About BriasSTR 14 (+2) 5 points
Fortitude: +7 (Base +2, CON +3, Luck +1, Cloak +1)
HP: 57/57 | Harrow Points: __ AC: 13 (19 w/mage armor & force shield), 11 Flat Footed (17 w/mage armor & force shield), 12 Touch CMD: 18, 16 Flat Footed Initiative: +2 | Speed: 30 | Senses: Darkvision, 60 ft | Size: M | Languages: Common, Orc, Abyssal, Draconic, and Giant Fox Stats:
She's the real star of the show, after all.
Init +2; Senses low-light vision, scent; Perception +8 AC 18, touch 14, flat-footed 16 (+2 Dex, +2 size)
Str 9, Dex 15, Con 13, Int 9, Wis 12, Cha 6
Weapon Attacks: Masterwork Silver Falchion (melee, +7 attack, 2d4 + (STR*1.5) -1 slashing, 18-20/x2 crit, 7 lbs); Light Crossbow (120 ft., +6 attack, 1d8 piercing, 19-20/x2 crit, 8 lbs, 20 bolts) Trained Skills: Acrobatics: +3 (1 rank), Appraise: +7 (1 rank, +2 half-orc bonus), Craft: +19 (cs, 8 ranks, +4 for alchemy from Cauldron Hex), Fly: +12 (cs, 7 ranks), Heal: +12 (cs, 8 ranks), Knowledge (Arcana): +14 (cs, 7 ranks), Knowledge (History): +10 (cs, 3 ranks), Knowledge (Nature): +11 (cs, 4 ranks), Knowledge (Planes): +11 (cs, 4 ranks), Profession: +9 (cs, 5 ranks), Spellcraft: +15 (cs, 8 ranks) Traits: Courageous (+2 trait bonus to saves vs. fear effects), Focused Mind (+2 trait bonus on concentration checks) Feats: Ironhide, Extra Hex, Spell Penetration, Fight On, Brew Potion Witch Class Features:
Class Features - Favored Class: Witch (+1 hp or +1 skill rank/level) -Patron: Endurance -Familiar: Fox (+2 to Reflex saves) -5 Hexes (6th is from a Feat) Hexes:
Level 0 Spells (DC 14): Arcane Mark, Bleed, Dancing Lights, Daze, Detect Fiendish Presence, Detect Magic, Detect Poison, Grasp, Guidance, Light, Mending, Message, Putrefy Food & Drink, Read Magic, Resistance, Spark, Stabilize, Touch of Fatigue Level 1 Spells (DC 15): Enlarge Person, Hex Vulnerability, Remove Sickness, Comprehend Languages, Mage Armor, Chill Touch, Beguiling Gift, Identify, Cure Light Wounds, Endure Elements (from patron) Level 2 Spells (DC 16): Augury, Boiling Blood, Callback, Cure Moderate Wounds, Bear’s Endurance (from patron) Level 3 Spells (DC 17): Bestow Curse, Remove Curse, Remove Disease, Polymorph Familiar, Protection from Energy (from patron) Level 4 Spells (DC 18): Cure Serious Wounds, Neutralize Poison, Spite, Spell Immunity (from patron) Coin Purse: 619 gp Gear: Masterwork Silver Falchion, Light Crossbow, 15 bolts, Ring of Sustenance, Cloak of Resistance +1, Handy Haversack, Pearl of Power (Lvl 3), Boots of the Winterlands, Ring of Force Shield, Alchemist's Lab, Healer's Tools, Witch's Kit, 6,000 gp of materials for potions Half-Orc Traits:
+2 to any one Ability Score
- Medium - Base Speed 30 feet - Darkvision 60 feet - Scavenger: +2 on Appraise checks and Perception checks to find hidden objects (including traps and secret doors), determine if food is spoiled, or identify a potion by taste (replaces Intimidating) - Orc Blood: count as humans and orcs - Sacred Tattoo: +1 luck bonus on saving throws (from his mother, replaces Orc Ferocity) - Weapon Familiarity: greataxes and falchions - Languages: Common, Orc, Abyssal, Draconic, and Giant Backstory
Brias was witchborn, inheriting magic on both sides, and it was only a matter of time before he attracted a familiar of his own. He named his new companion simply "Fox," delighting in the simplicity of a name that also described the thing named. Fox was a fox, the fox as far as Brias was concerned, and his young mind was proud of his cleverness. Once Brias matured, he could not bring himself to change the name. And so Fox remained Fox. Brias yearned to make a difference in the world, and in the Shudderwood, where werewolves prowl the night, no one turned away a healer, so he made his way there. He set himself up in a small hut and treated the humans who came to see him. To avoid the prejudices so prevalent in Ustalav, he made judicious use of the disguise hex to appear as a normal human. Interestingly, he chose a Kellid face instead of a Varisian one, connecting him to his mother and helping him blend in with the other witches who make the wood their home (few though they may be). Whenever he could, he helped out any non-humans who came his way. Those in the know may have heard of a loosely affiliated network of folks who would help non-humans in need, and Brias came to find himself in the network. Over a couple short years, he helped a lot of people. Lately, though, the Shudderwood felt more on edge to Brias than usual (if that was even possible). He heard rumors through his network of people walking around with the Whispering Way on their lips, and he knew from his father’s stories of Belkzen that could only mean trouble. He took to traveling with his father's old falchion, altered by an alchemical solution of his own to exhibit the same properties as silver (very useful in a land of lycanthropes) strapped on tight, and he feared something darker than werewolves might upend the life he worked so hard to build. If he could just get an idea of what was really going on, maybe he could help somehow… |