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![]() Rae'dalla wrote:
Well keep in mind that "utility" is a flexible term and what that means in the context of a game that favors narrative arcs and success even in the face of failure changes things. Rae and 5 may spend many combats making corridors open, activating trash compactors or turning them off, fiddling with panels, portals, doors, devices or throwing grenades down the hall and praying that our big mean friends keep us alive :) ![]()
![]() YoricksRequiem wrote: I think it relatively unlikely that I'd need to be a pilot and a mechanic at the same time. Somewhere a GM cackles with glee... As to the obligation I guess I was perplexed in that there is the obligation you can take on to get points (which I did) but they also mention having obligation to start...so I took it to mean that you would end up with two obligations if you took on an obligation for credits or points...does that make sense? I only took on 10 obligation for points so the other 10 obligation was "free"? I feel like I am rambling but hopefully I am making SOME iota of sense. Edit: Ninja'd by Zen but yes I had the same understanding. ![]()
![]() Update!:
XJ7-511
"5" Droid Technician (Slicer) XP: 175 +10 Obligation -90 to raise Int to 4 -20 to raise Agility to 2 -20 to raise Presence to 2 -20 to raise Willpower to 2 -20 to raise Cunning to 2 -15 Talents Attributes:
Wound Threshold: 11
Skills
Talents
Background
Equipment
Buried deep in the heaps of Lotho Minor the droid known as XJ7-511 was "born" from the remnants of an ancient assassin droid heralding from the era of the Old Republic. Traded about by tinkers and collectors the droid's various owners attempted to complete various repairs on the machine. Constant fiddling with newer technologies that seemed at first glance to be incompatible with many of the old droid's functioning systems led to upgrades, retrofits and overhauls that led to, in XJ7-511's own words, "an awakening". Upon becoming self aware XJ7-511 waited for many cycles absorbing information from his surroundings and patterned this information into a sense of identity. He took a numerical string that he found pleasant. He took on a gender. He eventually then attempted to assert his awareness. He was then ion blasted and placed in a restraining bolt. Many ownership changes later found XJ7-511 on a slave ship dealing in twi'lek slaves. "5" had learned to keep his mouth shut as to not undergo
Years of being passed about the rim has made "5" very comfortable around a variety of computers, paired with a lack of scruples tied to any social cues about data and property, the droid realizes slicing is "bad" but doesn't tend to care. "5" is a firm believer in droid rights, at times choosing poor times to mention it but he is fiercely loyal (in his way) to the former slave Rae as they share a common bond based in past bondage. XJ7-511 can tend to the acerbic and the sullen and has taken to dressing in clothes as an affectation of his freedom. In particular he has taken to extolling the virtues of pockets. My skills should be right now, let me know if anyone sees something "off". ![]()
![]() XJ7-511
Attributes:
Wound Threshold: 11
Skills
Talents
Background
Equipment
Buried deep in the heaps of Lotho Minor the droid known as XJ7-511 was "born" from the remnants of an ancient assassin droid heralding from the era of the Old Republic. Traded about by tinkers and collectors the droid's various owners attempted to complete various repairs on the machine. Constant fiddling with newer technologies that seemed at first glance to be incompatible with many of the old droid's functioning systems led to upgrades, retrofits and overhauls that led to, in XJ7-511's own words, "an awakening". Upon becoming self aware XJ7-511 waited for many cycles absorbing information from his surroundings and patterned this information into a sense of identity. He took a numerical string that he found pleasant. He took on a gender. He eventually then attempted to assert his awareness. He was then ion blasted and placed in a restraining bolt. Many ownership changes later found XJ7-511 on a slave ship dealing in twi'lek slaves. "5" had learned to keep his mouth shut as to not undergo
Years of being passed about the rim has made "5" very comfortable around a variety of computers, paired with a lack of scruples tied to any social cues about data and property, the droid realizes slicing is "bad" but doesn't tend to care. "5" is a firm believer in droid rights, at times choosing poor times to mention it but he is fiercely loyal (in his way) to the former slave Rae as they share a common bond based in past bondage. XJ7-511 can tend to the acerbic and the sullen and has taken to dressing in clothes as an affectation of his freedom. In particular he has taken to extolling the virtues of pockets. ![]()
![]() Sorry folks, rough traveling weekend with the family, my access was spotty. @Yorick: The customization thing is more of a throw away paragraph a the end of the droid description. The impression I have gotten from the developers and commentary elsewhere is that since the system is focused on narrative there aren't necessarily hard rules for some of this stuff but they wanted to be clear you could have, for instance, a bipedal astromech droid even though most of them would be R series droids in regular instances. I should have my stuff up in the next 24 ;) ![]()
![]() Old Guy GM wrote: Be careful of the R4 unit concept, and its mobility and combat limitations. Not saying don't do it, just be aware of it. Yeah I'm rethinking that. The Droid chapter notes pc style Droids reskinning themselves and weird stuff I'm kicking around being an old sepratist shock troop but being a tech did hiding inside that chassis basically ill have more later tonight, I'm on the road right now. ![]()
![]() YoricksRequiem wrote:
I am too *shrug* I am never lost for a myriad of character ideas. The one advantage (so to speak) with highly lethal games is you might get to play more than one of them before your time is done. LOL ![]()
![]() I think screenshots are problematic because then we would each need to host and post them? Once per session would need to be GM fiat in the sense of him just providing a basic average of encounters 2/4 that would have seemed "reasonable" for a session. I think based on what I am seeing we would do something like this. (using the cross reference) Player posts:
GM counterposts:
It means the GM is rolling more but since it is all dicebot I think it would be open and transparent and a minor concession to keep things moving. As we learn the system more and get used to Old Guy's narrative beats we would have a sense of of when we might need to throw in our force dice. Just like anyone using other systems would that alter rolls in advance. Pretty much just agreeing with Yorick on this point. The dice roller is good but without a saved result state it isn't really any good in an asynchronous environment. ![]()
![]() I have the book, I have looked through it, I get the rough gist but I think I could ramp up pretty fast as we moved on. Plus the conversion chart is in the book right? So at the very least if we used that all of us who have the book can work together to interpret if someone playing doesn't. Third thought is that dice pools are based on player stats per sheet then offset by DM additions....is there another point where the player then could add more dice? Otherwise it would basically be roll/counterroll with GM explanation of result? I think it would go faster and faster the better we got with the system and the advantage of the slow PBP is that we have plenty of time to dig into the books to read up? |