Gourd Leshy

Calamitous Zu's page

66 posts. Organized Play character for Lady Ladile.


Race

l Senses: Perception +6, Darkvision 60 ft., Low-Light Vision

Skills:
Handle Animal +4, Kn. Dungeoneering/Nature +4, Kn. Geography/History +5, Linguistics +5

Classes/Levels

Male NG Vine Leshy Hunter (Plant Master) 1 l Active Condtions:

Gender

HP: 9/9 l AC: 16, T 14, FF 13 l CMD 14 l F +3, R +5, W +3 l Plant Focus (1 min/day), L1: 2/2 l Init +3

About Calamitous Zu

Calamitous Zu
PFS ID#: 192133-21
Occupation: Artifact Hunter
Experience: 1
Fame: 2
Prestige: 0
Wealth: 356 gp, 4 sp

Vine Leshy Hunter (Plant Master) 1
NG Small Plant (Leshy)
Init +3; Senses Darkvision 60 ft., Low-Light Vision; Perception +6
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Defense
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AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
HP 9
Fort +3, Ref +5, Will +2
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Offense
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Speed 20 ft.
Melee
Cold Iron Dagger +3 (1d3+2/19-20)
Longspear +3 (1d6+3/×3)
Silver Light Mace +3 (1d4+2)
Ranged
Longbow +4 (1d6/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Spell-Like Abilities (CL 1st; concentration +1)
Constant — Pass without Trace
Hunter Spells Known (CL 1st; concentration +3)
1st (2/day) — Cure Light Wounds, Heightened Awareness, Summon Nature's Ally I
0 (at will) — Create Water, Detect Magic, Flare (DC 12), Read Magic
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Statistics
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Str 14, Dex 16, Con 12, Int 11, Wis 14, Cha 10
Base Atk +0; CMB +1; CMD 14
Feats
Point-Blank Shot
Traits
Artifact Hunter (Mwangi Expanse)
Weathered Emissary
Skills
Handle Animal +4 - (1 rank, 3 class)
Kn. Dungeoneering +4 - (1 rank, 3 class)
Kn. Geography +5 - (1 rank, 3 class, 1 Trait)
Kn. History +5 - (1 rank, 3 class, 1 Trait)
Kn. Nature +4 - (1 rank, 3 class)
Linguistics +5 - (1 rank, 3 class, 1 Trait)
Perception +6 - (1 rank, 3 class, 2 Wis)
Racial Modifiers +2 Climb, +4 Stealth in forests
Languages Common, Polyglot, Sylvan; Plantspeech (Vines)
Other Gear Arrows (19), Backpack, Bedroll, Canteen, Flint and Steel, Hemp Rope (50 ft.), Trail Rations (5), Wrist Sheath (spring-loaded)
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Special Abilities
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Companion Link (Ex) - A hunter can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The hunter gains a +4 circumstance bonus on all Green Empathy checks and Handle Animal checks made regarding an animal companion.

Darkvision (60 feet) - Vine leshys can see in the dark up to 60 feet.

Green Empathy +1 (Ex) - A plant master can improve the attitude of a plant creature. Green empathy functions like a Diplomacy check to improve the attitude of a person. The plant master rolls 1d20 and adds his hunter level and his Charisma modifier to determine the wild empathy check result. The typical wild plant creature has a starting attitude of indifferent. To use green empathy, the plant master and the plant creature must be within 30 feet of each other under normal conditions. Generally, influencing a plant creature in this way takes 1 minute, but as with influencing people, it might take more or less time. A plant master can also use this ability to influence an animal, but he takes a –4 penalty on the check. He has no ability to influence magical beasts. This replaces the Wild Empathy class feature.

Change Shape (Su) - Vine leshys can transform into vines, with results similar to Tree Shape. In this form, the leshy appears as a particularly healthy Small vine. The leshy can assume plant form or revert to its true form as a swift action.

Low-Light Vision - Vine leshys can see twice as far as humans under conditions of dim light.

Nature Training (Ex) - A hunter counts her total hunter level as both druid levels and ranger levels for the purpose of qualifying for feats, traits, and options that modify or improve an animal companion.

Plant Companion (Ex) - A plant master forms a mystic bond with a plant companion. A plant master can begin play with any plant companion. Except for the companion being a creature of the plant type, this ability otherwise works like the druid’s animal companion. This replaces Animal Companion.

Plant Focus (1 minutes/day) (Su) - A plant master can take on the aspect of a plant as a swift action. He must select one type of plant to emulate, gaining a bonus or special ability based on the type of plant emulated and his hunter level. The plant master can use this ability for a number of minutes per day equal to his level. This duration does not need to be consecutive but must be spent in 1-minute increments. He can emulate only one plant at a time. The plant master can also apply one of these aspects to his plant companion. An aspect applied in this way does not count against the hunter’s minutes of duration per day — it remains in effect until he changes it. The companion’s aspect can be the same aspect the hunter has taken on or a different one. A plant master can select or change the plant foci on both himself and his plant companion as part of the same swift action.

Assassin Vine - The creature gains a +2 bonus on combat maneuver checks to grapple. This bonus increases to +3 at 8th level and +4 at 15th level.

Brambles - When the creature is hit by an unarmed strike or natural attack, the attacker takes 1 point of piercing damage. This increases to 2 points at 8th level and 3 points at 15th level.

Creeping Vine - The creature gains a +4 competence bonus on Climb checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Giant Flytrap - The creature gains a +4 competence bonus on Stealth checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Mushroom - The creature gains a +4 enhancement bonus on saves against poison. This bonus increases to +6 at 8th level and +8 at 15th level.

Oak - The creature gains a +2 enhancement bonus to CMD. This bonus increases to +4 at 8th level and +6 at 15th level.

Shrieker - The creature gains darkvision with a range of 60 feet. At 8th level, the range increases by 30 feet. At 15th level, the creature also gains blindsense with a range of 10 feet.

Spore - The creature gains a +4 competence bonus on Fly checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Water Lily - The creature gains a +4 competence bonus on Swim checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Plantspeech (Ex) - All leshys can speak with plants as if subject to a continual speak with plants spell, but only with species they’re related to. Fungus leshys can communicate with molds and fungi as if they were plants.

Share Spells with Companion (Ex) - The hunter may cast a spell with a target of “You” on her animal companion (as a spell with a range of touch) instead of on herself. A hunter may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.

Verdant Burst (Su) - When slain, a vine leshy explodes in a burst of fertile energies. All plant creatures within 30 feet of the slain leshy regain hit 1d8 points, and vines quickly infest the area. If the terrain can support vines, the undergrowth is dense enough to make the region into difficult terrain for 24 hours, after which the plant life diminishes to a normal level; otherwise, this plant life has no significant effect on movement and withers and dies within an hour.

Introduction & Background:

Appearance:

Personality:

Favored Class Bonuses:

1st: +1 Skill Point

Consumables:

Wand of Cure Light Wounds (50 charges)
Alchemist's Fire x2
Antitoxin x1

Purchases: