Corvino wrote:
And I still have yet to see how a fighter does 100 damage consistently at level 10 . I would greatly appreciate it if someone explained it to me.
And you can have the fighter fit the battlefield role better than a caster at higher levels and make the casters be more built for utility. It really wouldn't be hard. Time consuming sure but far from hard. I really just want to be able to at least match the wizards damage out put. Pounce is nearly impossible to get anymore except for a couple classes and archetypes. The wizard wouldn't have to move ever and be able to take out almost everything in one round. A fighter not having the utility makes sense. I'm not sure how many athletes are in existence that are nearly as useful as any scientist or doctor. Their shear intellect makes them far more useful especially when older. I just want the fighter to be like an Olympic athlete when out comes to combat compared to a caster.
wraithstrike wrote:
Ok I understand that the fighters utility is lower but how does a fighter consistently do over 100 damage a round at level ten in pathfinder? From what I've seen pathfinder material only doesn't make it possible.
If they are trying to avoid the damage creep then why do spell casters have all the support still? Why didn't they lower the caster damage limits or their utility? And it's kind of hard to use 3.x feats when your DM only wants pathfinder material only. And saying fighters do more than enough damage already is like saying the wizard doesn't do enough at level 20. It's quite laughable really.
So anyone know why old 3.x feats that helped out fighters towards higher levels haven't been printed in pathfinder? I mean 3.x had feats like shock trooper and leap attack to keep their damage up on charges and made it far easier to get pounce. I wish paizo would give fighters the love they give spellcasters then I'd be more inclined to play either type of classes rather than just focusing on spell casters because they have so much more support. And with all the feats fighters get you kind of run out of options for feats. I mean they could just take all of the feats from PH2 and port them over with maybe some renaming.
StreamOfTheSky wrote:
Pathfinder hates melee characters. That's why they haven't made shock trooper or leap attack again and it's nearly impossible to get pounce anymore. They love spellcasters way to much and take away anything nice a mundane class could get.
Is it possible to use gravity bow on a firearm. The spell doesn't say any ranged weapons but arrows and bolts fired from a bow or crossbow you wield. So does the ultimate combat have anything about gravity or a similar spell? I'm asking because someone I play with is wanting to use a double barreled shotgun and gravity bow and with rapid reload full attack taking the -4 penalty on the attack rolls to deal 3d6 points of damage per attack.
BigNorseWolf wrote:
Thanks. I think they should probably say something about that. It just seems unfair for the infiltrator to lose it technically and not be able to do anything else as a replacement.
I had a thing for wanting something like the soldiers in Fire Emblem. Someone using a spear and shield. I looked at the phalanx fighter and it just seemed a bit to ally orientated for me. Sentinel
level 2 started Pole Fighting in replacement for bravery Level 3 gets the ability to wield a two-handed spear in one hand as
Level 5 gets spear training like weapon training but only for spears Level 7 gets shield training replacing armor training 2-4. same as
Level 9 gets the ability to make one extra attack at highest BaB with
Level 13 gets spear deflection which is like the archer arch types
Level 19 gets shield mastery same as armor mastery but with shields
Level 20 gets Impale which is the ability to treat a spear used in one
obtains fighter bonus feats like other fighters. Loses abilities based on spear when wearing medium or heavy armor but otherwise is the same as the rest of the fighters arch types. That's what I've come up with and talking it over with the group I play with we have agreed that it is on even levels with the other fighter arch types.
usually spells known to spells per day you have about 2 more spells known over the amount of spells you can cast. Though bonus spells make it so you can cast all of your spells known at least once if your spell casting stat is high enough. So Id say prolly have them know like 1 or 2 more spells of each level that they can cast more than their spells per day.
I have a player who wants to use his guns to shoot ranged attacks out of the air. Mainly because I have a reoccurring enemy that likes to throw a LOT of weapons and I don't mean like 4-5 a round I mean like 12 a round at level 15. I wouldn't mind him using the shear ability to aim with his gun to shoot the dagger out of mid air. I mean they don't travel that fast I don't care who you are the human eye will be able to track it. I'm just kinda of curious of what should limit the amount of times he can shoot a thrown or other ranged weapon out of the air. He said it uses an AoO but having combat reflexes and the massive dex he has for focusing on it as his main stat he has 11 per round and I don't want to shut down the reoccurring baddie completely.
donaldsangry wrote: If they are all Vampires, then there no PC difference in power levels, just toss a lot of +2 CR encounters at em. But would a team of 4 vamps at level 15 lets say be the same as a group of 4 level 17 humans? Wouldn't it be a little bit unfair to the vamps since even though they have no base race PCs in the party they are still +2 to the group of level 15 humans/elfs/what have you? I mean I am under the presumption that the monster CRs are for a group of 4 PCs of the base races with class levels not for that of a group of four monsters as PCs.
Phasics wrote:
I was talking more about the decrease in adjusted CR that is described in the Bestiary 1 on page 313-314 about monsters as PCs
I'm trying to run an all vamps campaign and my players are saying that they don't get the monster as PCs CR adjustment as they gain levels. Page 313-314 of the Bestiary 1 has monsters as PCs and it says that as they gain levels every 3rd level they should gain a level. I want to make sure they do or do not get that bonus level. I believe they do but as I said my players do not. |