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Hello, I recall seeing a customized inventory tracking sheet that devotes more space for multi-use consumable items. (wand charges, ammunition, etc) Apart from this change, it had the same style as the official one. I have lost track of it and can't recall where I found it. And my search-fu seems to be failing me.
Thanks in advance.
Hello,
How viable is mounted combat in Jade Regent? Half-Orc Spiritualist 20 Points
Alternate Racial Traits:
Traits:
Advancement options
Thanks for your attention.
Hello. I'll be running Foxglove Manor sometime and I'm looking for ways to tie it to the goals of the Pathfinder Society. I've played the AP before and I think it would be a shame for players to miss out on Aldern's obsession towards one of the PC's. A local VO has suggested that the PCs are sent by Major Colson Maldris to clear out the house.
Hello, I had an idea for a variant version of gestalt rules. I haven't looked closely at the math behind it yet, so I'm unsure exactly how this system will actually do for the power level of characters vs that of their challenges. At the very least, characters using this system should be less powerful than those using gestalt rules. 1st level characters are created with only one class and only one favored class. (not necessarily their first one) Instead of leveling based on total experience accumulated, characters level up by spending an amount of xp roughly equivalent to the level in the class x 1000. (adjusted for xp track) Character level is based on the highest level in a single class the character has achieved and this would affect his total hit die, feats, and ability score bonuses. If a character multiclasses into a level of a class he doesn't already have he gains all of the abilities gained by that class at that level. If the new level in this class would cause him to increase in character level, then all increase to Hit points, BAB, Saves, and skill ranks would be applied normally. If not, then these bonuses would instead replace the bonuses gained from any other classes he possesses that are at that level. Base caster level will have a maximum equal to his total hit dice. This may be affected by non-level dependent traits, feats or abilities that affect caster level. Class features that stack with other class features in terms of class will not allow a character's effective level in that ability to exceed his hit dice total. Examples and clarification to follow.
Hello, I'm playing a half-elf wild caller summoner in a reign of winter campaign. We are about to hit 3rd level and I realize I haven't planned out my eidolon's feats. I plan for the summoner to specialize in control conjuration spells, and for my quadruped eidolon to be large and then grab things and eat them. What would be some good feats?
Greetings, I have questions about new retraining rules as they pertain to my pfs character. Firstly, I want to retrain my character's archetype. I have gained 2 levels worth of gm credit since the last time I played this character. He would have gained an additional class feature to be replaced by the new archetype. Can I retrain the archetype before or after I get my next chronicle sheet? Can I note the changes on a chronicle sheet gained before the rules changes are official?
Greetings,
Race: Half-Orc
Traits: Scrapper/Indomitable Faith
A cloak of resistance and a necklace of ki serenity are must haves for this character. Are there any other suggestions for gear? A question about Shatter Defenses/Dazzling display: Do I have to use the weapon I have weapon focus in at any point? Would I have to use the focused weapon in conjuction with dazzling display? Would I have to use it to take advantage of shatter defenses? Can I make a display with a scythe then make sneak attacks with shuriken?
Greetings, By this line: "All battle heralds may use inspiring command to inspire courage (as the bardic performance ability); bard and battle herald levels stack to determine the bonuses provided by inspire courage." Does it mean that Battle heralds can use their inspiring command ability as a move action (or at later levels a swift or immediate action) to inspire courage?
Greetings, I am planning to run a horror based game for Halloween and was thinking of using a mechanic that ensured that all players survived until the finale. But at the same time I want to avoid trivializing character death.
Greetings, I would first like to thank Otersk for his guide to dragon disciples and for providing input on my other DD build. I find I just haven't gotten tired of them so I'm rolling up another one for PFS. And I would like to see some input from the community. Pitborn (Tiefling) Starting Stats:
Alternate Racial Traits:
Favored Class: Paladin Class Archetypes:
Traits:
lvl 1: Paladin 1; Feat: Power Attack; Favored Class Bonus: +1 to Lay on Hands
Apart from Perception & the requesite Knowledge(Arcana), what other skills are worth investing in? Would I be better served by having 10 int and 16 cha? I also look forward to the roleplaying opportunities provided by a tiefling paladin worshiper of apsu.
Greetings, I am preparing to run modules in my regular pfs nights. I would like to maintain the loose continuity offered by pfs. Even if it is "the society tells you to do stuff". A lot of the hooks offered by the modules assume motivations that are fine for a small independent group of adventurers but are beneath the attention of a large organization such as the pathfinder society. If you've tackled this issue before, how have you done it in the past? If you're also thinking of running modules, how would you set the hook? Is there an easy answer that wouldn't break immersion? The modules I'm running are: Murder's Mark
Thanks for reading.
Hello.
Feel free to ask for more specifics.
At some point in the future I may end up running a campaign for 2 groups. To complicate things I also prefer running homebrew campaigns and not mods. Instead of running a campaign for each of the groups I thought I'd write one set of material for both groups. I have issues concerning how the two groups could interact, but I'd rather examine them myself for now. The main issue with balance I have is that one group consists of 3-4 players and the other consists of 6-8. I could simply adjust the CR between groups, but I'm always looking for more creative solutions. Since this won't happen for another year or so, I have plenty of time.
I will be playing a one-shot module with this character. Character generation uses PFS rules. I do not know much about the other PC's. I shouldn't worry about teamwork as this character is pretty much just dropping into their adventure. There may be more powerful builds out there but I like this one because it is versatile. I also like the idea of playing as a flamboyant fop with 30 Strength. Posting the build as a stat-block may or may not help in communicating what this character can do. I have not included all the class features in this post. If you prefer role-playing and engaging narratives, then I'm sorry I'm ruining the game. I have a well-thought out backstory for this character, honest. --- Bronan "The Bardbarian" Half-Elf Dervish Dancer 5/Urban Barbarian 2/ Gold Dragon Disciple 4 (level 11) *Stats do not reflect Rage Init: +2, Perception +0 (Low-light vision) --- HP 101(6d12 + 5d8 + 29), Movement: 30'
--- Melee:
Range:
--- Bard Spells Per day (CL 8)
1st level: 5 per day, 5 Known, Save DC: 14
2nd level: 5 per day, 4 Known, Save DC: 15
3rd Level: 3 per day, 3 Known, save DC: 16
--- Statistics:
Special Abilities:
Feats:
Traits:
Combat Gear:
--- Thanks for reading.
Hello,
Quote: Natural Attacks: Attacks made with natural weapons, such as claws and bites, are melee attacks that can be made against any creature within your reach (usually 5 feet)... You do not receive additional natural attacks for a high base attack bonus. Instead, you receive additional attack rolls for multiple limb and body parts capable of making the attack (as noted by the race or ability that grants the attacks).... Does it mean I would get re-rolls, or does it just talk about iterative attacks with manufactured weapons the limb is holding? Thanks for reading.
I am building a Bardbarian Dragon Disciple for use in organized play and I am unsure about some of my choices. While this character will have high strength, he will never gain iterative attacks throughout his career. Though he will not specialize in natural weapons, he has those available when they would be more appropriate for the situation. I could probably look at other builds that would do more damage, but I'm liking the idea of a versatile character that can cast minor spells, move fast, and hit hard at different rounds of an encounter. By Level 5 he will have 15 rounds of Rage and 6 rounds of Dervish Dance. I don't see needing more resources in a PFS Module. I'm not set on what feats I want to take at 3rd, 5th, and 7th level, nor have I looked at what gear to give him other than some sort of oversized greatsword dubbed "The Compensator". I have only briefly glanced at spells but I am likely to pick Cure Light, Ki Arrow, Vanish and Allegro to name a few. Race: Toothy(?) Bestial Half-Orc STR 19 (20 @ lvl 4, 22 @ lvl 7, 24 @ lvl 9)
These are the options I plan to take at each level. Options I'm not sure of are marked with a question mark or left blank. Traits: Magical Knack[Bard], Reactionary/Storyteller/Deft-Dodger Barbarian (Invulnerable Rager, Totem Warior) Favored Class Option: Extra Rage Rounds X4
Thanks for reading |
