The Pallid Plague
(Inactive)
Game Master
Seldlon the Swift
Current Map
HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)
"Oi' I can be seein' that too, dead by what though?" Rhen asks
M Human Fighter Level 5 | HP: 57/57 | AC: 22 T: 14 FF: 19 | Fort: +5 | Ref: +3 | Will: 0 (+1 v fear) | Perc: +4 | Init: +7 |
"Can't say I will miss him. Should be a week or two worth of wages in his office." Seldlron searches the northwestern tent.
Taking 20 with +3 and -2 = 21
This tent has been used as an office. The desk contains a leather sack with 300 gold pieces in it. A chest contains spare provisions, tools, and 6 potions of cure moderate wounds. Seldlron drinks two of the potions.
2d8 + 2 ⇒ (5, 8) + 2 = 15
2d8 + 2 ⇒ (8, 8) + 2 = 18
M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'
I am not familiar with this malady, but it appears to be as deadly as it is stubborn. While I cannot ascertain how the overseer contracted it, I can tell you that one delivery method is from the cloud that emanates from the undead corpses. If we are to investigate this properly, I feel like we should move to this farm. If we can locate the affliction's source, I should be able to fashion a cure... if one is possible.
HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)
Rhen looks at Mox as he explains his theory.
"Farm get ye, maybe there be more answer ye can talk about." Rhen rolls his eyes a bit but doesn't really get what Mox is talking about.
M Human Fighter Level 5 | HP: 57/57 | AC: 22 T: 14 FF: 19 | Fort: +5 | Ref: +3 | Will: 0 (+1 v fear) | Perc: +4 | Init: +7 |
"How does one divide 300 gold by five people? I will be glad to show you where the farm is, but I need your assistance getting to town. I fear I may not be able to make it back alone. If anyone can cure this it would be Laurel, the herbalist at Roots and Remedies in Falcon's Hollow."
Seldlron does his best to divide the gold 5 ways and hands you each a vial of cure moderate wounds.
HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)
60 gold each
"Ye can take the pony back, then ye can just rest on top?" Rhen offers his mount up
M Human Fighter Level 5 | HP: 57/57 | AC: 22 T: 14 FF: 19 | Fort: +5 | Ref: +3 | Will: 0 (+1 v fear) | Perc: +4 | Init: +7 |
"Thank ye kind sir. Your mount is a bit small for my frame. I will gladly show you where this farm is if you agree to get me to Laurel."
M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'
Fine, fine. I should also speak to this Laurel once the origin of the contagion has been discovered.
Mox takes the gold and the vial.
You should have the men burn the bodies and the overseer's tent while we are gone.
M Human Fighter Level 5 | HP: 57/57 | AC: 22 T: 14 FF: 19 | Fort: +5 | Ref: +3 | Will: 0 (+1 v fear) | Perc: +4 | Init: +7 |
"Then we have an arrangement. Thank you. Those loggers will not be back." Seldlron drags the three dead bodies into the tent with Fulch's corpse. He then fills the tent with logs, limbs, and kindling. He applies a tender twig to the kindling. "This way." He leads you into the woods.
After about an hour of hiking through the woods, Seldlron motions to you. He begins creeping forward. You are at the edge of large glade. Man-made rows of bright flowers paint this wide glade in hues of red, orange, and yellow. A warm breeze blows out of the field, and the pleasant odor of the countless blossoms fills the air and permeates the whole forest. Four gardeners are tending to the flowers. They do not notice you.
MAP
M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |
Do you want me to take one prisoner? See if we can get some answers?
Bulgard whispers to the group, ready to sneak in and knock out one of the farmers.
HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)
"Aye, lad. Then we can question him about his daisy garden." Rhen smiles at his own joke. "Have ta know why they be targetin' the fey."
M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'
I do not see any immediate connection to the fey, but being able to obtain information from a primary source would be beneficial.
M Human Fighter Level 5 | HP: 57/57 | AC: 22 T: 14 FF: 19 | Fort: +5 | Ref: +3 | Will: 0 (+1 v fear) | Perc: +4 | Init: +7 |
"Okay, take one alive. Not a problem. Just a bunch of damned druids gone cultist on us. Only weapons I see are sickles. We just gonna rush 'em or what?"
HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)
Rhen blends into whatever terrain he can after nodding at the plan
Stealth taking 10: 10 + 10 = 20
M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |
I have a b-better plan. What if my wolf creates a distraction in the northeast corner of the field while we knock out the fellow closest to us? Surely they will chase after a wolf in their field.
Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)
"Where do I go?" whispers the half orc in a low, rumbling voice. "Grokar can make a big distraction too. Make them all turn to look at me." Grokar fiddles with his wand as he surveys the field in front of them.
[ooc]Is it safe to say that he is still carrying 3 of the cold iron javelin? Or no? Also for prepared spells Grokar is going with:Create Water, Bleed, Detect Magic, and Touch of Fatigue, Barbed chains, CLW Enlarge Person x2, Fog cloud and Bulls strength
Khador just looks to his companion and drools. He has no idea what is expected of him.
Very safe to say you have those javelins.
HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)
Rhen waits for his chance to move in
M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'
While the others discuss battle strategy, Mox invokes his Scarshield.
At 1st level, a scarred witch doctor learns how to harden her mutilated skin, gaining an enhancement bonus to her natural armor bonus equal to 1/2 her class level (minimum +1). She can use this ability for a number of minutes per day equal to her class level. These minutes do not need to be consecutive but she must spend them in 1-minute increments.
M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |
Khaldor, go!
He doesn't go anywhere.
Err... do we know if these guys are innocent or not? I'm not one for killing simple farmers
M Human Fighter Level 5 | HP: 57/57 | AC: 22 T: 14 FF: 19 | Fort: +5 | Ref: +3 | Will: 0 (+1 v fear) | Perc: +4 | Init: +7 |
"I don't think there is any good in them. They ran us off the other day just for being here. Used slings and waved their sickles. They said this farm belongs to the fiendblood covenant. I don't know what that is, but it don't sound good."
HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)
Rhen circles around trying to stay hidden.
Stealth: 1d20 + 10 ⇒ (3) + 10 = 13
Rhen, I do not see your token on the map. Do I need to upload another one?
HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)
M Human Fighter Level 5 | HP: 57/57 | AC: 22 T: 14 FF: 19 | Fort: +5 | Ref: +3 | Will: 0 (+1 v fear) | Perc: +4 | Init: +7 |
"Bulgard, why don't ye just start pickin em off with yer bow? These look like weaklings to me. Let's see what they do." Seldlron readies a spear.
M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |
Can do
Bulgard fires two arrows at the closest farmer.
arrow: 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 24
dmg: 1d8 + 3 ⇒ (2) + 3 = 5
arrow: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13
dmg: 1d8 + 3 ⇒ (5) + 3 = 8
Both arrows hit their mark
Surprise Round One standard action or one move action
Bulgard
Mox, Rhen, Grokar, Seldlron <====
Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)
Grokar rushes from cover drawing a javelin.
[ooc]First and foremost thank you Rehn for the laugh this morning, I was at work and snorted so loud the kids looked at me. Secondly I'll move at some point, I think he's like 25 ft N 5 ft W.
HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)
Welcome, I just assuemd I was put on the map.
Rhen continues to slowly move forward through the shurbbery
Stealth: 1d20 + 10 ⇒ (14) + 10 = 24
M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'
Mox strides forward and fires at Red
Xbow: 1d20 + 6 ⇒ (7) + 6 = 13
Dmg: 1d8 ⇒ 5
M Human Fighter Level 5 | HP: 57/57 | AC: 22 T: 14 FF: 19 | Fort: +5 | Ref: +3 | Will: 0 (+1 v fear) | Perc: +4 | Init: +7 |
Mox just moves forward, surprise round.
Round 1
Cultist, yellow, Seldlron, red, blue
Grokar, Bulgard, Mox, Rhen
The cultist that Bulgard wounded drops his sickle and moves to the back of the field, he is fumbling around trying to get something out of his pockets.
The cultist in yellow moves forward, drawing a sling. He loads it.
The cultist in red draws his sling and loads it.
The cultist in blue draws a sling and loads it.
M Human Fighter Level 5 | HP: 57/57 | AC: 22 T: 14 FF: 19 | Fort: +5 | Ref: +3 | Will: 0 (+1 v fear) | Perc: +4 | Init: +7 |
Seldlron moves forward and throws a spear at the cultist in yellow.
1d20 + 8 ⇒ (4) + 8 = 12
damage : 1d8 + 6 ⇒ (5) + 6 = 11
M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |
yeah i found That pretty funny too Rhen. Good stuff!
Seldlron misses his target.
Round 1
Cultist, yellow, Seldlron, red, blue
Grokar, Bulgard, Mox, Rhen <====
HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)
Rhen pushes through to just outside the line of plants he is in, hoping to use them to keep some cover between himself and the cultists.
M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'
Surprise round, right. He also would have had to load his crossbow. Thanks!
Mox loads his crossbow move action then pulls some sand from the folds of his coat. He says a few arcane words then tosses the sand towards the two front cultists.
Sleep: 10' burst right between the two will get both. Will save DC 16. Affects up to 4 HD.
1d20 + 5 ⇒ (13) + 5 = 18
Only red was affected. He shakes it off.
Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)
Grokar moves forward a hurls a javelin at the yellow cultists.
Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Should be 35ft directly North of Mox]
M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |
Bulgard moves to within 30 ft of yellow and lets loose two more arrows.
1d20 + 11 - 2 + 1 ⇒ (16) + 11 - 2 + 1 = 26
1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11
1d20 + 11 - 2 + 1 ⇒ (2) + 11 - 2 + 1 = 12
1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12
The first arrow hits its mark.
The cultist moves and fires his sling at Bulgard
1d20 + 3 ⇒ (14) + 3 = 17
damage: 1d4 + 1 ⇒ (3) + 1 = 4
yellow fires at Seldlron and reloads his sling
1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d4 + 1 ⇒ (2) + 1 = 3
Seldlron draws his greataxe as he moves to yellow
power attack greataxe: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26
damage: 1d12 + 6 + 4 - 2 ⇒ (5) + 6 + 4 - 2 = 13
yellow drops to the ground
red fires at Grokar and retreats
1d20 + 3 ⇒ (14) + 3 = 17
damage: 1d4 + 1 ⇒ (1) + 1 = 2
blue fires at Grokar
1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d4 + 1 ⇒ (2) + 1 = 3
The slings prove ineffective
Round 2
Cultist, yellow, Seldlron, red, blue
Grokar, Bulgard, Mox, Rhen <====
M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'
Mox advances and fires at Red.
Xbow: 1d20 + 6 ⇒ (3) + 6 = 9
Dmg: 1d8 ⇒ 1
HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)
Rhen Keeps moving forward down the line of the garden.
I get the feeling the plants aren't that tall and Rhen is trying to hide behind them.
They are ornamental flowers. About a foot tall. LOL
M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'
It may at least improve his smell?
M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |
someone call the exterminator, we have dwarves in our flowerbed again!
M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |
Bulgard advances to the farmer north of him and fires two more:
1d20 + 11 - 2 + 1 ⇒ (15) + 11 - 2 + 1 = 25
1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12
1d20 + 11 - 2 + 1 ⇒ (20) + 11 - 2 + 1 = 30
1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11
M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'
Is that the same as a garden gnome?
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