Swampwalker

Bulgard Merkenkin's page

415 posts. Alias of Loch dhu.


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M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

After several days of absence, Bulgard returns with a lady. She's plain-looking and red-headed, but he seems smitten. Khador follows at their heels.

F-f-fellas, this is Orlaith. I'm going to try and sire some pups by her and settle down. Got some work hunting bandits and whatnot. Y-y-yoou've been good friends to me. Best I e'er had. If you're back this way again, or need a good bowman, you know where to find me

Orlaith giggles as Bulgard slings her over his shoulder, and they head off down the road.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard offers her the basin.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

We got your b-b-b-b-b-bowl too!


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard and Khador follow Rhen along. When Khador sees Jeva, he greets her warmly.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

how far are we from the conclusion of this campaign? I'd like to wrap this one up and get out of tax season before we start the next one

bulgard fort save: 1d20 + 6 ⇒ (11) + 6 = 17
khador fort save: 1d20 + 6 ⇒ (19) + 6 = 25

I can't keep up with all the pluses and minuses


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

"I could use some r-r-r-rest. How bout we camp over by Seldlron and take the basin to the priestess first thing in the morning?

Bulgard and Khadr follow Seldlron, get a fire going and lay out a bedroll.

Can I roll a fort save in the morning?


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard pours a pint into a bowl for Khador, who laps it up with gusto.

Im already starting to feel better. Is this the ale of h-h-healing?


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

My Da always said a strong black ale would cure what ails ya... but then, he died of the fever. Errr... anyone want to get an ale with me?


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Feel free to bot me any time you deem necessary. I trust your judgement 100%


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

You hit the nail on the head. The past couple weeks have been pure shyte.
We went to Colorado a couple weeks ago to go snow skiing. Great skiing but we left Alabama at 65 degrees and arrived in the mountains that evening at negative temperatures. We all got a cold, came home and somehow got the flu after a week of having sinus infections. Ever seen a 10 month old with a 104 temperature? It's pretty terrible.
My wifi at my house effed up somewhere in the span of that time so this pbp got bumped out of the top 20 of my priority list.

Most likely this current campaign will be my last one but I may rejoin if the demands on my time eases up and there is a spot open.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard and Khador try to shake off the malady:
bulgard save: 1d20 + 6 ⇒ (16) + 6 = 22
khador save: 1d20 + 6 ⇒ (2) + 6 = 8


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Is that Isandreas Basin?


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard searches all the bodies and looks around for treasure and whatnot.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard fires twice at red zombie:
1d20 + 11 - 2 - 2 + 1 ⇒ (2) + 11 - 2 - 2 + 1 = 10
1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11
1d20 + 11 - 2 - 2 + 1 ⇒ (18) + 11 - 2 - 2 + 1 = 26
1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11

Khador bites the zombie:
bite: 1d20 + 4 ⇒ (16) + 4 = 20
dmg: 1d6 + 1 ⇒ (4) + 1 = 5


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Khador bites the zombie that has been pursuing Bulgard:

bite: 1d20 + 4 ⇒ (4) + 4 = 8
dmg: 1d6 + 1 ⇒ (1) + 1 = 2


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard keeps his feet churning and fires another two arrows at Vondrella:

1d20 + 11 - 2 - 2 + 1 ⇒ (2) + 11 - 2 - 2 + 1 = 10
1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9

1d20 + 11 - 2 - 2 + 1 ⇒ (5) + 11 - 2 - 2 + 1 = 13
1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard dashes for an open shot of Vondrella and lets loose a single arrow.

arrow, point blank, sickened: 1d20 + 11 - 2 + 1 ⇒ (16) + 11 - 2 + 1 = 26
1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Khador follows closely to protect Bulgard.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard backs away from his attackers, runs around the bush and fires two shots at the yellow zombie.

rapid shot, sickened, point blank: 1d20 + 11 - 2 - 2 + 1 ⇒ (4) + 11 - 2 - 2 + 1 = 12
1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9

rapid shot, sickened, point blank: 1d20 + 11 - 2 - 2 + 1 ⇒ (5) + 11 - 2 - 2 + 1 = 13
1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8

After Bulgard fires, Khador retreats and takes up guard by Bulgard.

I'm not sure how many AOO's are drawn here since we retreated directly to the west before turning south. Hopefully not too many


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Khador raises his hackles and moves into a fully defensive posture with his back against Bulgard.

If possible, he defensively snaps at the closes zombie

defensive snap: 1d20 ⇒ 6

Bulgard attempts to shake off the hold spell

will save: 1d20 + 2 ⇒ (13) + 2 = 15

Do I get to fire now? If so, bulgard fires rapid shot at the sorceress.

1d20 + 11 - 2 + 1 ⇒ (7) + 11 - 2 + 1 = 17
1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
1d20 + 11 - 2 + 1 ⇒ (3) + 11 - 2 + 1 = 13
1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

CI=cold iron

I posted On my PC this morning and i dunno Khadoe disappeared.

Well feck me if I’d known that about called shots I would’ve just fired two arrows.

I really don’t have time to research the rules to this extent.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard will move due north 30 feet and fire a single CI arrow, called at Vondrella's throat. Khador will shadow Bulgard.

I'm hoping if it hits she will have difficulty with spells

called shot, point blank, precise shot: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32
dmg: 3d8 + 3 + 1 ⇒ (1, 7, 8) + 3 + 1 = 20


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

I'll be happy to bot him. Has he already done his usual pre-battle enchantments?

Also, Bulgard is still hiding in the bushes. I'm hoping the foes will remain oblivious to my presence until we are ready to attack.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Rules question: For backstab, does Rhen have to be at her 6:00 or can he be in the 4:30 or 7:30 squares?


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard and Khador sneak around the feasters to hide amongst a bush in the corner. They are ready to fight.

Rhen, when you get in place for backstab, would you be so kind as to leave Bulgard a firing lane?


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

We need to kill the b~@%# first. I propose we concoct a plan to get to her first. If we kill her, the minions will likely disperse

Khador fort save: 1d20 ⇒ 15
Khador fort save: 1d20 ⇒ 1


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Y-you are right, this is worth dying for. And all your people will die if you don't take us to your queen or leave us to travel unmolested. Our alchemist here will need to show your people how to reproduce it. We are here to save your people and slay the necromancer behind the plague, not quarrel with allies

Bulgard levels an arrow at the satyrs heart and Khador growls behind him.

intimidate: 1d20 + 3 ⇒ (19) + 3 = 22

is it possible for Khador to do aid another for Bulgard's roll?


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Just getting recovered from a Disney Cruise last week.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard dispatches him with an arrow.

Any chance Cirthana will aid us? We need a priest on our side if we are going to f-f-fight undead.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

T-tell me about this party in the Darkmoon woods!

intimidate: 1d20 + 3 ⇒ (12) + 3 = 15


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard tosses a torch in the wagon and says

that ought to do it. Ready to venture out?


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

what about the folks that just took flowers with them? Is there any way to find them and stop them from spreading the malady?

Bulgard turns to the half dead cultist, draws an arrow and points it at him.

Was this the only wagon your kind brought? Tell me true and I’ll grant you a quick death

intimidates: 1d20 + 3 ⇒ (1) + 3 = 4

Apparently he stuttered so badly nobody could understand what he was saying. I assume The cultist just giggles at him


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard takes a peak in the wagon as well.

perception: 1d20 + 8 ⇒ (4) + 8 = 12


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard keeps letting the arrows fly.

1d20 + 11 - 2 + 1 ⇒ (16) + 11 - 2 + 1 = 26
1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11
1d20 + 11 - 2 + 1 ⇒ (10) + 11 - 2 + 1 = 20
1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard yells to the townsfolk The flowers are poison. Drop them now!

Then he moves and fires two arrows at the closest cultist.

1d20 + 11 - 2 + 1 ⇒ (8) + 11 - 2 + 1 = 18
1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
1d20 + 11 - 2 + 1 ⇒ (12) + 11 - 2 + 1 = 22
1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

The -2 was from rapid shot


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard wastes no time. He looses two arrows at the cultist.

1d20 + 11 - 2 + 1 ⇒ (20) + 11 - 2 + 1 = 30
1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10

1d20 + 11 - 2 + 1 ⇒ (3) + 11 - 2 + 1 = 13
1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

[/b]I've known of entire communities wiped out by plague. The earlier we act, the better. Where to, f-f-f-fellas?[/b]


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

did we ever figure out why the cultist farmers weren't infected themselves?


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

escape artist +8? stealth +14?

stealth: 1d20 + 14 - 2 ⇒ (12) + 14 - 2 = 24
EA: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard swims to the middle of the river and notices that all the good foam is backed up behind a water wheel that for some reason is in the middle of the river. He must disable the device to get close enough to gather the foam.

swim, disable device: 1d20 + 7 + 7 - 2 ⇒ (13) + 7 + 7 - 2 = 25


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

and he lands on his face. How can we get Seldron to help?


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard shows Laurel how the plague affects the mobility of his limbs and whether or not his herb improves or hinders the movement of his joints by doing cartwheels and attempting a back flip.

acrobatics: 1d20 + 7 - 2 ⇒ (2) + 7 - 2 = 7


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Umm.. eating bread? I feel pretty good right now. Maybe I can share my herbs with some folks around town

Bulgard heads out around town to study the difference between those who are sick and those who are not. He attempts to apply smoke wands and tinctures of some of his wild herbs to anyone who will allow his healing efforts to see if he can get any positive response whatsoever.

perception, heal: 1d20 + 8 + 5 ⇒ (11) + 8 + 5 = 24


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Thanks, Igar. I was planning on using K-nature

Bulgard is a survivor. He has survived many ills of the wilderness, eaten a wrong mushroom or two, and knows of ways to help shrug off ailments.

Bulgard recalls a spring not far from here. The water smells a little... different, but it always helps him when he is feeling like shyte. And he favors a hard-to-find herb that he smokes when he is nauseated or sometimes just for fun.

So he goes and gathers some of the herb's flower buds and scoops a bota of the special water in an attempt to aid the lady.

When he returns with bloodshot eyes, he is in quite a happy mood, his nausea has vanished and his appetite has returned.

survival, terrain bond: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22

He proceeds to scarf down a loaf of bread, drinks some of the special water, and proffers his herb and water to the lady and his comrades. Then he sits down to delight in his bread.

After finishing the loaf of bread, stands up to make a grand speech, then sits back down, having forgotten what he was going to say.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard proceeds to tell her, stuttering, of the events that transpired with the cultists and of the cultists plan for the hollow.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard makes his way to Seldlron and the cultist. He stands by to listen to the interrogation.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

1d20 + 11 - 2 + 1 ⇒ (14) + 11 - 2 + 1 = 24
1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
1d20 + 11 - 2 + 1 ⇒ (5) + 11 - 2 + 1 = 15
1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Bulgard just shoots two more arrows.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard advances and fires one at red and one at blue.

vs blue: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14
1d8 + 3 ⇒ (3) + 3 = 6
1d20 + 11 - 2 + 1 ⇒ (8) + 11 - 2 + 1 = 18
vs red: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard advances to the farmer north of him and fires two more:

1d20 + 11 - 2 + 1 ⇒ (15) + 11 - 2 + 1 = 25
1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12
1d20 + 11 - 2 + 1 ⇒ (20) + 11 - 2 + 1 = 30
1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

someone call the exterminator, we have dwarves in our flowerbed again!

Full Name

Tatsuko Himari

Race

Kitsune

Classes/Levels

Swashbuckler (Inspired Blade)1: AC 18 (Touch 14, Flat-Footed 14) | HP 10/10 | CMB +1 | CMD 14 | Fort +1 | Ref +6 | Will 0 | Init +4

Gender

Female

Size

M

Age

19

Special Abilities

Panache (3/3)

Alignment

CG

Deity

Daikitsu

Location

Sandpoint, Varisia

Languages

Common, Sylvan, Tien

Occupation

Barmaid/Poet/Amateur Adventurer

Homepage URL

Character Sheet

Strength 8
Dexterity 18
Constitution 12
Intelligence 12
Wisdom 10
Charisma 16

About Tatsuko Himari

Stats:

Tatsuko Himari
Female Kitsune Swashbuckler (Inspired Blade) 1
CG Medium Humanoid (Kitsune, Shapechanger)
Init +4, Senses Low-light Vision; Perception +4
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DEFENSE
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AC 18 ((Touch 14, Flat-footed 14)+4 Armor, +4 Dex)
HP 11 ((1d10) +1)
Fort +1, Ref +6, Will+0
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OFFENSE
=================================================
Speed 30ft
Melee Buckler +0 (1d3-1)
Melee Ninjato (Rapier) +6 (1d6+4/18-20)
Melee/Ranged Dagger +0 ((1d4-1/19-20) 10ft)
Ranged Varisian Shortbow +4 ((1d6-1/x3) 60ft)
Melee Bite +0 (1d4-1)
Spell-Like Abilities Dancing Lights (3/day)
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Statistics
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Str 8, Dex 18, Con 12, Int 12, Wis 10, Cha 16
BAB +1; CMB +0; CMD 15
Feats Weapon Finesse (From Inspired Finesse), Weapon Focus (Rapier), Fencing Grace

Background:

Description:

Personality: