Rust Monster

Sean C. Macdonald's page

92 posts (125 including aliases). No reviews. No lists. 1 wishlist. 1 alias.


RSS

1 to 50 of 92 << first < prev | 1 | 2 | next > last >>

Hello, can you please cancel all my current subscriptions? Thank you in advance.


Hello,

Can you please Cancel my subscriptions for the following products?

Starfinder Roleplaying Game
Starfinder Adventure Path

Thank you


Hello,

Can someone please cancel the following subscriptions for me?

Pathfinder Adventure Path
Pathfinder Comics
Pathfinder Maps
Pathfinder Modules
Pathfinder Tales

Thanks,
Sean Macdonald


Thank you!


Submitted Sunday, October 19, 2014 07:26 AM
Status Pending

Hi, can someone tell me why this order is still pending? I ordered it 15 days ago. Thanks!


Lanathar wrote:

Sounds great. Making me consider using more ofthe garden encounters than I had planned to. Problem my party will probably resort to combat in all of them :-(

Can you remind me what room the broom is in? I don't remember seeing it during read throughs and my group have done at least 70% of the rooms

It's in D7, check under the Treasure section.


Here are a couple stories from my Reign of Winter game that I’m running that I found amusing. This contains some spoilers, so if you don’t want things spoiled then stop now.

Story 1

So my group completed “Mother Maiden Crone” and escaped the dungeons. They stood on top of the Crone statue’s head looking down over the cliff down to the valley below, glad to be in the fresh air and ready to travel back to the Hut. The half-elf cleric decides that he will fly everyone down with the Broom of Flying that they found in the dungeon. So he sits on it and the gnomish cavalier sits behind him. Then they say the magic word and jump off the edge of the cliff, leaving behind the dwarf fighter, half-elf witch and half-orc wizard.

Everyone watches as the broom flies out and then proceeds to do a loop in the air. The cleric makes his fly check to hang on, but the cavalier has no such luck and he starts to fall to his death. The dwarven fighter and half-orc wizard watching from the cliff start to freak out. The fighter screams to the wizard “Do something! He’ll die!” So the wizard takes a running leap and jumps off the cliff and starts falling. The dwarf is utterly in shock.

Meanwhile the broom is flying in loops and bucking like a bronco trying to kick the cleric off who is holding on for dear life. The cleric manages to hold on with one hand while searching through his pack with another hand. Then the broom starts slamming the cleric against the side of the cliff. Eventually the broom swings around for another slam into the cliff and the cleric manages to pull out his Owl Figurine of Wondrous Power and activates it transforming it into a giant mechanical owl. He jumps off the broom and onto the back of the owl. (In our adventure the owl looks like “Bubo” from the old Clash of the Titan’s movie.)

At this point the wizard and gnome are nearing the ground to their certain doom and the wizard is falling in a power dive toward the cavalier. When she gets close enough she casts feather fall and the two of them stop falling and start floating gently down the last few feet to the ground.
Back in the air above, the cleric is now facing off against the broom. The two opponents are doing fly-by attacks on one another, mechanical owl against the broom. The witch draws a bead on the broom and unleashes a fireball, exploding the broom into splinters and then the giant owl burst through the flames, sunlight glinting off its glorious golden metallic feathers.

Then the cleric used the owl to ferry the remaining party members safely to the ground.

Story 2

At the beginning of “The Frozen Stars” the party is investigating the gardens of Baba Yaga’s Hut. They wandered around for a bit staying cautious of everything and having a few battles. They had the encounter with the grey cat. I had her as a spirit at certain points running around the garden, but always eventually returning to her body on the wolf-in-sheep’s clothing. The party spotted her now and again.

They eventually found the warehouse in the jungle and (taking a note from a suggestion on these forums) I had the red robed servant spy on them and use his minor images to manipulate them into following him into the warehouse. He said that Baba Yaga had been cursed and was in a back room of the warehouse. Then he led them to the Moon-Beast claiming that Bobba Yagga had been transformed and needed their help. Then he cast Hypontic Pattern while the Moon Beast dominated the Dwarven Fighter. It went pretty poorly from there on. The witch also ended up being dominated and everyone else had to run for their lives. So while the rest of the party made a tactical retreat the Moon Beast ordered the dwarf to barricade the door to the room and said within a day they would be leaving back to their new home to serve the beast.

So the cleric, wizard and cavalier ran from the warehouse to recover. Not really sure what to do next. Then the saw the spirit of the grey cat again. The cat listened to their story and said that she knew of someone in the garden that might help, a treant. But they would have to convince the creature to help them and she warned them not to mention Baba Yaga.

So they followed the cat to go see Dawnbark. The old treant was not happy with her situation being trapped in the garden for so long without sunlight. The party was cautious and did their best not to antagonize the tree. They explained that their friends had been made into slaves. Dawnbark was beside herself with anger. Then they promised they would find a way to help her escape the garden and she believed them. So Dawnbark joined the party and they headed back to the warehouse in the jungle.

Knowing what they were up against they spent a few rounds buffing themselves before they approached the side of the warehouse. The Moon Beast knew they were outside and positioned it’s “slaves” around the room and took to the air. Then Dawnbark ripped open the side of the warehouse and tore off half the roof. Then the fight commenced. With the treant on their side things went much more in their favor. In two rounds they had taken the dwarf fighter out. Then the following round they took out the witch. The Moon Beast was out of spells for the day, so it moved in to attack and Dawnbark tore it apart. At seeing this, the red robed slave, planeshifted away.

Now they need to find a way to get Dawnbark out or they are going to have one pissed off treant to deal with.


LOL, No worries man! I'm just glad the book has done so well. The whole thing is beautiful, not just the maps. :)


1 person marked this as a favorite.

Huh... Best Cartography... That's cool. It would be cool to win two years in a row. I guess I'm in the list of "And so many more" lol :) Congrats Louis.


Hey, I like that porch idea! I wonder if I can make one that I can attach to mine... now I need to start thinking... :)


sadie wrote:

I rearranged the unlabelled maps of the pale tower into a series of overlays that can be revealed one at a time, particularly useful if the players have a tablet on the table or some Dropbox-connected phones.

In combination with your drawing, they should help the players follow what's going on.

Beautiful work! I'm going to use these for my game thanks!


9 people marked this as a favorite.

I sketched up what the Pale Tower looks like based on the maps and text description to show to my players. I figured I would share if it could be of use to anyone.

Pale Tower
Pale Tower (no labels)


2 people marked this as a favorite.

So I spent the day making a mini for the Baba Yaga hut, since I couldn't find one that I liked anywhere online...

You can see it here.

I made the chicken leg base by cutting a Bluespawn Godslayer in half and repainting the base. The rest is cardboard and paint.


Here is the labeling for the Country Inn flip-map I'm using for the High Sentinel Lodge in the first adventure.


NikTheAvatar wrote:
So, I've made my own metaplot; the Black Rider is affecting characters with ... very different results. Not all of them are good. Different characters have roles to play in the future of Irrisen, etc.

Can you expand on this? It sounds like something that helps a "railroady" type game be much more interesting.

As far as the game being a dud I don't agree, but I'm also running it. I think my players are having a good time so far, but we're only one game in so time will tell.

However, the last two campaigns that I ran that I was really this excited about were Shackled City and Carrion Crown. And like those campaigns I've spent a lot of prep time integrating the player characters into the story.

I didn't like the traits in the Players Guide so I made up backgrounds for all the players (I have seven!) that tied them into the story. So they all have a stake in A) closing the portal to save their home and B) feeling they have a greater destiny, without it feeling like anything is forcing them into it. They all want to be "Big Damn Heroes" some day.:)


In the first adventure I am changing the High Sentinel lodge to use the Country Inn Flip Map. Tonight I'll try to post an image so you can see how I am re-numbering the rooms.


Very cool ideas! I'm definitely going to use them all in my game.

My players just started exploring the woods and they ran into the sprites. That is a tough encounter for low level players, because the sprites can just sit back and attack from range and use color spray to knock out/blind low level players... anyway they did manage to kill one fey and the other two flew away.

So I've taken a page from the Kingmaker Campaign and this prank thread and instead of having the fey attack again, I'm going to have them prank the characters as they continue to explore. It should make things a bit more interesting than a single fight. :)


Hello,

I need to cancel my 'Pathfinder Roleplaying Game' and 'Pathfinder Tales' subscriptions, but please keep my other two subscriptions active. Thanks!


This is really for DM's only...

Ok, so my players are about to start Ashes at Dawn. They have found the Raven's Head in the last adventure and they plan to return it to the temple of Pharasma in Caliphas for a fat reward... or destroy it. At any rate I decided to look and see what I could find on the temple of Pharasma in Caliphas. All I could find is on page 64 of Ashes at Dawn is talks about the Maiden's Choir, "the royal church of Pharasma". Led by a 12 level cleric and has a 6th level inquisitor. Not too much else.

So, I guess my questions are.

If my players "did" turn in the mace, what would happen? Would they get a reward?

And the bigger questions...

How does the Church of Pharasma exist in this complex vampire infested city? What is it's role? Where does it stand on the "vampire" murders? Why haven't they waged war against the vampires and/or what is their excuse for not doing anything about the vampires existence? I mean the nobility don't actively do anything because of the whole "we don't want to start a war and potentially kill thousands", but what about the church? I am just trying to find some sort of justification for them not doing something. Because I know my players will ask.

Thanks in advance!


4 people marked this as a favorite.

Hello everyone! Sorry about that. My site moved hosting and they sort of got lost in the shuffle. But someone emailed me and I have restored the files. So you should be able to grab them again.

http://www.kencyclopedia.com/maps/Westcrown.jpg
http://www.kencyclopedia.com/maps/WestcrownNoText.jpg

Have fun skulking around Westcrown!


Hello,

The following two orders have been shipped to the wrong address.

ORDER # 1855687
ORDER # 1855686

I have not received either order, but according to the shipping record they went to my old address. I have been receiving orders fine at my new address for quite a while now (I've been living here for over two years now), but it looks like some time in the past couple months my address has reverted for some reason back to the old address.

This is the last order that was successfully sent to my current address.
ORDER # 1811896

Can you please resend the orders to my current address? I've also asked before that the old address be search down and destroyed because this is not the first time this has happened and I was told that it was taken care of, but apparently it has crept back in again somehow.

Thank you,
Sean Macdonald


divby0 wrote:

It is hard for me, and the players to understand and visualize the Schloss with the towers and buildings on seperate levels!

Thanks
Markus

Here is a quick sketch I did from the maps provided. I think this is pretty close to what is was intended to look like.

http://www.kencyclopedia.com/001.jpg


So are we all friends or should any of us have bad blood between us? (like Sturm and Raistlin) I don't mean enemies, but opposing philosophies. If anyone is a stickler for the rules then Brand would probably rub them the wrong way. Just an idea.


1. I'm here! I'm here. Sorry I'm almost late... I made it though. Just got back from Gencon. So I'm ready to settle in at home now for a good long while.
2. Initiative: 1d20 + 1 ⇒ (15) + 1 = 16
3. I was the cartographer for Tasslehoff's Map Pouches.


Hello,

Well I've never played a PBP before, but I'd like to give it a shot.

However, I do know quite a bit about Dragonlance. I think I'd like to play a standard human fighter who will become a cleric of Sirrion. I haven't decided on if he will start as a 3rd level cleric with no spells or a 3rd level fighter. I guess it would depend on the party make-up. But I guess I'll need to decide in order to post a character....

If selected this character would probably fulfill the Protector/Prophet roles depending on what is needed for the story.

Loud, gregarious, passionate, quick to action, very protective of his friends, and has a smart mouth (maybe too smart for his own good). A good guy, but something of a scoundrel and not opposed to bending the rules when necessary.

Anyway, that's the general concept. I'll work on getting his stats together and post them. Thanks!


So, I'm sure there must be other DM's that are going to find themselves in this position. I'd like to know what other ideas are out there that people have planned for dealing with this. I have read through the adventure already.

I have a LG Paladin of Iomedae in my group of adventurers. Ashes at Dawn is going to take more work to run if the players are out trying to kill any vampire they find. I very much doubt they are going to be willing to work with the vampires. They will simply not be willing to work for them for information on the Whispering Way. They would try to find some alternative method to get the information and likely start war with the vampires in the process or get themselves overwhelmed and killed in the process.

So... here are some ideas I had that I think might help guide the players (specifically the paladin who is the leader) into being more agreeable.

1. Making the vampires "less threatening" to society. As in they "choose" to drink the blood of animals for the sake of peace, but there will always been those vampires that ignore the pact and feed on un/willing mortals. But at least if the vampires as a whole appear to show some restrain as if they are "trying" to keep the peace, then the Paladin would find that redeemable at least.

2. I am thinking of making Quinley Basdel the Paladin's half-brother and Quinley's mother is ALSO the Paldin's mother. They are currently only on part 2 of the campaign, so if I introduce Quinley early enough and make him a "good" guy then when it comes time to help him it will be more about "justice and law" than good vs. evil.

The story would be that the Paladin's mother was a noble, who had a fling with a cleric of Idomedae. (Both of them young and foolish and in love.) She is sent away with this cleric to go have the child and then she returns to Caliphas leaving them both behind. The cleric raises the Paladin as his own. Over the years the mother becomes a vampire and Quinley is born. Then When Quinley is a child he is sent to live with his father as well. So the Paladin and Quinley grow up together and part ways as young men (Quinley back to Caliphas and the Paladin to become and adventurer) so they have that bond.

Anyway, that's some ideas. I'd love to hear any others people may have.

Thanks!


VooDoo wrote:

SCM,

P.S. - I hope Paizo hires you for map work. Freehand in Photoshop and this quality... Beats out the other maps.

P.S.S. - Did you take liberty and move the Pegasi Bridges and add a gate? Any other additions/changes?

Thanks very much for the compliments.

a) Yes, Paizo has hired me to do some cartography work. For which I am very grateful and excited.

b) I got the locations of the bridges from the huge poster-sized illustrated map. So apparently they we're relocated from the illustrated one in the cover of the adventure to this new location in the poster map.


Ok, so CoT #27 - What Lies In Dust

The first portion of the adventure is trying to track down the missing/dead Pathfinders to interrogate them. They are trying to gather information on the Pathfinder Lodge so they can be "more prepared for the danger's they'll face in Delvehaven".

The seance with Ghaelfin, I'm looking at what information the players get on the Lodge that will help them... here it is "When Delvehaven was sealed, lodge wizards laced the halls with magical traps and activated several guardians, Ghaelfin did not pay much attention to the details"

Ok.. so my players are not going to be happy to find out that they participated in the Hellcup to get information that tells them basically "nothing" other than, go find Corina, she can be found over at this place.

On to the seance with Coriana, here is what she can tell them about Delvehaven from the text. "Bisby remained inside after it was sealed."

That's it. I mean she can talk about Cutlass Cove and tell them about the key to get into the extra-dimensional space so they can go get some treasure, but they are going to want to know about the lodge's defenses and traps... but the text for Ghaelfin and Coriana have nothing really helpful on that front.

Any ideas on what tidbits I could share with the players about the Lodge from these two spirits? Thanks.


Cosmo wrote:
Sean C. Macdonald wrote:

Hello,

I ordered GameMastery Condition Cards (PZO3016) with my order but I instead received a pack of GameMastery Carrion Crown Item Cards instead. Please let me know how to go about fixing the situation.

Thanks!
Sean

I am very sorry for the mixed up shipment! I will put your Condition Cards in with your next subscription shipment. Please feel free to keep the mistakenly shipped item cards with our apologies.

Thanks,
cos

Thank you!


Hello,

I ordered GameMastery Condition Cards (PZO3016) with my order but I instead received a pack of GameMastery Carrion Crown Item Cards instead. Please let me know how to go about fixing the situation.

Thanks!
Sean


Hmm.. I think this has gone off track. My "players" are not against the play at all. I'm sure they are going to have a good time actually reading the lines and hamming it up.

The issue is that the "characters" object to a play in which innocents are slaughtered and tortured on stage for the pleasure of others. As heroes they have decided that this practice must be stopped. They are ready to derail the adventure path and start a campaign against anyone that continues to practice "murder plays".

Ice Titan, I like your idea of the Mayor having to sign off on these plays. It gives one central location in which the players can focus their efforts AND after the play they will be going to his manor anyway, so it's convenient.

Maybe I should have public flogging and execution happen in their neck of Westcrown to remind them that 1) this type of "entertainment" is not unusual for this Lawful Evil city and 2) remind them that the people that sign up to be in these plays do it of their own free will for a chance to be rich and famous... not unlike Spiderman starting out in a wrestling cage match to earn some $$$ to buy a car to impress Mary Jane. Wow that was nerdy.


Are wrote:


That's incredible. Maybe you could become the next Paizo cartographer :)

I'm trying.... &:D


2 people marked this as a favorite.
Andro wrote:

That's just freakin' awesome!

And not to do the whole "Great job, can you do this too" shtick but, assuming you slapped a layer with location numbers / names on it, would it be possible to talk you into putting up a map -without- those? I would really like to add this map to my gaming maps archive and have it be a bit more flexible in use than Council of Thieves locations dictate.

Again, thanks for the magnificent work!

Here is the map with no text.

http://www.kencyclopedia.com/maps/WestcrownNoText.jpg


Hullo,

So in my game the players got to the part in which Janiven reveals the plan for them to be actors in the 'Six trials of Larazod' murder play and they were appalled. They almost flat out refused to do it. In fact they have said that although they may play along to get into the Mayor's house they will do whatever they can to stop any more plays of this kind from ever happening. They believe if they allow something like that to continue that they can't be considered heroes at all.

So... any ideas on how they might "shut down" future plays?


Is there a reference that discusses the moon phases of Golarion? I have a character that was bitten by a were-rat and I need to determine when/how often she will change into her hybrid form. Are the moon phases just tied to the months? So like a new moon at the beginning of each month and a full moon at the middle? Thanks.


2 people marked this as a favorite.
KnightErrantJR wrote:
Looking at this and looking at some of the AP volumes and the like, I actually understand some of the locations better than I did when I was reading the AP and trying to figure them out. Thank you very much for this, my descriptions of Westcrown are likely to become more logical now.

That reminds me, I also meant to post this cheat sheet for the key so you can find where these locations came from throughout the AP.

- Crown Sector -
1. The Korradath (vol. 25, pg.55)
2. Vaneo Drovenge (vol. 25, pg.55)
3. Vira Oberigo (vol. 25, pg.55)
4. Sostarlannex (vol. 25, pg.55)
5. The Dorjanala (vol. 25, pg.55)
6. Vira Julistarc (vol. 25, pg.55)
7. Ghivel’s Townhouse (vol. 30, pg.45)
8. Corna Barracks (vol. 30, pg.39)

- Blade Sector -
9. Vira Grulios (vol. 25, pg.55)
10. Staviancara (vol. 25, pg.55)
11. Vira Salisfer (vol. 25, pg.55)
12. Trivardum (vol. 25, pg.55)
13. Vaneo Dioso (vol. 25, pg.55)
14. Skarx’s Guardhouse (vol. 30, pg.40)
15. Walcourt (vol. 29, pg.30)

- Treasure Sector -
16. Miratanza (vol. 25, pg.55)
17. Nightshade Theater (vol. 26, pg.20)
18. Slave Barge Dock (vol. 30, pg.42)

- Despair's Altar -
19. Cader Boneyard (vol. 30, pg.34)
20. Thelsing’s Tower (vol. 30, pg.35)

- Dead Sector -
21. Ramble Gardens (vol. 25, pg.57)
22. Sunset Gate (vol. 30, pg.32)
23. Verennie’s Lair (vol. 30, pg.37)
24. Old Temple of Erastil (vol. 25, pg.38)
25. The Dusk Market (vol. 25, pg.57)
26. The Devildrome (vol. 27, pg.13)

- Blood Sector -
27. Obrigan Gate (vol. 25, pg.57)
28. The Pleatra (vol. 25, pg.57)
29. Walcourt (vol. 25, pg.57)
30. Jacovo’s Stables (vol. 25, pg.32)
31. Bruised Eel Tavern (vol. 25, pg.27)

- Hope's Altar -
32. Pegasi Bridge (vol. 25, pg.55)
33. Canaroden (vol. 25, pg.58)
34. Visio’s Tavern (vol. 25, pg.12)
35. Limehouse Theater (vol. 26, pg.19)

- Scribe Sector -
36. Taranik House (vol. 26, pg.20)

- Coin Sector -
37. Rolan the Tinker (vol. 30, pg.30)
38. Delvehaven (vol. 27, pg.30)

- Priest Sector -
39. Sanqatada Cinqarda (vol. 25, pg.58)
40. Vaneo Arvanxi (vol. 25, pg.59)
41. Aroden’s Rise (vol. 25, pg.59)
42. Uralt’s Walk (vol. 25, pg.59)
43. The Arodennama (vol. 25, pg.59)
44. Qatada Nessudidia (vol. 25, pg.59)
45. The Imperial Marina (vol. 25, pg.59)
46. Old Shrine of Aroden (vol. 26, pg.23)
47. Vira Ciucci (vol. 30, pg.11)
48. The Gargling Gargoyle (vol. 30, pg.29)


Myrnn wrote:


Sean, terrific map! Did you use Campaign Cartographer to create it (w/ the City Designer add-on)?

Nope, It's drawn by hand and colored in Photoshop. Although I have done a couple symbol sets for Profantasy's Campaign Cartographer. &:)


15 people marked this as a favorite.

Hello all,

I started running Council of Thieves a couple weeks ago and I was really in need of a map with all the labels. I bought the map folio, the poster map is beautiful, but it was too big to just scan and slap some text on. So I looked around on the message boards and I found one map that showed the various districts, but it was on the original style map. So I went ahead and made my own. I think it's OK to post since it's fan made. If there is a problem let me know.

http://www.kencyclopedia.com/maps/Westcrown.jpg


Thanks for your help. So can a creature be affected by Evil Eye multiple times but just by a different effect each time? -2 to AC this round, -2 to saves next round, -2 to skill checks the round after that... until you run out?


So I'm playing a 4th level witch and a few questions came up during our last game.

Lets say I use Evil Eye on an opponent and I reduce their AC by 2. If I cast Evil Eye again on the same target can I reduce their AC by another 2 and keep doing this each round? Does Evil Eye stack?

We were battling an ogre and we stepped back and the ogre slammed the door. Now, I had already cast Evil Eye and we figured that Cackle continued to work as long as the ogre was on the other side of the door and stayed in range. But the question came up, could I cast Mishap on the ogre even though he was on the other side of the door and out of my line of sight?

Could I cast a hex on a person that was on one side of a wall inside a house and I was outside of the house as long as they were in range?

Thanks for your help!


Hey,

Inspired by the incredible scale model of the Battle Market created by Dave Dostaler (seen here), I went and whipped up a cheap knock off. &:)

Three tri-boards, a can of stone texture paint, a few popsicle sticks and some wedding cake tiers is all it took. Well that and a little time drawing it all out... heh.

You can see it here http://www.kencyclopedia.com/battlemarket/

Not as cool as Dave's, but it'll do for a session or two.


Thank you. I still have not received the package, going on day 25. I'll let you know if it shows up.


Hello,

I'm checking on my order.

April 1st: I received my first email on April 1st that stated:

"A package containing 3 items from Paizo Order #1377469 is about to ship from the Paizo warehouse via Standard Postal Delivery, estimated 4 to 8 business days in transit."

April 19th: 12 business days later I decided to check on it and customer support said:

"While this order is a little behind schedule, it is not yet so late that we should start to worry. We usually give orders a bit of extra time to work past any delays it might have encountered. Please let me know if you have not received it by April 26th."

April 26th: 19 business days from the ship date, I emailed back again when customer service asked me to and I was told this:

"There's nothing we can do until it either is returned to us or has been missing for far too long. Sometimes things just get caught in the system and take a bit longer than one thinks to arrive. I'm sure it is still on its way so hang tight and we will let you know if it gets returned to us."

May 3rd: 22 business days from the ship date. I still don't have the package. Since then I have received two other shipments without delay.

So I guess I'm curious as to what exactly "missing for far too long" means. How much longer should I wait before I contact customer support again? At the 30 business day mark or just sit back and wait to be told it's been returned to you? I was sort of hoping to have some of the things for a game I'm running, well started running now.

Thank you for your time.


1 person marked this as a favorite.

Not sure if this will be of use for anyone, but I ran my first game last night and I whipped up a map of the Sultan's Claw with the caravan wagons and wagon on fire. I hope it's useful to someone.

http://www.kencyclopedia.com/SultansClaw.jpg
http://www.kencyclopedia.com/SultansClaw.bmp (hi rez)


Hey there, I'm running this campaign in a couple days and I'm looking over the posts on the forum and I keep seeing posts like this:

'I commend the introduction of Pugwampis - my players' first reaction when the encounter was over was "I hate these things!" and they don't even know about the unlucky aura.'

How are the players unaware of the 'unlucky aura'? Don't they have to roll 2 dice and choose the least of the two? So wouldn't they know?

Or are DM's rolling a second die behind the screen and taking the lesser of the two numbers and then just saying "Well you would have hit, but you got some sand in your eye, that's unlucky."

Thanks!


Thanks for all the input everyone. Lots of great discussion. I think how I'm going to house rule it is this way:

"The unarmed strike from a cleric of Irori does not provoke attacks of opportunity."

That's it. It's is still an unarmed strike so it does non-lethal damage. It's not a free feat. So no AoO, but not quite as good as the IUS feat.

If he wants to do lethal damage he can take the IUS feat or he can take a level of monk.


Hullo, so I have a player that wants to play a cleric of Irori and the weapon associated with Irori is "unarmed" and since every cleric is proficent in their god's chosen weapon I assume this means that clerics of Irori get the Improved Unarmed Strike feat for free? I'm just confirming. Thanks!


Hello,

I'd like to start subscribing again to the Adventure Path starting with Pathfinder #19—Legacy of Fire Chapter 1: "Howl of the Carrion King". But since I canceled with the last Pathfinder series when I go to "My Subscriptions" all I see is that I Canceled and I don't see a way to resubscribe. How to I jump back into recieving a regular subscription?

Thanks!


If that were to happen in my game I’d actually have the Stormblades tell the party to shove off that they got there first. :) That would be an interesting role-playing opportunity. Then I would have Fario and Fellian take one of the heroes aside and tell them that they suspect there is an alternate path into the ruins. Perhaps they spotted Triel appear to the east of the entrance and never imparted this information to the Stormblades. I’d make a second tunnel that is much narrower (so they have to travel single file) that winds down at a much steeper climb and ends up on the beach on the far side of the underground lake. Then if the PCs take that route they could arrive in time to find the Stormblades trying to cross the lake in the cable car. Again, this is another great opportunity to see how the PCs deal with their potential rivals. (Do they jam the gears to prevent the Stormblades from reaching the other side of the lake or cause it to fall into the water?) Then once you see how they are going to react to that I’d have the cable car fall into the lake (Where the PCs say, dang that could have been us!?!?) and then the Korpu comes in an dominated one of the Stormblades or maybe even one of the PCs.

Anyway, I wouldn’t have the Stormblades travel with the players. That’s too much NPC work for you. If the players help the Stormblades get across the lake I’d take Bill Dunn’s advice and have them split up and just stay out of the way of the PCs. I know that my player spent a good bit of time investigating the section where Skaven’s quarters were because the monk got caught by the sepia snake sigil and then they got entangled again in the spider den. I’d probably have the Stormblades waste a lot of time in that area while the PCs explore the rest of the complex.

I'd also probably have the Stormblades recover one wand, while the players find the rest. That way, in the end, the PCs have bested the Stormblades.


For twin girls that are six you absolutely have to get "Faery's Tale Deluxe". The system is simple and they will love getting the chance to play pixies, sprites, brownies and pookas. I have four girls and they love the game.

1 to 50 of 92 << first < prev | 1 | 2 | next > last >>