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For anyone who's interested, Keyes's collection of Fool Wolf stories is now listed on Amazon. It's entitled "The Hounds of Ash: and Other Tales of Fool Wolf." Comes out next year.

Bronswen
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http://www.amazon.com/Hounds-Ash-other-Tales-Fool/dp/1894063090/ref=sr_1_1? ie=UTF8&s=books&qid=1195929018&sr=1-1


I just found a couple places online that said Keyes sold his Fool Wolf stories to be published as a collection in book form. I'll definitely keep my eyes open for that.

Links are below for more info.

Bronswen
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http://sfscope.com/2007/02/greg-keyes-collection-sold-to.html
http://www.curtisagency.com/news.php


magdalena thiriet wrote:
There is at least one story before those.

Yep, I missed one when I was listing them. I haven't read Waterborn or Blackgod—always thought about it, but never got around to picking them up. Which is a shame, really, since I enjoy Keyes's shorts so much.

Thanks for the help so far!

Bronswen
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#249: "Wakes the Narrow Forest"
#261: "The Fallen God"
#268: "The Python King's Treasure"
#272: "The Skin Witch"
#279: "The Sleeping Tide"
#280: "The Opal of Nah"
#281: "The Hounds of Ash"
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Hey, everyone. I was a subscriber to Dragon in the past, and I was going through my old issues drawing inspiration for a new campaign I'm working on. In the process, I found one of the short stories J. Gregory Keyes had written, and I sat down a read it again, reliving all the enjoyment.

What I'd like to do is come up with a list of all the issues of Dragon in which Keyes' Fool Wolf stories have appeared. I flipped through my stack of Dragons to come up with a starter list, but I'd love it if you guys could help me index the rest (that way I can buy those back issues). Thanks!

Bronswen
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#261: "The Fallen God"
#268: "The Python King's Treasure"
#272: "The Skin Witch"
#279: "The Sleeping Tide"
#280: "The Opal of Nah"
#281: "The Hounds of Ash"


three hamsters and a grimalkin.


This seemed the best place to ask...

Does Dungeon send you a contributor copy of the issue in which your work appears? I got my first publication in Dungeon with issue #132, but the contract I received and signed only mentioned monetary payment. I was thinking Paizo might just send the contributor copy "as a courtesy" when the issue is mailed to subscribers, but I haven't received anything, and it should have reached me by now if that were the case.

Anyone care to shed light on this for me? I know the submission guidelines mention that Paizo sends "at least one free copy of the issue containing your published work" (pg 3).

Thanks!


I'm running a campaign in the Riverside area. It's a relatively new group playing 3.0 (with some house rules) looking to fill out its number of players. I can provide more info, but email me personally. gridian at yahoo dot com


Gary Teter wrote:
I'd like to point out that we here in the website department love Wil Save.... It gives our readers something to argue about on our messageboards, and that's a good, good thing. :-)

That's enough out of you, Gary Teter!


Woontal wrote:
When Gygax was telling his old stories of Greyhawk games it was the same. You either loved him or hated him, and I guess this article will be more of the same.

This, I think, brings up an interesting point.

When "Up on a Soapbox" started appearing in Dragon some time ago, I was fairly neutral. There were articles I enjoyed and articles I didn't. For example, I didn't really care for the entire "best aspects of role-playing games" or whatever that topic was, and I tended to skip those. I did, however, enjoy Gygax telling old-school stories from the gaming table. The reason for me was that I didn't game during the time of the massive, killer dungeons, when it seemed like the DM was working AGAINST the players rather than trying to facilitate players' enjoyment (though I'm not saying the former can't be fun for everyone; HeroQuest, anyone?). The reason I enjoyed Gygax's stories is because I could draw out ideas to use in my own campaign. "Wow, that's a nice dungeon trap!" or "Whoa, my PCs would never expect to be betrayed by THAT kind of npc!" Like I said, I was neutral to Gygax's page-long article, because sometimes I was able to glean some useful ideas, and other times I didn't.

"Wil Save" is something else entirely. I find no value in it. I know we've gone over this before, that some of us find value in nuts and bolts and what we can apply to our campaigns, and others find value in entertainment and light-hearted storytelling. I dislike "Wil Save" so much because there's nothing there I can USE. I have my own gaming group, and we have enough stories from our years of gaming to keep us going. Not only do I not NEED Wil's stories, but I don't WANT them. Maybe my attitude would be different if he was talking about the ingenious twist his DM introduced, or how he managed to turn the tide of a battle by using a little-known tactic, or SOMETHING. But telling me what time it was when the first Monty Python and Star Wars references were made seems pointless to me.

So far Wil's topics have been introducing his stepson to gaming, complaining about how his group rarely gets together, and telling us that gaming is about having fun with friends. Honestly, is this something we should be reading in a magazine about better DMing?


Yamo wrote:
Just got the new Dungeon. Wil Save is still mediocre, but I'm willing to give it a couple more tries.

Mediocre? What are you saying? We absolutely NEED Wil Save! Otherwise, how will we know that gamers hate rolling low numbers? How else will we know that gamers sometimes reference ::gasp:: Monty Python and Star Wars? How else will we know that gaming is about having fun with our friends? Don't take Wil Save away from me!


Erik Mona wrote:
But it's difficult for me to get bent out of shape about the fact that you don't care about _1_ page in the entire magazine.

I don't expect you to get bent out of shape, Erik. I don't even expect you to pull the column just because I (and a few others) don't care for Wil's subject matter or his sentimental approach. Based on the rest of the feedback in this thread (some 90% positive for "Wil Save"), I certainly hope you keep the column in, if for no other reason than to keep the majority happy. After all, if you can keep the majority of your readers happy the majority of the time...

But this is a forum, and Dungeon has asked for a great amount of feedback in light of its new changes, so I think discussions like this are warranted, and I don't think being dismissive ("it's only ONE page...") is quite the way to go. ::shrugs:: We're readers, and we're responding to what we're reading. Most of us like "Wil Save," and some of us don't. I think the main reason some of us don't enjoy "Wil Save" is because the column doesn't seem to "fit" with the rest of the magazine. Dungeon's about DMing better, with more insight, with more utility. It's always seemed primarily nuts-and-bolts to me, rarely conceptual (up until recently), and more about putting things together. Reading something like "Wil Save" (and to a lesser extent, the new "Dungeoncraft" and similar articles) in Dungeon is a bit different, and it'll certainly take some time to get used to the new mix. Dungeon's a different magazine now than it was even six months ago. But the fact that "Wil Save" adds pretty much nothing to the gaming experience (other than looking at HIS gaming experience, which isn't even that interesting) makes it difficult for me to swallow.

Others have said that D&D isn't all about prestige classes and feats and spells, and I agree. I like conceptual articles when they deal specifically with enhancing the game (like "Dungeoncraft," or "The Play's the Thing," or "DM's Toolbox," or whatever), but Wil's column doesn't enhance the game, nor is it intent to do so. So reading it in a magazine geared toward helping others DM better offers very little.

I know I don't use everything that appears in an issue of Dungeon. So why would I want one more page of game material? Because the more material that gets presented within an issue, the more likely I am to find something that I can integrate into my games. I buy Dungeon for the roles it can take in my campaigns, not to read about the demise of Wil's gaming group and whether or not he's writing a background for his new character.

Just my opinion.


Wow, I thought there'd be a lot more disinterest in this thread. I guess most people on these message boards found the Wil Save articles insightful and deep. And it certainly helps that Wil has a fluid writing style.

I didn't care for the first article. When I read it, I was thinking, "You've got to be kidding me. Why is this here?" Sure, Wil relates a sentimental and nostalgic experience with introducing a stepkid to the game... but why exactly do I need to read about him introducing his stepkid to the game? I understand Wil's perspective, since my stepfather took me in as his own when I was barely in grade school, and now that I'm an adult, I've learned a great deal about what it was like for him. So yeah, Wil's perspective is nice and touchy-feely, but do I think Dungeon is the place for him to express his sentimental side? Not really. I for one don't want to read about his personal hang-ups ("your real father can't take gaming away from us!") or about how he can't set a consistent gaming schedule anymore. That's life.

I'd much rather see the last page dedicated to something more useful -- a map, an ingenious trap, or an easily-dropped NPC. Maybe even extend an adventure by one page. I personally don't see any reason to pay Wil for what he's writing in these articles. Therapeutic? Maybe. Helpful? Not particularly.