Grundhu the Derhii

Cardinal_Malik's page

RPG Superstar 7 Season Star Voter. Organized Play Member. 298 posts (546 including aliases). 9 reviews. 1 list. 1 wishlist. 6 Organized Play characters. 1 alias.



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Hi all, I am preparing for a comedy show and I have a question for the group: What are some of your favorite alignment dilemmas? like, the classic
"Should you kill Orc babies?"
I want your most outlandish takes.

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Hi, all.
My warpriest died a few weeks back and its time to make a new character. I've settled on a ranger (later going into brawler) and I want to apply my anti-Aspis boons to this character.

That said, I've got my build worked out, and tonight's scenario, The Twisted Circle , doest appear to feature Aspis to fight.

I'm looking for a "connected campaign" of "against Aspis Consortium scenarios" to take full advantage of the character.

so what scenarios should I seek out to play, from 1st to end level, for this character?

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Now Available! Check out this video review

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Hi all! Would you like a free copy of Simon's amazing new book? Just leave a comment below about your favorite thing playing small sized characters!

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This will be a great book for my Taldan James Bond character, Purvis Wade. Check out Wayfinder for his stories or The Mohrg with the Golden Tongue all here at Paizo!

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Awesome! Thanks Liz!

Paizo fans...
Let us know what you think about this new class. First 5 people to leave a comment about what they liked about this class will get a free copy of our Next hybrid class.

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Now Available! Add some emotion to your game today!

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The Talented Witch is pretty awesome. I highly recommend it.

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My local chapter hasn't had a game in my level range, or that I could legally play, so I've been using pregens. I feel guilty about this for some reason.

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Just wondering...I just joined my local PFS chapter, but I am also a 3pp publisher. If not...please put some gugs into season 7

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Hi all. I received this module as a gift and I'd like to run it for my local PFS lodge. There aren't any notes on running this for pfs on shared GM prep so I thought I'd ask the community for your advice/ideas/help on prepping it. Thanks in advance.

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Hi there, I'm not new to Pathfinder or its system, but I've never played a society game before. I want to play something easy, so an agent for Taldor based on James Bond seems like an seem less fit. Anyone help with a build? I'd lie to try this character out at Gamestorm happening in Portland next weekend.

Thanks in advance Pathfinders :)

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My current game is taking place in a fantasy world besieged by Lovecraftian horrors and I was trying to come up with some Cavalier orders dedicated to various Mythos deities (Cthulhu, Shub-Niggurath, Hastur, etc.)

Any suggestions? I thought about basing them around the orders of the Tome...but that seems like it would work better for heroes than villains.

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I just published a free level 1 dungeon crawl over on my web blog. Check it out and tell me what you think!

http://www.caltropgamesrpg.com/?p=69

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Hello Paizo fans. My name is Robert Gresham and over at pathfinderchronicler.com I, and other writers have been developing fan fiction in Golarion for the past few years. We produce the Pathfinder Chronicler Anthology (available for download here, at paizo).

My stories feature a James Bond inspired character named Purvis Wade (named for two scribes of the recent films).

At the up coming Norwescon in Seattle (march 28-31, 2013) there will be some Pathfinder Society games being held, and I have never played in one.

I'd like to play as Purvis Wade.

I'm asking the community out there to help me make his PC.

I've never made a society character before, and as I began I thought, lets see what else the community can come up with.

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1 person marked this as a favorite.

Paizofans and PathfinderChronicler.net are pleased to announce our third annual Pathfinder Fiction contest!

Eligibility: No entry fee [or purchase] is required, and all rights in the story remain the property of the author. The Contest is open only to those who have not been professionally published. Professional fiction publication (a story, not an adventure or an RPG product) is deemed to be at least 1 cent per word, from Paizo or another major publisher. Entries must be unpublished and may not have won any prize or award in the past. Cannot be a judge or related to a judge through family, real life friend or affiliate. Online pals are ok. You are encouraged to join Pathfinder Chronicler Forums and work with other contestants on your entries! You must be the legal age of 18 to participate. If not, one of your parents or legal guardians must submit a signed, written statement that they have read, understood and agree to these contest rules with your entry, and that such agreement constitutes acceptance of these Contest Rules on behalf of you and themselves. If you have a question, contact us at pfcontestquestions@pathfinderchronicler.net.

Contest Period: Starting July 27th, 12:00AM, Pacific Time, Pathfinder Chronicler will be accepting short story submissions for our Pathfinder Fiction Contest 2012. Short Stories will be 3000-5000 words which must be turned in by August 30th, 11:59pm Pacific Time. Five stories will be chosen to go to Paizo’s Fiction Editor, James Sutter. The winner will be announced September 15th. The top 10 stories chosen by the judges will also be put in the upcoming Pathfinder Chronicler Anthology Voulme IV. Entries will be disqualified if they fail to follow our strict Contest Submission Instructions.

Entry in the Contest: You can enter the contest by submitting (1 and only 1) short story based on Paizo’s Pathfinder Campaign Setting, set in the world of Golarion. The theme is horror. Remember to keep it tasteful. Works that are splatter-gore or filled with gratuitous sexual themes will be disqualified. You may use all sources available in the Pathfinder Campaign Setting line. If you have no access to Pathfinder Chronicles Campaign Setting or material, you may access Pathfinder Wiki for online information. Use the following Contest Submission Instructions.

Email entries to pfcontest@pathfinderchronicler.net. You are limited to (1) entry into the contest.

Winner Selection: panel will judge eligible entries equally on the basis of: sustained writing ability (25%), topic creativity (25%), originality (25%), and overall excellence (25%).

Prize: The winning entry will be allotted a special honor in Pathfinder Chronicler Anthology Vol. IV. Pathfinder Chronicler will also award a 100-dollar Paizo Gift Certificate. Finalist’s stories will also be featured permanently on Pathfinder Chronicler as well. Two runner-ups will receive $50 Paizo Gift Certificates.

Original Work of Authorship: You hereby warrant and represent that (a) you own all rights to all Entry Materials submitted by you; and (b) all such Entry Materials are original works of authorship on your part and have not been copied, in whole or in part, from any other work and do not violate, misappropriate or infringe any copyright, trademark or other proprietary right of any other person or entity. If it is discovered that the above is not the case, your piece will be immediately disqualified. We invite you to participate in our Pathfinder Chronicler Forums to improve your work with fellow contestants. You may not take other’s ideas and incorporate them into your stories nor may you plagiarize anything that your read on the website. Participation in the forums is completely voluntary but encouraged. It is perfectly fine for another contestant to suggest an idea that another writer may use (as long as it is with consent of both parties). Contact Robert Gresham atmalikjoker@pathfinderchronicler.net or join the forums and message him privately. You must register and join the Pathfinder Chronicler group (within the forums) to post there. Once registered and in the Pathfinder Chronicler group you may acquire the password to the Fiction Contest 2012 Forums where you may edit each other’s work where no one can see it.

General Release: This contest is void where prohibited by law. By entering the Contest, you release Pathfinder Chronicler, Paizo, participating sponsors, companies, subsidiaries, affiliates, directors, officers, employees and agencies (collectively, the “Released Parties”) from any liability whatsoever, and waive any and all causes of action, related to any claims, costs, injuries, losses, or damages of any kind arising out of or in connection with the Contest or delivery, misdelivery, acceptance, possession, use of or inability to use any prize (including, without limitation, claims, costs, injuries, losses and damages related to personal injuries, death, damage to or destruction of property, rights of publicity or privacy, defamation or portrayal in a false light, whether intentional or unintentional), whether under a theory of contract, tort (including negligence), warranty or other theory, to the extent permitted by law.

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1 person marked this as FAQ candidate.

A PC was the victim of this foul curse last weekend and an argument erupted as to how it would/could be dispelled. I thought I'd turn to the GM's out there for assistance.

How should this be handled?

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I have a dm question here that needs urgent advice...

My undead villain has constructed his treasure chamber deep within a mountain.

Using Magic and mundane methods, the villain has sealed the chamber so that it is inaccessible without magical means, ie dimension door and teleport. The room is small, 10x10 and spherical.

The villain placed a living guardian in the room to breathe all of the remaining oxygen and die. He then returned and reanimated the humanoid into some sort of cr 13-14 undead (any advice here is good, but not really my question)

What my question is:

if the guardian is some sort of druid or oracle, she might have antilife shell cast on herself with the aid of the villains permanency spell. If the party dimension door's or teleport's into this chamber, what will happen?

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Just wondering what minis most of you used, not counting the paper mini's, but the WotC mini's, for the Stag Lord. my party should reach him this upcoming weekend, and I anticipate an all out battle.

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FROM OPPARA WITH LOVE

chapter 1

The Estelle Salon Casino, located in Westgate in central Cheliax, was a grand affair; plush red carpets ran the entire floor and crystal chandeliers lined the ceiling. Rose-colored glass globes, each featuring a single gem bathed in continual light, hung throughout the casino, washing the room in a comforting red glow.
Several tables featuring an assortment of games littered the floor and were crammed wherever they would fit, while leather clad women navigated the lanes carrying trays with drinks or exotic tobaccos. Large male half orcs dressed in black dinner jackets walked their circuits keeping their eyes peeled for cheats and troublemakers, while halflings of both sexes operated the games, each in uniform white shirt and black neck scarf.
The foyer of the casino was just as grand. Red-carpeted steps descended onto a landing where a nine foot white marble statue of a succubus stood-arms raised and wings extended. Flanking the statue were two water fountains set into the walls. Above the fountains were inverted stars-the symbol of Asmodeus. There was a light melody filling the casino, emanating from a black grand piano on a raised dais in the center of the room. A dark and most serious man softly but deliberately tickled the keys. The various perfumes and tobaccos in the air created a slightly repugnant scent to the place, as did the well-dressed security force. No matter who well bathed or groomed the half orcs could not mask their natural odor.
Near the rear of the room, beyond velvet ropes and more stern orc guards were four tables crowded with the casino’s wealthiest patrons. There were players seated and onlookers crammed in tight around the games. There were Taldorian, Cheliesh, and Karvosian nobles. There were swarthy looking and bejeweled Keleshites, heavily tattooed but somber Tian men surrounded by kimonoed geishas and muscled guards, plus a couple of Varasian women dressed in sheer, colorful gowns. There were a few adventurers, judging from their survival gear, mixed in as well.
Four games were being offered at the tables: Three Headed Dragon, Golem, King & Pauper, and Ghoulette. These games and more were offered else where in the casino, but here the stakes were the highest. The amount of gold and platinum being wagered here could feed whole villages for weeks.
Sitting at the Golem table were six figures. First a middle aged Tian man wearing a goatee and a black noble mans outfit. Next to him was a local man of mixed blood-half elf by the looks of him, sporting spectacles that made his eyes appear three times their size. The next two men, merchants from Osirion, wore clean white robes and turbans with heavy gold jewelry hanging from their throats and wrists. The shorter of the two men was obviously of higher station from the way he belittled and insulted the other Keleshite, who dutifully matched the others bets. A ravishing Chelaxian woman occupied the fifth chair. She had long dark hair that disappeared down her back, and a long skirted blue dress that was generously cut to accentuate her ample cleavage. An expensive silver belt with a demonic faced clasp dangled at her waist. Her eyes were a mixture of green and gold and were slightly cat like. Finally in the sixth chair sat another foreigner, a bronze skinned Taldorian man with a head full of short black curls.
He was beardless, the Taldorian, a symbol that relayed his status to other Taldorians. He was not an important noble, a member of the senate, nor was he a rich public figure. The man was a commoner. He wore a simple black dinner jacket, not expensive but not cheap, the style so common it could have been tailored anywhere. He had ice blue eyes with a stray black curl from his head rested like a comma above the left. These cold eyes watched the other players while simultaneously reading the cards before him.
The current hand of Golem was in its second betting round. The pot was thick with gold and platinum and three of the players had already folded. The remaining three discarded cards and put the obligatory ante into the pot, in this case five gold coins. The Tian man took two cards, as did the Chelaxian woman. The Taldorian just took one and signaled to the waitress.
The halfling dealer, a female with bright red hair and striking green eyes, took the five cards thrown back by the active players and lined them up face down next to each other.
“Bets to the left.” The halflings said putting her palm on the table towards the Tian man.
A waitress arrived at the table. She was a Varasian woman with tattoos on her neck. She was dressed in the tight black leather "devil" uniform that all of the waitresses wore which was little more than underwear.
“Yes Milord?”
The Taldorian did not look up, but stared hard ahead at the Tian man.
“A drink. Two ounces of Northern Ulfen vodka, two ounces of Karvosian gin, shaken hard over ice-not stirred-and served in a wine glass garnished with a single peel of lemon.”
“Yes Milord.”
“Taldorians.” The Tian man said, contempt in his voice. He dropped two platinum pieces into the pot.
As the bet came to the Chelaxian woman she instead folded, throwing her cards face down onto the table. The halfling scooped them up with a slender wooden rake and added them to the discard pile.
“Too rich for my hand.” The woman said. She reached into her handbag and removed from it a thin black, Vudran cigar.
The Taldorian took his time before casually sliding forty gold pieces towards the pile. He then sat back and watched the other player hard with his ice-cold eyes.
“Twenty gold raise to you sir.” The halfling reported, palm down towards the Tian.
The Tian man looked nervous now, and scowled as he scanned his cards.
“A forty gold bet before getting your cards back while the Golem has a full hand. Chasing the pot are we?”
The Tian was referring to the fact that unless there was a clear winner from forfeit, the remaining players would have to match their hands against the ‘Golem’s; the hand made from the discarded cards from the active hands. If the Golem’s hand were better than the remaining players, they would all lose and pay a penalty to the pot increasing it in size for the next round. The only way to win the pot was to bluff all the opponents out or to beat all the players and the Golem.
“The chase is the more entertaining part of the hunt.” The Taldorian replied.
“You’re a hunter are you?” The Tian said.
“Aren’t we all?”
The Tian man smiled and matched the bet.
“So very true.”
The bets matched, the halfling dealer drew two cards from the shoe and slid them to the Tian and then slid one towards the Taldorian.
“Bets to the left.” The dealer said.
The players took up their cards and examined them. Unnoticeable except to the trained eye, the Tian man shifted in his seat and a slight smile flashed across his face. It was brief, but it was a tell to the practiced Golem player. He dropped two platinum into the pile.
“Good fortune?” The Taldorian asked in the Tian man’s native tongue. The latter man did not seem amused.
“We shall see.” He replied in common.
There was a sudden burst of noise from the next game. Someone had struck it big on the Ghoulette table for the hideous head had yelled out a particularly rancid insult resulting in cheers from the assembled crowd. The lucky winner was standing and cheering the loudest.
The outburst had had another effect too. It caused three of the kimonoed women standing behind their almond-eyed boss to go suddenly erect, their hands disappearing into the folds of their dress. As the noise from the next table died down, the women relaxed a bit.
“You’ve got jumpy guards.” The Taldorian said, matching the two platinum pieces. “A couple of trained Opparans would do you well. Less obtrusive.”
The Tian man reddened a bit and aggressively threw two more platinum on the pile.
“You decadent Taldorians think your women are more lovely than my lotus blossoms? Such arrogance.”
“Arrogance is the insult of the envious. May as well call my mother a pig.”
The energy between the two players was charged-it was clear that they were annoyed with each other-perhaps more than so.
“Are you men going to play swords or play cards?” The beautiful dark haired Chelaxian said.
The Taldorian, noticing that her cigar was still unlit, offered her a small tinder twig, which he lit and held before her. She smiled coyly and let the flame dance on the end of the cigar as she slowly puffed the thing to life.
“Finally a gentleman. It is so difficult to find gentlemen these days. Men around here usually leave damsels in distress.”
“A shame on them. There are so much better ways to leave a damsel.”
The Chelaxian woman smiled wide and a playful gleam came to her eyes. She took a large pull off the black cigar and let the smoke curl slowly over her slightly parted lips.
“Yes. There are.”
The Taldorian kept his eyes locked on hers.
“Twenty gold to you sir.” The halfling said and the Taldorian matched the bet.
The second betting round was over and since no one had won through forfeit the remaining players had to turn over their cards and face the golem. The Tian man flipped over his cards and sat back, stroking his goatee and looking quite proud of himself. He had a ‘Guild hand’ three queens and two five’s. It was a strong hand.
With a slight smirk on his face the Taldorian turned over his cards and an audible gasp erupted from someone in the crowd around the table. It was another guild hand-kings and sevens. A better hand.
The Tian man stood up quickly and balled his hands into fists. His face was a dark shade of red now and he seemed to be barely containing his rage. The kimonoed women had looks of anxiety about them as if they feared what might come next.
But the game was not over.
The halfling woman flipped the golem’s hand over slowly, card-by-card, revealing four three’s and a Cyclops. There were a mixture of applause and groans from the crowd. The dealer paid out some side bets and the Tian man relaxed and sat back down. Better to lose to the golem than to the obnoxious Taldorian it seemed. The dealer recovered all of the cards while the two men paid their five gold penalties to the pot. The red haired halfling began to stack all of the coins into neat, even columns.
The Chelaxian woman stood and left the table, making her way towards the front of the casino while the two Kellesh men anted up for the next hand. The Tian anted up as well, eager to win back his coin. The Taldorian seemed to consider another hand but stood up as well. The Varasian waitress had returned with his drink. He paid her a gold piece-far too much-and downed the stiff drink in one gulp.
“Leaving so soon mister?” the Tian said, his voice patronizing and questioning.
“Wade. Purvis Wade.”
“As I said, leaving so soon Mr. Wade? I thought you were chasing the pot.”
The Taldorian, Purvis Wade, looked away from the table and towards the rapidly disappearing form of the Chelaxian woman.
“No. I’ve got something better to chase. If you’ll excuse me.”
Wade turned and, after tipping the halfling dealer a gold coin, followed after the beautiful woman in the blue dress.

continued in chapter 2

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I do not like the new format of class acts. I really enjoyed the way that the articles used to be divided: by class, not the new Arcane, Divine, Adventurer, Warrior divisions you have now. I understand that space may be the issue, but those articles were the core reason I bought Dragon. I'm not a subscriber, I get my books at cover price, and I love dungeon and buy it every month, but Dragon I pick up once in a while. Fixing this fumble would be much appreciated.

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Hello Greyhawk fans...I need your help. I recently began playing Greyhawk when Paizo in their wisdom published the 4 part world map. Nothing like a huge map to inspire the DM and player. I have been playing for there for a year (Age of Worms), but As the DM and a full time dad, I have little time to research the stuff I'm looking for and I need some help. Whew! Long winded aye? Anyhoo, I need information on Pilm's Delve. I have alot of books including the gazeteer's but I lack some old Greyhak material. Is Pilm's Delve a hole in the wall city like Diamond lake is (was. he he)? Has it been super developed already? If so could anyone tell me the info or the reference pages where it can be found? Thanks in advance. If Mr. Mona would care to respond with his vast (that's one word for it) knowledge of the setting it would be awesome. Anyways, thanks again Greyhawk fans for any help I get.

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I have found a spell that I think is so crazy and unbalanced I thought I'd launch this thread to find out what other hidden munchkin spells are out there.

The spell I found? Power Word Pain. Source: Races of the Dragon. Take a look and tell me what you think.

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tonight

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By 5th level even my wizard can punch a spawn of Kyuss and hit it. where's the so called unkillable? I think if they appear again in the AoW they should have the evolved template from libris mortis or just give them better ac and regeneration instead of fast heal, or make the fast heal 10 or more...I mean my Pc's actually complained they were too easy to kill. after 10 sessions of hearing about these "zombies" they were terrified to go into the basement of the keep. Then they go down and despite my efforts to have the spawn flank and use hide tactics they were wiped out. 1 player did get a worm in him, 1 round from the brain untill the heal check came, but that was it. My players think the age of worms is over! They have no desire to persue it! They know the worms create the spawn so why go to Greyhawk to learn more about it? Where's the threat?
I have heard of other Kyuss related monstrobes...please say they are tougher.

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Okay, it's assumed that the egg pops open and the worms crawl out. Well, the halfling in the group did balance checks, flanked with lizard men and pc's to kill the kobolds (they made a truce with Hiska)and didn't damage the egg at all. the adventure says the worms come out when the egg is broken. My pc's have stolen the egg.

So what do you all think?

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Looking at the faceless one's stat block I'm wondering why does he only have 6 feats? scribe scroll should be free, thats 1, he gets 1 at first and then another one at first for being human. He gets a feat at 3rd and then one at 5th and one at 6th. right there thats six and alertness is added because of his familiar. Also, wouldn't the fact that he's all disfigured and talks with a lisp count as a flaw for his character? Even if it doesen't, the way I see it, the faceless one is missing a feat. Also, since the wall of eyes alert all the cultists that there are heretics in the temple, why does the faceless one need the giant centipede deversion to prepare? He has plenty of time from when the eye alarm goes off. And if the party doesen't take the path to area 23 where the eyes are, wouldn't some of his kenku warn him once the party first enters the labyrinth? To make the faceless one a challenge, I have to remake him-properly. Also, why does he have a 21 int? even starting with an 18 and getting a powerup at 4, wheres the other 2 points of Int come from? he doesn't have an item that does it....