Baphomet

Brian Perlis's page

Organized Play Member. 100 posts (106 including aliases). No reviews. 1 list. No wishlists. 45 Organized Play characters. 1 alias.



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Looking forward to it!


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Thats great news! Thanks for the hard work.


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Liz; can someone from Paizo videotape this seminar (and the other seminars) and put them up on YouTube? I won't be making it this year but last years seminars were amazing.


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^^ I hope you do Christina. That sounds like a great class.

Nicolas; Im looking at learning about how to write strong work for publishing. I find it easier to ad lib and less detail required if the material is for my home campaigns. Those are different and I can get away with notes and preparation. The only gm that needs to understand what is going on is me.


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Rhona, a well liked deputy in Pleasant Valley (PV) walks into the Truck Stop/Garage which is the staging point for all of PV's roadcrews. You were told last night to prepare for a run tomorrow but the details were unknown.

Road Crew Four she says addressing your team, The sheriff and mayor want to see you.

Unsure what this is about you guys gather your team and meet at the town hall. Sheriff Biggs walks out and tells you the Mayor is waiting for you and needs to talk to you.

Inside the Mayor appears even more stressed then his already worrisome demeanor. The Sheriff takes his side.
As you guys know the long range roadcrew has never returned home and it has been over three weeks. Road Crew Three which followed their path has not been heard of or seen from again.

We cant afford to lose any more people and we cant afford to stay buttoned up any longer. Almost apologetically he informs you,
Roadcrew Four - you are the towns new long range roadcrew. Our first harvest was over a week ago and we cant afford to sit on the produce any longer or it will go to waste. You need to get it to the town of Fish Camp (FC). At FC, retrieve their engineer so that he can come back and repair Air Turbine 12, which is close to failing, and remind their pediatrician, again, that we have the only known orphanage left and we need him here.

You cant fail. With the loss of two road crew teams I dont need to tell you that our town defenses are seriously impaired. Get the supplies delivered. Pick up their engineer and doctor; get them back here first and do a perimeter sweep. We cant afford to get attacked.

The militia will fill in your crew as needed Normal guys that try hard but are out of their league. 2's across the board for attributes/skills. No pursuits. Just average guys doing the best they can.

When you are ready you meet at the northern gate.
Lined up in march order with a plan; the militia drive the armored trash truck off the road.

The open highway and the wastelands lie ahead.

Moracai - Lucas "Stinker" Sanchez - Nomad Scavenger
Tenro - "Chop Shop" Dean - Bartertown Hauler
Bantamweight - James John "Slim" Corbett - Nomad Road Warrior
YoricksRequiem - Estelle Beaumont - Bartertown Healer
Darkwolf445 - Remnant Greaser
Arknight - Steader Sentinel

Campaign info updated as well


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Hello Survivors!

I'm opening up the discussion thread so the players can talk about anything they want such as:

-Game ideas and concepts

-Concerns

-Character concepts, backgrounds, ideas of why you are all grouped together.

Here are some ideas I have roaming through my head. Feel free to pick which ones you like or add new ones and open this up for discussion since this is after all... the discussion thread...

-I want to push you guys out into the wasteland as that is where the adventure is.

-You guys are already a nomadic tribe/gang of wasteland survivors or

-You are from a settlement and you guys are the muscle of the settlement. It is your job to go into the wasteland and scavenge, go on missions, run courier jobs to other settlements and fight the bad guys. Or

-You guys are the survivors of a settlement that was overrun and destroyed by Road Rats (psychotic predators of the wasteland - think the Lord Humongus and his gang of psychopaths from the Road Warrior and you have the idea).

Or if you guys are completely evil inclined you could be a gang of Road Rats...

Is your character from the new generation of post apocalypse kids or are you old timers who remember life before the war?

Is 30 years post apocalypse too much? Should we go ten years instead? Basically do you want a Mad Max scenario or a Book of Eli scenario?


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I like having the illustrations but a version without the parchment background option would be nice.