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![]() Ah ha! Excellent! Thanks for the help Vixen Forum version Spoiler: Greydon Steadywind
Male Human Druid 1 N Medium Humanoid (human) Init +2; Senses Perception +7 -------------------- Defense -------------------- AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +3, Will +5 -------------------- Offense -------------------- Speed 30 ft. Melee Light mace +1 (1d6+1/x2) Special Attacks storm burst (6/day) Spell-Like Abilities Storm Burst (6/day) Druid Spells Prepared (CL 1): 1 (2/day) Cure Light Wounds, Entangle (DC 14), Obscuring Mist 0 (at will) Light, Detect Magic, Cure Minor Wounds (DC 13) -------------------- Statistics -------------------- Str 12, Dex 14, Con 14, Int 11, Wis 16, Cha 12 Base Atk +0; CMB +1; CMD 13 Feats Persuasive, Simple Weapon Proficiency - All Traits Deft Dodger, Devotee of the Green (Knowledge [nature]) Skills Diplomacy +4, Intimidate +3, Knowledge (geography) +5, Knowledge (nature) +7, Perception +7, Survival +9 Languages Common, Druidic SQ nature bond abilities (weather), spontaneous casting, wild empathy Other Gear Rosewood armor, Light mace, 95 GP -------------------- Special Abilities -------------------- Druid Domain (Weather) Granted Powers: With power over storm and sky, you can call down the wrath of the gods upon the world below. Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells. Storm Burst (1d6+0) (6/day) (Sp) 30' Ranged touch attack deals 1d6+0 nonlethal damage and inflicts a -2 to hit penalty for 1 rd. Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy. ![]()
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![]() Character info Name: Greydon Steadywind.
show: General concept- adopted by elven mother when he was 10 and studied druidism at local druid circle/conclave/insert whatever groups are called. Becomes a liaison between druid community and general civilization.
Stats str-12
Domain-Weather
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![]() Awesome! That's what I got confused about. The -5 from ITWF comes for the BAB of +6. I think the other "1" from the 6/1 was confusing me. With only 6 levels to work with not sure I'll be able do both TWF feats and RS together but it definitely gives me more to work with. Much appreciated guys. You've helped out quite a bit. ![]()
![]() I'm making a bag guy for my groups next encounter and I need a little help with trying to understand how Two Weapon Fighting + Improved Two Weapon would break down with attack bonuses. Want to make sure I'm understanding this correctly. Goblin Gunslinger lvl 6 20 dex BAB +6 Weapon Focus- Revolver That breaks down as a two normal attacks of +12/+7 with just the on hand weapon. I'm assuming a revolver in the off hand is considered a light weapon. Please correct me if I'm wrong. If I understand it right 4x attacks per round would look like this- +10 on hand
I start getting confused about where the -5 gets taken off Improved Two Weapon, Thanks in advance ![]()
![]() I'm currently a GM for my real life group but recently I've been dying to play. I'm also a huge sucker for heavy RP. Character development and plot advancement are two huge parts of Pathfinder for me. I have a few questions as I'm very new to the Paizo forums and all. 1. How will the game be played? Maptools,vent? ect? forums? If played via forums, how does that work actually? 2. What day and time will the game be on? Unfortunately I've got a very limited schedule as I work overnights. Thanks in advance. |