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What if your spellcaster is an Tengu???


wraithstrike wrote:
John Lynch 106 wrote:


I'm not sure why you're comparing tieflings to orcs in Ustalav as I'm not allowing tieflings as an option either.

Curiosity, and I did not know about the extreme predjudice thing. I will have to keep that in mind for when I run it.

Most player I can think of would find the concept of playing an orc as less appealing because of all the negatives in their initial stats (and light blindness) would make them weaker as starting out characters.


Some good insight's for conversion might come from the Pact Magic own suggested examples?

http://www.pactmagic.com/downloads/Convert_PactMagic_2_PfRPG.pdf


Kewl, I like it...


Why does this remind me of Avatar, let alone the "Isle of Dread?"

Then again, my creative writing teacher told me there no truly original story…


I suggest an adaptation of the earlier D&D works of the Summoner Domain for your deity in question:

Summoner Domain
Core Deities: None.
Other Deities: Trithereon.
Granted Power: Add +2 to your caster level for all Conjuration (summoning) or Conjuration (calling) spells.

SUMMONER DOMAIN SPELLS
1 Summon Monster I: Calls outsider to fight for you.
2 Summon Monster II: Calls outsider to fight for you.
3 Summon Monster III: Calls outsider to fight for you.
4 Lesser Planar Ally: Exchange services with an 8 HD outsider.
5 Summon Monster V: Calls outsider to fight for you.
6 Planar Ally: As lesser planar ally, but up to 16 HD.
7 Summon Monster VII: Calls outsider to fight for you.
8 Greater Planar Ally: As lesser planar ally, but up to 24 HD.
9 Gate: Connects two planes for travel or summoning.


Kewl; this has potential...


By the way -- this is grim reading:

http://pagingdrgupta.blogs.cnn.com/2010/01/15/expect-gettysburg/?hpt=T2


In today's media age idiots are the most entertaining and thus the most predominate of all those who are quoted sheerly for shock value...


seekerofshadowlight wrote:
I myself would not allow that work around. Something far beyond mortal power made them deaf, something maybe the gods do not understand and something not even the gods control. So no I do not think it would work

I’m inclined to agree – since a homunculus is created from the same blood as its master, it might reflect such significant traits as deafness?

That or the Oracle cannot hear even through the bond shared with a homunculus; in the after mentioned case?


So, how would we go about Paizo’ing the Oriental Adventures monkey like race, The Vanara?

There has been a number of resources to look at but nothing really for this game setting?


Oracle’s & Homunculus?

I’m curious as what would be the effects on an Oracle with a homunculus? Could they in part circumvent such of the negative characteristics as deafness?


I've seen it -- while it is like an average SciFi (SyFy) channel strait to TV movie, you can tell it was indeed a labor of love for those who made it.

Frankly, I was surprised I liked it as well as I did. It is the best RPG to Movie film I've yet seen...


Well, outside the current game-testing there is the at least for now older monk prestige class available from sourses like the late great Dragon Magazine?

Those could be adapted for your game?


I'm Ann Arbor, Michigan, USA.

By the way -- here is my annual Halloween web-page from there to prove it:

http://annarborween.angelfire.com


I agree, most assassin would prefer that to the up-close and personal style of attacks...


I could indeed go with calling the Druid as a Shaman? Or at least Druidism could be called a tradition of Shamanism?


I just finished playing a Gnome who was a buzzed-out, self-centered, indifferent, narcissist, who because he was sorcerer to boot, helped support his any lifestyle to live as he saw fit to live. The best outside description of him was a Gnome version of Towlie.

His only redeeming feature that he was smart enough to throw his support people to live life as he did because it gave him something to, and the could do most of the fighting in the forefront of him (i.e. let the tyrants quake in fear).

I had fun playing that little Chaotic Neutral bastard...


Who knows... maybe in the primordial days, the Druids were the ones started the Half-Orc lineage?


Damn Kewl!


Is Psionics even OGL?


I for one would not mind seeing new versions of the Battle-Dancer, Favored Soul & Mountebank, to name a few.

Perhaps as a form of prestige classes?


I find the concept of the spell-less Assassin appealing. There was no particular reason, however, both for and against for them having spells. You could base a tradition of Assassins with spell like abilities after all?

Right now, I'm thinking of something like the Spell-Like abilities gained from the Eagle & Jaguar Knights featured in one of the old Dragon Magazine issues; would make for good game balance...


Also, as a feat suggestion for a Mountebank… Beguiling Voice. One could use its beguiling usage audibly but only for a certain range; say, 5 feet per charisma trait bonus?


The class becomes more interesting if you play this soul-sold character trying to find a way out of his pact.

However, having a patron akin to a relationship to a deity is a nice idea; perhaps as a Prestige Class?


I played one to 15th level and I had a great time with the character. It is a completely twisted concept in having to role-play when you fail to make a good pact and aspects of the Vestiges takes hold.

In a supernatural sense -- the class is the jack-of-all-trades, if you know enough Vestiges...


In a twisted multi-class combo, I created a Battle Dancer / Binder NPC. She was one preeminent rebel if I ever created one.

Still, I would not mind if the Battle Dancer were created with Fortitude Saves to match their Dexterity Saves. And maybe bonus feats for the ability to dodge like a Monk or Rouge?


I played one for about 6 months. It was the most fun I had with a character in some time. It is thus a damn shame the the class cannot be officialy adapted to Pathfinder...


I was thinking of the Runelord Path Series, with the spell Blood Money. Such a spell might indeed be useful to those seeking to power their Wishes. I think it would cost about 10,00 xp to do it – but it would save a magician time instead of collecting such materials to cast?

I can see a very mercenary magician charging a lot of Blood for such services as wish casting.

On the ability score front (and a similar modus operandi) – there could be a way to differ the ability score cost from the caster unto another willing or unwilling recipient of the negative ability score shift?


I myself view the number of skill points a character possesses per class level, is a reflection of difficulty of the abilities of that class (especially the occult ones).

And in terms of game balance – Wizards (and others like Psion’s) strive to increase their intellect to increase their power and as a side bonus, more skill points…


I'm along with the mode of thought that Pathfinder could also more subtly represent the way your characters morals sojourn in play, over time?


It tricky but I suggest that the reincarnated soul in there cases should be a being that has taken the place of the new race has in the game.

You’re dealing with the same Soul, but now with another role to play in the multi-verse...


I find an interesting concept is in creating the Paladin as a form of prestige class, instead of a core class altogether.

However, this concept can still have the Paladin tradition starting out as Lawful Good in alignment, but the classes traits being passed down to other PC/NPC characters from those fallen from the Lawful Good tenets. Like the original Blackguard but encompassing all moral directions...


I can see your argument but given their powers gained – it would be wise to have a limiting factor in their progress. Not being able to progress furthermore in PC / NPC development adds to the tragedy of their condition. A steep price to pay for such power is what they gain buy becoming or choosing such conditions is appropriate.


I never cared for the “action / force points,” since seeing them introduced in concept mainly in D20 Star Wars / Eberon. It

That being stated -- their usefulness in rerolls (such as Fate Points in Age of Worms) do not seem over the top in the application of the game. Much like the orgional characteristics of the Luck Domain, or binding with the Vestige Balam (sp?).

I find the thought of having this reserve of points you can hold onto like a battery of sorts, as a tad abusive in my games…


Being new here I do not know if this topic has been touched or not, however, I'm curious as if the Pathfinder Unread and those beings like (the original) Shades that cost their souls for immortality, should not be able to progress in Level or Hit Dice, as was the case in first and second edition AD&D?

That does not mean of course, there cannot be a way not to do so -- save a powerful rite that allows for such a progression but at as say cost of lives and money to achieve such a goal(a goal making it of interesting adventure potential to say the least, for all parties involved)?


Yes that adjustment would do the trick for me. Though I still find the Favored Class of Paladin in this case with the Lawful Good Alignment restriction in place a tad bothersome considering the other Good Alignments.

Perhaps Cleric? Or a revised Favored Soul?


I would suggest something alone the line of the Pools of the Monk in Pathfinder Monk. The amount of points in that pool and the nature of the powers he can cast, and perhaps "Warlock Feats" to dictate what the powers are?


One thought that has come to mind for a Pathfinder Wizard, is that instead of having to learn again his spell listing once every day or so -- how about the Wizard can keep his spell selection consistent until he decides that he would want a new spell in that spell selection and removes one known spell for that additional slot?

One could then take away the Wizards Spell-book, but he has a already set group is spells in his memory already (in both single and multipliable uses like, 2 fireballs a day)? It would then be a change he can make if he gets his hand on his or another's spell-book?


I am curious as to a concept for a Battle Dancer in Pathfinder as well? I like the concept as presented in the Dragon Compendium -- but I felt it was underpowered in relation to the Monk's overall traits even with the prohibitions to the class in areas such as multi-classing...