The Pallid Plague (Inactive)

Game Master Seldlon the Swift

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HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

OK so Rhen is in place, just needs the distraction to take his shot.

Stab: 1d20 + 8 ⇒ (17) + 8 = 251d6 + 5 ⇒ (4) + 5 = 9

If I can Sneak attack:

Sneak attack: 2d6 ⇒ (6, 6) = 12
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Bleeding Attack +2 (Ex) Sneak attacks also deal 2 bleed damage/round.


In the surprise round you may take a standard or a move action. Not. Both.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

You can charge your normal distance instead of the 60'


Interesting and true regarding charging as a standard action.

Let's get the healing over with:

Grokar Fort v DC 22: 1d20 + 3 + 4 + 5 - 2 ⇒ (6) + 3 + 4 + 5 - 2 = 16
Grokar Fort v DC 22: 1d20 + 3 + 4 + 5 - 2 ⇒ (7) + 3 + 4 + 5 - 2 = 17

Khador Fort v DC 22: 1d20 + 6 + 4 + 5 - 2 ⇒ (16) + 6 + 4 + 5 - 2 = 29
Khador Fort v DC 22: 1d20 + 6 + 4 + 5 - 2 ⇒ (10) + 6 + 4 + 5 - 2 = 23

You may move anywhere through the brush taking 10 on stealth without be perceived. When everyone is in place, I will call for the surprise round.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard and Khador sneak around the feasters to hide amongst a bush in the corner. They are ready to fight.

Rhen, when you get in place for backstab, would you be so kind as to leave Bulgard a firing lane?


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

I will be behind her for sure, it is all yours good buddy


M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'

Mox will step to the treeline. He crumples strange mushrooms in his hands and blows the dust towards the four cultists standing away from the table.

https://www.d20pfsrd.com/magic/all-spells/e/euphoric-cloud/

Fort DC 16. I would like to center the 20ft radius so that it effects the four cultists but does not cover the table.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Rules question: For backstab, does Rhen have to be at her 6:00 or can he be in the 4:30 or 7:30 squares?


Position only matters when flanking. Flanking only occurs when the allies are directly opposite of each other and both threaten.
"The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target." A flatfooted enemy having not taken his first action in a round is considered fair game.


As the fog surrounds the cultists that are dancing about, the revelers recognize this is not natural.
Cultist 9 Fort v DC16: 1d20 + 2 ⇒ (7) + 2 = 9
Cultist 10 Fort v DC16: 1d20 + 2 ⇒ (18) + 2 = 20
Cultist 11 Fort v DC16: 1d20 + 2 ⇒ (17) + 2 = 19
Cultist 12 Fort v DC16: 1d20 + 2 ⇒ (17) + 2 = 19

gm:

4d12 ⇒ (4, 6, 8, 1) = 19

initiative:

Bulgard: 1d20 + 4 ⇒ (5) + 4 = 9
Grokar: 1d20 + 4 ⇒ (19) + 4 = 23
Mox: 1d20 + 3 ⇒ (13) + 3 = 16
Rhen: 1d20 + 4 ⇒ (20) + 4 = 24
Cultist 1: 1d20 + 6 ⇒ (6) + 6 = 12
Cultist 2: 1d20 + 6 ⇒ (8) + 6 = 14
Cultist 3: 1d20 + 6 ⇒ (4) + 6 = 10
Cultist 4: 1d20 + 6 ⇒ (9) + 6 = 15
Cultist 5: 1d20 + 6 ⇒ (3) + 6 = 9
Cultist 6: 1d20 + 6 ⇒ (8) + 6 = 14
Cultist 7: 1d20 + 6 ⇒ (10) + 6 = 16
Cultist 8: 1d20 + 6 ⇒ (16) + 6 = 22
Cultist 9: 1d20 + 6 ⇒ (11) + 6 = 17
Cultist 10: 1d20 + 6 ⇒ (17) + 6 = 23
Cultist 11: 1d20 + 6 ⇒ (13) + 6 = 19
Cultist 12: 1d20 + 6 ⇒ (20) + 6 = 26
human zombie: 1d20 + 1 ⇒ (15) + 1 = 16
human zombie yellow: 1d20 + 1 ⇒ (16) + 1 = 17
human zombie blue: 1d20 + 1 ⇒ (11) + 1 = 12
human zombie red: 1d20 + 1 ⇒ (18) + 1 = 19
Vondrella: 1d20 + 1 ⇒ (15) + 1 = 16

Round 1
effects - aura of purity, euphoric cloud 1/4, cultist 9 is fascinated

Initiative
Cultist 12
Rhen, Grokar <===
Cultist 10, Cultist 9, Cultist 8, Cultist 11, Zombie yellow, Zombie red
Mox
Cultist 7, Cultist 1, Vondrella, Zombie, Zombie blue, Cultist 2, Cultist 3, Cultist 4, Cultist 6, Cultist 5
Bulgard and Khador

Cultist 12 moves out of the fog.


Rhen's move copied from discussion misses the evil cleric.

Rhen Vemsa wrote:

I moved Rhen right around as he took the time to stealth to get into a good spot

Charge: 1d20 + 8 ⇒ (4) + 8 = 121d6 + 5 ⇒ (5) + 5 = 10

Grokar is up.


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

[so sorry for holding it up]
Grokar casts a spell enlarge, and moves forward getting as close as he can in a single move.


Cultist 10 shakes Cultist 9 out of his fascinated state and flees into the woods.
Cultist 9 flees
Cultist 8 moves to Rhen and throws a punch
unarmed strike v AC20: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d3 + 2 ⇒ (2) + 2 = 4
Cultist 11 flees
Zombie yellow moves to protect his mistress and slams at Rhen.
slam v AC20: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d4 + 6 ⇒ (4) + 6 = 10
Zombie red moves to protect his mistress from the dwarf.
slam v AC20: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d4 + 6 ⇒ (4) + 6 = 10

Round 1
Rhen 39/43
effects - aura of purity, euphoric cloud 1/4, Grokar and Rhen remained sickened.

Cultist 12
Rhen, Grokar
Cultist 8, Zombie yellow, Zombie red
Mox <===
Cultist 7, Cultist 1, Vondrella, Zombie, Zombie blue, Cultist 2, Cultist 3, Cultist 4, Cultist 6, Cultist 5
Bulgard and Khador


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Does he have Unarmed strike?

If Not AoO: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 131d6 + 5 - 2 ⇒ (6) + 5 - 2 = 9

Rhen seeing the Cultists punch coming slices at the arm with his blade


M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'

Mox strides forward, a shard of bone and scrap of meat in his hand. He clinches his fist and the components disolve into a putrid green smoke. The vapors drift towards the closest zombie, and Mox says, Fight now for the true lord of pestilence.

It can attack either cultist. No Save. https://www.d20pfsrd.com/magic/all-spells/c/command-undead


The cultists have improved unarmed strike. Mox is not within 35 feet of a zombie. The spell has no effect.
Cultist 7 flees.
Cultist 1 sees that he is within reach of the huge orc. He takes a 5-foot step away from him.
The zombie moves to protect Vondrella.
The blue zombie moves 5 feet and takes a defensive posture.
Cultist 2 withdraws into the woods.
Cultist 3 flees.
Cultist 4 moves beside the zombie in blue.
Cultist 6 moves away from the table.
Cultist 5 flees.


Seeing Rhen's cold iron short sword glance her armor, the attractive priestess makes eye contact with the dwarf that would take her life.
Her skin is white as snow, her hair as black as darkness. Rhen actually wants to accept the touch of her slender fingertips as she reaches out to his face.
"May you know Urgathoa for eternity, dear dwarf." She touches Rhen's face.
Touch v TAC 15: 1d20 + 4 ⇒ (20) + 4 = 24
Will DC 17 negates, Rhen. You remain sickened, -2.
She takes a 5-foot step


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

WIll save: 1d20 + 2 - 2 ⇒ (10) + 2 - 2 = 10

This should be good


Rhen feels the impending doom overcome him. He feels that he is alone in this world and of no use to anyone. Feels like an old school plain up curse (bestow curse). -4 penalty on attack rolls, saves, ability checks, and skill checks. Duration, permanent.

Bulgard and Khador are up.


M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'

The uncolored zombie was right at 35' from Mox when the spell was cast


I counted it six ways from Sunday in disbelief you would err like that. Your token is now within reach. Not sure what gives, but the ruling stands. Not a game changer by any stretch.


M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'

Must have been the difference from the phone and PC


I figured you were on a phone and could not see it correctly. My best guess.


Beware the phone and google apps. I will gladly move you where you want to be with the proper instructions. Sorry about that Mox, but a warning to all is within that ruling. Pay attention, be precise. I am out to harm you.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard will move due north 30 feet and fire a single CI arrow, called at Vondrella's throat. Khador will shadow Bulgard.

I'm hoping if it hits she will have difficulty with spells

called shot, point blank, precise shot: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32
dmg: 3d8 + 3 + 1 ⇒ (1, 7, 8) + 3 + 1 = 20


A called shot is a full round action and may not be used in conjunction with a move action. Not a called shot. Bulgard moved into a melee position to get a clear shot and fired a ranged weapon drawing an attack of opportunity.
slam v AC 20: 1d20 + 4 ⇒ (18) + 4 = 22
slam damage: 1d4 + 6 ⇒ (4) + 6 = 10
fort v DC22: 1d20 + 6 ⇒ (19) + 6 = 25
fort v DC22: 1d20 + 6 ⇒ (5) + 6 = 11

confirm crit v AC 18: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18
Vondrella takes 20 HP of damage (nice)
Bulgard is sickened and his charisma is now at -2

Where is Khador? Sent to another plane by a mobile phone?
I do not know what a Cl arrow is. See none in inventory.


Round 2
Bulgard 42/52, Rhen 39/43
effects - aura of purity, euphoric cloud 2/4, Grokar is sickened, Bulgard is sickened, Rhen remains sickened and cursed.

Cultist 12
Rhen, Grokar <===
Cultist 8, Zombie yellow, Zombie red
Mox
Cultist 1, Vondrella, Zombie, Zombie blue, Cultist 4, Cultist 6
Bulgard and Khador

Cultist 12 slams Bulgard again
slam v AC 20: 1d20 + 4 ⇒ (12) + 4 = 16
slam damage: 1d4 + 6 ⇒ (1) + 6 = 7


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

CI=cold iron

I posted On my PC this morning and i dunno Khadoe disappeared.

Well feck me if I’d known that about called shots I would’ve just fired two arrows.

I really don’t have time to research the rules to this extent.


Cold Iron, Gotcha. Not a bad outcome, actually. Did 20 and paid a small price.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

So my post got eaten

Rhen backs up and slices at the yellow cultist.

stab: 1d20 + 8 - 2 - 4 ⇒ (1) + 8 - 2 - 4 = 31d6 + 5 - 2 ⇒ (4) + 5 - 2 = 7


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

Can I stand on the trees? I'll work on positioning when I get a computer.

Grokar lumbers forward toward 4 and blue and swings back his becky. He swings it at the cultists with all his might and prepares for the zombie.

Attack: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15
damage: 2d8 + 7 - 2 ⇒ (5, 2) + 7 - 2 = 12


The Zombie explodes in a cloud of white dust particles.

Squares mostly or completely covered by a tree may not be occupied. If a small portion of a tree covers a square, it may be occupied. I will wait for your move to complete before the NPCs take their turn.


Grokar,

I just realized I killed the zombie and you were after the cultist. I can apply that shot to the cultist if you prefer. And, I await for you to find a computer for the move action. I will be glad to move the icon for you.


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

I moved him, I was hoping he could be 20 ft. away and it looks like its only the small bit of branches. And yeah could you put it on the cultist. I was hoping the attack might provoke the zombie into moving toward me and incurring an AOO.


Cultist 8 moves to Rhen and throws a punch
unarmed strike v AC20: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d3 + 2 ⇒ (1) + 2 = 3

Yellow Zombie slams into Khador
slam v AC15: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d4 + 6 ⇒ (1) + 6 = 7

Red Zombie slams into Rhen
slam v AC20: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d4 + 6 ⇒ (2) + 6 = 8

Round 2
Bulgard 42/52, Rhen 31/43
effects - aura of purity, euphoric cloud 2/4, Grokar and Bulgard are sickened, Rhen remaineds sickened and cursed.

Cultist 12
Rhen, Grokar
Cultist 8, Zombie yellow, Zombie red,
Mox <===
Cultist 1, Vondrella, Zombie,Cultist 4, Cultist 6, Zombie Blue
Bulgard and Khador


M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'

Mox advances, pulling a small fetish made of what appears to be finger bones from his cloak. The gruesome figure appears to be humanoid in shape. He shakes the fetish in Vondrella's direction, chanting in a foul tongue.

Boneshaker: https://www.d20pfsrd.com/magic/all-spells/b/boneshaker/

Fort DC 17 move diagonal down and left to foot of table if fail

Damage save for half: 5d6 ⇒ (5, 4, 2, 5, 4) = 20


fort v DC 17: 1d20 + 7 ⇒ (11) + 7 = 18

She points at the archer who harmed her so. "Stop that."
She casts hold person. Will DC 15 negates. She wields a scythe.

3d6 + 2d6 ⇒ (6, 5, 5) + (1, 5) = 22


Cultist 1 moves to Bulgard and throws a punch
unarmed strike v AC20: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d3 + 2 ⇒ (3) + 2 = 5

The zombie slams into Khador
slam v AC15: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d4 + 6 ⇒ (1) + 6 = 7

Cultist 4 moves towards the large orc.

Cultist 6 moves towards the large orc.

The blue zombie attempts to slam into the orc drawing an attack of opportunity.
slam v AC22: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d4 + 6 ⇒ (3) + 6 = 9

Grokar may roll the AoO
Bulgard and Khador are up


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Khador raises his hackles and moves into a fully defensive posture with his back against Bulgard.

If possible, he defensively snaps at the closes zombie

defensive snap: 1d20 ⇒ 6

Bulgard attempts to shake off the hold spell

will save: 1d20 + 2 ⇒ (13) + 2 = 15

Do I get to fire now? If so, bulgard fires rapid shot at the sorceress.

1d20 + 11 - 2 + 1 ⇒ (7) + 11 - 2 + 1 = 17
1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
1d20 + 11 - 2 + 1 ⇒ (3) + 11 - 2 + 1 = 13
1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5


Khador's defensive fighting does not land a fang.

Two arrows fly past the evil cleric. Bulgard, you are sickened. That did not show in your roll.
Bulgard draws three attacks of opportunity with his uncontrollable desire to down the cleric.

Cultist 12
unarmed strike v AC20: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d3 + 2 ⇒ (2) + 2 = 4

Cultist 1
unarmed strike v AC20: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d3 + 2 ⇒ (3) + 2 = 5

Zombie
slam v AC20: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 1d4 + 6 ⇒ (4) + 6 = 10

Round 3
Bulgard 38/52, Rhen 31/43
effects - aura of purity, euphoric cloud 3/4, Grokar and Bulgard are sickened, Rhen is sickened and cursed.

Initiative
Cultist 12
Rhen, Grokar <===
Cultist 8, Zombie yellow, Zombie red
Mox
Cultist 1, Vondrella, Zombie, Zombie blue, Cultist 4, Cultist 6,
Bulgard and Khador

Cultist 12 takes a swing at the archer and places himself between him and his princess.

unarmed strike v AC20: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d3 + 2 ⇒ (2) + 2 = 4


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Is the 8 a head of Rhen a zombie? or Cultist?

Rhen stabs out at the creature a head of him, stepping back to give himself some breathing room.

Stab: 1d20 + 8 - 2 - 4 ⇒ (5) + 8 - 2 - 4 = 71d6 + 5 - 2 ⇒ (6) + 5 - 2 = 9


Rhen misses the cultist. Zombies are wild haired and boxed in color. Cultists are difficult to see because of the numbers.

Grokar still has an attack of opportunity on the zombie that tried to slam him. Grokar is up.


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

AOO: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19
AOO Damage: 2d8 + 7 - 2 ⇒ (3, 5) + 7 - 2 = 13

He then steps up and whips into a rage, swinging wildly at the cultists. (#1)

Attack: 1d20 + 11 - 2 ⇒ (13) + 11 - 2 = 22
Damage: 2d8 + 10 - 2 ⇒ (6, 8) + 10 - 2 = 22

[ooc]Are the non Zombies humans? [/dice]


Grokar destroys the human zombie and the cultist.

Cultist 8 swings at Rhen.
unarmed strike v AC20: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d3 + 2 ⇒ (1) + 2 = 3

The yellow human zombie slams into Khador
slam v AC15: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d4 + 6 ⇒ (3) + 6 = 9

The red human zombie slams into Rhen
slam v AC20: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d4 + 6 ⇒ (3) + 6 = 9

Mox is up


M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'

Mox closes the distance to the Vondrella. He pulls a stinger from his pouch and hisses some words. The stinger flies in her direction.

Nauseating Dart: 1d20 + 5 ⇒ (20) + 5 = 25
Crit Damage: 2d2 ⇒ (2, 1) = 3

Nauseating Dart (Fort DC 16): https://www.d20pfsrd.com/magic/all-spells/n/nauseating-dart/


confirming crit
quill v AC 18: 1d20 + 5 ⇒ (14) + 5 = 19


fort v DC 16: 1d20 + 7 ⇒ (2) + 7 = 9
Vondrella is nauseated and moves away from the action. Cultists 4 and 6 move to protect her. The human zombie slams Khador.
slam v AC15: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d4 + 6 ⇒ (2) + 6 = 8


Khador fort v plague
fort v DC 22: 1d20 + 6 ⇒ (4) + 6 = 10
fort v DC 22: 1d20 + 6 ⇒ (2) + 6 = 8
Khador is sickened and takes 8 hp of damage (32/40)
Bulgard and Khador are up.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard backs away from his attackers, runs around the bush and fires two shots at the yellow zombie.

rapid shot, sickened, point blank: 1d20 + 11 - 2 - 2 + 1 ⇒ (4) + 11 - 2 - 2 + 1 = 12
1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9

rapid shot, sickened, point blank: 1d20 + 11 - 2 - 2 + 1 ⇒ (5) + 11 - 2 - 2 + 1 = 13
1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8

After Bulgard fires, Khador retreats and takes up guard by Bulgard.

I'm not sure how many AOO's are drawn here since we retreated directly to the west before turning south. Hopefully not too many


Bulgard draws two more attacks of opportunity in his attempt to remove himself from melee action.

Cultist 12 swings
unarmed strike v AC20: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d3 + 2 ⇒ (2) + 2 = 4

The zombie slams
slam v AC15: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d4 + 6 ⇒ (3) + 6 = 9

The yellow zombie explodes in a cloud of plague particles.

Round 4
Bulgard 34/52, Rhen 31/43, Mox 31/36, Khador 32/40
effects - aura of purity, euphoric cloud 4/4, Grokar and Bulgard are sickened, Rhen is sickened and cursed.

Initiative

Cultist 12 throws a dagger at Mox.
dagger v AC 16: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d3 + 2 ⇒ (3) + 2 = 5

Rhen, Grokar <=====================
Cultist 8, Zombie red
Mox
Cultist 1, Vondrella, Zombie, Cultist 4, Cultist 6,
Bulgard and Khador

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