The Pallid Plague (Inactive)

Game Master Seldlon the Swift

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HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

RHen slides away to put the Zombie between him and the Cultist, the movement nearly staggers hims, through hazy vision Rhen stabs out.

Stab zombie: 1d20 + 2 ⇒ (1) + 2 = 31d6 + 3 ⇒ (3) + 3 = 6


The sickened and cursed dwarf fails to land, but moves like a tactician. The super-sized orc is up. Grokar is his name.


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

Grokar! he yells.

I'm not sure how Grokar got. To where he was. When he was. Attacking a. Zombie on the other side of the table, but I think I can almost.

He moves 20ft East and swings at cultists 6

Attack: 1d20 + 11 - 2 ⇒ (1) + 11 - 2 = 10
Damage: 2d8 + 10 - 2 ⇒ (4, 5) + 10 - 2 = 17

AC 20


Grokar misses his mark.

Cultist 8 swings at the dwarf.
unarmed strike v AC20: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d3 + 2 ⇒ (1) + 2 = 3

The zombie slams at the dwarf.
slam v AC20: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d4 + 6 ⇒ (4) + 6 = 10

Mox is up.


M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'

Stop getting hit, dwarf!

Mox gives the zombie and cultist a wide berth as he moves south behind the tree. He glares at the zombie and pulling a scrap of rancid meat and shard of bone growls Attack those who dare to attempt to control you!

Command undead on uncolored zombie. Fight cultist 12


Will v DC 12: 1d20 + 3 ⇒ (8) + 3 = 11

You feel a wave of pure evil sweep over you. Vondrella appears less wounded. She takes a five foot step away from the approaching orc.
channel negative energy: 3d6 ⇒ (1, 6, 2) = 9

Cultists 4 and 6 both take up totally defensive stances.

The zombie attacks the cultist.
slam v AC16: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d4 + 6 ⇒ (3) + 6 = 9

Bulgard and Khador are up.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard dashes for an open shot of Vondrella and lets loose a single arrow.

arrow, point blank, sickened: 1d20 + 11 - 2 + 1 ⇒ (16) + 11 - 2 + 1 = 26
1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Khador follows closely to protect Bulgard.


The archer lands another one on the cleric. She does not look well.

Round 5
Bulgard 42/52, Rhen 31/43
effects - Aura of purity, Grokar and Bulgard are sickened, Rhen is sickened and cursed.

Initiative

Cultist 12 moves to and swings a punch at Mox.
swing v AC 16: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d3 + 2 ⇒ (2) + 2 = 4

Rhen, Grokar <=================
Cultist 8, Zombie red
Mox
Vondrella, Zombie, Cultist 4, Cultist 6,
Bulgard and Khador


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Coughing and gagging, the putrid smell and rancid meats on the table are making Rhen gag. Trying to kill the creature in front of him, Rhen lashes out again.

Short sword: 1d20 + 2 ⇒ (5) + 2 = 71d6 + 3 ⇒ (2) + 3 = 5

Rhen then moves closer to Bulgard


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

Grokar throws down Becky and slides the ax from it's loop on his belt. It gleams and looks thirsty for the blood of the cultists.

He charges forward and swings wildly attempting to take the head of 4.

Charging Attack: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 2d6 + 10 + 2d6 ⇒ (4, 5) + 10 + (6, 3) = 28

The wildness of his charge leaves him temporarily vulnerable to attacks. AC 18

Positioned right next to 6 and 4 threatening 10 ft.


Grokar removes a head. 10 ft away using weapon and size

Cultist 8 swings at the dwarf.
unarmed strike v AC20: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d3 + 2 ⇒ (2) + 2 = 4

The red zombie slams into the archer avoiding the wolf on his approach.
slam v AC20: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d4 + 6 ⇒ (2) + 6 = 8

Mox is up


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

I think I should be able to be right next to them, because with a weapon that does not have reach I threaten 5 and 10


You are correct. Thank you.


M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'

Mox withdraws from the encroaching cultist and positions himself to heal his harried companions.


The zombie pursues the witch doctor.
slam v AC16: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d4 + 6 ⇒ (1) + 6 = 7

Cultist 6 swings at the massive orc.
swing v AC 18: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d3 + 2 ⇒ (2) + 2 = 4

Vondrella takes a 5 foot step towards the large orc. She reaches out to him "There now."
Touch v TAC 11: 1d20 + 4 ⇒ (5) + 4 = 9
DC 15 Will negates

Bulgard and Khador are up.


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

Is that a spell? Does that incur an AOO?

AOO: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 2d6 + 10 + 2d6 ⇒ (2, 6) + 10 + (6, 6) = 30

She's human right?


Touch attacks do not draw AoOs.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard keeps his feet churning and fires another two arrows at Vondrella:

1d20 + 11 - 2 - 2 + 1 ⇒ (2) + 11 - 2 - 2 + 1 = 10
1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9

1d20 + 11 - 2 - 2 + 1 ⇒ (5) + 11 - 2 - 2 + 1 = 13
1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Khador bites the zombie that has been pursuing Bulgard:

bite: 1d20 + 4 ⇒ (4) + 4 = 8
dmg: 1d6 + 1 ⇒ (1) + 1 = 2


The zombie slams at the archer as he exits melee.
slam v AC20: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d4 + 6 ⇒ (1) + 6 = 7

Bulgard and Khador both miss their targets.

Round 6
Bulgard 42/52, Rhen 31/43 Mox 32/36
effects - Aura of purity, Grokar and Bulgard are sickened, Rhen is sickened and cursed.

Initiative

Cultist 12 moves to and swings a fist at Mox.
swing v AC 16: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d3 + 2 ⇒ (2) + 2 = 4

Rhen, Grokar <=============
Cultist 8, Zombie red
Mox
Vondrella, Zombie, Cultist 6,
Bulgard and Khador


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen is all but useless right now

Rhen slides around the cultist to flank with Mox.

Atk with flank: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 241d6 + 3 + 2d6 ⇒ (4) + 3 + (3, 4) = 14
Confrim: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 191d6 + 3 ⇒ (5) + 3 = 8


Rhen kills the cultist despite his sickened and cursed condition.

I factored the sickness penalty into your damage rolls to get that result.


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

A wicked grin crosses the half orcs face as the magical attack fails to land. "I will bathe in blood"

He swings the ax at the woman in a broad cleaving stroke. The ax glints as he imbues the strike with the elemental energy.

Attack: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 2d6 + 10 - 2 + 2d6 + 1d6 ⇒ (3, 2) + 10 - 2 + (2, 3) + (3) = 21last d6 is cold damage

Rage 4/8
Elemental strike 2/3


Grokar is splattered with blood as the fragile pallid cleric is slain. Cultist 8 flees into the woods. The red zombie slams at Khador.
slam v AC15: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d4 + 6 ⇒ (4) + 6 = 10
Mox is up.


M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'

Mox takes a step back. He pulls a vial of holy water from his belt and throws it at the zombie.

Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 2d4 ⇒ (2, 3) = 5


The holy water bursts into blue flames as it sears what little flesh is left on this undead creature. The zombie moves forward and slams at Mox.

slam v AC16: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d4 + 6 ⇒ (1) + 6 = 7

Cultist 6 withdraws into the woods.

Bulgard and Khador are up.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard fires twice at red zombie:
1d20 + 11 - 2 - 2 + 1 ⇒ (2) + 11 - 2 - 2 + 1 = 10
1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11
1d20 + 11 - 2 - 2 + 1 ⇒ (18) + 11 - 2 - 2 + 1 = 26
1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11

Khador bites the zombie:
bite: 1d20 + 4 ⇒ (16) + 4 = 20
dmg: 1d6 + 1 ⇒ (4) + 1 = 5


Bulgard's volley of arrows drops the zombie. Khador adds his fangs to the mess.

Round 7
Bulgard 42/52, Rhen 31/43, Mox 32/36
effects - Aura of purity, Grokar and Bulgard are sickened, Rhen is sickened and cursed.

Initiative

Rhen, Grokar, Mox <===
Zombie
Bulgard and Khador


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen slides around to flank with Mox.

Flank strike, with SA: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 211d6 + 3 ⇒ (1) + 3 = 42d6 ⇒ (5, 4) = 9

Rhen finally feeling a bit better manages to stab the zombie


Rhen rids the glade of zombies. End initiative.


M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'

Mox moves to the pallid witch and examines the body.

Heal: 1d20 + 15 ⇒ (3) + 15 = 18


She is quite dead. Despite her proximity to the flowers and infected cultists, she appears to be in perfect health (excepting the Grokar and Manfeller damage) ; her pale skin is clear of blemishes.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

"What do ye make of her there Mox?" Rhen says as he sits down putting his sword in his lap, taking out and oily rag Rhen starts to clean it.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard searches all the bodies and looks around for treasure and whatnot.


The two cultists each have studded leather armor and a dagger. Vondrella has two potions, a +1 scale mail, masterwork light crossbow with 10 bolts, masterwork scythe, a cloak, and a ring. On the table is a basin filled with water.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

will wait for Mox


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Is that Isandreas Basin?


M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'

Dead, but not infected. Her armor appears to be finely crafted.

Mox draws sigils in the air above the body and mutters some words before standing and moving over to the basin.

Just to ensure her passing, Mox will cast Bleed on Vondrella. He then casts Detect Poison in a 5ft square around the basin.


Mox:

The mounds of bright red, orange, and yellow flower petals that cover the table and the water in the basin are poison.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen gets up and goes around disarming all the cultist of their weapons and gear putting it into a pile then sorting that while Mox does his voodoo thing.


M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'

These flowers are dangerous. Just as the others we have seen. This may be the basin woodsman.

Arcana: 1d20 + 12 ⇒ (7) + 12 = 19


Mox:

This fits the description of Isandrea's basin that you are familiar with.


M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'

After careful examination Mox looks up.

This is the basin.

He pours the water into cups on the table.

Do not drink that. Now I suggest we get this back to that cleric.

Mox hands the basin to Bulgard and relieves the priestess of her belongings.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

"We takin all this stuff back? Town could use it." Rhen puts the other items onto a blanket then drags it back to the Pony and stores it there for the ride back to town.


M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'

Mox will help load the pony. He inspects the cloak and ring.

Arcana: 1d20 + 12 ⇒ (2) + 12 = 14


Mox:

You feel that they are both magical, yet you cannot determine the nature of either item.


M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'

When we arrive back in town, perhaps that priestess friend of yours can determine the properties of these trinkets. She would owe us at least that for saving her people. Can we leave or is there some other pressing matter that keeps us in this poisoned place?


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

"I wish ta be outta ere." Rhen says mounting the Pony and looking to make sure the others are ready to go.


The last glimmer of twilight fades away as you prepare to head back. Being four days past the full moon, you will have moonlight for your journey to town. It is 6:45 pm. You should arrive in town about 7:45 pm. It will be a nice cool evening with no other weather to speak of.


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

While the others sort through the gear and determine what is and isn't poisonous Grokar sits in the grass and catches his breath. The rage leaves his eyes and he feels like taking a nap, but the desire fades and he slowly rises cleaning the blood off of the ax blade and retrieves becky. "Now that was a fight," he chuckles. "did we get what we need. I still don't feel good, we need a fix for this,"Grokar is clearly grumpy that he is not in peak condition.

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