HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 ^Chronicle looks good, thank you! :) That's also a pretty neato boon on there but I assume one would need the ability to have a familiar to make use of it?
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 "Glad we put an end to all this mess before anyone else got hurt or run out of town," Zu remarks the next morning during the Sheriff's visit. "Really sorry about those folks that got killed though. Thanks for giving us a chance to help out and put things right, Sheriff." He looks at his companions. "And it took a little bit longer but least we got what we originally came here to get! Another successful job, in the books." Zu tips back in his chair, putting his viney feet up on the table. "Feels good, yessiree!"
Later on, when the Gearwrights approach, Zu offers an apologetic shake of his head. "Aw shucks. I can't speak for my friends here but I've already got pretty steady work with the Pathfinder Society." "But y'know, if that ever stops panning out...maybe I'll look you folks up. I think Fuzzy and I could do pretty good on a security detail!"
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 Sorry, decided to take the weekend off from the forums! Perception: 1d20 + 6 ⇒ (16) + 6 = 22 Zu peers around the room, cautiously. "Y'know, I think there might be somethin' over there on that south wall but...I dunno, I don't like these guys lying in wait and throwing perfume and junk at us. We've taken care of most of the goons anyway and we got plenty of evidence to get the Sheriff down here to finish cleaning the place out. Maybe we should get out while the gettin's good?"
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 ^That's fine with me, especially if we can basically be done now and if it would make things easier for GM Blake :)
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 Zu obligingly takes another step into the room after Blue. "Geez, uh...remind me not to get on your bad side, Aurora..." he remarks as he swings at the solitary assassin. Attack (Silver Light Mace): 1d20 + 3 ⇒ (19) + 3 = 22
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 "Oh no you don't!" Zu exclaims, swinging at Red as he tosses a vial... AoO vs. Red: 1d20 + 3 ⇒ (7) + 3 = 10
Fort (DC 13): 1d20 + 3 ⇒ (14) + 3 = 17 "Trying to stink us out or something? Well it won't work; our noses are impenetrable and no one's got any allergies, either! That I know of..."
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 Fort (DC 13): 1d20 + 3 ⇒ (17) + 3 = 20 "Dunno but it's not nice to throw things at people - unless you're Damiel," Zu remarks as he drops his longspear, pulls out his mace, and takes a single step into the room. He swings at Red, lurking just to the side of the door... Attack vs. Red (Silver Light Mace): 1d20 + 3 ⇒ (16) + 3 = 19
Free Action (to drop), Move Action (to draw), 5-Foot Step, Standard (to attack)~
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 ^Don't you hate it when that happens? (Checking in, standing by~)
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 "Well, there's only a few places left down here that we haven't looked. Let's head back to where we first climbed down and check that other door," Zu suggests. Assuming that everyone's on board with this, Zu heads back out and across the hall to the cloakroom area where the group first descended. He heads to the western door, through it, and then stops at the door directly across the hall. "May as well try this one first," he whispers as he looks for any signs of trouble. Perception: 1d20 + 6 ⇒ (18) + 6 = 24 If there's no sign of traps and it isn't locked, he cracks the door open.
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 "Oh whoops, forgot about that," Zu remarks sheepishly as he pulls out his personal wand and gives himself a tap. CLW Wand (Self): 1d8 + 1 ⇒ (4) + 1 = 5 Charges remaining (41). "Much better! Now, let's get back to it!" He beckons Fuzzy and follows Aurora back to the room with the double-doors, peering intently at it as well. Perception: 1d20 + 6 ⇒ (20) + 6 = 26
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 "Hey guys, I dunno if we're gonna get much else out of them. Maybe we should finish looking around and then go take these guys and the papers and stuff we found to the sheriff." But then a new question finally occurs to the leshy. "Oh! You guys got any nasty traps or other surprises down here? Better not lie, we'll know if you do..." Or maybe not, but they don't have to know that!
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 "Almost twenty? So, uh, that leaves..." Zu does some quick 'rithmetic in his head, "...uh, like 8 or so unaccounted for. So they're still down here somewheres or are they out working?"
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 "Well dang, I was hoping we'd be able to put a nice big bow on all this when we got done but that won't happen if someone got away," Zu sighs. "But anyway, Borvius ain't coming back so you may as well tell us what we want to know and maybe the law will take some pity on you." He pauses and looks around. "Would've took time to set all this up so obviously you all have been in business awhile. What's with suddenly killing people and framing the circus for it?"
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 "What the ladies said," Zu nods as he motions for the two skulks to step out of the room. "And empty your pockets, too! It'd be pretty dumb to stick you in those cells if you can just pick the locks open later or something."
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 PFS ID#: 192133 - 21
No Faction Journal stuff either.
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 Hoping to perhaps make things a little easier for Damiel Zu takes one last swing at the Red Assassin... Attack vs. Red Assassin (Silver Mace): 1d20 + 3 ⇒ (7) + 3 = 10
...and then steps to the side of the door.
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 "More like they're dumber'n hell," Zu remarks, privately agreeing that their foes could have planned their ambush better but also thankful that they didn't. "Guess I'm holding the line, then!" The leshy pulls out his silver mace and takes a swing at the foe in front of him... Attack vs. Red Assassin (Silver Mace): 1d20 + 3 ⇒ (12) + 3 = 15
"Yeehaw!"
Though if it works better for Zu to fall back a little, just say the word and he'll do it~
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 "Maybe it's where that sneaky-sneak sleeps?" Zu suggests as he waves for Fuzzy and follows Aurora into the room. He looks around for a moment and then goes to peer into the empty crate. "Wonder what they kept in here?" Perception: 1d20 + 6 ⇒ (18) + 6 = 24
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 "Well dang! They can do a lot with masheens these days can't they?" Zu whistles, impressed by the idea of the clockwork spy. "Never been able to wrap my gourd around all that stuff too well but I'm glad some of you bean-folk know how!" When the scrolls are produced, Zu taps into a bit of his natural magic and quickly scans them. "Oh hey, those'd be useful, especially that healing scroll. Hope we won't actually need it, though..."
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 "Hey, thanks for the tip," Zu whispers as the dwarves file out of the cells. "Do you guys need some weapons or something, just in case? I've got a spare dagger one of you could borrow." He then moves away from the door so DamielBot can get a better look at it.
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 "Wait, pirates? There're pirates in on this thing too??" Zu blinks. "Wow! This whole mess is deeper than a gopher hole! Probably a good thing we came into town when we did..." While Damiel works on the lock Zu goes back to standing watch in the middle of the hallway. Perception: 1d20 + 6 ⇒ (19) + 6 = 25
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 Satisfied that no one is creeping up on them - yet - Zu and Fuzzy move partway down the hall. He looks from one dwarf to the other and seems to think. "I dunno...that one bean made himself look like you, Hel. What if they're the same? What if they're the baddies and this is all some sort of trick to get us to drop our guard??" He gives the two the old hairy eyeball as he speaks... Sense Motive: 1d20 + 2 ⇒ (2) + 2 = 4 ...because he's a stellar judge of character!
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 As Helvetica scoots ahead to speak with the imprisoned dwarf, Zu hangs back at the intersection with Fuzzy and keeps an eye out for trouble... Perception: 1d20 + 6 ⇒ (9) + 6 = 15 "You gotta be vigilant in situations like this, Fuzzy. Never know what could happen! Especially with that skulk thing still lurking around somewheres..."
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 "Yeah, or like...claim that we've been in cahoots with these guys the whole time since, uh, they're probably not dumb enough to think we fabricated an entire secret hideout down here since we came in to town," Zu agrees as he beckons for Fuzzy and follows after everyone. As the group begins creeping out into the hallway Zu pauses and squints as he looks to the south. "Hey...there's someone down there in a cage or something! Looks like a dwarf!"
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 "Wow...you guys weren't far off the mark when you were talking about 'Top Secret Murder Plans'," Zu whistles as the sheer magnitude of evidence in this room quickly becomes apparent. "All this alone oughta be enough to clear the circus of blame!" Still, the leshy looks around, uneasy. "But the masterminds - the rest of 'em - are probably still around here somewhere. We gotta track 'em down."
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 "Weeeell, lookie here! Maybe we'll finally find something worth looking at," Zu whistles as he and Fuzzy follow Aurora into the conference room. He looks around with interest, wondering if he can recognize any of the sites on the maps... Perception: 1d20 + 6 ⇒ (1) + 6 = 7
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 Zu isn't terribly worried about disguises but does move to have a look at the western door while Damielbot checks out the eastern door. Perception: 1d20 + 6 ⇒ (9) + 6 = 15
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 "Well, since we're here, we might as well take a quick peek...but if they didn't have any murder plans in their cabinets they probably won't have any in the desk," Zu agrees as he moves into the front office. He begins a cursory examination of the desk and its contents for anything that might stand out. Perception (HA): 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20 Whether he finds anything or not, once his curiosity is satisfied the leshy hustles back into the file room and takes care to pull the door shut again behind him. "Hokay, I'm ready to head down...unless we wanted to finish nosing around in the warehouse first?"
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 "Lookie there, another secret hole in the floor," Zu exclaims, pointing out this new discovery. "Be surprising if this didn't go to the same place as the other one. Think we should go down this way instead?" Zu carefully closes the hatch back for the moment and pads back into the file room. "Let's make sure there's no one out front, then mebbe we can search the warehouse really quick..." Same as before, he listens for a beat at the door that (presumably) leads to the storefront for a moment before cracking it open a tiny bit. Perception (HA): 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 With the coast somewhat clear, Zu heads into the rooms as well and begins nosing around through the papers. "Huh...you really think they'd write it out like that? 'Top Secret Murder Plans'? It'd be nice if they did..." Perception (DC 15): 1d20 + 6 ⇒ (8) + 6 = 14
Keep forgetting my Heightened Awareness - add +2 to both of those checks if it hasn't been 10 minutes since we first entered the warehouse.
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 "Dang...feels like we just can't catch a break, can we?" Zu grumbles as he and Fuzzy descend back down the ladder. "Even with those handy-dandy wands I think my melon's gonna be bruised and sore for days!" Zu is quick to finish topping off himself and Fuzzy with his wand once they get the crate pushed over the secret hatch... CLW Wand (Self): 1d8 + 1 ⇒ (3) + 1 = 4 Charges remaining (43).
...and then pads over to the door that probably leads out to the front office. "Anyone that might've been in there's probably either scarpered or is waitin' for someone to come through the door," he whispers back to the others. "We should check it out before we go down the hatch...and mebbe put up the 'Closed' sign or something." Even though door-looking business is generally more Damiel's affair, the leshy still gives the door a quick once-over and listen before testing to see if it'll open...once everyone else is ready, that is. Perception: 1d20 + 6 ⇒ (11) + 6 = 17
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 "Oh man! I hate to let 'em run like that but we're hurtin' and I'd hate even worse to run right into another nest of bad guys," Zu frets as he watches the skulk flee down a secret chute. He flicks his wrist, allowing his healing wand to drop into his hand from its spring-loaded wrist sheath, and gives Fuzzy a tap with it. CLW Wand (Fuzzy): 1d8 + 1 ⇒ (1) + 1 = 2 Charges remaining (44).
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 Yep, Zu actually does have his own wand; sorry for forgetting to mention that earlier!
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 "Oh, oh wow," Zu winces as he watches Red make quite the series of poor life choices that ultimately leave him twitching on the warehouse floor in a broken mess. Attack vs. Blue (Longspear): 1d20 + 3 ⇒ (15) + 3 = 18
He then proceeds to skewer Blue, though his demeanor is almost apologetic as he does. "Sorry fella, just trying to stay alive, you know?" Going to assume that probably takes care of Blue, so... "Hey Fuzzy, down! Good puffball!" Handle Plant (DC 10): 1d20 + 4 + 4 ⇒ (19) + 4 + 4 = 27
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 For once, Zu isn't in much mood to joke or even throws taunts at the group's foes. He simply moves up towards Blue and jabs at him with his longspear... Attack vs. Blue (Longspear): 1d20 + 3 ⇒ (2) + 3 = 5 ...but he slips in some of the blood on the catwalk and it throws off his strike.
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 "You tried, Fuzzy, that's what matters! Keep gettin' em!" Zu calls over his shoulder as he finally reaches the ladder and begins climbing up. It takes a burst of energy but he's able to reach the top and turn to square off against Yellow, longspear ready to stab.
A double move to reach the ladder, climb up, and move to Zu's current map position.
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 Kn. Dungeoneering (DC 11): 1d20 + 4 ⇒ (3) + 4 = 7 "Whoa, cool!" Zu gawps at the rainbow oozy thing for a moment before coming to his senses. "Fuzzy, get it!" Handle Plant (DC 10): 1d20 + 4 + 4 ⇒ (7) + 4 + 4 = 15 While Fuzzy goes to 'get it', Zu uses a bit of his plant magic to conjure a burst of light in Yellow's face and then makes a break for the nearby ladder.
Zu handles Fuzzy, casts Flare at Yellow (DC 12 Fort) and then moves to his current map position~
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 Lost or new workers, lost or new workers, which makes more sense? Which one is Helvetica gonna go with? "Uh...yeah, actually, we do," Zu calls back, trying to sound nonchalant and like he and his friends absolutely belong inside the warehouse. "Heard you folks needed a little extra help around here so we signed on but, uh, didn't get much direction beyond that. Do you fellas need a hand with that crate?" Bluff Aid Another (Zu is a Lying Liar that Lies): 1d20 ⇒ 7 Nooooo ;_;
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 I don't actually have any characters that fit the 9-11 tier either. Got two that are 8th but that's it. And honestly, I'm not super interested in high-level play at the moment anyway beyond the aforementioned Lissala arc run I'm playing in.
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 When Damiel gives the nod that the western door is secure Zu motions for him to step to one side and carefully open it, while the leshy moves up and readies his longspear...
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 "Time to be on high alert," Zu whispers as he uses a bit of his leshy magic to grant himself heightened awareness of his surrounds. "Come on Fuzzy, let's go!" Then, drawing his longspear, Zu follows Aurora into the small chamber with Fuzzy scuttling close behind. Deciding to leave the bulk of the door-inspection goodies to Damiel the leshy turns his attention to the interior of the room itself and gives it a good look. Perception (Heightened Awareness): 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 "Woo...sure do feel better after a good night's sleep," Zu remarks cheerily when he and Fuzzy meet with the others at breakfast the next morning. "Today's gonna be a good day! We'll put an end to all this mess and clear the good names of all the circus folk!" Taking the wand that the Sheriff helpfully gave them yesterday, Zu sets about mending the rest of Fuzzy's wounds. CLW Wand (Fuzzy): 1d8 + 1 ⇒ (6) + 1 = 7
"Here ya go," he passes the wand over to Helvetica when he's done. "Now...how do we wanna do this? Just walking in the front door prolly won't be a good idea. Try the side entrance, mebbe?"
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 "Much obliged, Sheriff," Zu drawls without really meaning to. He looks to his companions. "What'd you guys think? Strike while the iron's hot or rest up and go first thing in the morning?" The leshy considers everything for a moment and absently rubs at his viney elbows. "Gotta be honest, while I'm still mostly full of juice I'm still feeling kinda stiff from the other day. A good sleep might help work a few more of the kinks out."
Zu is basically still good on his (limited) resources except for his Plant Focus but he's still packing some Dex damage from earlier. So he can go either way on resting or not.
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 I don't have any particular experience with Wydroe (that I can recall) but I've not heard anything bad about them, either. I've not had any issues GMing for/playing with Nowruz, though my experience is a bit limited. Haven't played with Mjolbeard *but* I've heard good things in the past from reliable sources like GM Red, Hmm, Massee, and chadius. Nowruz has occasionally hit me up to see if I've had openings at either of my long-standing tables but the timing's never worked out. I'd actually been wondering if we wanted to keep this going after this module or hang it up so guess it works out that now we get to talk about it! For me, hmm...while I am making an effort to try and keep my player games at a reasonable number I'd be down to keep on with this project if you two do. Counting this game I'm currently in a grand total of 4 player games: two APs, this module, and a scenario series that'll either wrap up within one and maybe 1/2 scenarios or when the party TPKs horribly (Season 4 Lissala arc). So keeping this group on my list shouldn't cause any additional strain :)
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 "Poor sprouts..." Zu sighs as the worst is confirmed. He cautiously looks around the room but doesn't step foot inside just yet, in case there are any other nasty surprises lying in wait. Perception: 1d20 + 6 ⇒ (13) + 6 = 19 "Huh...it looks like they tried to defend themselves. Did the Braetons fence?"
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 Zu considers this new information for a moment. "Hey...maybe all of this is a means to get rid of business rivals and the circus makes a convenient scapegoat. The first victim owned his own shop and the second worked for Braeton - maybe he knew or learned something he shouldn't have," the leshy suggests. "We aren't tied to the circus, but, um, we stand out enough that I think a lot of the folks around here view us as basically the same. So framing us has about the same end result...and puts a stop to us nosing around." "Sheriff...I think we need to finish looking around the house. I figure you'll probably wanna keep an eye on us while we do it and I can't say I'd blame you...but we need to keep on with the investigation."
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 "Well y'see Sheriff, when this guy first showed up he was wearing Helvetica's face," Zu explains. "Not literally I mean but he looked exactly like her! And we're not sure how he did it, unless he's got some sorta magical powers of disguise or something." "I swear on the good morning sun that we didn't come here looking for a fight, either. We just wanted to talk to Mister Braeton bean and ask him a few questions. The door was open and no one around so we let ourselves inside in case something was wrong. Hadn't got more than a few paces when those other goons in there showed up and started throwing fireworks or flash bombs or whatever those things were! We had to defend ourselves." Zu stops and jerks his viney thumb down at the unconscious man. "Then this guy shows up at the top of the stairs looking like Helvetica! Or wait, maybe he had his own face and then turned into Hel...but anyway, that's what happened. I think he was trying to frame us, I really and truly do."
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 Having heard more ruckus from outside Zu decides to go ahead and free the imprisoned-and-possibly-kidnapped sprouts. "Hey, it sounds like the Sheriff is here," he remarks cheerfully. "Let's get those ropes off, okay? Um, just hold reeeally still..." Provided the kids don't wriggle too much, Zu sets about cutting them free. "Come on, let's go outside, okay? You're all safe now, we won't hurt you!" the leshy continues after the deed is done, walking over to the doorway and beckoning. Diplomacy: 1d20 ⇒ 4 "Oooor you can, um, just wait here until the Sheriff comes to talk to you, that's fine too..."
HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills: Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7 "Great! We'll be right down! Oh, um...I'm gonna let the kids go, okay? They're pretty scared but I don't think they're hurt," Zu calls back.
No worries! If I have time in a bit I'll try to go back and make a list Damiel's stuff that we've already used, so it's easier to keep track of.
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