Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 Brand begins searching for a way out. Exits?
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 "Yes trying to get you free." Disable Device: 1d20 + 12 ⇒ (20) + 12 = 32 Fie on your locks
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 Brand looks back at the others, "Time to go." He then rushes to Ashling checking to see if she is conscious and remove her restraints.
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 Brand looks at the cat speaking calmly, "Easy girl we will find Bump soon."
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 Is it something that taking 10 could accomplish? Cause that is the next step. Brand redoubles his efforts slowly trying to work the lock.
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 Brand reaches for his daggers to make sure that they are there. He then goes to his pouch looking for thieves tools. He examines the cage checks for traps checks the lock. perception detect traps on the lock: 1d20 + 6 ⇒ (11) + 6 = 17
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 Brand looks around. perception: 1d20 + 6 ⇒ (4) + 6 = 10 Do we have our gear?
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 Brand goes to speak but slumps to the floor.
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 Wasn't my 21 will save high enough? Or did you roll it?
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 So Brand doesn't warn anyone. Only Maria gets a shot at the spoiler perception.
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 Will: 1d20 + 1 ⇒ (20) + 1 = 21
Brand daggers in hand turns to the sound of the stone, "Something or someone is here with us . . . Its a trap." I guess its to late to check for traps. Going forward Brand likes to check Doors, new rooms and halls all call for checks.
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 Brand steps forward and looks about for traps and such. Perception: 1d20 + 6 ⇒ (3) + 6 = 9 "There may be traps stay back from me a ways I don't need the torch. If I yell come running." "A ways" = an in character statement which means close enough so you are still close.
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 Brand leaps away from the fungi "Whoa . . um see no problems."
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 Yes if I don't think it's trapped.
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 "Its a key." He looks up as if to ask permission.
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 "Shiny." Brand investigates the glimmer. perception check for traps: 1d20 + 6 ⇒ (14) + 6 = 20
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 I did early check for whatever. Brand can't really check for magic. My comments were more return banter with Maria. My check was a 12.
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 "Murderous magic dolls . . . maybe ah there filled with um magic stuff."
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 Brand looks over the broken dolls. Perception: 1d20 + 6 ⇒ (6) + 6 = 12
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 "I've been better."
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 But look at the AcrobaticsI did it with style.
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 Brand scrambles to a new spot with flank and does the poke pome. acrobatics: 1d20 + 12 ⇒ (17) + 12 = 29
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 Brand rolls and scrambles into position where he can flank one of the dolls. Brand pops up from his new position bringing both daggers down on one of the evil dolls. Attack Dagger Primary w/ Flank: 1d20 + 2 + 7 ⇒ (11) + 2 + 7 = 20
If I can do it in a 5' step the second attack can apply. If it is more than a 5' step no secondary attack and my Acrobatics checks is below. Acrobatics: 1d20 + 12 ⇒ (9) + 12 = 21
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 Brand is near Maria but I have no ieda exactly other than no where near the corpse.
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 "Holy crickies the ah demon toys are ah moving." Brand shrieks eyes wide at the crazy sight. init: 1d20 + 6 ⇒ (5) + 6 = 11
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 "We saw something moving in here. I really don't want to think it was the creepy dolls. Unless there is another exit . . . "
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 Happy to go first. Question is this a single room house? Or just the first room?
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 "Play with ah corpse um fungi don't seem wise but eh no traps."
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 Did the perception checks reveal anything?
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 "Suddenly the fungus corpse is less creepy."
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 Brand follows Maria in, "Watch for traps." perception: 1d20 + 6 ⇒ (19) + 6 = 25
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 "What can go wrong?"
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 Brand stops and readies for action.
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 perception: 1d20 + 6 ⇒ (7) + 6 = 13
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 Brand follows close behind letting the trackers lead. "I got your backs." He positions himself to the side wher he can dive into the bushes or see the trail ahead for traps.
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 "I'm ah seeing blood on the um path here. Errr Is this grove from something being dragged." Brand points out a few things as the look at the path.
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 perception: 1d20 + 6 ⇒ (6) + 6 = 12
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 "Will the cat be able to track it?"
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 I updated Brand to level 3. Question- Hit points this is a max ho level right or are we average every level? Biggest bump to Brand is finesse training dex to damage. He also ads Danger sense.
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 Brand looks about. What sort of things do investors look for? Didn't they get away. I better look the part we just signed on 2 new guys to our merc company. Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 "If ah the mask was er found how do we know um Ashling is safe and er being lured anywhere. . . um maybe she's already taken?"
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 Is Narine in town with us. She has permission to lift the curse? Is she with us or di we have to capture the creature and then find Narine again.
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 Brand smiles, "Ah welcome err you um both did well. We are the ah 'Greywater Storm.' Well now we are um. I am err Brand Hopespring." "Ashling is er missing oh my."
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 Oh good Bump is with us. I love Wild Childs I also like the idea of 2 for the price of one flanking buddies.
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 Great to have you. Also great to have a healer.
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 I am having internet trouble it will make posting difficult.
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 We are The Greywater Storm then.
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 Alright: 1- Abel Company- I just like it and it would be nearest Brand's heart even if it is a poor ooc choice. 2- The Greywater Storm- Its fierce. Its a play on the hometown and a nod to the fact that the Queen is known as Queen of the wind.
Make
Vital Stats: Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4 Much deliberation. Any thoughts about what has been listed so far? Especially Abel Company is it too specific to the group so far that it would not welcome noobs?
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