Count Haserton Lowis IV

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Organized Play Member. 45 posts. 1 review. No lists. No wishlists.




Hey all, I'm looking for some suggestions for my campaign.

So my group is in book 2 right now and the party's baroness is taking the ritual to turn into a swan maiden. This of course has a lot of different consequences, one of which is the the immortality that comes with turning into a fey.

I figured this could become a nice opportunity to weave the immaculate circle into the story at an earlier point. So I've come here to get some help with getting possible ideas to introduce them without breaking the campaign.

I was thinking about maybe using Count Barenby Ghoom as sort of a contact, seeing as he became a fey as well.


My group will be finishing Scarwall by the end of the year so I’m in the process of preparing the final book. I’ve been reading up on the final battle a lot and I’m afraid the combat with Ileosa might be too easy for my group. I’m running the game for 3 gestalt pc’s that like to optimize so following the encounter by the book will probably end in disapppointment.

So I’m looking for input about possible adjustments without going overboard. I’ve been thinking about making her gestalt as well, either tyrant antipaladin or swashbuckler, but that seems to be overdoing it a bit. I’ve read about people making her a sorcerer, which does make her stronger, but takes away the flavor she has as a bard.

I’ve also thought about adding some other minions, but I’m afraid they might just be ignored in favor of attacking the boss. Another idea I had was making the false ileosas level 10 so they could use heroic finale to boost the real one’s action economy.

Maybe add some mythic abilities? I’ve got little experience with mythic so there might be something usefull there.

I would love to get some input and possible other ideas from all of you!


Some of the pawns that were sent to me have cracks running across them, is it possible to get these replaced?


So the volcano mystery from anvil of fire has a revelation called pyroclastic shove. Which allows you to bull rush and damage enemies.

It states that you can use it an additional time per day at 12th and 17th level, but I can't seem to find anything about a limit per day. So is this ability useable at will or am I missing something?


I'm looking for some help with the rules on attacks of opportunity, I always figured I had the rules correct, but my last DM ruled it differently and wouldn't budge on the matter. Having switched DM's in our group I figured now would be the best moment to challenge this ruling.

So let's say you're playing a character with a reach weapon and you're fighting a large creature with only 5ft. reach, a crocodile for example.

Now the crocodile charges you, moving through your reach of 10ft. to you hit. My ruling would be that he provokes an Attack of opportunity because a part of the creature leaves one of your threatened squares.

My old DM however ruled that the creature wouldn't provoke an AoO because there is still a part of the creature in the square that you threaten.

I'd love to hear you all on this.


I've got 2 small questions I hope to get some help with.

If a 7th level wizard takes faith magic and takes barkskin from the defense domain. It would be cast from a level 3 slot.

1: Does it count as a level 2 or 3 spell? To me it feels like a level 3 spell, but the wording feels like it could be read in both ways.

2: If it counts as a 3rd level spell, could it still be used to qualify for the "cast 2nd-level divine spells" requirement for mystic theurge?
The FAQ for skill ranks and BaB suggests it would be possible, but again, that might just be my interpretation because it's favorable for me.

Thanks for the help!


**Spoiler Warning**

I'm playing kingmaker at the moment and after some amazing teamwork from our party we managed to kill the lich at the end of book 3. It disappeared into a cloud of dust, leaving his glowing red eye behind. Being the curious wizard I am, I pick it up to identify, resisting the immediate urge to claw out my own eye. I roll very well on the ID check and find out I have a minor artifact in my hands. The Oculus of Abaddon is what it's called.

Now my wizard isn't the wisest of the bunch and is very interested in trying to utilize this item to it's fullest, here however start my troubles. The other players have expressed that their characters wouldn't appreciate a member of their party using evil artifacts. IC they don't really have any way to detect that it's evil, or an artifact for that matter, but I like to cover my bases to prevent a slip up.

So what I'm asking basically is some help on how to deal with this kind of situation. I'm not trying to back-stab my party or anything, I would just like to explore what kind of roleplaying opportunity's this kind of situation gives. We just leveled and I'm able to pick up a feat, so I've considered just crafting some kind of mask or goggles to cover my eyes, but that seems like cheap solution.

Also, the oculus allows me to planar bind something from abaddon, which is the one evil plane I haven't really read into yet, anyone that could give me a rundown on the types of thing I could call or if they're the kill on sight kind of outsiders, that'd be useful to know too.


My order never arrived, I've already had contact with the postal office, the postal service and with customs. I'm kinda frustrated right now because most of it were gifts which is why I paid for priority shipping.

I would like to cancel everything in the order, except for the replacement starfinder book. Also please cancel my subscription, it's quicker for me to just order a copy locally.


There seem to be a couple of things wrong with this order and I would like some help with it. At first this was a starfinder rulebook replacement with free shipping, now my Pathfinder RPG subscription and sidecart got added and I suddenly have to pay for priority shipping on the whole thing. Also, the first 10 dollar shipping and handling didn't get subtracted from the total.

Please help me with this before I get charged the extra money.


With the release of the Elemental master's handbook came the Elemental mystery for the oracle. For me it was love at first read and with my DM starting to get somewhat of a nasty streak with player deaths, now seems as good a time as ever to start working on a back-up character.

So my idea is to utilize the revelations elemental gives you by making an agile character that controls the battlefield using a combination of trips and bull rushes. This seemed like an easy enough task, but seeing as oracle doesn't get any bonus feats building it has become pretty hard. We are level 8 at the moment and being human and going oracle for all levels gives me just enough feats to take improved trip and bull rush and the 4 revelations I really want to start out (Dance of whirling water, Desert mirage, flowing step and sweeping impact). This however leaves me with a pretty low cmb and no skill focus acrobatics to activate Dance of Whirling Water.

I have been looking for an answer to this problem and taking 3 levels of lore warden fighter (from the field guide) seems to fix it, but I'm wondering if there is something that would allow me to do the thing I want to with a smaller dip so my oracle progression wouldn't be hampered too much. Here is what I currently have.

Oracle 5/Lore Warden 3

Race: Human (vudrani)
-Alternate racial trait: Focused study

Point-buy 20:
Str 15 (+1 at level 4 +2 from ABP for 18)
Dex 13+2 (+1 at level 8 for 16)
Con 13
Int 13
Wis 9
Cha 14 (+2 from ABP for 16)

Traits:
Heirloom weapon: +2 CMB with light flail
Magical Knack: Oracle

Mystery: Elemental
Curse: Not sure yet.

1: Oracle 1. Extra revelation, skill focus acrobatics. Dance of Whirling Water, Flowing Step.
2: O1, Lore Warden 1. Power Attack.
3: O1, LW2. Improved Bull Rush, Improved Trip.
4: O1, LW3.
5: O2, LW3. Extra Revelation: Sweeping Impact.
6: O3, LW3. Desert Mirage.
7: O4, LW3. Greater Bull Rush.
8: O5, LW3. Skill Focus Diplomacy.

This build gives me a higher CMB, better weapon proficiency's and already has acces to Greater bull rush, with greater trip coming next level. It also allows me to get some of the other great revelations I want to take.

Tips, criticisms and opinions are greatly appreciated as long as it stays true to it manages to stay true to the core concept. Thanks in advance!


Hey,

I recently purchased the Starfinder CRB from a local store, upon reading it I found out that one of the pages contains some blotches and the spine seems to start to come loose.
I've contacted the store I purchased the book from and they said they couldn't mean anything for me as it's out of stock with an unknown delivery time. Could you help me get set up with a replacement?


I'm looking for some ideas for my new character in our kingmaker campaign, as my last one found a horrible death at the end of book two.

Our current party consists of the following members:

A dwarf warpriest of Torag, buffs himself up and goes to town with vital strike.
A dwarf vivisectionist alchemist using blade and tankard style, also buffs himself with extracts and his mutagen, he and the warpriest form this nearly impenetrable wall.
A gnome fey sorcerer who summons monsters every round.
And either an unchained reach monk or a flying blade/fighter multiclass who throws a ton of daggers.

My first idea was to go for a support/buffing build, something along the lines of a caster skald with path of glory and celestial totem. But the other members, except for the monk, felt that they really didn't need more buffing which caused me to go back to the drawing board.

I have no clue what to build now however, we're level 7 and are using ABP so basically anything is possible. I've been flirting with a heavens spirit guide oracle, as I'd like to fill the diplomat role, like the freedom it gives and a control based character seems to be the best fit for the party, but I'd love to hear a couple of other character ideas.

My last character was a storm druid so I'd rather not do something like that again, but I'd love to hear some suggestions. They don't have to be control, if you see some glaring weaknesses in the group, I wouldn't mind filling those.