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Goblin Squad Member. Organized Play Member. 8 posts. 2 reviews. No lists. No wishlists. 24 Organized Play characters.


Dark Archive 4/5

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Have: Oread

Want: Undine

Dark Archive

1 person marked this as a favorite.

Ran this for 4 veteran players tonight using the pregens provided as a slot 0 for GMs running it this weekend on free RPG day.

How it Turned Out:

Took 4.75 hours from the time of handing out character sheets with no breaks and no role playing.

The mod is very challenging with the pregen PCs. The amount of encounters with enemies with DR5/- and Hardness 8 really trivialized the Investigator and the Swashbuckler (damage wise) making the party rely overly on the Warpriest and the Bloodrager. The Investigator was good as a skill monkey, but has very little to offer in combat aside from Stone Fist on the animated objects (which almost got him killed more than once).

The party cleared 10 of the encounters on the first day and used up the Warpriest's wand of CLW doing so. After being pushed to the brink of dying, they asked for rest and they spent 2 days licking their wounds before tackling rooms 12, 17, and 18.

The party got rocked on the last encounter, even with near full resources. Granted they didn't find the one piece of loot in the adventure that could turn the tide on the last boss, they put up a valiant effort.

Final count 3 dead. The Investigator was the only survivor because he left the staggered Swashbuckler behind as Mummy bait while he ran the other way.

Opinions:

I feel the mod really goes against the idea of free RPG day.

At our FLGS, people are encouraged to try out new game systems. Page 34 of the Guide to Society Organized Play points out that:

Guide to Society Organized Play wrote:

Most players whose first experience in a campaign results

in a character death don’t return to the campaign.

After running this scenario tonight I am regretting inviting one of my friends to make this weekend's free RPG day their first Pathfinder Society experience. I am an experienced GM (4-star in pfs) and I tend to use kid gloves when dealing with tactics where I have a lot of leeway, and I still managed to completely destroy the party without really trying to.

Paizo needs to return to interesting, inventive scenarios that capture people's imagination and hearts.

We Be Goblins was an excellent free RPG day mod for that. There was a lot more variation in encounters, memorable moments, and fun antics. If you failed, it didn't matter because it was fun regardless and players had stories to tell for months.

This mod feels like a stale, brutal dungeon crawl... that's what Bonekeep is for. This is up there with Master of the Fallen Fortress in terms of brutal introductory mods. I know at the end, all it left me with as the GM with was a dirty feeling.