Bather

Brand Vasari's page

33 posts. Alias of Sean C. Macdonald.


Full Name

Brand Vasari

Race

Human

Classes/Levels

Cleric / 3

Gender

Male

Size

Medium

Age

23

Alignment

CG

Deity

Sirrion

Languages

Common

Occupation

Mercenary

Strength 16
Dexterity 13
Constitution 14
Intelligence 10
Wisdom 15
Charisma 14

About Brand Vasari

Brand Vasari
CG Medium Humanoid (Human)
Cleric 3rd
Init +1; Senses Perception +2
Spd 30 ft.

Offense & Defense:

Offense
Melee (+6): Masterwork Heavy Flail (1d10+4/19-20/x2) or Flail (1d8+3/x2)
Ranged (+3): Shortbow (1d6/x3)

Defense
AC 16 (+3 Dex, +6 Masterwork Chain Shirt, +1 Dodge), touch 13, flat-footed 16
hp 31 (3d8+6) (14+3+8+6)
Fort +5, Ref +3, Will +5 (+1 vs paralyzed, slowed or entangled - Deft Dodger trait)

Stats & Equipment:

Str 16, Dex 13, Con 14, Int 10, Wis 15, Cha 14

Base Atk +2; CMB +5; CMD 16

Feats Toughness, Dodge, Improved Unarmed Strike

Traits Courageous (+1 on AO with US), Deft Dodger (+1 on Ref SV)

Skills Acrobatics +1, Bluff +2, Climb +2, Craft Weapon +4, Diplomacy +6, Escape Artist +0, Heal +6, Knowledge (arcana) +4, Knowledge (history), +4, Knowledge (religion), +4, Profession (soldier) +4, Ride +2, Sense Motive + 6, Stealth +2, Survival +3, Swim +2

Languages Common

Combat Gear Masterwork Chain Shirt, Masterwork Heavy Flail, Flail;

Other Gear Bedroll, Chalk, Fishhook, Flask (rum), Flint and Steel, Grappling Hook, Lamp (Hooded), Small Mirror, Belt Pouches (x3), Trail Rations (x10), Silk Rope, Sack, Whistle, Waterskin, Everburning Torch, Sunrod (x4), Alchemist Fire (x2), Healer's Kit (+2 cir. bonus on Heal checks 10 uses), Travelers Outfit, Wool Cape, Mug, 250 stl.

Cleric Abilities:

SQ: Aura, Channel Energy 2d6 (DC 13), Orisons, Spontaneous Casting
Domains: Passion and Fire

Domain Powers:
Rage (Su): You have the ability to call forth a rage from deep within yourself. For a number of rounds per day equal to your cleric level, you can act as if under the effects of the rage spell. The effect takes a swift action to activate. These rounds do not need to be consecutive.

Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two levels of cleric you posess. You can use the ability a number of times per day equal to 3 + your Wisdom modifier.

Domain Spells:
Passion: 1st Cause Fear, 2nd Hideous Laughter, 3rd Rage, 4th Crushing Despair, 5th Fear
Fire: 1st Burning Hands, 2nd Produce Flame, 3rd Fireball, 4th Wall of Fire, 5th Fire Shield

Orisons: Spark, Stabilize, Light, Detect Magic
Spells: None... yet
Channel Energy: None... yet

Passion Domain:

Deity: Sirrion

Granted Powers: You can flame the fires of your passion within yourself and quench them within your enemies.

Rage (Su): You have the ability to call forth a rage from deep within yourself. For a number of rounds per day equal to your cleric level, you can act as if under the effects of the rage spell. The effect takes a swift action to activate. These rounds do not need to be consecutive.

Crushing Despair (Su): You can emit a 30-foot aura of sadness for a number of rounds per day equal to your cleric level. Enemies within this aura are affected by crushing despair unless they make a Will save with a DC equal to 10 + 1/2 your cleric level + your Wisdom modifier. The crushing despair effect ends immediately when the creature leaves the area or the aura expires. Creatures that succeed on their saving throw are immune to this aura for 24 hours. These rounds do not need to be consecutive.

Passion Domain Spells
1 Cause Fear
2 Hideous Laughter
3 Rage
4 Crushing Despair
5 Fear
6 Greater Heroism
7 Insanity
8 Irresistible Dance
9 Weird