|
Cadaeacus's page
70 posts. Organized Play character for Black Powder Chocobo (RPG Superstar 2015 Top 16).
|
Full Name |
Cadaeacus |
Race |
Aasimar |
Classes/Levels |
Cleric (Separatist) of Pharamsa 5/ Envoy of Balance 4 | HP 56/56 | AC 18 | T 11 | FF 16 | CMD 18 | Fort +6 | Ref +3 | Will +8 | Init +1 | Perc +10 | Sense Motive +7 Channel 7/8, Recall 4/6, Defense Aura 1/1 |
Gender |
Male |
Size |
M |
Age |
93 |
Special Abilities |
Spells, Channel Energy, Fateful Channel |
Alignment |
N |
Deity |
Pharasma |
Location |
Absalom |
Languages |
Common, Celestial, Infernal, Abyssal |
Occupation |
Healer |
Strength |
10 |
Dexterity |
12 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
18 |
Charisma |
20 |
About Cadaeacus
Need to update spells/skills/quipment
Character Sheet:
Cadaeus CR 2 43025-2 SC
Male Aasimar Cleric of Pharasma 5/Envoy of Balance 1
N Medium Outsider (Native)
XP: 24 Fame: 37 Prestige: 27
Init +1; Senses Darkvision 60 ft., Perception +7
FCB: SP +5
--------------------
DEFENSE
--------------------
AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex, +1 shield)
hp 48 (5d8+2d6+8)
Fort +7, Ref +4, Will +10
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee
silver light mace +5 (1d6, x2)
cold iron dagger +5 (1d4, 19-20, x2)
Range
light crossbow +6 (1d8/19-20/x2,80')
Other
Magic Missle x2 (2d4+2)
--------------------
STATISTICS
--------------------
Str 10, Dex 12, Con 12, Int 12, Wis 18, Cha 18+2
Base Atk +5; CMB +5; CMD 16
Feats: Selective Channel (ignore Cha mod in targets when channeling), Versatile Channel (can channel negative energy as cleric level), Fateful Channel (those healed by channel can reroll 1d20 within Cha mod rounds, doesn't stack), Improved Channel, Extra Channel
Traits: Sacred Conduit, Seeker
Skills (+6SP): Diplomacy +12 (2R), Heal +7 (1R), Knowledge (all) +5 (10R total), Linguistics +6 (2R), Perception +10 (1R), Sense Motive +7 (1R), Spellcraft +8 (4R), Use Magic Device +10 (2R)
Languages: Common, Celestial, Infernal Abyssal, Draconic
SQ: Spontaneous Healing (positive or negative), Daylight (CL9, 1/day), Domains (Knowledge-Memory, Protection-Defense), Incisive Spells +1, Endowment (Spiritual Equilibrium. Twin Channeling), Contriving Armament (2/day, 1 min duration to bypass alignment-based DR)
--------------------
SPECIAL ABILITIES
--------------------
Channel Energy (positive 4d6 DC 20, negative 5d6 DC 21, 10/day)
Deflection Aura (+2 deflection to AC/CMD for 3 rounds, 20' aura, 1/day, free action)
Recall (Standard action, touch creature to allow a retry on Knowledge check with Wis mod bonus, 7/day)
--------------------
EQUIPMENT
--------------------
Shining Wayfinder (2PP)
elven chain (5150)
cold iron dagger
silver light mace
quarterstaff of entwined serpents (5050gp)
Noble's Outfit
2x alchemist's fire
2x holy water
2x acid
1x potion of cure light wounds
ring of protected life (9,000gp) +1 to Selective Channel, +5' radius of channel energy, 1/day swift action channel that makes ring inert for 24 hours
headband of charisma +2 (4,000gp)
Pathfinder's Kit
Wand of Cure Light Wounds - 50 (2PP)
Wand of Infernal Healing - 50 (2PP)
Wand of Shield of Faith - 50 (2PP)
scroll of 2x dispel magic CL 5 (2PP)
50' Silk Rope
Grappling Hook
2x holy symbols
13097gp
Spells:
0 (4): Detect Magic, Guidance, Read Magic, Resistance
1 (3+1+D): Shield(D), Bless, Comprehend Languages, Liberating Command, Protection from Evil
2 (3+1+D): Barkskin(D), Lesser Restoration, Resist Energy, Silence, Spiritual Weapon
3 (3+1+D): Dispel Magic, Protection from Energy(D), Invisibility Purge, Prayer
4 (2+1+D): Blessing of Fervor, Restoration
Chronicles:
1. First Steps pt1 (1XP, 2PP, 417gp, GM)
2. First Steps pt2 (1XP, 2PP, 419gp, GM)
2a. Merrymead holiday boon
3. First Steps pt3 (1XP, 2PP, 401gp, GM)
4. Frozen Fingers of Midnight (1XP, 2PP, 467gp, GM)
5. Temple of Empyreal Enlightenment (1XP, 2PP, 512gp, GM)
6. God's Market Gamble (1XP, 2PP, 517gp, GM)
7. The Dalsine Affair (1XP, 2PP, 1250gp, GM)
8. Voice in the Void (1XP, 2PP, 1251gp, GM)
9. Before the Dawn pt1: Bloodcove Disguise (1XP, 2PP, 1262gp, GM)
10. Before the Dawn pt2: Rescue at Azlant Ridge (1XP, 2PP, 1282gp, GM)
11. Frostfur Captives (1XP, 2PP, 1300gp, GM)
12. Storming the Diamond Gate(1XP, 2PP, 1273gp, GM)
13. Cairn of Shadows (1XP, 2PP, 2529gp)
14. Silver Mount Collection (1XP, 1PP, 2271gp)
15. Year of the Shadow Lodge (1XP, 2PP, 2500gp, GM)
16. Orders from the Gate (1XP, 2PP, 2577gp, GM)
17. Deepmarket Deception (1XP, 2PP, 3,219gp, GM)
18. Sky Key Solution (1XP, 2PP, 2500gp)
19. Cult of the Ebon Destroyers (3XP, 4PP, 14862gp, GM)
20. Emerald Spire level 11 - Tomb of Yarrix (3XP, 4PP, 17766gp, GM)
|