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***** My group is trying out the beta rules with a new campaign. I'm running an elemental sorcerer. Due to my general lack of rules knowledge, I didn't realize the abilities of the classes fell into supernatural and spell-like. So when seeing the first level power of the sorcerer (elemental ray), I asked if it provoked AOs. My DM saw it was a ranged touch attack and said yes. Cool...makes sense, no problem.

However, in doing research for something else, I hit upon the rules for spell-like and supernatural. I also discovered that the ray attack was classified as a supernatural ability. Thus, it cannot be countered, and it does not provoke AOs.

When I shared this with the rest of the group, they immediately balked. They believe it is way too powerful for a spell caster to have a 30ft d6 + change ray attack that doesn't provoke AOs. They even went so far as to say that it caused archers to be completely outclassed.

Looking thru the beta, there are plenty of abilities for characters listed as (su) as opposed to spell-like (sp).

I simply can't see this as game breaking or overpowered. But I did want to check with the rest of the community on it. Have you run into any issues with these new class abilities being supernatural as opposed to spell-like? Are players that play archer classes feeling outclassed by wizards due to these?

***** Brother Glacius