Crowe

Caller of the Eastern Storm's page

138 posts. Organized Play character for Socalwarhammer.


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Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).
Guisseppe "Lil Frankie" Franko wrote:

Frankie decided to bump his: You don't even seem to notice it but its really there' buckler to +1. Saving most of his pennies for a big purchase (3-4k) after the next scenario!

Also picked up a potion of heroism for a job well done on his last pathfinder mission.

Is that cinnamon cocoa?

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Looks good! Thanks for a great run!

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

No Day Job needed! Adventure is its own reward!

Grand Lodge

1 person marked this as a favorite.
Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Caller gives Memory Tender and Captain Valsin a detailed account of what occurred in the Crypt and stresses the importance that the former Pathfinder Agent responsible for this incident be brought to justice as soon as possible- offer his own services if necessary.

"...and this criminal must be caught and punished... if the Society is to have any goodwill with Quahs. If you need someone to locate and bring this evil-doer to justice, then I would like to have myself considered."

Grand Lodge

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Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Caller takes a moment to address his fellow Pathfinders, "It has been good to meet each of you. I am thankful to each of you for the diligence and respect that you showed this place of great honor and tradition among my people. I hope to see each of you in the future."

When talking to the Hearth Keeper, "Grandmother, now you can rest... assured in the knowledge that all has been restored. I have been honored to meet you and receive your wisdom."

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Caller will translate the Shoanti inscriptions.

"Tranquil Shadow: 4595–4692
Meditates-in-Sunlight: 4481–4565
Meadow Grass: 4457–4482
Story Seeker: 4430–4571"

Knowledge (History): 1d20 + 4 ⇒ (15) + 4 = 19

"This is a very special. By walking down this path you are seeing the history of the Shoanti people. It is like walking through time... or back through it depending on the path you take."

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Caller accepts the spirit's explanation even if he doesn't fully understand it.

"As long as you return to your place of peace and the tomb has been restored and make pure once again. Is there ANYTHING else we can do for you great one... before we leave? Is there someone, anyone, that you would like me to tell that you have found a great place of honor in the lands beyond?"

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Caller rushes forward, using the pillar for cover and strikes at the creature. *Don't know if the creature will get a AoO.

Attack: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Damage (Silver/Magic/Blunt): 2d6 + 13 ⇒ (1, 6) + 13 = 20

"A few more hard blows and we will certainly bring this foe down!"

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Caller will attempt to strike the wolf-creature (Green) with his earthbreaker for the second time!

Attack: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Damage (silver/magic): 2d6 + 13 ⇒ (3, 6) + 13 = 22

"Feel the divine sting of the Hammer of Foes!"

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Well that round of combat sucked...

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Caller will attack the closest creature (Green) with his earthbreaker in the hopes of putting it down quickly.

Power Attack: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Blunt Damage (silver & Magic): 2d6 + 13 ⇒ (2, 1) + 13 = 16

"Focus you attacks on this one!"

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Responding to Quang's question Caller can provide very little information, "I do not know what these creatures are... but the dog-like creatures (blue and green) appear to have been tainted by some form of evil."

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Cool.

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Caller summons forth the power of ancient spirits of light and invokes a burst of radiant light to come forth and damage the creatures of darkness.

Cast Burst of Radiance (DC 15)- centered as to strike Blue and Red.
Rounds of Blindness/Dazzled: 1d4 ⇒ 3
If evil, Damage (no save): 5d4 ⇒ (2, 4, 3, 1, 1) = 11

"Creatures of Darkness... You shall not PASS!"

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

FYI- Caller gets to roll twice for initiative.

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Caller prepares for battle by casting Protection from Evil and AID upon himself, and Bless upon the entire group.

AID (temp HP): 1d8 + 6 ⇒ (7) + 6 = 13

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Looking cautiously at Frankie as he plunges off into the unknown a slight smile cracks his stern face- which turns is a gentle shaking of his head and a chuckles, "The young have no worries and apparently little or no fear!"

Caller nods in agreement with Quang... and appreciates that much can be communicated with a simple nod between the two men.

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

I am good. I have more than a couple characters that could be worked into various scenarios.

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Caller is perplexed by the magic of the Haunt but takes a moment to thank Quang Chi for his quick thinking.

"You did good."

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Hearing Quang Chi's voice and knowing that he can use the Spider Climbing ability to his advantage, reaches into he darkness to see if the room has a wall on the other side- then beings climbing on it...

"Is there water in there? Do you see anything? I can't see."

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Trying to picture what is going on. So Caller knows that the room is filled with magical darkness that pretty much obscures everything right? And can he hear his friends? Trying to figure out HOW MUCH Caller can assume is happening out of his view.

Grand Lodge

1 person marked this as a favorite.
Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Just graded a bunch of my student's final exams. Don't worry, I have students who still make that mistake.

Easy way to remember... Shards of Glass, Pottery Shards. SGPS. Make up your own mnemonic device (my own isn't safe for public use).

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Damn.

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

"Yes indeed."

Caller looks around at all of the boxes in the room, "Does this look like storage, as if someone plans on returning? Either way, we need to find out what these crates had in them."

Does Caller know anything about Shoanti burial customs that might explain the boxes and stairway to nowhere?

Knowledge (Religion): 1d20 + 9 ⇒ (3) + 9 = 12

Grand Lodge

1 person marked this as a favorite.
Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

It's sherds of pottery, not shards... FYI.

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Caller nods in agreement with Meredith.

"The spirits of this place are becoming calmer... I can feel it. We should keep going and make sure to finish this task as quickly as possible."

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Caller will assist in the search for the shards. He continues to look until they are all located.

Perception: 1d20 + 11 ⇒ (13) + 11 = 24

"Some of these pieces are rather small. Please be diligent in your search of the area."

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Caller appears to rather upset as to the state of the Sepulcher, "We need to prioritize what is fixed, for now, someone will need to come and fix these other problems in the future. The damage done by this looting is a sacrilege of the highest order. But, we must do what we have stated to do and been advised by the great spirits to do first."

Turning the group, "Other than using this magic stone, is there any way else you can think of repair this damage? I could go outside and cut down some trees if you think they could be used as some sort of brace, but I am not sure. What do you think?"

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Caller states the obvious... which seems to be his way of letting everyone know that he wants to fight.

"The creatures of this place that have come from the outside or corrupted this place must be destroyed that all the spirits may return to their eternal slumber!"

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Sorry had internet issues all day Sunday and most of yesterday. But I am back and ready to go!

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

"You lead, I will follow."

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Caller drinks...

"I thank the ancestor spirits for this blessing. May all those who drink of it know the strength of the Quahs."

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Caller nods in agreement with Skye and the others, "We should go and do so in a hurry. The powers of this place are certainly out of alignment and the spirits of the dead may not understand our intentions."

*= assuming Caller didn't need to use the Surprise Charge ability.

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

"I can do it!"

Caller will use his Sudden Charge ability to move an additional 25' as an immediate action. Even with the difficult he should be able to make it an have a standard left to place the earthbreaker on the stele.

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Where does the difficult terrain start? Haven't moved yet.

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

"They need their weapons to fight the evil Cheliaxians! We must return the weapons immediately!"

Caller moves as fast as he can to return the weapons to their rightful place.

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Turning to Skye, "I can't see anything. Why do we hear running water? Should I call upon the gods and bring forth water or do you think that will just make it worse?"

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Knowledge (Religion): 1d20 + 6 ⇒ (5) + 6 = 11

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Caller nods in agreement to Skye's suggestion.

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Caller nods respectfully towards the spirit and says (in Shoanti), "You have my word that we will not leave before your sacred votive plaque is repaired you are once again journeying the grasslands of the all the great Quah that have gone before you."

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Caller is very sad and troubled by what he is witnessing. Regardless of Skye's noble intentions he is angry that the spirit of one so noble, kind and wise has been disturbed.

"Kindly and gentle spirit. Our duty is to help you as well. What must we do to put you at rest? We can do this before going any further. So that you will not be troubled."

This violation must be fixed and Lumketul must pay the price for desecrating this place.

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Caller is very respectful towards the spirit and answers her questions in Shoanti.

"I am Caller of the Quah. Spirit of our ancestors we mean you no trouble, but as the one called Skye has said, it is our duty to repair the damage done by an intruder."

"If this sacrilege can be repaired, do you know what must be done?"

Taking a moment to study the spirits form Caller asks a few more questions, "Why do you dwell here? Are you a guardian or keeper of this place? Is there anything we can do for YOU?"

Diplomacy (AID SKYE): 1d20 + 8 ⇒ (13) + 8 = 21

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

"These are all truly valuable objects of magic. Maybe they can be given as gifts or loot upon our return. You should all feel free to take anything that might be of aid to you for the rest of our journey."

Bowing to Denair, "As a honor for you deeds in combat, you should have the first pick... or at least that is what I think."

Caller will wait until everyone else has chosen one or more items before making his selection.

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Caller takes several minutes to catch his breath and heal up. He will give Denair the honor of dispatching the foul ogre.

Using his resources- Wand of Cure Light Wounds

CLW wand: 1d8 + 1 ⇒ (6) + 1 = 7
CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW wand: 1d8 + 1 ⇒ (6) + 1 = 7
CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW wand: 1d8 + 1 ⇒ (8) + 1 = 9
CLW wand: 1d8 + 1 ⇒ (7) + 1 = 8
CLW wand: 1d8 + 1 ⇒ (4) + 1 = 5

47 hit points of healing (8 charges).

"I am grateful for all of your efforts at keeping me from falling to those foes. They were much stronger than I had anticipated. I have fought ogres before, but none as powerful as these."

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

If Red goes down Caller will do the following.

Withdraw (not actually possible as a Large creature is it?).
So instead will take a 5-foot step and cast defensively.

Cast Defensively (Level 3): 1d20 + 8 ⇒ (5) + 8 = 13
...Reroll
Cast Defensively (Level 3): 1d20 + 8 ⇒ (9) + 8 = 17
and his spell fizzles.

If Red doesn't go down Caller will go for broke and attack.

"Spirits of the WIND protect me!"

Attack (not power attacking): 1d20 + 9 + 1 - 1 + 2 ⇒ (10) + 9 + 1 - 1 + 2 = 21
Damage: 3d6 + 8 ⇒ (4, 4, 4) + 8 = 20

...taking a re-roll just to make sure.
Attack (not power attacking): 1d20 + 9 + 1 - 1 + 2 + 3 ⇒ (3) + 9 + 1 - 1 + 2 + 3 = 17

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Waiting to see if Meredith can take down the Ogre (Red).

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

* Point of order... point of order! Blue owes Caller a DC16 Fort Save vs. the Blindness Spell. I am sure he makes it, but since it looks like Caller isn't going to last much longer I thought it might help.

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

***Sounds like a plan*** can you get me to one side or another so it makes them harder to flank me? In Celestal or Auran. Position updated on map

If possible Caller will delay until after Denair has engaged in order to provide flank bonus- or move and wait until she attacks to trigger a planned action.

Caller steps through the magical portal and materializes with his earthbreaker already in mid swing.

Shouting in Auran, "I am Caller of the Eastern Storm... Stand down or meet your doom!"

Power Attack with Hammer (Large): 1d20 + 7 + 1 + 1 - 1 + 2 ⇒ (9) + 7 + 1 + 1 - 1 + 2 = 19
Damage (magic/silver): 3d8 + 14 ⇒ (6, 3, 5) + 14 = 28

*=current AC 17.

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

I typically take the higher roll.

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Yes. Here, here!

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