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What would be a good design for a character who does not want to kill and instead wants to k.o. everything and capture everything?

And I mean everything...including ghost and all :)


Dear hivemind. I am in need of inspiration. What are good ideas for adventures to throw at lvl 20 characters?


And got a party member Imprisoned as per the highest version of the ritual.

What is a good place to put them on golarion and a good story how this character got out?

More info:

The character is a fully trained assassin type rogue who had 1 thing going for her: the same deck gave her the answer and solution to any problem or question.

Oh...also...her Assassins guild is looking for her.

Where is she and how did she get out before she starved?

Creative ideas?


At lvl 13.
What do you think should happen when they try to steal a soul back from Asmodeus and fail like that?


In PF2:

Devils are 'made'.
Do they have a soul?
Meaning, can people cast a ressurection on the once body of the soul that the devil was made out of....and thus destroy the devil?


How would i have to create and maintain a monster as a pc? For instance if a player ends up becomming an Erinys.


1 person marked this as a favorite.

Anyone else having the feeling of:

"Oh, so paizo decided that a Goblin should be an alchemist. So, everybody and their grandmother who plays a Goblin will roll an alchemist. I don't want that." ?

(insert every other iconic character in there for reference..)

And as such you are looking for anything -but- creating your own character that is a copy of an iconic?


What about shield proficiency? I can't find a reference to it, if it exists. Herolab online does tell me my character is Untrained in Towershields, though I can't find a way to get my character mechanically 'trained' for that. Any ideas?

3/5

Please point me towards an entry in the PFS rules that says something in the spirit of:

It's not allowed to have more then 1 'Companion Creature'.
Meaning: not allowed to have 3 animal companions and 4 familiars, gained from different sources.

Or....PF2 allows characters to have multiple animal companions/familiars?


Hey all! I am trying to wrap my head around building an effective character. Do you know or have an example of a goblin champion of sarenrae with the following basic idea:

Wolf riding
Archer
Fire loving.

How would you build this up to lvl 7 or so to be effective? Is it even possible?


Hi guys! I am looking for a mechanical build of a character that is based around the idea of:

Being the best at capturing enemies, not harming/destroying them.

And I mean: capturing -everything-. Also having a way to hold/contain them.

Plus, if possible, I'd like to have ways to support and buff our party, while being able to nullify/dispell threats.

I already have a roleplaying idea around this character, I just need the mechanics to fit it.

Any idea how to pull that off? I'd love to run a character up to lvl 12 (society) without having to have to kill or destroy anything in it's career.


Dear all,

Any idea where I can find in depth information on what the acual Pact says? If the Stewards vow to make sure the Pact is uphold, where can I find what it acually says?

Also, I'm creating an adventurepath around The Stewards. Except for the Core Rulepook and Pact Worlds, any other sources that can tell me whats what about them?

Final question:
Anyone know how the race of the Daegox (prison planet people) acually look like?


Anyone able to inform me how much ingame time has passed between the 'current' year in Pathfinder and Starfinder?

Starfinder timeline tells only the history after the Gap. (little more then 300 years of time)

But how many time has passed inbetween then and Pathfinders current year?


2 combatants at either side of a closed door take a ready action to shoot the one behind the door as soon as the door opens.

The door opens.

Who gets to shoot first?

No, Han Solo is not one of them :)


Any in-depth description about Abadar Corp already known or expected?
Or is one 'allowed' to think up how the organisation works in detail?


Hello all,

I am about to start writing a Starfinder adventure (maybe even a Module or Adventure Path!).

First I want to try my writing out at a home group, but with the Starfinder setting.

If the quality is deemed positive, I'd like to start writing adventures for Starfinder Society.

As such I'm looking for some information on 'how to write adventures'.
Specificly if there is some method or template to write adventures for Starfinder.

Any advice?


Dear optimisers and roleplayers.

What would you advice a group of 3 players when they decide to play the 'best' coöperating group of Halfling wolfriders?

Only requirements set in stone are:

PFS, Halfling, ride a wolf.

3/5

Spoiler warning!!!

PFS Gm's.

I know that any module is ment to be run as written.

As such I still would like to run a specific character in there a bit different, to make it more flavourable for my players.

Biyo, the cook is the players first and foremost informant on everything that's going on in the Harrowing realm.

What if I'd 'replace' or roleplay him as follows:

I find it hard to believe that the main villain, the blue patchwork dragon, doesn't know the players have arrived. After all, it's all he does the last centuries: luring people into his realm. He has the looking glass to watch what's going on when the players enter the realm.

As such, I'd like to run Biyo like he is an informant for both the players as the dragon himself as well.

The players would have to deal with Biyo to get information on the realm. In order to do this, they have to trade information about themselves as well. As such, the dragon would get to know the players very well, and would be very much prepared when he has to face them.

This makes certain encounters more challenging for my players (of which some are super powerfull), since the monsters come prepared for the players powers and weaknesses.

In my eyes it would also be more logical for the dragon to do this: He'll have a bigger fighting chance to take on the players then if they would just appear at his feet, catching him flat footed...

Would a certain idea be reasonable within pfs play?

(I am comparing this idea like the players ending up in 'The Enchanted forest', from the TV series 'Once Upon a Time'...and will roleplay Biyo a bit like Rumplestiltskin...they have to make deals with him.)


Did I read it correct: In order to use Telekinetic Blast from the Kineticist class in occult adventures:

I need to pick up Throw Anything?
(unless you use the blast the other way and substitute con for str to do the damage?)


How many d20s does one have to throw when you save vs a metamagic persistant spell, while also affected by the spell Ill omen and the witch hex Misfortune?


What would you make to use as a Pirate hunter?

Meaning: a character that chases and executes Pirates in the name of Besmara (pirates who've broken 'the pirate code')....with extreme prejudice :)

You know....the monster all pirates tell their children is comming for them....if they are not nice pirates.

What would that be?


Normally the weapon enchant Ghost touch works only on melee weapons.

A net is a ranged weapon.

The 'Net Adept' - feat makes you treat the net as a melee reach weapon.

Net Adept (Combat)
You have trained to use the net as a melee weapon.

Prerequisite: Exotic Weapon Proficiency (net), base attack bonus +1.

Benefit: You can treat a net as a one-handed melee reach weapon with a 10-foot reach. Further, you take no penalty on melee attack rolls for using an unfolded net, and you can use one full-round action or two move actions to fold a net.

Normal: A net is a ranged weapon that imposes a –4 penalty on ranged attack rolls if it is unfolded. Folding a net takes a proficient user 2 rounds.

Would you then be allowed (PFS, rules as written!) to enchant the net with Ghost Touch...or not?

Thanks!


I am building a new character for PFS. Idea is that he is going to 'teach' the Pathfinders how -not- to be a murderhobo!

So he catches everything...and I mean -everything-.

Things I have figured out up to now:

1. He will have some animal (companion?) drag around a Huge Wagon with on that a Huge iron cage as a mobile prison. (the official 'mobile prison' is to vague in it's description to be of use)
This iron cage prison will later on be upgraded to a Huge Adamantine cage (dunno how much that'll cost me in PFS, but hey :). Wrapped around it will be a Net (as per the weapon) with the Ghost Touch ability, or more to cover the entire size.
This prison will be able to hold incorporeals like shadows and ghosts, ready for transport and will hold huge creatures too.

2. He will use a Mancatcher, Ghost Touch enchanted, to catch stuff to throw in his prison.

Now, with that: What class/build should I use?

Criteria:
- Nonlethal damage: He needs to do that...and do that good.

- Must be able to slap on Dimensional Shackles on a Glabrezu, or cast a very high DC/reroll Dimensional Anchor on it on higher levels, so he can capture them even! (I don't want the bugger to just teleport out of my grapple/tie up with ropes) - or otherwise capture it.

- Preferrable a 'Tanky' Baton and Shield build, since I'm emulating a Riot Police kinda guy. This is not a must.

- Spellcasting way to capture foes in that prison is fine too.

- Diplomacy (wanna convince people not to see killing as first option all the time), Sence Motive, Perception, Survival and Heal are preferrable skills to be good at.

What do you guys advice me to do? I'm soooo stuck! Thanks for helping me think about it.


1 person marked this as FAQ candidate.

Hey guys, I'm designing a character that is focused around capturing everything alive.

I can't find a solid ruling in the rules section, nor anywhere else:

1. May I use a Mancatcher weapon, ghost touch enchanted to grapple a ghost?

2. May I use Dimensional Shackles (as per the magic item) and use them in a Combat Maneuver to Tie Up a teleporting demon, giving him the 'Helpless' - condition (thus capturing him, since appearantly the buggers can just teleport out of ropes and the like) or can this Tie Up combat maneuver be only done with a rope, giving him the helpless condition, but making it possible for him to just teleport out of them?


1: How does one imprison/capture a ghost (or the like creatures, like shadows) and transport them?

2: If a creature is bound: when he uses a Supernatural ability to teleport: does he stay bound, or does he teleport out of his binds?


Dear community,

I'm looking for a build which is based around the folowing concept:

Capturing everything alive, as fast as possible. Imprisoning/holding stuff instead of killing.

My aim is to subdue, restrain and capture everything instead of killing. This includes enemies that teleport.

What builds are best for this? The archetype bounty hunter? A grappling monk? What items should I use? What should I take in account?

This is for PFS and I'd like to pride myself by reaching lvl 12 without any bloodshed.


Dear all...

I'm lost in rules.

What happends to a Diminutive creature (like a Drain Spider) when you cast Beast Shape 1 on it and make it a medium creature (Through the use of the share spells feature for familiars) and then cast Enlarge Person on it?

What would be it's ability modifiers/stats?
What would be it's space/reach?
What happends to it's attack bonus and AC?
What happends to it's damage dice?

Helpz!

3/5

Anyone know if the Drain Spider from the inner sea guide is PFS legal as a familiar?


Dear advisor people.

I am in the market of creating a new character based on fear.

It will be a Dhampir for pathfinder society. Roleplay wise she will be the 'classical' small girl who'll scare the crap you of everything.

What class / build would you advice to put all your optimising in fear?

The character would have to work in seison 6 adventures....

So, what is YOUR vision of the most scary character you can make with these criteria?!

3/5

Hey all!

I'm really excited for the new theme of next year. As such I'm in the gruesome process of thinking up a new character.

Do any of you know a nice thematic concept for the Year of the Sky Key?

A Kellid Barbarian from Numeria is the only thing I can think up now, but I'm really interested in more thematic options.

What a nice thematic character for the next year?

3/5

Hey people!

Who can point me to some resources concerning Numeria? (other then the inner sea world guide)

I'm trying to come up with a very much in-theme with Numeria new character concept. Thus far I've not come further then a barbarian with an adamantine sword :)

So who has some flavor advice? Are there prestiege classes to consider? Archetypes? (Like Winter Witch for Irissen)

If you have any other flavor/in-theme character consept advices for the new year, feel free to post them here!


Hey all!

I'm looking for advice in what to pick/how to build.

Pathfinder Society:

So what do you reccomend I build?

Ultimate healer/buffer - Cleric? Oracle? Bard? Life Shaman?

How do I build this character?

My wife is going to play your straight-forward hulking Half-orc barbarian "me am smash!", who will be an invulnerable rager archetype (and maybe the unbreakable fighter). You know, simple, straight forward combatant with no brains, all brawn and hard to kill. (if you have any advice on how to build a character like that, that would be fun, but that's not really what I need right now.)

My question is: I am going to build a character that is completely in service of that character. A 'personal healbot/buffer/protector/make-sure-the-damned-raging-barbarian-stays-up-and -running'.

Thanks for your ideas!


Hiya,

I recently started a winter witch archtype and will be taking the prestiege class to. It is a very flavorable charater. Having said that: what feats, hexes, and items do you recomend to optimise the idea around using touch and ray spells? What should i pick up to lvl 12 for pfs.

Thanks!


Hiya! So I've decided to play a winter witch.

Anyone any idea where I can find extensive information on Irissen and the Winter Witches of Golarion? Where can I read up on them?


Hi all. I'm to start a new character. I could use advice on which character to pick from my list to play in pfs. I need advice on why to play that character, roleplay and story wise.

The list to pick from:
1. An Irissen human Barbarian, to become a mamoth rider.
2. A winter witch.
3. A damphir inquisitor vampire slayer
4. An Aasimar life Shaman, designed to be ultimate healer.

Which one should I start playing with what rp background? Which do you find most interesting to play?

If you have a better suggestion to start a new character with a great rp background, let me know too! Im lost in what to pick.

3/5

Hi! With my character having reached lvl 12, having the prestiege award of owning an island, being a monk and always having the roleplay arc to one day wanting to found her own monk order....

Would it be allowed to say that my character founded a Chelish monk order (The order of the Bleeding Heart), since from what I know about Cheliax is that the country acually doesn't have a lot of monk orders anyway?

It's just roleplay fluff, I know, but I would really like to work out this monk order and give it a place in the legend that is pathfinder to me.

Goblin Squad Member

I am very excited about the pathfinder online idea.
Also, I've played quite some MMO's...most of them fail eventually because of numerous things.

My general questions would be: will there be content? And with that, I mean...CONTENT!!! as in...huge amounts of interesting stories and quests to play though...and will it keep growing and growing?
Also: gameplay. Please make the game flowing. No walking into 'invisible walls' and stuff like that...urg... No 'making it impossible to jump off the edge of a 1 ft high rock because the programmed pathing doesn't exist and you have to walk all the way down the path where the rock slate connects with the floor....'

Also, when it claims to be open world/sandbox type: What about people who want to play a Pirate? Will they be able to get ships, build ships, commandeer ships, have a whole gameplay around sailing, pirating, smuggling, transporting goods, nautical warfare exct?

If you want to build your own house/town/city/kingdom (over time) can you do that?

Will there be a political system between countries where you can be part of?

Will you be able to join, or create an Assassins guild/thieves guild...stuff like that?

How will -my- character be able to be totally different from every other character in the world? What will be my tools to get that?

Or if you wanna be a trader: will you be able to become an economical power player who people go to to buy items and who can send out caravans/hire guards to transport items/goods?

Stuff like that. Will there be 'true' freedom of becomming who you want to be...or will you eventually be an adventurer who'll never grow out of that role alone?

I have so many more questions...and I'm so hoping goblinworks won't screw it up:)
Quality!!!! Content!!! Good stories!


Hey people,

I'm about to start a new lvl 1 character and I'm at a loss what to build.

The idea is to create a character (mechanics wise) that is 'optimised' to make other characters better!

Also, I'm looking for a fun character personality concept. Since there are so many things to consider, what do you guys think is a good way to build this?
The character starts at lvl 1, is ment for pathfinder society play and has 2 requirements: Fun personality/quirk, built to help others.

What do you think is best? Help!:)


Hey guys!

Spoiler alert

I am running the Harrowing at the moment and I've done the 'Sonnorae' encounter where she acually turns out to be a Mute Hag.

Now the adventure states that she (if under some conditions) will bargain with the players for her token and does not immediately attack straight off the bat...

Now...how am I supposed to have her 'talk' if she's a mute hag...

I had her talk anyway and did some bargaining...only to realise this iffy thing later.

Any thoughts on this?

Thanks!


Hey guys...I've been trying to read up on this, but I just can't get it clear. Hope you can shed some light on the matter.

Dhamphir's can chose to opt for the alternate racial trait Fangs, which gives them a bite attack of 1d3.

But then again, does that grant a regular bite attack, or just a bite attack when you are grappling/biting someone helpless?

And how does this translate to the feat: Blood Drinker.

And how does this combine with the Sanguine bloodline of Sorcerers?

I know the issue has been debated, but I just need to know if you can acually use the bite attack the Dhamphir gets, or that he needs to get a regular bite attack from some other source to do his stuff without having to grapple/bite helpless people?

thanks for your help in advance