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33 posts. Alias of Sean C. Macdonald.




Hello, can you please cancel all my current subscriptions? Thank you in advance.


Hello,

Can you please Cancel my subscriptions for the following products?

Starfinder Roleplaying Game
Starfinder Adventure Path

Thank you


Hello,

Can someone please cancel the following subscriptions for me?

Pathfinder Adventure Path
Pathfinder Comics
Pathfinder Maps
Pathfinder Modules
Pathfinder Tales

Thanks,
Sean Macdonald


Submitted Sunday, October 19, 2014 07:26 AM
Status Pending

Hi, can someone tell me why this order is still pending? I ordered it 15 days ago. Thanks!


Here are a couple stories from my Reign of Winter game that I’m running that I found amusing. This contains some spoilers, so if you don’t want things spoiled then stop now.

Story 1

So my group completed “Mother Maiden Crone” and escaped the dungeons. They stood on top of the Crone statue’s head looking down over the cliff down to the valley below, glad to be in the fresh air and ready to travel back to the Hut. The half-elf cleric decides that he will fly everyone down with the Broom of Flying that they found in the dungeon. So he sits on it and the gnomish cavalier sits behind him. Then they say the magic word and jump off the edge of the cliff, leaving behind the dwarf fighter, half-elf witch and half-orc wizard.

Everyone watches as the broom flies out and then proceeds to do a loop in the air. The cleric makes his fly check to hang on, but the cavalier has no such luck and he starts to fall to his death. The dwarven fighter and half-orc wizard watching from the cliff start to freak out. The fighter screams to the wizard “Do something! He’ll die!” So the wizard takes a running leap and jumps off the cliff and starts falling. The dwarf is utterly in shock.

Meanwhile the broom is flying in loops and bucking like a bronco trying to kick the cleric off who is holding on for dear life. The cleric manages to hold on with one hand while searching through his pack with another hand. Then the broom starts slamming the cleric against the side of the cliff. Eventually the broom swings around for another slam into the cliff and the cleric manages to pull out his Owl Figurine of Wondrous Power and activates it transforming it into a giant mechanical owl. He jumps off the broom and onto the back of the owl. (In our adventure the owl looks like “Bubo” from the old Clash of the Titan’s movie.)

At this point the wizard and gnome are nearing the ground to their certain doom and the wizard is falling in a power dive toward the cavalier. When she gets close enough she casts feather fall and the two of them stop falling and start floating gently down the last few feet to the ground.
Back in the air above, the cleric is now facing off against the broom. The two opponents are doing fly-by attacks on one another, mechanical owl against the broom. The witch draws a bead on the broom and unleashes a fireball, exploding the broom into splinters and then the giant owl burst through the flames, sunlight glinting off its glorious golden metallic feathers.

Then the cleric used the owl to ferry the remaining party members safely to the ground.

Story 2

At the beginning of “The Frozen Stars” the party is investigating the gardens of Baba Yaga’s Hut. They wandered around for a bit staying cautious of everything and having a few battles. They had the encounter with the grey cat. I had her as a spirit at certain points running around the garden, but always eventually returning to her body on the wolf-in-sheep’s clothing. The party spotted her now and again.

They eventually found the warehouse in the jungle and (taking a note from a suggestion on these forums) I had the red robed servant spy on them and use his minor images to manipulate them into following him into the warehouse. He said that Baba Yaga had been cursed and was in a back room of the warehouse. Then he led them to the Moon-Beast claiming that Bobba Yagga had been transformed and needed their help. Then he cast Hypontic Pattern while the Moon Beast dominated the Dwarven Fighter. It went pretty poorly from there on. The witch also ended up being dominated and everyone else had to run for their lives. So while the rest of the party made a tactical retreat the Moon Beast ordered the dwarf to barricade the door to the room and said within a day they would be leaving back to their new home to serve the beast.

So the cleric, wizard and cavalier ran from the warehouse to recover. Not really sure what to do next. Then the saw the spirit of the grey cat again. The cat listened to their story and said that she knew of someone in the garden that might help, a treant. But they would have to convince the creature to help them and she warned them not to mention Baba Yaga.

So they followed the cat to go see Dawnbark. The old treant was not happy with her situation being trapped in the garden for so long without sunlight. The party was cautious and did their best not to antagonize the tree. They explained that their friends had been made into slaves. Dawnbark was beside herself with anger. Then they promised they would find a way to help her escape the garden and she believed them. So Dawnbark joined the party and they headed back to the warehouse in the jungle.

Knowing what they were up against they spent a few rounds buffing themselves before they approached the side of the warehouse. The Moon Beast knew they were outside and positioned it’s “slaves” around the room and took to the air. Then Dawnbark ripped open the side of the warehouse and tore off half the roof. Then the fight commenced. With the treant on their side things went much more in their favor. In two rounds they had taken the dwarf fighter out. Then the following round they took out the witch. The Moon Beast was out of spells for the day, so it moved in to attack and Dawnbark tore it apart. At seeing this, the red robed slave, planeshifted away.

Now they need to find a way to get Dawnbark out or they are going to have one pissed off treant to deal with.


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I sketched up what the Pale Tower looks like based on the maps and text description to show to my players. I figured I would share if it could be of use to anyone.

Pale Tower
Pale Tower (no labels)


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So I spent the day making a mini for the Baba Yaga hut, since I couldn't find one that I liked anywhere online...

You can see it here.

I made the chicken leg base by cutting a Bluespawn Godslayer in half and repainting the base. The rest is cardboard and paint.


Hello,

I need to cancel my 'Pathfinder Roleplaying Game' and 'Pathfinder Tales' subscriptions, but please keep my other two subscriptions active. Thanks!


This is really for DM's only...

Ok, so my players are about to start Ashes at Dawn. They have found the Raven's Head in the last adventure and they plan to return it to the temple of Pharasma in Caliphas for a fat reward... or destroy it. At any rate I decided to look and see what I could find on the temple of Pharasma in Caliphas. All I could find is on page 64 of Ashes at Dawn is talks about the Maiden's Choir, "the royal church of Pharasma". Led by a 12 level cleric and has a 6th level inquisitor. Not too much else.

So, I guess my questions are.

If my players "did" turn in the mace, what would happen? Would they get a reward?

And the bigger questions...

How does the Church of Pharasma exist in this complex vampire infested city? What is it's role? Where does it stand on the "vampire" murders? Why haven't they waged war against the vampires and/or what is their excuse for not doing anything about the vampires existence? I mean the nobility don't actively do anything because of the whole "we don't want to start a war and potentially kill thousands", but what about the church? I am just trying to find some sort of justification for them not doing something. Because I know my players will ask.

Thanks in advance!


Hello,

The following two orders have been shipped to the wrong address.

ORDER # 1855687
ORDER # 1855686

I have not received either order, but according to the shipping record they went to my old address. I have been receiving orders fine at my new address for quite a while now (I've been living here for over two years now), but it looks like some time in the past couple months my address has reverted for some reason back to the old address.

This is the last order that was successfully sent to my current address.
ORDER # 1811896

Can you please resend the orders to my current address? I've also asked before that the old address be search down and destroyed because this is not the first time this has happened and I was told that it was taken care of, but apparently it has crept back in again somehow.

Thank you,
Sean Macdonald


So, I'm sure there must be other DM's that are going to find themselves in this position. I'd like to know what other ideas are out there that people have planned for dealing with this. I have read through the adventure already.

I have a LG Paladin of Iomedae in my group of adventurers. Ashes at Dawn is going to take more work to run if the players are out trying to kill any vampire they find. I very much doubt they are going to be willing to work with the vampires. They will simply not be willing to work for them for information on the Whispering Way. They would try to find some alternative method to get the information and likely start war with the vampires in the process or get themselves overwhelmed and killed in the process.

So... here are some ideas I had that I think might help guide the players (specifically the paladin who is the leader) into being more agreeable.

1. Making the vampires "less threatening" to society. As in they "choose" to drink the blood of animals for the sake of peace, but there will always been those vampires that ignore the pact and feed on un/willing mortals. But at least if the vampires as a whole appear to show some restrain as if they are "trying" to keep the peace, then the Paladin would find that redeemable at least.

2. I am thinking of making Quinley Basdel the Paladin's half-brother and Quinley's mother is ALSO the Paldin's mother. They are currently only on part 2 of the campaign, so if I introduce Quinley early enough and make him a "good" guy then when it comes time to help him it will be more about "justice and law" than good vs. evil.

The story would be that the Paladin's mother was a noble, who had a fling with a cleric of Idomedae. (Both of them young and foolish and in love.) She is sent away with this cleric to go have the child and then she returns to Caliphas leaving them both behind. The cleric raises the Paladin as his own. Over the years the mother becomes a vampire and Quinley is born. Then When Quinley is a child he is sent to live with his father as well. So the Paladin and Quinley grow up together and part ways as young men (Quinley back to Caliphas and the Paladin to become and adventurer) so they have that bond.

Anyway, that's some ideas. I'd love to hear any others people may have.

Thanks!


Ok, so CoT #27 - What Lies In Dust

The first portion of the adventure is trying to track down the missing/dead Pathfinders to interrogate them. They are trying to gather information on the Pathfinder Lodge so they can be "more prepared for the danger's they'll face in Delvehaven".

The seance with Ghaelfin, I'm looking at what information the players get on the Lodge that will help them... here it is "When Delvehaven was sealed, lodge wizards laced the halls with magical traps and activated several guardians, Ghaelfin did not pay much attention to the details"

Ok.. so my players are not going to be happy to find out that they participated in the Hellcup to get information that tells them basically "nothing" other than, go find Corina, she can be found over at this place.

On to the seance with Coriana, here is what she can tell them about Delvehaven from the text. "Bisby remained inside after it was sealed."

That's it. I mean she can talk about Cutlass Cove and tell them about the key to get into the extra-dimensional space so they can go get some treasure, but they are going to want to know about the lodge's defenses and traps... but the text for Ghaelfin and Coriana have nothing really helpful on that front.

Any ideas on what tidbits I could share with the players about the Lodge from these two spirits? Thanks.


Hello,

I ordered GameMastery Condition Cards (PZO3016) with my order but I instead received a pack of GameMastery Carrion Crown Item Cards instead. Please let me know how to go about fixing the situation.

Thanks!
Sean


Hullo,

So in my game the players got to the part in which Janiven reveals the plan for them to be actors in the 'Six trials of Larazod' murder play and they were appalled. They almost flat out refused to do it. In fact they have said that although they may play along to get into the Mayor's house they will do whatever they can to stop any more plays of this kind from ever happening. They believe if they allow something like that to continue that they can't be considered heroes at all.

So... any ideas on how they might "shut down" future plays?


Is there a reference that discusses the moon phases of Golarion? I have a character that was bitten by a were-rat and I need to determine when/how often she will change into her hybrid form. Are the moon phases just tied to the months? So like a new moon at the beginning of each month and a full moon at the middle? Thanks.


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Hello all,

I started running Council of Thieves a couple weeks ago and I was really in need of a map with all the labels. I bought the map folio, the poster map is beautiful, but it was too big to just scan and slap some text on. So I looked around on the message boards and I found one map that showed the various districts, but it was on the original style map. So I went ahead and made my own. I think it's OK to post since it's fan made. If there is a problem let me know.

http://www.kencyclopedia.com/maps/Westcrown.jpg


So I'm playing a 4th level witch and a few questions came up during our last game.

Lets say I use Evil Eye on an opponent and I reduce their AC by 2. If I cast Evil Eye again on the same target can I reduce their AC by another 2 and keep doing this each round? Does Evil Eye stack?

We were battling an ogre and we stepped back and the ogre slammed the door. Now, I had already cast Evil Eye and we figured that Cackle continued to work as long as the ogre was on the other side of the door and stayed in range. But the question came up, could I cast Mishap on the ogre even though he was on the other side of the door and out of my line of sight?

Could I cast a hex on a person that was on one side of a wall inside a house and I was outside of the house as long as they were in range?

Thanks for your help!


Hey,

Inspired by the incredible scale model of the Battle Market created by Dave Dostaler (seen here), I went and whipped up a cheap knock off. &:)

Three tri-boards, a can of stone texture paint, a few popsicle sticks and some wedding cake tiers is all it took. Well that and a little time drawing it all out... heh.

You can see it here http://www.kencyclopedia.com/battlemarket/

Not as cool as Dave's, but it'll do for a session or two.


Hello,

I'm checking on my order.

April 1st: I received my first email on April 1st that stated:

"A package containing 3 items from Paizo Order #1377469 is about to ship from the Paizo warehouse via Standard Postal Delivery, estimated 4 to 8 business days in transit."

April 19th: 12 business days later I decided to check on it and customer support said:

"While this order is a little behind schedule, it is not yet so late that we should start to worry. We usually give orders a bit of extra time to work past any delays it might have encountered. Please let me know if you have not received it by April 26th."

April 26th: 19 business days from the ship date, I emailed back again when customer service asked me to and I was told this:

"There's nothing we can do until it either is returned to us or has been missing for far too long. Sometimes things just get caught in the system and take a bit longer than one thinks to arrive. I'm sure it is still on its way so hang tight and we will let you know if it gets returned to us."

May 3rd: 22 business days from the ship date. I still don't have the package. Since then I have received two other shipments without delay.

So I guess I'm curious as to what exactly "missing for far too long" means. How much longer should I wait before I contact customer support again? At the 30 business day mark or just sit back and wait to be told it's been returned to you? I was sort of hoping to have some of the things for a game I'm running, well started running now.

Thank you for your time.


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Not sure if this will be of use for anyone, but I ran my first game last night and I whipped up a map of the Sultan's Claw with the caravan wagons and wagon on fire. I hope it's useful to someone.

http://www.kencyclopedia.com/SultansClaw.jpg
http://www.kencyclopedia.com/SultansClaw.bmp (hi rez)


Hey there, I'm running this campaign in a couple days and I'm looking over the posts on the forum and I keep seeing posts like this:

'I commend the introduction of Pugwampis - my players' first reaction when the encounter was over was "I hate these things!" and they don't even know about the unlucky aura.'

How are the players unaware of the 'unlucky aura'? Don't they have to roll 2 dice and choose the least of the two? So wouldn't they know?

Or are DM's rolling a second die behind the screen and taking the lesser of the two numbers and then just saying "Well you would have hit, but you got some sand in your eye, that's unlucky."

Thanks!


Hullo, so I have a player that wants to play a cleric of Irori and the weapon associated with Irori is "unarmed" and since every cleric is proficent in their god's chosen weapon I assume this means that clerics of Irori get the Improved Unarmed Strike feat for free? I'm just confirming. Thanks!


Hello,

I'd like to start subscribing again to the Adventure Path starting with Pathfinder #19—Legacy of Fire Chapter 1: "Howl of the Carrion King". But since I canceled with the last Pathfinder series when I go to "My Subscriptions" all I see is that I Canceled and I don't see a way to resubscribe. How to I jump back into recieving a regular subscription?

Thanks!


Ok, so my players managed to break up a little meeting held at Lady Rhiavadi's house the other night. Then they searched the house from top to bottom and they "LOVE" it. One of the players seriously wants to purchase the house for his mother and to make it a base of operations.

So would this be possible? What becomes of the house considering that Lady Rhiavadi won't be needing it anymore? How much would a house like her's go for? If they were to purshace it who gets the money anyway? Does the city own it? Should I have a long lost relative claim it and bargain for it's price?

What do you suggest? Thanks!


The wizard in my game wants to use Shadow Walk to get to Occipitus. Can anyone tell me if that plane borders the Plane of Shadow?

If it is possible for him to use it, does anyone know of a good source for some Shadow Monsters? Does the Manual of the Planes have any useful information on the Plane of Shadows?

Thanks!


Hullo,

I'm afraid for my players. I'm afraid because they really struggled against the alleybashers at the Lucky Monkey... and they are badly hurt... and one got away to warn Tounge-Eater. So I'm going to give them a couple rounds before Tounge-Eater and his baboon posse come and wipe the floor with them.

I'm really not looking for a TPK, but it looks like that could happen easily enough. Do you think Tongue-Eater would have any reason "not" to kill them and eat their toungues? It said that they could be imprisioned in some rooms on the first level. But why would the big ape want to capture them versus kill them? Especially considering that they wiped out half his men.


I ran this encounter just last night and I wanted to share it with you guys. It took four hours to run and I really had no idea how this was all going to turn out. It wrapped up nicely and it was probably one of the most entertaining sessions I've ever run. I know there is an area for Campaign Journals, but this was just one session on how it all went down with Kazmojen at the end of Life's Bazaar.

----

As the party began this session they were all low on hit points. Clarrissa, the Favored Soul had two orisons left and the wizard had no spells what-so-ever. But they had no real choice but to proceed, as Maple, the halfling woman they had rescued told them that Kazmojen was in the process of selling the children from the Lantern Street Orphanage. Although they had killed countless hobgoblins there was one final room left to face. Maple led the party through the forge area and into a mess hall. She indicated a door that she said lead to the main chamber of the Malachite Fortress. Thump-thump the barbarian kicked the door, but it appeared to be too strong for him to knock down, so Artemis the Spellthief came forward and unlocked the door and opened the latch. Then she stepped back and Thump-thump kicked the slightly opened door slamming it against the wall giving everyone inside a dirty look.

In the room beyond was a line of four hobgoblins with a fifth standing just behind them. Two hobgoblins stood guard at the double iron doors to the south and two more at another door on the far wall of the massive chamber. Sitting on the stairs leading up to a stage to the north was an odd beardless dwarf with yellowed thick skin that the party assumed was Kazmojen. Lying next to him was a creature that could best be described as a cross between a wolf and a porcupine. Behind Kazmojen a boy in chains sat miserable against a post staked into the floor. Windows lined the back wall of the chamber and standing there looking out one of them was a dwarf with dark skin holding a chain that two small girls were chained to with manacles. On either side of the dark dwarf lay two quivering mounds of flesh.

The party was overwhelmed with the forces arrayed against them and the half-orc paused for a moment. Kazmojen jumped up and said, “So you’ve finally arrived! About time. Come in or send someone in so we can negotiate this whole thing.” Clarrissa the Favored Soul of Heronious and Frieda her monk protector and mentor in the faith stepped into the room just beyond the door. Clarrissa said that she wanted the children returned safely to her. Kazmojen said that two had already been sold to the dark fiend Pyllrus, but they were welcome to buy the boy, since he was the last one left. Benner the wizard yelled through the doorway that they would take them all over Kazmojen’s dead body at which Kazmojen laughed long and hard. Then he told the dark dwarf Pyllrus that it was safe for him to leave now.

Kazmojen noticed that the party was wearing the armor from the secret area near the forge and insisted that if they wanted any slaves that they would have to return the armor they had stolen from him. Clarrissa was wearing the half-plate and agreed that they would return the armor as part of the payment and began working on the buckles. The monk whispered to the young woman to make a show of getting the armor off and take as much time as possible to stall for time.

During this time Thump-thump the barbarian asked if Kazmojen cared if they dealt directly with Pyllrus and Kazmojen smiled evilly and said that his business was done with Pyllrus and they were welcome to deal with Pyllrus however they liked. Meanwhile the dark dwarf dragged the girls and the lumps of flesh followed him to the double iron doors that the hobgoblins had opened. Before they could get through the doorway the barbarian rushed forward and attacked one of the lumps of flesh. Pyllrus cursed in Infernal at Kazmojen and the slaver laughed and told his hobgoblin guards to stand their ground.

Meanwhile Leif the Scout, Artemis the Spellthief and Benner the “spell-less” wizard rushed through the forge area to cut off the dark dwarf and little girls from making their way down the main hall and into the room that leads into the Underdark. Pyllrus ordered the piles of mindless flesh known as lemurs to protect his flank as he grabbed the girls and yanked them down the hallway. He cast darkness causing a shadowy darkness to descend upon him and made his way around a large pit trap that the barbarian had set off earlier. Leif and Benner fired arrows and bolts into the darkness missing Pyllrus and Aretmis rushed ahead of the dark dwarf to block the next set of double iron doors in an attempt to stop his escape. Then the barbarian rushed past the lemurs and jumped across the pit. In common Pyllrus warned the party that if they continued to attack him that he would kill the children. He held one hand up in a gesture indicating he was prepared to cast a spell. The girls cried and huddled against the wall and everyone paused for a moment.

Just then Leif the Scout darted forward and ripped the children from the dark dwarf’s hand and hauled them to safety in the next room. Pyllrus started to cast and an inky darkness began to coalesce but it was never completed as the barbarians great club struck him disrupting the spell. Pyllrus was furious and turned on the barbarian in a rage.

Back in the main chamber Ferrior and Fellian had been waiting patiently in the kitchen area keeping an eye on Clarrissa and Frieda making sure they were ok when they heard a noise in the Forge area. One of the Lemures had spotted Benner and was chasing the wizard down. The two half-elves rushed into the forge area to battle the lemure which turned on them as Benner headed back through the secret passages and around to where Leif had brought the children. The wood elf passed the children on to the wizard and Benner escorted the children to the lift. He told them how to escape once they were above and the girls were frightened, but they listened and he started the lift and sent the children to the safety of the locksmith shop and the waiting city gaurds.

Kazmojen noticed that the party had left the monk and favored soul all alone and decided that he could get the armor and a few more slaves/hostages to bargain with in the process. So in hobgoblin he ordered the guards to surround the women who were still pretending to take the half-plate off. Frieda the monk grabbed Clarrissa and pushed her back through the doorway into the kitchen, then she stepped back through herself and told Clarrissa to run. The young woman in the half-plate did as she was told and ran into the forge area calling Fario and Fellian for help. The monk was surrounded as hobgoblins filed into the mess hall all around her. She leapt through them trying to escape, but one of them blocked the door into the forge area so she was forced to fight. She heard Kazmojen say “Chain. Fetch.” And a spiked chain they had seen earlier wrapped around a statue started slithering forward from one corner of the Main Chamber toward her.

Back in the great hall Artemis and Thum-thump fought Pyllrus and the darkness the fiend had cast was causing the barbarian no end of trouble. He missed four attacks in a row because of the shifting shadows and took a number of hits from the dark dwarf. The barbarian had to retreat before he was killed as one of the lemures arrived and flanked him. So the half-orc barbarian ran away to take a healing potion leaving the Spellthief to fend for herself. Pyllrus clawed the woman one round and turned invisible the next. Artemis was wounded and did something totally unexpected. She ran back to the Main Chamber where Kazmojen and the hobgoblins were. Then she banged on the double iron doord the hobgoblins had closed and screamed “Let me in! Let me in!” The guards looked to Kazmojen and he nodded his head. So they let Artemis in and closed the double iron doors behind her. The Spellthief was out of breath and thanked Kazmojen then she walked right by him and up the stairs toward the boy that was chained to the post. She sat down next to him and started working on unlocking his manacles! Kazmojen laughed out loud. He liked the spirit this woman had. He also decided that since she was already here, it was much easier just to capture her instead of the monk that kept hopping around. So he called back the chain inside and ordered the side door closed.

Back in the great hall the dark dwarf was invisible, but decided to drop it when the half-orc returned and attack the barbarian that had cost him his rightful property. He attacked the barbarian bringing him down even further then he rushed for the next set of double iron doors that led into the Underdark with his lemure behind him. The barbarian and scout were both extremely tired and horribly wounded without any healing left. They started at the escaping dark dwarf and thought that letting him go, now that they had the children, didn’t seem like such a bad idea after all. Pyllrus struggled with the iron bar across the doors and enlarged himself to remove the bar. This proved to be too much of a target for the barbarian. The half-orc raged and rushed forward to attack… only to swing and miss. The scout was more fortunate however, he got off a shot that struck Pyllrus in the ear and killed the fiend. Then the barbarian finished off the lemure. Benner and Lief rushed back to the rest of the party while Thump-thump made sure that the dark dwarf was not going to be returning any time soon.

In the mess hall area Frieda continued to jump around avoiding attacks while Ferio, Fellian and Clarrissa attacked through the doorway at hobgoblins. Eventually the hobgoblin blocking the door was killed and the party surged forward into the room and finished the remaining hobgoblins in the mess hall. Then they heard the cries of Artemis coming from the Main Chamber.

Artemis had succeeded in unlocking the little boy from the post, but he just sat there huddled and hiding his face an eyes away form everyone going on around him. Now she was doing her best to avoid the animated chain that was lashing out at her. Kazmojen was getting impatient with her and yelling at her to stand still. But she just kept yelling for help and dancing around.

Just as Thump-thump finished decapitating Pyllrus he turned around and noted a beholder hovering behind the statue of the dwarven defender. One of the eye stalks looked at him and he weakly waved at it. Then the beholder glided forward down the great hall to the Main Chamber. The barbarian slowly followed the beholder and slipped down a side passage to the forge room and into the mess hall with the rest of the party. Meanwhile the chain had finally gotten a hold of Artemis and started squeezing the life out of her and she fell unconscious. As soon as she stopped struggling the chains remained tight, but still.

The beholder demanded that the doors be opened and the hobgoblins quickly complied. Kazmojen was grinning evilly again. He had a hostage and now he had a beholder to back him up. But when the beholder entered he realized that it was not at all happy with him and he pleaded in Undercommon with it. That was when Thump-thump knocked down the side door from the mess hall and stepped in. Frieda, Clarrissa and Benner followed him. Leif tried to sneak down the main hallway and spotted one of the beholder’s eye-stalks watching him so he quickly snuck away back down the hall.

In common the beholder said to Kazmojen "You've made your last mistake," and before anyone knew what was going on one of the eyestalks aimed at Kazmojen and a green light shot forth enveloping Kazmojen and it disintegrated him. Then the beholder turned to the others and said “The boy is mine.” The party begged for the boys life but the beholder said “I don’t make deals with the likes of you,” and another eye stalk aimed toward the boy and a white light issued forth. The boy stopped crying and without looking at the child the beholder commanded him to stand. The half-orc barbarian tensed up to rush the beholder and before he could act, the beholder and the boy disappeared.

The remaining hobgoblins immediately bolted for the doors and were quickly cut down. Meanwhile Clarrissa and Frieda worked to remove the animated chains while Fario and Fellian faced off against the howler. Fario was impaled by multiple quills and died just before the barbarian charged the beast and finished it off.

The party had managed to stop the slave ring, but the appearance of the beholder and the abduction of the boy was still a mystery to them.


Has anyone listed an outline of when each of the Adventures take place? Does this look about right?

Life’s Bazaar – October – 1st level
Drakthar’s Way – November – 3rd level
Flood Festival – December – 4th level
Zenith’s Trajectory – March - 6th level
The Demonskar Legacy – April – 8th level
Test of the Smoking Eye – Apil - 10th Level
Secrets of the Soul Pillars – May – 12th Level
Lords of Oblivion – June – 13th Level
Foundation of Flame - July – 15th Level
Thirteen Cages – July – 16th Level
Strike on Shatterhorn – September – 18th Level
Asylum – Oct – 19th Level


Can someone explain to me why Cauldron Lake is not just a big cesspool? As soon as my players saw the lake in the middle of the city they all immediately said, that’s disgusting! I did remember hearing something about clerics routinely purifying the water, but that doesn’t seem like nearly enough to cleanse the lake. I wanted to have people be able to pull water from it, have swimming races during the Flood Festival and people fishing in it, but it seems unlikely right now. Maybe Surabar Spellmason put some spell on it to keep it clean?


This thread contains spoilers so if you don't want to know about Chapter Six bail out now.
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Ok, so the idea behind Chapter Six is that Kaurophon (a half-fiend) shows up to save the day and then says, "Hey, by the way. Do you think you could help me pass the test to rule one of the layers of the Abyss so I could have a place to live where people won't hate me?"

I don't know about your players, but mine would just say, "No thanks. We need to start walking we have 500 miles to cover to get back to Cauldron."

I know the Paladin says "Listen to the Smoking Eye" and Kaurophon makes the connection to the Smoking Eye and says he'll tell them important information about the evil growing in cauldron, but it's not nearly a compelling enough reason for my players to want to go to the Abyss.

I think what I'm going to have to do is have the spell weavers vault moved to Occipitus. So when the players emerge they are not in the desert, but in the Abyss. Then Kaurophon could promise them help to leave the Abyss if they help him with the Test of the Smoking Eye.

Anyone have experince with this chapter already? Did the players really just get all gung-ho about jumping into the Abyss?

Thanks!
Sean Macdonald
http://www.kencyclopedia.com/freelance/