Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
Hey sorry I'm having such trouble lately, I just am so terrible absent-minded since November... trying to get my mind working again but I have no idea how to do so...
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
Diplomacy: 1d20 + 11 ⇒ (6) + 11 = 17 Does NOT include the Aid Another bonus As for the undercover name for the ship, Captain Quinn would probably go with Mistress of the Salmon Salt. She has to keep with that Blue Oyster Cult naming convention haha. Actually did this with a character in the Star Trek MMO. All her ship names are BOC songs.
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
Sorry I was gone, have a lot going on IRL this last month... As for what my roll would have been had I not missed the scene, part of what my profession being Courtesan is seduction and such, so wouldn't that apply? Again, I missed the scene, but asking for next time.
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
Quinn would also teach Isis a thing or two about seduction and check out the various clubs and such with her... for similar reasons. Also she would spend some time researching space-time anomalies and such, trying to figure out what possibly could have brought her to another galaxy.
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
Hey I'm still here, sorry I've been somewhat MIA but this has been a hectic past month... Like before though, I am still mostly using my action to 'encourage' where it's needed.
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
Actually good news... I called my friend when the car yet again wouldn't start because I knew my cousin was annoyed and I don't have the money for towing anyway so I prayed it would start so at least I could drive it home... but he'd said that he would come by in the morning and see if we could jump it, and if not he'd have it towed to his house. Well, it started so I decided to drive it to his house, and then got a ride home. After a few days with the car, he realized what was going on. See, the car starts fine. I drive it, I park. I go in the store, I return and.. it won't start. Next time, it starts fine but as soon as I turn it off, it won't start again. So, he got a stopwatch and timed it. 20 minutes after the car is turned off it will start. Once. Then you have to wait another 20 minutes. After some Google Fu, he figured out it's the crankshaft sensor. So, as a birthday/Christmas present he bought a crankshaft sensor for my car (not all that expensive) and installed it for me... and lo and behold the car starts and restarts just fine. :P Now, the question you might have is, why didn't the mechanics do this? Because mechanics rely on their code sensors to tell them what is wrong with a car and the crankshaft sensor doesn't throw out codes. The car starts, all the codes say everything is working... no problem. So, they turned off the engine and called us to say "Yep, we started the engine just fine, no bad codes" then by the time I got there to pick up the car, it'd reset and started fine for me, which I then drove home and went inside my house until a few days later when I went shopping again and didn't take enough time for it to reset, so yet again it won't start... but it's finally fixed. Yay.
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
Yea, I think right now making us more likely to hit by encouraging the Gunnery phase is Quinn's best bet for now so your 'automatic' making that happen is totally cool.
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
Rats I wanted to encourage the Gunnery phase but I was too late. Got a lot going on this week, my car died and I'm not sure if I am going to be able to repair it... like EVER.
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
haha whoops just realized my last post here was as Zelda not as Quinn lmao good thing it was discussion and not the gameplay thread llol
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
"For now, lets worry about those still in the fight." Quinn will Encourage the gunner (+2 to if she succeeds.) Diplomacy DC 15: 1d20 + 10 ⇒ (17) + 10 = 27
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
Okay, got Quinn updated on her character sheet, pretty sure I got the numbers right, need to fix it though here I forgot about the 1st level race bonus. Just thought of something funny I should do... Quinn should teach everyone Mandarin so we can have a secret language. Haha.
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
Sorry, got a lot going on personally, my cat has been at the vet/rescue-shelter for nearly two weeks now (Monday will be two weeks), she's getting better but still some time before she will be able to come home. "I agree, lets get the smaller ships first, but keep an eye on that freighter, in case they attempt a boarding." For her action, I'd like to attempt a Taunt maneuver on the freighter during the Gunnery phase, preferably after our attack.
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
SerpentViolet wrote: Does Vera use a hologram like Rommie on Andromeda or is she a synthesized voice like Hal or Ripley's "Mother"? Yea, no hologram, just a voice... She was a kind of reverse Rommie originally (the ship's avatar that is, only the android body came first in Vera's case) so with the original android Vera back in the Milky Way galaxy, it's just an advanced AI with her personality and such. "Welcome to The Revenge of Vera Gemini. I'm Captain Quinn."
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
Quinn is at a bar or club, preferably of the 'strip club' variety. As for the piloting, I don't really care per se, but as has been pointed out, Vera can't be gunner so if you are piloting then we don't have a gunner unless someone else can do it? Oh and I'll finish leveling up in the next day or two. This is just overall a terrible month.
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
Hey, like I said sorry I was gone, had some issues with a friend. As for the magic items, I could definitely use the Gloves of Dex and the Headband of Wisdom.
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
"I've never known any good to come from a magical wish. In fact, in the Milky Way Galaxy, the magic is one of the most forbidden magics."
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
"Wait, what? Can you contact star control?" Not sure if that's the correct term for those who handle landing and such on Zothune, but if it isn't, you'd all know that's what Quinn tends to say, as that was the term used back home.
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
Hey! Finally able to post again! I haven't been able to post or PM or anything (PMs sometimes worked, but then they didn't again... so frustrating) for like a week or so...
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
Quinn makes sure no crew are in the way, then breathes a cone of acid at the lizard! Black Wyrmling Gland, DC 10 Ref for half: 3d6 ⇒ (4, 4, 3) = 11
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
Quinn catches the battery, then plugs it into her armor's charging port. "Interesting find. Makes me wonder what treasures might have been left on the planet Earth back home."
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
"Toss me the spent battery. Might as well recharge it." Pretty sure you all know that her armor has a Backup Generator Upgrade
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
"Wasn't necessarily saying they COULDN'T, just that I'd always been informed they didn't. Maybe Vera does and it's just her belief that she doesn't. She was very religious and anti-cybernetics before her 'conversion' so maybe that's just her old religious beliefs and she actually does have a soul." she says as she looks around, ignoring the double insult. Perception: 1d20 + 3 ⇒ (5) + 3 = 8 That was savage lol
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
"Vera always told me she didn't have a soul. Though, maybe that's because she's a different kind of android than the ones you have here in this galaxy? She was originally human, but her mind was transferred to an android body against her will by her father as a prototype for his own immortality, which drove her temporarily insane due to the horrifically brutal process. She killed him as soon as he activated her and is convinced that he actually killed his daughter, and she's just a near perfect but soulless copy." she explains, as she starts moving on as suggested.
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
"Wait a minute... Did you say her soul? Androids don't have souls." Though the details of this can be explained IC, I wanted to note that I know in Pathfinder they do, but there is an IC reason that she thinks they don't.
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
Oh funny thing, I said above that I've never known anyone who played an Alchemist, then I realized that isn't true... I have an alchemist NPC in my games that is one of my favorites, Isabela Schade (AKA Belladonna Nightshade) although, to be fair she's an Eldritch Poisoner archetype so she's very much more like a poison obsessed rogue than a traditional alchemist. So, that still kinda stands... Unless they include Eldritch Poisoner as an option, it's very doubtful I'll ever play a base alchemist, nor do I know anyone who has.
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
Captain Quinn fires off multiple bright 'star' projectiles from her hand at the creature. (Shooting Stars, equivalent to Magic Missile, casting as a full-round action for an extra missile (that we can do that is crazy but awesome) Shooting Stars: 1d4 + 1 ⇒ (1) + 1 = 2 Shooting Stars: 1d4 + 1 ⇒ (4) + 1 = 5 Shooting Stars: 1d4 + 1 ⇒ (4) + 1 = 5
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
rando1000 wrote:
Oh! I swore since they were acid they were immune to acid lol! Yay!
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
Not noticing that the creature is acid, she would then go ahead and attempt her black dragon breath (making sure not to catch anyone else in the cone)
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
Is the acid damage that Isis takes obvious as such? I was about to say that Quinn would use her acid breath since Esk didn't mention acid was worthless, but if I see that Isis is being burned by acid, that might be a reasonable conclusion. Thoughts?
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
SerpentViolet wrote:
Ahh, okay makes sense.
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