Thank you for advocating icluding catfolk in Bestiary 3- I'm having so much fun with them... If you would be willing to share: I would like some design advice on designing both my own base classes and my own prestige classes... what key points should I look at in order to determine if they need futher refinement? My thanks/ apoligies in advance.
Generic Dungeon Master wrote:
So... a planet with multple suns? My world is 31 hours- 16 hours of fairly safe daylight and 15 hours of poison fest monsters- it also means they go at least 11 hours without buff spells a day... ;) OTOH; Human beings (and fantasy contemporaries) need 8 hours of rest every 16 hours in order to not suffer fatigue- casters and even other players are very likely to argue this.
An endless ladle, then? Back to the topic at hand; I've never dumped scores like that before; I as a DM would say that "your character is a burden that was left behind..." I honestly see no reason to mechanically game the system like that- even my random fifteen pointbuy PC's rarely have a dump stat lower than eight- I have never even touched PFS before and am confused as to why the proposed builds are even considered neccessary...or even if they are in the first place. Just my 2 cp.
I like the Star Warss universe; although I dislike the movies. I dislike Star Trek- don't know why exactly and I don't care. I think WOW is boring- it feels like your decisions have no impact and your character means nothing- SW:TOR; on the other does the opposite and I think it is a breath of fresh air. I discourage evil PC's because when they mess up- and they will- they will be hunted down by characters that are designed to kill them (Paladins; Rangers; and Clerics). Not that I'm being cruel; they'll either end up doing things that warrant it or become Neutral- I enforce other alignments in a similar way.
As a dm I usually use the word "technically" to NOT allow something. Especially when fluff reasons against it. Personally; I think anyone with a high degree of system mastery should help less-skilled players out or at least be willing to tone it down. But that is getting a little off topic. My definitions are as follows: Powergaming is when any player uses their knowledge to trivialize equal Challenge Rating or higher encounters. Munchkining is when you make fun of other people that can't keep up with your powergaming- despite the fact that you don't think there is anything overpowered about your character.
Tiny Coffee Golem wrote:
Speaking of tech- with satelites having almost block-to-block level seeing scope now and technology constantly evolving- the effort one would go through to avoid being noticed could be extreme- not that a wizard couldn't do it... but it would have to be extensively prepared. Humans don't just disappear/reappear in two different spots for example... or become different people in a literal second. Even small thing add up over time. EDIT just pointing out complications...
mplindustries wrote:
I toyed with that concept myself; With it being more of adrenaline junkie based warrior that simply a swashbuckler...
Both fixes would be acceptable; but making classes weaker would not make much sense... Golarion is supposed to be a tougher world to survive in after all- making the four "weaker" classes better could reflect lessons learned by the survivors of said profession passing them on the next generation... But then again the opposite could become true by sheer luck too; I guess... but I digress... Any feats you want to see? I would like see a couple of Feats that affect the save mechanics; Particularly the key ability score for certain saves.
Rogues are still fun to play irregardless and besides Rogues are Rouges; and are probably not going to reveiled in the advanced class guide... getting back on topic; I feel like we need a 10HD 1:1 BAB Light Arcane Caster (More of a blaster though-- controlling ones opponent is just dishonorable) I wouldn't mind more mountless Cavalier archetypes too...
Male Half-Elf Evoker 1
There would some rules for it (I have a campaign in IRL that this'll be based in. I'll have it up when I get a chance.) I can tell you it will be twenty point-buy at level 1 With some mild class and race restrictions - It will be more than core, I can tell you that.. Details will be set up in about a week.
Male Half-Elf Evoker 1
How would everyone feel if I played Calas with Asperger's Syndrome It's a condition I know quite well... I have been diagnosed with it.
Male Half-Elf Evoker 1
Calas- Orcs are unfortunately not very bright, even though this one speaks common, he apparently isn't capable of being any more clever than the rest of his kind (@ Dewn- is he a half-Orc by any chance) I think we should eliminate him now do to his extreme lack of cooperation.
Male Half-Elf Evoker 1
If he has no reason to keep him alive, then I say end him; he has most likely commited some crime that he deserves death for, anyways. Calas looks at Pwent; If you would like to end his life right now, be my guest. he gets and walks away, now completely disinterested in the whole affair.
Male Half-Elf Evoker 1
I concur with Pwent, this will difficult enough with information; without it, we are easy prey indeed. He allows the last word to to lead a bit, emphasizing his point, there must be many goblins to take out and confuse people enough to strike there own group... or a spellcaster... [b]Tell me, master Orc what did these goblins look like, and was it just your own brother that stabbed you or did the rest of the group go at each other as well Edit: I'm sorry but it won't bold the text above for some reason...the entire line with the [b] is Calas speaking to the Orc.
Male Half-Elf Evoker 1
And our Cleric's a Dwarf... that poor Orc lol Yeah, I was just asking because there's not much point in healing him; if one, he decides we're aggressive and two, we can't understand him anyways.He walks away to get Pwent We need information, I know that dwarves have just as much problems with the Orcs as the elves do; but would you please heal him eneough to talk?
Male Half-Elf Evoker 1
Calas slips on through the door; hoping that Hywel will figure out that they moved on... (and if chromie is still withing 110 feet the following occurs... If not, he listens silently.) Taking out his wand and piece of copper wire, he wiggles both and softly mutters an incantation, point it at Chromie, he whispers; I hope you are fimiliar with the message spell... if not, it works by whispering, but it will only last for a few minutes. Note to self: drop Resistance for message ;) @ Dewn; I used my Arcane bond's bonus spell for the day.
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