Undrella

Caim the Rogue's page

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There is the young template for young characters in the ultimate campaign. The question I have is do young characters gain skill points from level up? I believe they would since it doesn't say they don't but the group I play with think they wouldn't because of the snippet in parenthesis.


So anyone know why old 3.x feats that helped out fighters towards higher levels haven't been printed in pathfinder? I mean 3.x had feats like shock trooper and leap attack to keep their damage up on charges and made it far easier to get pounce. I wish paizo would give fighters the love they give spellcasters then I'd be more inclined to play either type of classes rather than just focusing on spell casters because they have so much more support. And with all the feats fighters get you kind of run out of options for feats. I mean they could just take all of the feats from PH2 and port them over with maybe some renaming.


Is it possible to use gravity bow on a firearm. The spell doesn't say any ranged weapons but arrows and bolts fired from a bow or crossbow you wield. So does the ultimate combat have anything about gravity or a similar spell? I'm asking because someone I play with is wanting to use a double barreled shotgun and gravity bow and with rapid reload full attack taking the -4 penalty on the attack rolls to deal 3d6 points of damage per attack.


The Infiltrator arch type page 125-126 of the APG gets rid of favored terrain but doesn't do anything with hide in plain sight. So my question is how does hide in plain sight work or is there some replacement that has been stated in errata somewhere that I missed?


I had a thing for wanting something like the soldiers in Fire Emblem. Someone using a spear and shield. I looked at the phalanx fighter and it just seemed a bit to ally orientated for me.

Sentinel
good Bab and fort save
bad will and reflex

level 2 started Pole Fighting in replacement for bravery

Level 3 gets the ability to wield a two-handed spear in one hand as
long as using a shield like the phalanx fighter but only for
spears. Replaces armor training 1

Level 5 gets spear training like weapon training but only for spears

Level 7 gets shield training replacing armor training 2-4. same as
armor training except ups max bonus from shield instead of max
dex.

Level 9 gets the ability to make one extra attack at highest BaB with
a full attack with all attacks at a -2 penalty that goes away
at level 17 replaces weapon training 2

Level 13 gets spear deflection which is like the archer arch types
evasive archer but only against melee attacks. Replaces weapon
training 3 and 4.

Level 19 gets shield mastery same as armor mastery but with shields
replacing armor mastery

Level 20 gets Impale which is the ability to treat a spear used in one
hand as if it was wielded in two hands when using a shield
and increases the threat range of the chosen spear by 1
which is increased by improved critical. Replaces weapon
mastery.

obtains fighter bonus feats like other fighters.

Loses abilities based on spear when wearing medium or heavy armor but otherwise is the same as the rest of the fighters arch types.

That's what I've come up with and talking it over with the group I play with we have agreed that it is on even levels with the other fighter arch types.


I have a player who wants to use his guns to shoot ranged attacks out of the air. Mainly because I have a reoccurring enemy that likes to throw a LOT of weapons and I don't mean like 4-5 a round I mean like 12 a round at level 15. I wouldn't mind him using the shear ability to aim with his gun to shoot the dagger out of mid air. I mean they don't travel that fast I don't care who you are the human eye will be able to track it. I'm just kinda of curious of what should limit the amount of times he can shoot a thrown or other ranged weapon out of the air. He said it uses an AoO but having combat reflexes and the massive dex he has for focusing on it as his main stat he has 11 per round and I don't want to shut down the reoccurring baddie completely.


I'm trying to run an all vamps campaign and my players are saying that they don't get the monster as PCs CR adjustment as they gain levels. Page 313-314 of the Bestiary 1 has monsters as PCs and it says that as they gain levels every 3rd level they should gain a level. I want to make sure they do or do not get that bonus level. I believe they do but as I said my players do not.