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![]() egindar wrote:
Thank for clarifying. It almost seems too good to be true, but then again my character is spending a lot of actions in order to gain panache where a different class (fighter/barbarian) could just stand and whack multiple times getting out consistent damage instead of incidental peaks. ![]()
![]() Bleeding Finisher:
Two questions:
2 - Is the persistent bleed damage doubled on a critical hit? I'm sorry if this topic has been asked before, tried to search it in the forum, could not find it. Thanks for your thoughts! ![]()
![]() Remember that scrolls are magical items. They have spells locked within them, ready to be used. So a scroll is actually a spell wich has been cast already, it just needs a trigger to release the spell. If you look at scrolls that way, it doesn't really matter if they are arcane or divine. It only matters if someone has the knowhow to trigger them (use the correct gestures/intonation etc; hence only spellcasters can use them and clever rogues or other UMD users. Same is true for a potion of cure light wounds. The energy of the spell is already used and the spell has been cast, it just needs an specific action to trigger it. ![]()
![]() In my experience, most of the time player should (and most often can) answer the question "why am I here and why should I stay with them (the party)?" for themselves. If they can not doe that, they should invest a little effort and come up with something. After all, if a player has no reason for staying, it would be bad roleplaying to do so... As an experienced DM, I try to promote active player-participaion and involvement in order to unburden the DM a little. Of course, the story and plotlines can help, but even without, players should come up with something. ![]()
![]() Good question! I think it would also depend on the context. Some creatures might be natural to one environment while unnatural in the other. This might especially be true for other planes. I would go for a case to case call and ask the question if the creature has an ecological niche or role in the ecosystem. Although I admit this could get tricky, and perhaps some standard ruling would be easier. Would a rust monster living in an abandoned mine be unnatural because it is an aberration? (I would say no) Keep in mind that the spell detect the presence of a "powerful" unnatural creature. So a skeletal rat might no be detected, unless you would interpret the skeletal rat as being powerful in its 'unnaturalness'...hehe the plot thickens... ![]()
![]() I don't recall are any rules covering this, nor do I think there sould be any rurels about it imho. This is more a question about the flavour of your campaign. A familiar of a (not so) powerful spellcaster could go search for a new master in order to take revenge on the killers of his former master. It is up to you to rule if any of it's abilities would remain. Although I like the idea of familiars keeping something special after their master has died, keep in mind any balance issues if another spellcaster would take that familiar as his own. ![]()
![]() It somehow feels more natural and logical to stick with a ruling that all creatures, mount or not, are not allowed to fly while carrying medium or heavy load (or wearing medium or heavy armor). Just imagine this:
Also:
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