
Rhen Vemsa |

OK so Rhen is in place, just needs the distraction to take his shot.
Stab: 1d20 + 8 ⇒ (17) + 8 = 251d6 + 5 ⇒ (4) + 5 = 9
Sneak attack: 2d6 ⇒ (6, 6) = 12
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Bleeding Attack +2 (Ex) Sneak attacks also deal 2 bleed damage/round.

Igar The Terrible |

Interesting and true regarding charging as a standard action.
Let's get the healing over with:
Grokar Fort v DC 22: 1d20 + 3 + 4 + 5 - 2 ⇒ (6) + 3 + 4 + 5 - 2 = 16
Grokar Fort v DC 22: 1d20 + 3 + 4 + 5 - 2 ⇒ (7) + 3 + 4 + 5 - 2 = 17
Khador Fort v DC 22: 1d20 + 6 + 4 + 5 - 2 ⇒ (16) + 6 + 4 + 5 - 2 = 29
Khador Fort v DC 22: 1d20 + 6 + 4 + 5 - 2 ⇒ (10) + 6 + 4 + 5 - 2 = 23
You may move anywhere through the brush taking 10 on stealth without be perceived. When everyone is in place, I will call for the surprise round.

Bulgard Merkenkin |

Bulgard and Khador sneak around the feasters to hide amongst a bush in the corner. They are ready to fight.
Rhen, when you get in place for backstab, would you be so kind as to leave Bulgard a firing lane?

Mox Decker |

Mox will step to the treeline. He crumples strange mushrooms in his hands and blows the dust towards the four cultists standing away from the table.
https://www.d20pfsrd.com/magic/all-spells/e/euphoric-cloud/
Fort DC 16. I would like to center the 20ft radius so that it effects the four cultists but does not cover the table.

Igar The Terrible |

Position only matters when flanking. Flanking only occurs when the allies are directly opposite of each other and both threaten.
"The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target." A flatfooted enemy having not taken his first action in a round is considered fair game.

Igar The Terrible |

As the fog surrounds the cultists that are dancing about, the revelers recognize this is not natural.
Cultist 9 Fort v DC16: 1d20 + 2 ⇒ (7) + 2 = 9
Cultist 10 Fort v DC16: 1d20 + 2 ⇒ (18) + 2 = 20
Cultist 11 Fort v DC16: 1d20 + 2 ⇒ (17) + 2 = 19
Cultist 12 Fort v DC16: 1d20 + 2 ⇒ (17) + 2 = 19
4d12 ⇒ (4, 6, 8, 1) = 19
Bulgard: 1d20 + 4 ⇒ (5) + 4 = 9
Grokar: 1d20 + 4 ⇒ (19) + 4 = 23
Mox: 1d20 + 3 ⇒ (13) + 3 = 16
Rhen: 1d20 + 4 ⇒ (20) + 4 = 24
Cultist 1: 1d20 + 6 ⇒ (6) + 6 = 12
Cultist 2: 1d20 + 6 ⇒ (8) + 6 = 14
Cultist 3: 1d20 + 6 ⇒ (4) + 6 = 10
Cultist 4: 1d20 + 6 ⇒ (9) + 6 = 15
Cultist 5: 1d20 + 6 ⇒ (3) + 6 = 9
Cultist 6: 1d20 + 6 ⇒ (8) + 6 = 14
Cultist 7: 1d20 + 6 ⇒ (10) + 6 = 16
Cultist 8: 1d20 + 6 ⇒ (16) + 6 = 22
Cultist 9: 1d20 + 6 ⇒ (11) + 6 = 17
Cultist 10: 1d20 + 6 ⇒ (17) + 6 = 23
Cultist 11: 1d20 + 6 ⇒ (13) + 6 = 19
Cultist 12: 1d20 + 6 ⇒ (20) + 6 = 26
human zombie: 1d20 + 1 ⇒ (15) + 1 = 16
human zombie yellow: 1d20 + 1 ⇒ (16) + 1 = 17
human zombie blue: 1d20 + 1 ⇒ (11) + 1 = 12
human zombie red: 1d20 + 1 ⇒ (18) + 1 = 19
Vondrella: 1d20 + 1 ⇒ (15) + 1 = 16
Round 1
effects - aura of purity, euphoric cloud 1/4, cultist 9 is fascinated
Initiative
Cultist 12
Rhen, Grokar <===
Cultist 10, Cultist 9, Cultist 8, Cultist 11, Zombie yellow, Zombie red
Mox
Cultist 7, Cultist 1, Vondrella, Zombie, Zombie blue, Cultist 2, Cultist 3, Cultist 4, Cultist 6, Cultist 5
Bulgard and Khador
Cultist 12 moves out of the fog.

Igar The Terrible |

Cultist 10 shakes Cultist 9 out of his fascinated state and flees into the woods.
Cultist 9 flees
Cultist 8 moves to Rhen and throws a punch
unarmed strike v AC20: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d3 + 2 ⇒ (2) + 2 = 4
Cultist 11 flees
Zombie yellow moves to protect his mistress and slams at Rhen.
slam v AC20: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d4 + 6 ⇒ (4) + 6 = 10
Zombie red moves to protect his mistress from the dwarf.
slam v AC20: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d4 + 6 ⇒ (4) + 6 = 10
Round 1
Rhen 39/43
effects - aura of purity, euphoric cloud 1/4, Grokar and Rhen remained sickened.
Cultist 12
Rhen, Grokar
Cultist 8, Zombie yellow, Zombie red
Mox <===
Cultist 7, Cultist 1, Vondrella, Zombie, Zombie blue, Cultist 2, Cultist 3, Cultist 4, Cultist 6, Cultist 5
Bulgard and Khador

Mox Decker |

Mox strides forward, a shard of bone and scrap of meat in his hand. He clinches his fist and the components disolve into a putrid green smoke. The vapors drift towards the closest zombie, and Mox says, Fight now for the true lord of pestilence.
It can attack either cultist. No Save. https://www.d20pfsrd.com/magic/all-spells/c/command-undead

Igar The Terrible |

The cultists have improved unarmed strike. Mox is not within 35 feet of a zombie. The spell has no effect.
Cultist 7 flees.
Cultist 1 sees that he is within reach of the huge orc. He takes a 5-foot step away from him.
The zombie moves to protect Vondrella.
The blue zombie moves 5 feet and takes a defensive posture.
Cultist 2 withdraws into the woods.
Cultist 3 flees.
Cultist 4 moves beside the zombie in blue.
Cultist 6 moves away from the table.
Cultist 5 flees.

Vondrella |

Seeing Rhen's cold iron short sword glance her armor, the attractive priestess makes eye contact with the dwarf that would take her life.
Her skin is white as snow, her hair as black as darkness. Rhen actually wants to accept the touch of her slender fingertips as she reaches out to his face.
"May you know Urgathoa for eternity, dear dwarf." She touches Rhen's face.
Touch v TAC 15: 1d20 + 4 ⇒ (20) + 4 = 24
Will DC 17 negates, Rhen. You remain sickened, -2.
She takes a 5-foot step

Bulgard Merkenkin |

Bulgard will move due north 30 feet and fire a single CI arrow, called at Vondrella's throat. Khador will shadow Bulgard.
I'm hoping if it hits she will have difficulty with spells
called shot, point blank, precise shot: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32
dmg: 3d8 + 3 + 1 ⇒ (1, 7, 8) + 3 + 1 = 20

Igar The Terrible |

A called shot is a full round action and may not be used in conjunction with a move action. Not a called shot. Bulgard moved into a melee position to get a clear shot and fired a ranged weapon drawing an attack of opportunity.
slam v AC 20: 1d20 + 4 ⇒ (18) + 4 = 22
slam damage: 1d4 + 6 ⇒ (4) + 6 = 10
fort v DC22: 1d20 + 6 ⇒ (19) + 6 = 25
fort v DC22: 1d20 + 6 ⇒ (5) + 6 = 11
confirm crit v AC 18: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18
Vondrella takes 20 HP of damage (nice)
Bulgard is sickened and his charisma is now at -2
Where is Khador? Sent to another plane by a mobile phone?
I do not know what a Cl arrow is. See none in inventory.

Igar The Terrible |

Round 2
Bulgard 42/52, Rhen 39/43
effects - aura of purity, euphoric cloud 2/4, Grokar is sickened, Bulgard is sickened, Rhen remains sickened and cursed.
Cultist 12
Rhen, Grokar <===
Cultist 8, Zombie yellow, Zombie red
Mox
Cultist 1, Vondrella, Zombie, Zombie blue, Cultist 4, Cultist 6
Bulgard and Khador
Cultist 12 slams Bulgard again
slam v AC 20: 1d20 + 4 ⇒ (12) + 4 = 16
slam damage: 1d4 + 6 ⇒ (1) + 6 = 7

Bulgard Merkenkin |

CI=cold iron
I posted On my PC this morning and i dunno Khadoe disappeared.
Well feck me if I’d known that about called shots I would’ve just fired two arrows.
I really don’t have time to research the rules to this extent.

Grokar |

Can I stand on the trees? I'll work on positioning when I get a computer.
Grokar lumbers forward toward 4 and blue and swings back his becky. He swings it at the cultists with all his might and prepares for the zombie.
Attack: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15
damage: 2d8 + 7 - 2 ⇒ (5, 2) + 7 - 2 = 12

Grokar |

I moved him, I was hoping he could be 20 ft. away and it looks like its only the small bit of branches. And yeah could you put it on the cultist. I was hoping the attack might provoke the zombie into moving toward me and incurring an AOO.

Igar The Terrible |

Cultist 8 moves to Rhen and throws a punch
unarmed strike v AC20: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d3 + 2 ⇒ (1) + 2 = 3
Yellow Zombie slams into Khador
slam v AC15: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d4 + 6 ⇒ (1) + 6 = 7
Red Zombie slams into Rhen
slam v AC20: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d4 + 6 ⇒ (2) + 6 = 8
Round 2
Bulgard 42/52, Rhen 31/43
effects - aura of purity, euphoric cloud 2/4, Grokar and Bulgard are sickened, Rhen remaineds sickened and cursed.
Cultist 12
Rhen, Grokar
Cultist 8, Zombie yellow, Zombie red,
Mox <===
Cultist 1, Vondrella, Zombie,Cultist 4, Cultist 6, Zombie Blue
Bulgard and Khador

Mox Decker |

Mox advances, pulling a small fetish made of what appears to be finger bones from his cloak. The gruesome figure appears to be humanoid in shape. He shakes the fetish in Vondrella's direction, chanting in a foul tongue.
Boneshaker: https://www.d20pfsrd.com/magic/all-spells/b/boneshaker/
Fort DC 17 move diagonal down and left to foot of table if fail
Damage save for half: 5d6 ⇒ (5, 4, 2, 5, 4) = 20

Igar The Terrible |

Cultist 1 moves to Bulgard and throws a punch
unarmed strike v AC20: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d3 + 2 ⇒ (3) + 2 = 5
The zombie slams into Khador
slam v AC15: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d4 + 6 ⇒ (1) + 6 = 7
Cultist 4 moves towards the large orc.
Cultist 6 moves towards the large orc.
The blue zombie attempts to slam into the orc drawing an attack of opportunity.
slam v AC22: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d4 + 6 ⇒ (3) + 6 = 9
Grokar may roll the AoO
Bulgard and Khador are up

Bulgard Merkenkin |

Khador raises his hackles and moves into a fully defensive posture with his back against Bulgard.
If possible, he defensively snaps at the closes zombie
defensive snap: 1d20 ⇒ 6
Bulgard attempts to shake off the hold spell
will save: 1d20 + 2 ⇒ (13) + 2 = 15
Do I get to fire now? If so, bulgard fires rapid shot at the sorceress.
1d20 + 11 - 2 + 1 ⇒ (7) + 11 - 2 + 1 = 17
1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
1d20 + 11 - 2 + 1 ⇒ (3) + 11 - 2 + 1 = 13
1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Igar The Terrible |

Khador's defensive fighting does not land a fang.
Two arrows fly past the evil cleric. Bulgard, you are sickened. That did not show in your roll.
Bulgard draws three attacks of opportunity with his uncontrollable desire to down the cleric.
Cultist 12
unarmed strike v AC20: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d3 + 2 ⇒ (2) + 2 = 4
Cultist 1
unarmed strike v AC20: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d3 + 2 ⇒ (3) + 2 = 5
Zombie
slam v AC20: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 1d4 + 6 ⇒ (4) + 6 = 10
Round 3
Bulgard 38/52, Rhen 31/43
effects - aura of purity, euphoric cloud 3/4, Grokar and Bulgard are sickened, Rhen is sickened and cursed.
Initiative
Cultist 12
Rhen, Grokar <===
Cultist 8, Zombie yellow, Zombie red
Mox
Cultist 1, Vondrella, Zombie, Zombie blue, Cultist 4, Cultist 6,
Bulgard and Khador
Cultist 12 takes a swing at the archer and places himself between him and his princess.
unarmed strike v AC20: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d3 + 2 ⇒ (2) + 2 = 4

Rhen Vemsa |

Is the 8 a head of Rhen a zombie? or Cultist?
Rhen stabs out at the creature a head of him, stepping back to give himself some breathing room.
Stab: 1d20 + 8 - 2 - 4 ⇒ (5) + 8 - 2 - 4 = 71d6 + 5 - 2 ⇒ (6) + 5 - 2 = 9

Grokar |

AOO: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19
AOO Damage: 2d8 + 7 - 2 ⇒ (3, 5) + 7 - 2 = 13
He then steps up and whips into a rage, swinging wildly at the cultists. (#1)
Attack: 1d20 + 11 - 2 ⇒ (13) + 11 - 2 = 22
Damage: 2d8 + 10 - 2 ⇒ (6, 8) + 10 - 2 = 22
[ooc]Are the non Zombies humans? [/dice]

Igar The Terrible |

Grokar destroys the human zombie and the cultist.
Cultist 8 swings at Rhen.
unarmed strike v AC20: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d3 + 2 ⇒ (1) + 2 = 3
The yellow human zombie slams into Khador
slam v AC15: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d4 + 6 ⇒ (3) + 6 = 9
The red human zombie slams into Rhen
slam v AC20: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d4 + 6 ⇒ (3) + 6 = 9
Mox is up

Mox Decker |

Mox closes the distance to the Vondrella. He pulls a stinger from his pouch and hisses some words. The stinger flies in her direction.
Nauseating Dart: 1d20 + 5 ⇒ (20) + 5 = 25
Crit Damage: 2d2 ⇒ (2, 1) = 3
Nauseating Dart (Fort DC 16): https://www.d20pfsrd.com/magic/all-spells/n/nauseating-dart/

Bulgard Merkenkin |

Bulgard backs away from his attackers, runs around the bush and fires two shots at the yellow zombie.
rapid shot, sickened, point blank: 1d20 + 11 - 2 - 2 + 1 ⇒ (4) + 11 - 2 - 2 + 1 = 12
1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
rapid shot, sickened, point blank: 1d20 + 11 - 2 - 2 + 1 ⇒ (5) + 11 - 2 - 2 + 1 = 13
1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8
After Bulgard fires, Khador retreats and takes up guard by Bulgard.
I'm not sure how many AOO's are drawn here since we retreated directly to the west before turning south. Hopefully not too many

Igar The Terrible |

Bulgard draws two more attacks of opportunity in his attempt to remove himself from melee action.
Cultist 12 swings
unarmed strike v AC20: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d3 + 2 ⇒ (2) + 2 = 4
The zombie slams
slam v AC15: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d4 + 6 ⇒ (3) + 6 = 9
The yellow zombie explodes in a cloud of plague particles.
Round 4
Bulgard 34/52, Rhen 31/43, Mox 31/36, Khador 32/40
effects - aura of purity, euphoric cloud 4/4, Grokar and Bulgard are sickened, Rhen is sickened and cursed.
Initiative
Cultist 12 throws a dagger at Mox.
dagger v AC 16: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d3 + 2 ⇒ (3) + 2 = 5
Rhen, Grokar <=====================
Cultist 8, Zombie red
Mox
Cultist 1, Vondrella, Zombie, Cultist 4, Cultist 6,
Bulgard and Khador