied, in whole or in part, from any other work and do not violate, misappropriate or infringe any copyright, trademark or other proprietary right of any other person or entity. If it is discovered that the above is not the case, your piece will be immediately disqualified. We invite you to participate in our Pathfinder Chronicler Forums to improve your work with fellow contestants. You may not take other’s ideas and incorporate them into your stories nor may you plagiarize anything that your read on the website. Participation in the forums is completely voluntary but encouraged. It is perfectly fine for another contestant to suggest an idea that another writer may use (as long as it is with consent of both parties). Contact Robert Gresham firstname.lastname@example.org or join the forums and message him privately. You must register and join the Pathfinder Chronicler group (within the forums) to post there. Once registered and in the Pathfinder Chronicler group you may acquire the password to the Fiction Contest 2012 Forums where you may edit each other’s work where no one can see it.
General Release: This contest is void where prohibited by law. By entering the Contest, you release Pathfinder Chronicler, Paizo, participating sponsors, companies, subsidiaries, affiliates, directors, officers, employees and agencies (collectively, the “Released Parties”) from any liability whatsoever, and waive any and all causes of action, related to any claims, costs, injuries, losses, or damages of any kind arising out of or in connection with the Contest or delivery, misdelivery, acceptance, possession, use of or inability to use any prize (including, without limitation, claims, costs, injuries, losses and damages related to personal injuries, death, damage to or destruction of property, rights of publicity or privacy, defamation or portrayal in a false light, whether intentional or unintentional), whether under a theory of contract, tort (including negligence), warranty or other theory, to the extent permitted by law.
I have a dm question here that needs urgent advice...
My undead villain has constructed his treasure chamber deep within a mountain.
Using Magic and mundane methods, the villain has sealed the chamber so that it is inaccessible without magical means, ie dimension door and teleport. The room is small, 10x10 and spherical.
The villain placed a living guardian in the room to breathe all of the remaining oxygen and die. He then returned and reanimated the humanoid into some sort of cr 13-14 undead (any advice here is good, but not really my question)
What my question is:
if the guardian is some sort of druid or oracle, she might have antilife shell cast on herself with the aid of the villains permanency spell. If the party dimension door's or teleport's into this chamber, what will happen?
FROM OPPARA WITH LOVE
The Estelle Salon Casino, located in Westgate in central Cheliax, was a grand affair; plush red carpets ran the entire floor and crystal chandeliers lined the ceiling. Rose-colored glass globes, each featuring a single gem bathed in continual light, hung throughout the casino, washing the room in a comforting red glow.
continued in chapter 2
I do not like the new format of class acts. I really enjoyed the way that the articles used to be divided: by class, not the new Arcane, Divine, Adventurer, Warrior divisions you have now. I understand that space may be the issue, but those articles were the core reason I bought Dragon. I'm not a subscriber, I get my books at cover price, and I love dungeon and buy it every month, but Dragon I pick up once in a while. Fixing this fumble would be much appreciated.
Hello Greyhawk fans...I need your help. I recently began playing Greyhawk when Paizo in their wisdom published the 4 part world map. Nothing like a huge map to inspire the DM and player. I have been playing for there for a year (Age of Worms), but As the DM and a full time dad, I have little time to research the stuff I'm looking for and I need some help. Whew! Long winded aye? Anyhoo, I need information on Pilm's Delve. I have alot of books including the gazeteer's but I lack some old Greyhak material. Is Pilm's Delve a hole in the wall city like Diamond lake is (was. he he)? Has it been super developed already? If so could anyone tell me the info or the reference pages where it can be found? Thanks in advance. If Mr. Mona would care to respond with his vast (that's one word for it) knowledge of the setting it would be awesome. Anyways, thanks again Greyhawk fans for any help I get.
By 5th level even my wizard can punch a spawn of Kyuss and hit it. where's the so called unkillable? I think if they appear again in the AoW they should have the evolved template from libris mortis or just give them better ac and regeneration instead of fast heal, or make the fast heal 10 or more...I mean my Pc's actually complained they were too easy to kill. after 10 sessions of hearing about these "zombies" they were terrified to go into the basement of the keep. Then they go down and despite my efforts to have the spawn flank and use hide tactics they were wiped out. 1 player did get a worm in him, 1 round from the brain untill the heal check came, but that was it. My players think the age of worms is over! They have no desire to persue it! They know the worms create the spawn so why go to Greyhawk to learn more about it? Where's the threat?
Okay, it's assumed that the egg pops open and the worms crawl out. Well, the halfling in the group did balance checks, flanked with lizard men and pc's to kill the kobolds (they made a truce with Hiska)and didn't damage the egg at all. the adventure says the worms come out when the egg is broken. My pc's have stolen the egg.
So what do you all think?
Looking at the faceless one's stat block I'm wondering why does he only have 6 feats? scribe scroll should be free, thats 1, he gets 1 at first and then another one at first for being human. He gets a feat at 3rd and then one at 5th and one at 6th. right there thats six and alertness is added because of his familiar. Also, wouldn't the fact that he's all disfigured and talks with a lisp count as a flaw for his character? Even if it doesen't, the way I see it, the faceless one is missing a feat. Also, since the wall of eyes alert all the cultists that there are heretics in the temple, why does the faceless one need the giant centipede deversion to prepare? He has plenty of time from when the eye alarm goes off. And if the party doesen't take the path to area 23 where the eyes are, wouldn't some of his kenku warn him once the party first enters the labyrinth? To make the faceless one a challenge, I have to remake him-properly. Also, why does he have a 21 int? even starting with an 18 and getting a powerup at 4, wheres the other 2 points of Int come from? he doesn't have an item that does it....