some information


General Discussion

51 to 100 of 104 << first < prev | 1 | 2 | 3 | next > last >>

1 person marked this as a favorite.
Malk_Content wrote:
John Lynch 106 wrote:

Funny you say that eldritch knights aren't viable in PF1e. Mine certainly was. But I guess we're using different definitions.

And yes, I was being disingenuous. I said as much in the post you quoted. I also ignored the replacement mechanics (feats) because Jason proudly proclaimed that is exactly what he was doing when he generated his number.

At which point? Like as a level 20 build yeah its okay. When you start buying wizard levels as your fighter? Those are terrible until you start getting the Eldritch Knight patch online. In PF2 I can pick up that wizardly feel at any even level and it doesn't make my character suck for the next 4 levels while I get it to work.

This goes for a lot of things in PF1. Want to make a character all about Tripping? Well you either don't do your thing or get penalized for it until you hit x level where the build actually comes online. I don't really consider that good customization.

But yeah the whole point of the thread was about 1st level and sans feats. So multiclassing doesn't really come into this discussion. I'll take it over to the other thread if you want to.

I played it in a Paizo AP. It was not played at 20th level. I dont feel any need to argue this point further with you. Dismiss whatever you want. It doesn't make PF2e better or worse. Nor do meaningless statistics like 42,000. A shame Paizo released that statistic along with their other information.


I mean, it's now possible to do a single class entry (via VMC oracle) and lose 0 spellcasting levels (via prestigious spellcaster) with an Eldritch Knight. Since a full wizard with no feats or class features is viable, so is the Eldritch Knight.

But I feel like "a wizard with the fighter dedication" is a better way to do this sort of thing and none of this has anything to do with level 1 characters.


2 people marked this as a favorite.

Backgrounds are such a non choice in the playtest I certainly hope it wasn't viewed as a major point of customization in the dev's eyes, because if so it doesn't bode well for customisation in the new rules.

Liberty's Edge

10 people marked this as a favorite.
John Lynch 106 wrote:
Backgrounds are such a non choice in the playtest I certainly hope it wasn't viewed as a major point of customization in the dev's eyes, because if so it doesn't bode well for customisation in the new rules.

He didn't say they were major. He said they were a "mechanical choice", which they are.

Try not to put words into the designers mouths, it often leads to a very skewed impression of what they actually mean.


3 people marked this as a favorite.
Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
Deadmanwalking wrote:
John Lynch 106 wrote:
Backgrounds are such a non choice in the playtest I certainly hope it wasn't viewed as a major point of customization in the dev's eyes, because if so it doesn't bode well for customisation in the new rules.

He didn't say they were major. He said they were a "mechanical choice", which they are.

Try not to put words into the designers mouths, it often leads to a very skewed impression of what they actually mean.

Yeah, it's not like he was preparing a press release. He was just idly checking some numbers in his spare time for fun and sharing it with us.

Although I do agree that Backgrounds during the playtest were a very formulaic choice and for roughly half of my characters it was a "least bad" type thing. Get the stat you need, then of the couple options left select the one with the most relevant skill feat (The flavor text I tend to ignore in these types of things)

It would have been rad if Backgrounds gave you, like, proficiency in a single weapon, or something of similar weight. Then it'd really fit in with the other letters in the ABCs of character gen.


3 people marked this as a favorite.
Deadmanwalking wrote:
John Lynch 106 wrote:
Backgrounds are such a non choice in the playtest I certainly hope it wasn't viewed as a major point of customization in the dev's eyes, because if so it doesn't bode well for customisation in the new rules.

He didn't say they were major. He said they were a "mechanical choice", which they are.

Try not to put words into the designers mouths, it often leads to a very skewed impression of what they actually mean.

I didn't say the dev's saw background as a major choice. I said I hope they dont. Try not to put words into peoples mouths, it often leads to a very skewed impression of what they actually mean.

And if they actually did include background, Im surprised were not using ability score variations to bolster that 42,000 even further. After all, ability scores are a mechanical choice as well.

Silver Crusade

5 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Deadmanwalking wrote:
John Lynch 106 wrote:
Backgrounds are such a non choice in the playtest I certainly hope it wasn't viewed as a major point of customization in the dev's eyes, because if so it doesn't bode well for customisation in the new rules.

He didn't say they were major. He said they were a "mechanical choice", which they are.

Try not to put words into the designers mouths, it often leads to a very skewed impression of what they actually mean.

When your brain is a hammmer, every word from designers is a nail.

Liberty's Edge

4 people marked this as a favorite.
John Lynch 106 wrote:
I didn't say the dev's saw background as a major choice. I said I hope they dont. Try not to put words into peoples mouths, it often leads to a very skewed impression of what they actually mean.

Fair enough, I suppose. Your post certainly gave the impression that this was your opinion of what they said, though.

John Lynch 106 wrote:
And if they actually did include background, Im surprised were not using ability score variations to bolster that 42,000 even further. After all, ability scores are a mechanical choice as well.

Doing stats makes comparisons between editions no longer make a lot of sense since they're determined so differently.

And this bit seems to be strongly implying that the designers are 'inflating numbers' or the like. There's an ongoing attitude thing going on here I was responding to in my previous post, that seems counterproductive.


1 person marked this as a favorite.

I mean, if in PF1 "traits" were considered a meaningful point of customization (they are, IMO) then backgrounds are as well. Sure, if you are looking to increase two attributes with a background, you are limited to backgrounds which can increase one of those without the free increase, then your choices are limited.

But backgrounds grant a free skill feat, and if skill feats are meaningful choices (as they should be, once they are improved) then backgrounds are by extension meaningful.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Vorsk, Follower or Erastil wrote:

So Jason did elaborate a bit on what these choices were via a tweet. Check out @JasonBulmahn’s Tweet: https://twitter.com/JasonBulmahn/status/1099178680394211328?s=09

Specifically the choices were ancestors, heritage, background, class, and major class choice

In addition to this Jason did also hint we can expect a lot more news this coming Thursday! https://twitter.com/JasonBulmahn/status/1099115499508527104?s=09

And he then followed it up that we can kinda expect spoilers to start coming out this coming week. https://twitter.com/JasonBulmahn/status/1098994812387086336?s=09

Paizo Employee Director of Game Design

19 people marked this as a favorite.

Folks... for those of you trying to find some sinister, misleading motive in all of this, you might want to take a step back.

This was nothing more than some idle fun. I wasn't attempting to refute anyone's ideas, confuse folks, or mislead anybody. I was just looking at what we could do with the system.

If you are seeing that as some sort of plot or ploy, that is telling me that you are looking for any reason to assume foul play. If that is what you truly believe, then I don't have much else for you. The team and I are doing the best we can to make a great game. Hopefully you will find a game you enjoy, or stick with 1st edition if that game is meeting all your needs.


2 people marked this as a favorite.

Thx Jason for the work you put to make this game work. I really do hope the game turns out great.

************
On that note, people in all the discussion of number, source, and quality of choices keep forgetting (or at least are not mentioning it) is that the PF2 playtest did learn from past experiences. The PF1 core book (the way I see it) was largely a reformatting of 3.5, setting up the base for the rest of PF; As such, it was relatively plain knowing full well people could grab any 3.5 class and still work fine. The PF2 core book is likely not as compatible, so it must include a lot more so that new players can start using the system without having to adapt old classes.

And this is were I think a lot of the choices are coming from.

PF1 core didnt had archetypes or traits and the core races didnt had much support. PF2 fixed that by providing a system for both of those options, regardless of whether people like them.

**************
As a side note.

Ancestry & Heritage is effectively Race and Racial trait. The mayor difference is that PF1 has a default race and gives you options to trade, while PF2 asks you to choose from the beginning.

Backgrounds are pretty much traits. And just like traits, backgrounds will largely be used for the mechanical benefit 1st and the RP 2nd. Background are easier to use/search so maybe people will RP them more.

Ancestry and Class feats were always a thing in PF1. The only difference (besides the effects) is that PF2 does't have them competing for the same pool of feats. (I also agree with the people that kept suggesting to change the word feat, they are honestly more like talents).

The mayor choice is great, most of what I define as the "good" classes had mayor choices built in: Kineticist's elements, Vigilante's specialization, Sorcerer's bloodline, Ranger's combat styles, etc. Its one part were PF2 could excel at, and where I see most of the significant choices coming from.


1 person marked this as a favorite.
Temperans wrote:
Ancestry & Heritage is effectively Race and Racial trait.

Can't be. Alternate racial traits are, I kid you not, quoted as being one of the most overpowered things in Pathfinder. There's no way they'd incorporate something so overpowered into the new edition.

(Personally: I highly question how overpowered alternate racial traits were. But that is what the devs claimed once the playtest was released. Can't find any examples of them saying it before the playtest though).


4 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
John Lynch 106 wrote:
Temperans wrote:
Ancestry & Heritage is effectively Race and Racial trait.

Can't be. Alternate racial traits are, I kid you not, quoted as being one of the most overpowered things in Pathfinder. There's no way they'd incorporate something so overpowered into the new edition.

(Personally: I highly question how overpowered alternate racial traits were. But that is what the devs claimed once the playtest was released. Can't find any examples of them saying it before the playtest though).

Its almost as if they can redesign concepts from the ground up to avoid the problems they had in the past!


2 people marked this as a favorite.

Yeah, on the rare cases I built a character in PF1, I searched each racial traits for what could replace it and basically came up with 3 or 4 slots I could put a racial ability in, happy they made that the default assumption for PF2, although I do wish the level 1 race budgets were more interesting.


2 people marked this as a favorite.
Malk_Content wrote:
John Lynch 106 wrote:
Temperans wrote:
Ancestry & Heritage is effectively Race and Racial trait.

Can't be. Alternate racial traits are, I kid you not, quoted as being one of the most overpowered things in Pathfinder. There's no way they'd incorporate something so overpowered into the new edition.

(Personally: I highly question how overpowered alternate racial traits were. But that is what the devs claimed once the playtest was released. Can't find any examples of them saying it before the playtest though).

Its almost as if they can redesign concepts from the ground up to avoid the problems they had in the past!

A cynic might see it as if they can invent problems to justify a ground-up redesign.


3 people marked this as a favorite.

AND TO DESTROY DREAMS, HOPES AND HAPPINESS OF MILLIONS OF TRUE PF1 FANS SO THAT I CAN FEAST UPON THEIR TORMENTED SCREAMS OF ANGUISH

(Sorry, Anguish)


Pathfinder Lost Omens, Rulebook Subscriber
Ghost of Fourth Edition wrote:
Malk_Content wrote:
John Lynch 106 wrote:
Temperans wrote:
Ancestry & Heritage is effectively Race and Racial trait.

Can't be. Alternate racial traits are, I kid you not, quoted as being one of the most overpowered things in Pathfinder. There's no way they'd incorporate something so overpowered into the new edition.

(Personally: I highly question how overpowered alternate racial traits were. But that is what the devs claimed once the playtest was released. Can't find any examples of them saying it before the playtest though).

Its almost as if they can redesign concepts from the ground up to avoid the problems they had in the past!
A cynic might see it as if they can invent problems to justify a ground-up redesign.

The cynic would be stupid as that is basically saying "lets make work for ourselves so we can make work for ourselves!"


3 people marked this as a favorite.
John Lynch 106 wrote:
Can't be. Alternate racial traits are, I kid you not, quoted as being one of the most overpowered things in Pathfinder. There's no way they'd incorporate something so overpowered into the new edition.

I mean, sure some alternative racial traits were extremely powerful, that's a given. But the notion of something like "no, I am a different kind of dwarf- my people are sailors we don't know much about stone or being underground" is a good thing to represent mechanically. We just have to make sure the variation in power level between "various kinds of whatever" aren't so that all the gnomes you see are Svirfneblins since Darkvision is really useful (since "take this heritage, it's the best" is basically the same problem as "trade ferocity for sacred tattoo every time- it's the best".)


4 people marked this as a favorite.

A few months ago the central point was that *any* character would be capable of sneaking past guards, dodging virtually any attack by any low level creature regardless of circumstance, climbing with some reliable assumption of skill, know something about magic, etc, etc, etc...

And this was all with complete disregard for the narrative nature of the character. These were mathematical mandates of the mechanics. Narrative choices were secondary to these universal truths.

Now we are promoting the significance of purely narrative ideas for telling the mechanics how to behave. I have no idea if the game will be great or not, but this is an excellent change in focus and attitude. So that is a huge encouragement to me.


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path Subscriber
Funny Skeleton Friend wrote:

TORMENTED SCREAMS OF ANGUISH

(Sorry, Anguish)

No worries.

Silver Crusade

1 person marked this as a favorite.

So we've got that "special announcement" Twitch stream at 12 PST today. I probably won't be able to watch it until tomorrow, unfortunately, so I'll be counting on yall to report any big news!

(Might stream without audio at work, see if I can follow from the twitch chat.)


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
Joe M. wrote:

So we've got that "special announcement" Twitch stream at 12 PST today. I probably won't be able to watch it until tomorrow, unfortunately, so I'll be counting on yall to report any big news!

(Might stream without audio at work, see if I can follow from the twitch chat.)

Oh yeah... time zones. :(


Pathfinder Adventure Path, Rulebook Subscriber

So uh...we got what, 3? hours until the big announcement? anyone want to recklessly speculate on what that is going to get announced?

I am assuming it will include a notice that stuff has been sent off to the printers and maybe some release info news for it's release/future release, but do you think we are going to get any new details on changes since the playtest, or what's coming in the future as far as books/classes/etc?

Or maybe Kevin Fiege will just show up to announce all Phase 4 Marvel movies, and GRRM will show up to tell us that Winds of Winter is finished :P


MMCJawa wrote:

So uh...we got what, 3? hours until the big announcement? anyone want to recklessly speculate on what that is going to get announced?

I am assuming it will include a notice that stuff has been sent off to the printers and maybe some release info news for it's release/future release, but do you think we are going to get any new details on changes since the playtest, or what's coming in the future as far as books/classes/etc?

Or maybe Kevin Fiege will just show up to announce all Phase 4 Marvel movies, and GRRM will show up to tell us that Winds of Winter is finished :P

Seems awfully early to be going to the printers. And I'm pretty sure Erik Mona said they wouldn't be setting up any release schedule until the CRB drops. Which would make sense if they want to gage reception and figure out what people are jonsing for outside that they missed in the CRB.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Wild speculation, eh? Let's see... I think it'll be a somewhat modest announcement that they're wrapping up PF2e and giving a sale date. They may also include an announcement of the first supplements to follow earlier than expected.

Silver Crusade

Hmm. I'll throw this out there as a guess: Announcing the general schedule of PF2 previews, including a running actual-play PF2 game on Twitch between now and release, and a few bits of info about the changes since the playtest.

(The actual play guess is based on a few comments Jason and Dan made off and on during earlier streams.)


My guess is a brief preview of some of the changes from the playtest to the final. Also, possibly announcing what the first AP of PF2 is going to be.


They announced an upcoming PF2 actual-play livestream with Paizo staff, DMed by Jason Bulmahn. No PF2 spoilers, sadly.

Silver Crusade

Bardic Dave wrote:
They announced an upcoming PF2 actual-play livestream with Paizo staff, DMed by Jason Bulmahn. No PF2 spoilers, sadly.

From what I caught in the chat, it will be 1 hr/week, 12pm PST, starting April 4th. Didn't have audio so don't know what else came up


3 people marked this as a favorite.
Joe M. wrote:
Bardic Dave wrote:
They announced an upcoming PF2 actual-play livestream with Paizo staff, DMed by Jason Bulmahn. No PF2 spoilers, sadly.
From what I caught in the chat, it will be 1 hr/week, 12pm PST, starting April 4th. Didn't have audio so don't know what else came up

Nothing else came up really. Next few Thursdays till game starts will be intro's to the players and their characters. Jason gave a brief summary of how the game starts (in Lastwall at...a port who's name i've forgotten, with players trying to get onto a barge leaving there)....and tbh that was it, somehow stretched out to 40mins.

Not gonna lie, I was pretty damn disappointed *shrug*


5 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Bardic Dave wrote:
They announced an upcoming PF2 actual-play livestream with Paizo staff, DMed by Jason Bulmahn. No PF2 spoilers, sadly.

You know, I'll probably actually watch this stuff, and I suspect I'll enjoy it, but I'm a long way from needing to go out of my way to watch a live stream during the work day to see an announcement that there will eventually be other live streams I might enjoy watching. This should have been a blog post.

Silver Crusade

1 person marked this as a favorite.
Geosharp wrote:

...and tbh that was it, somehow stretched out to 40mins.

Not gonna lie, I was pretty damn disappointed *shrug*

That's annoying. Just put up a blog post in that case!


Geosharp wrote:
Joe M. wrote:
Bardic Dave wrote:
They announced an upcoming PF2 actual-play livestream with Paizo staff, DMed by Jason Bulmahn. No PF2 spoilers, sadly.
From what I caught in the chat, it will be 1 hr/week, 12pm PST, starting April 4th. Didn't have audio so don't know what else came up

Nothing else came up really. Next few Thursdays till game starts will be intro's to the players and their characters. Jason gave a brief summary of how the game starts (in Lastwall at...a port who's name i've forgotten, with players trying to get onto a barge leaving there)....and tbh that was it, somehow stretched out to 40mins.

Not gonna lie, I was pretty damn disappointed *shrug*

To be fair, they did say at the top not to expect PF2 spoilers from it. (Both the actual play and that announcement stream.)

I'll probably watch just to see what I can gleam about the mechanics, and bonus points if its also entertaining.

Silver Crusade

1 person marked this as a favorite.
Captain Morgan wrote:

To be fair, they did say at the top not to expect PF2 spoilers from it. (Both the actual play and that announcement stream.)

I'll probably watch just to see what I can gleam about the mechanics, and bonus points if its also entertaining.

I'm not sure what the purpose of the stream is, then, if it's trying to avoid giving a preview of PF2?


3 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Captain Morgan wrote:
To be fair, they did say at the top not to expect PF2 spoilers from it. (Both the actual play and that announcement stream.)

They absolutely did, but they also posted a bunch of "come watch the announcement on our stream!!!" stuff all over the place in a way that implied it was going to be a heck of a lot more significant than it turned out to be.


1 person marked this as a favorite.
Captain Morgan wrote:
Geosharp wrote:
Joe M. wrote:
Bardic Dave wrote:
They announced an upcoming PF2 actual-play livestream with Paizo staff, DMed by Jason Bulmahn. No PF2 spoilers, sadly.
From what I caught in the chat, it will be 1 hr/week, 12pm PST, starting April 4th. Didn't have audio so don't know what else came up

Nothing else came up really. Next few Thursdays till game starts will be intro's to the players and their characters. Jason gave a brief summary of how the game starts (in Lastwall at...a port who's name i've forgotten, with players trying to get onto a barge leaving there)....and tbh that was it, somehow stretched out to 40mins.

Not gonna lie, I was pretty damn disappointed *shrug*

To be fair, they did say at the top not to expect PF2 spoilers from it. (Both the actual play and that announcement stream.)

I'll probably watch just to see what I can gleam about the mechanics, and bonus points if its also entertaining.

I must've missed that, but I was only going of this thread, and with it Jason's twitter posts quoted here, which made it sound like a hella bigger announcement than a staff game starting in over a month.

Also, I should point out that they repeatedly made the point that this game isn't really for getting rules previews, it's gonna be about the fun. They also mentioned that they're gonna have to be careful about the character intro's as they can't show some things yet.

I mean, if this means we're getting no PF2 previews till early april at the earliest i'm gonna be pretty narked to be honest, i'd honestly expect them to start before then.
I'm hoping the pathfinder stream tomorrow may contain something (that was listed on the slide before the presentation began as a regular thing, I assume there's one tomorrow?) but honestly that's a slim hope at best.
Ah well, back to checking the forums once a week to see if anything has turned up I guess


2 people marked this as a favorite.

I previously wasn't expecting any real PF2 info until late April early May, but the announcement about the announcement did get me excited. So while cool, I must admit that this is a letdown. Now it looks like it's back to waiting until early April to get some hints as to what it'll be like. But with their talk about this not about giving PF2 info and how they're going to withhold entire sheets, I'm thinking my orginal time-frame is probably correct and it'll be the run-up to Paizocon where they start to give out the real hints about what the game will be like.


Come on Y'all, Dan is doing everything he can to get people excited about watching paizo's twitch stream, that is like his deal. It is not surprising that Dan's big announcement is related to the twitch stream. I really enjoyed watching the developers run the playtest, and I bet the people they have playing are going to be a lot of fun.


1 person marked this as a favorite.
Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

I hope they have fun playing, but I'm not going to be able to join them live since they'll be playing during my work day. It'll be cool to hear about how the new system is working out though.

Silver Crusade

1 person marked this as a favorite.
Unicore wrote:
Come on Y'all, Dan is doing everything he can to get people excited about watching paizo's twitch stream, that is like his deal. It is not surprising that Dan's big announcement is related to the twitch stream. I really enjoyed watching the developers run the playtest, and I bet the people they have playing are going to be a lot of fun.

I'm glad you're looking forward to it. I'm sure you're not the only one. Just not for me. (Really couldn't get into the playtest streams.)

Let us know if you learn anything from it about PF2, I guess.

As others have expressed, I'm pretty disappointed with all the hype for this "very special announcement" ... when it turns out the announcement had nothing really to do with the game we've all been waiting to hear about!

It was a bait-and-switch. Of course we were all going to think this was either the first PF2 preview or an announcement about upcoming PF2 previews, given how the Twitch stream was used for the playtest.

At the very least they could have told us in this announcement when they will start talking about PF2, or modulated how they advertised to manage expectations.

Silver Crusade

Jason put up a thread in the non-playtest "General Discussion" forum, HERE


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path Subscriber
Doktor Weasel wrote:
I previously wasn't expecting any real PF2 info until late April early May, but the announcement about the announcement did get me excited.

I'm glad you got excited. My take-home was "you still don't need to bother expecting information until April." Which produces the opposite of excited in my grey matter. So... right... keep paying attention to everything else, roger roger.

Silver Crusade

Okay, I'm less annoyed now that I've listened to the audio. I should've known better than to fire off some opinions while relying on second hand reports. Oops.

I took some of the comments in chat and upthread to indicate some effort to hide or obscure the rules elements in play, which I couldn't fathom, but that's not what I'm hearing when I actually listen.

They were just saying that with an hour every week they wouldn't be stopping to explain and talk through each rules element as it came up, and said they probably wouldn't release full character sheets right away since those would be pretty spoilery. The comment about, don't expect spoilers from the game, had specifically to do with *story* spoilers for the concurrent Tyrant's Grasp AP (since this campaign happens at the same time, Jason checked to make sure that they could reference without spoiling).

So we should still be able to discern a reasonable amount about the ruleset from following along.

So I take back my snippy comments. Sorry y'all!

(Still wish we'd heard more of a timeframe on when we can expect PF2 discussion to begin in earnest, but hopefully "very soon" means actually "very soon"!)


Anguish wrote:
My take-home was "you still don't need to bother expecting information until April." Which produces the opposite of excited in my grey matter. So... right... keep paying attention to everything else, roger roger.

I mean, April 4th is 35 days away, which isn't that far away.

Hopefully that 5 weeks will be enough for me to figure out what twitch is and how to use it (you need Amazon Prime, right?).

Exo-Guardians

PossibleCabbage wrote:
Anguish wrote:
My take-home was "you still don't need to bother expecting information until April." Which produces the opposite of excited in my grey matter. So... right... keep paying attention to everything else, roger roger.

I mean, April 4th is 35 days away, which isn't that far away.

Hopefully that 5 weeks will be enough for me to figure out what twitch is and how to use it (you need Amazon Prime, right?).

No, you don’t even need to log in really,

If you do you can follow your favorite streamers (like Paizo) and get notified when they go live. Amazon Prime just gives you some extra goodies and a free subscription which sends a bit of money to the streamer you use it on, but costs you nothing extra.


1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

I’m looking forward to the stream. Picking apart details is fun. A month exceeds my limit for anticipation on this, though, so I’m sticking to my guns on being excited for March’s awesome-sounding Player’s Companion.


4 people marked this as a favorite.

Reminds me of when we spent a month picking apart the Glass Cannon Podcast playtest playthrough of Crypt of the Everflame.
Time to get my notepad out... who am I kidding, it’s always out.


3 people marked this as a favorite.

(Please remember this first sentence): I'm not going to pretend PF1 is perfect. However, I don't think it's near as broken as a lot of people go on that it is. It is a great system. And in my experience, most the time someone has some crazy overpowered character, they're stacking something that doesn't actually stack, and the GM doesn't know the rules well enough to stop it.

I'm excited about PF2. But 2 months of barely any leaks or announcements is making me antsy.
5 more months until the new books. Ugh.

Silver Crusade

Barnabas Eckleworth III wrote:


I'm excited about PF2. But 2 months of barely any leaks or announcements is making me antsy.
5 more months until the new books. Ugh.

Looks like tonight's stream is about PFS. So the wait ain't over yet.

51 to 100 of 104 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Pathfinder Playtest / Pathfinder Playtest General Discussion / some information All Messageboards

Want to post a reply? Sign in.