Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
"It seems that united, we restored our fates. It is a shame that our chance to see the past turned into such a fiasco." At Kintampo's words, Cadaeacus nods. "Yes, it seems that we were destined to be together for this purpose. I am grateful for your company." Really, with 2 clerics and 2 arcane, one of each melee capable and the other support/damage... this is a decent 4 man party. Maybe not the stealthiest, but we got the good stuff :)
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
Cadaeacus steps closer to the pit and sends missiles towards the simulacrum inside the pit. If I don't have LoS to target the one in the pit, then redirect to Yellow MM @ Red: 2d4 + 2 ⇒ (4, 3) + 2 = 9
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
Cadaeacus raises his holy symbol, chanting once again. "Pharasma, let us the power to change our fates to the natural order!" Channel Energy heal, ignoring simulacrums: 3d6 ⇒ (1, 1, 6) = 8 All allies can reroll a d20 within 5 rounds!
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
Cadaeacus moves up, clasping the holy symbol around his neck and chants, "Pharasma, aid us in restoring our quest to restore our destined fates!"[/b] Prayer: +1 luck bonus to attack rolls, weapon damage, skills, and saves! -1 to for all the enemies :)
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
Sounds like the real Lady Arodeth is for high tier teams, which we are not. Some simulacrum first?
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
@Ghrezzd: Or...
Kn: History: 1d20 + 5 ⇒ (3) + 5 = 8
Kn: History Recall reroll: 1d20 + 5 ⇒ (12) + 5 = 17 Success!
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
Actually, I'm going to use my reroll on my check. We need some help here and making us broke in the process isn't the best way to go about it. If the GM allows it, taking 10 on that would get me a 27 (10+12+5), so that's one pass. I also find it amusing that the one with the greatest Diplomacy penalty has rolled the highest on the die for it... Guess I can chip in the other 250 so Garrett + Ghrezzd aid + 500gp should do it.
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
"But do you need such baubles? These are not worthy of a man with your stature." Diplomacy: 1d20 + 12 ⇒ (3) + 12 = 15
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
Once the party is rested, the aasimar comments, "Let us finalize the location of the Vault first, then we can look for these anchors." He closes his eyes, trying to remember where the location would be based on his knowledge of the topography. Kn: Geography: 1d20 + 5 ⇒ (8) + 5 = 13 Unsure at first, he calls upon Pharasma to aid his memory. Recall Kn: Geography: 1d20 + 5 ⇒ (16) + 5 = 21 "Wait, I think it was over this way..."
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
Reflex: 1d20 + 3 ⇒ (19) + 3 = 22 "I foresaw this...", Cadaeacus shielding himself from the worst of the blast.
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
Jinkies Ghrezzd :P I was thinking of channeling until you did that. Think I'll save my uses now :P Cadaeacus steps back, seeing Ghrezzd (probably) single-handedly defeat the fiery undead. "Pharasma would be pleased your efficiency.", he comments, raising his staff and sending magical bolts towards the closest skeleton. MM @ Green Skeleton: 2d4 + 2 ⇒ (3, 4) + 2 = 9
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
Kn: Geography: 1d20 + 6 ⇒ (18) + 6 = 24 "Given the topography, it would make sense if it was this direction...", Cadaeacus recalling some notes he remembered in the Grand Lodge's libraries.
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
Regaining 2 Channels, and getting my Barkskin and Resist Energy spells back Take 10 on those knowledges "It seems that our fates have been altered; we are near the moment of Earthfall, and in less than two hours, we shall be part of the Boneyard as Darkness will fall upon Golarion.", Cadaeacus prophecies. His brow furrows as he realizes that he is unable to communicate with the surrounding Azlanti. "Ghrezzd, do you have any means to allow myself or Garret to speak to these people?" Tongues hopefully!
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
Cadaeacus, seeing that Garret is defending himself somewhat well now, steps behind the Desnan and launches magic at the distant serpentfolk! SR check: 1d20 + 3 ⇒ (1) + 3 = 4
MM damage @ Red on success: 2d4 + 2 ⇒ (4, 4) + 2 = 10
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
"Yes; your end has not been foreseen yet.", Cadaeacus answers, stepping aside and sending holy energy to his allies. Excluding serpent folk of course. Channel Energy @ Party heal: 3d6 ⇒ (1, 6, 1) = 8
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
Fort save: 1d20 + 6 ⇒ (18) + 6 = 24 Whew! Cadaeacus steps back, then channels energy from his glowing body to the party, giving them a chance to change their fates in the process. And excluding mean monster
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
It's from the staff (which isn't like a normal staff with charges), so I thought that it's a magic item command action which doesn't provoke. If I am wrong, then may I use add a concentration check cast defensively Concentration if allowed: 1d20 + 9 ⇒ (12) + 9 = 21
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
Cadaeacus steps back, then commands his staff to strike more missiles at the beast! SR roll if needed: 1d20 + 3 - 2 ⇒ (7) + 3 - 2 = 8
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
Huzzah! Much more effective than double daylight. And that damage roll is like what my Bonekeep rolls were like; nice roll!
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
@GM: So since Ghrezzed and I had the same idea and nearly simulposted that, could he do something different? I'd rather have him conserve his consumable and it doesn't make sense for us to both daylight. Fort 1: 1d20 + 6 ⇒ (14) + 6 = 20
The smell from the fallen trog, blood mixed with stench, is just enough to sicken the aasimar. "This smell is one memory I do wish to forget... after I chronicle it." EDIT: Kn check on the 'monster'? All of my knowledges are the same bonus. Knowledge check @ monster: 1d20 + 5 ⇒ (8) + 5 = 13
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
Cadaeacus brings forth his innate energies, the light shining forth from his pale skin. Using my Daylight SLA, which shoulder negate the deeper darkness effect within 20' of me. "May knowledge shine forth through the darkness."
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
Hmm, did not realize there were people in the cells behind the bad guys. Pharasma will be busy.
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
Cadaeacus will send out magic missiles to finish off those softened by Ghrezzed's blast. I'll send 1 MM at each trog if they are both standing, both to 1 if only 1 stands, or both to the monster if both trog's are dead. MM 1: 1d4 + 1 ⇒ (4) + 1 = 5
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
Cadaeacus uses his wand to mend his and Kintampo's wounds. Just to save some time, GM ok with each wand use healing 5HP? If so, then a total of 7 charges will take care of both of us! He looks over the dinosaur, taking care to add what details he can. Kn: Nature: 1d20 + 6 ⇒ (4) + 6 = 10 His memory is a bit off, so he taps himself, trying to remember exactly how it moved and attacked. Recall reroll for Kn: Nature: 1d20 + 6 ⇒ (19) + 6 = 25 Satisfied with his notes, he quietly tucks them into his pack. I am ready when you are, following the group towards the Slave Pens. When the woman approaches and speaks to them, Cadaeacus looks to the others. "Do you know what she speaks?"
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
More magic missiles! SR check: 1d20 + 3 ⇒ (1) + 3 = 4
I'm seeing a pattern now...
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
Fort: 1d20 + 6 ⇒ (14) + 6 = 20 Cadaeacus steps back, shrugging off the toxin in his body. He then raises his staff and sends more magic towards the serpentfolk. "Evil of the past, begone!" SR check: 1d20 + 3 ⇒ (1) + 3 = 4 Using my Fateful channel reroll
Bah
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
"Very well; back to extinction with you.", Cadaeacus sending a pair of force missiles at the dinosaur. MM damage: 2d4 + 2 ⇒ (3, 4) + 2 = 9
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
Cadaeacus moves up, then a burst of healing and fortune washes over the party. "May you have better control of your own fate, lest you see the Mistress of the Boneyard." Channel Heal: 3d6 ⇒ (6, 1, 4) = 11
More healing to Kintampo! Also, everyone can reroll a single d20 roll within the next 5 rounds.
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
I'll give you some healing love, too! But honestly, this is one of those things were it's more fun to use the aid tokens than horde them! "Such strange, interesting creatures. It is a shame we must do battle instead of learn.", Cadaeacus laments, noting the seriously injured Kintampo.
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
Cadaeacus steps a bit forward into a central location between Kintampo and the others, then raises his staff, a pair of colored force missiles whirling towards the closest serpent folk. Kn: Arcana @ Serpentfolk: 1d20 + 6 ⇒ (8) + 6 = 14 OOC, I know most serpentfolk have SR, so rolling it ahead of time SR check: 1d20 + 3 ⇒ (18) + 3 = 21
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
Looks like Ghrezzd got all of them! @GM: Does this mean the rest of us need to risk the waters or are we good?
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
Thinking I'll still put it on you Kintampo; I'd rather feel good about you surviving as you are our best melee. Garrett will still have a higher AC than you at that point! Before departing, Cadaeacus casts a spell, toughening Kintampo's skin. Note to self: Need to pick up an Extend Metamagic Rod after this mission
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
I have a Barkskin I can place on someone for +3 natural armor for an hour. Who would it best be on? Thinking Garrett or Kintampo.
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
"Perhaps we can find something to work our way up there as we explore?" And huzzah to work with you this time Kintampo :)
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
So I am primarily support, specializing in channel energy. When I heal people with my channel, you can reroll a single d20 roll within 5 rounds. They don't stack unfortunately. I also have have support magic on deck; my only offense is a single spiritual weapon and a staff of entwined serpents, suggested by a fellow Nethys wizard I played with. After the temporal warp, Caedaeacus looks on with melancholy interest. "Seeing those which have passed in their native time. Both intriguing, yet solemn all at once." At Ghrezzd's question, he shakes his head. "Unfortunately, I am not prepared for alternate methods of travel other than some rope.", Cadaeacus looking up as he speaks. "I'm afraid a bit more than what I have will be needed."
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
Sorry, here; just busy weekend! "I apologize for my tardiness; I was caught up in the notes of Azlanti lore scribbled from a ruin in the River Kingdoms. I am Cadaeacus, a Pharasmin protector of knowledge."
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
Heals and support here. Downside, just 1 level short of Blessing of Fervor :P Need to go over gold and equipment, but still have a bit of time! PFS-ID: 43025-2
[dice=Cadaeacus Init]1d20+1[ /dice]
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
I'm PbP'ing Scars... I honestly think it'll work well with that since you don't have to rush things and can take your time to make NPC's meaningful. I do think some forcing of clues may be in order, but again, the ability to finely word NPC reactions makes it superior to run there than in person. Otherwise, I agree that Scars requires expert hands to run in person. Assault I'm going to work with a couple of my GMs to come up with a quick way to explain it sufficiently, perhaps coming up with a handout. I'm organizing a large gameday next month to run the end of season scenarios and I am concerned about the time for Assault if not handled well. "Excellent!", the aasimar chirps cheerily. "I think it's been about 5 decades since a collapse of a demi-plane has been recorded in one of the Chronicles!"
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
Hmm... that's a shame. IMHO, Season 5 started out strong, but scenario quality did go up and down near the end. Luckily, plenty of other strong 5-9's to choose from, but I think I'll avoid running this one locally for a while. And thanks for the game EF :)
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
"Pharasma, let your will change the fate of this battle for those who wish to preserve the knowledge of this world.", the aasimar glowing briefly before a wave of holy energy fills the party! Selectively ignoring the man and all three downed chain slaves Channel Energy (heal): 3d6 ⇒ (1, 3, 3) = 7 I need new channel dice... everyone's healed for 7 and gets to reroll a single d20 roll within 4 rounds.
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
"...and one to light the torch.", the aasimar scribbling the rest of the gnome's "joke" that allowed for the shae's defeat. Upon hearing the voices, Cadaeacus offers his advice. "If need be, I can put an aura of silence on this copper piece to allow us to approach more stealthily, then the lead can throw it at the person chanting to stop whatever ritual is being performed."
Male Aasimar Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1
Risking injury to himself, Cadaeacus moves back into the corner and holds his holy symbol up high from his neck. "Pharasma shall repair your wounds as well as your futures!" Selective Channel (ignoring S1 and S2 just in case for some reason I have LoS): 3d6 ⇒ (4, 1, 3) = 8 All are healed 8HP AND can reroll a single d20 roll within 4 rounds
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