| GM_IamZero000 |
sbdi: 1d20 + 6 ⇒ (11) + 6 = 17
good rolls guys... knowledge arcana check for info
The dolls getting the drop on the group
one more thing who is where, basically a rough estimate of are you near the front, the back middle, off to the side, ect
| Bump of the Kokiri Forest |
No knowledge arcana here. Bump is probably right behind the front line, towards the middle. together with his pet tiger.
| Brand Hopespring |
Brand is near Maria but I have no ieda exactly other than no where near the corpse.
| GM_IamZero000 |
long as no one objects to that order we will continue
the dolls go to attack Bump and Brand, them being near the front
3 of the dolls attack Brand with their tiny kitchen knives, the one missing an arm misses drastically losing its knife. 8 damage
the other two go after Bump, one pushes the other out of the way causes the slash to miss wildly, its hit however leaves andeep and dangerous cut pc are up and Bump 8 damage
| Bump of the Kokiri Forest |
I don't object. I will assume Shiva was behind me or by my side and was ignored - Shiva will try to five foot step and attack a doll too, if possible. Shiva power attacks.
If possible, will try to 5-foot-step to flank with Bump; if it works, please add +2 on the attacks
Bite: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Claw 1: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Claw 2: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Rake (only if both claws hit): 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Bump starts his attack on the doll that attacked him. He enters Crane Style and fights defensively, flurrying with his madu and tonfa.
-1 Attack / +6 Dodge bonus to AC
If possible, will try to 5-foot-step to flank with Shiva; if it works, please add +2 on the attacks
First Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Second Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
| Brand Hopespring |
Brand rolls and scrambles into position where he can flank one of the dolls.
Brand pops up from his new position bringing both daggers down on one of the evil dolls.
Attack Dagger Primary w/ Flank: 1d20 + 2 + 7 ⇒ (11) + 2 + 7 = 20
Attack Dagger Secondary w/ Flank: 1d20 + 2 + 7 ⇒ (8) + 2 + 7 = 17
Damage Dagger Primary w/ Sneak Attack: 1d3 + 1d6 + 5 ⇒ (1) + (4) + 5 = 10
Damage Dagger Secondary w/ Sneak Attack: 1d3 + 1d6 + 3 ⇒ (3) + (3) + 3 = 9
If I can do it in a 5' step the second attack can apply. If it is more than a 5' step no secondary attack and my Acrobatics checks is below.
Acrobatics: 1d20 + 12 ⇒ (9) + 12 = 21
| Maria Tampere |
"I think I'm gonna hit them with rocks. You know, mix things up a little."
The woman leans forward ever-so-slightly and exhales with a deep, long breath. Her arms and fingers outstretched low and wide. As she does this earthen matter arises from the ground, some rising past her head, yet more attaching itself to Maria. She's quickly encased in nearly black stone head to toe, smooth and almost metallic in texture. A full helm with a visor and downward sloping plates covering this distinguish this protective suit of armor from simple rocks.
Overflow Blast: 1d20 + 8 ⇒ (16) + 8 = 24
Really Localized Rock Slide: 2d6 + 10 ⇒ (5, 3) + 10 = 18
Maria swipes her right hand from left to right fully extended as a jagged set of rocks streak through the air in unison at the doll she struck already.
I promise I won't describe that happening every time I use that ability. Also, one point of burn. I get DR 2/Adamantine out of that description. 28 effective HP now.
| Lady Rosalyn Aanya_Luminuss |
Rosalyn takes a 5' step back, from the door way.
This was all getting a bit silly, well lets heat things up"
She point her hand and a fire ball shoot out into the mass of dolls.
Fire Bolt (Sp) 1d20 + 5 ⇒ (12) + 5 = 17 DMG 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8 x2 30'r [5/6 day]
"Stop attacking us dolls or I will burn this place down around you little tiny dolly heads. DO I MAKE MY SELF CLEAR!"
She says.
| GM_IamZero000 |
With all your attacks together three of the creepy dolls are blasted away into bits.
The remaining two dolls swing at the nearest target, Brand. There tiny kitchen knives slicing the goblin once again Brand you take another 8 damage. That's 16 total
Two remain, PC's are up
| Bump of the Kokiri Forest |
Both Bump and Shiva try to simply step sideways, if possible, to unleash their full attacks.
If they manage to get to a flanking position, please add another +2 on the attacks. Shiva power attacks (-1 att/+2 dmg); Bump stays in Crane Style, fighting defensively (-1 att/+6 dodge to ac)
Bite: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Claw 1: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Claw 2: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Rake (only if both claws hit): 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
First Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Crit Confirm: 1d20 + 4 ⇒ (18) + 4 = 22
Extra Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Second Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
| Brand Hopespring |
Brand scrambles to a new spot with flank and does the poke pome.
acrobatics: 1d20 + 12 ⇒ (17) + 12 = 29
attack 1 w/ flank: 1d2 + 7 + 2 ⇒ (1) + 7 + 2 = 10
attack 2 w/ flank: 1d2 + 7 + 2 ⇒ (1) + 7 + 2 = 10If 5 foot step
Damage 1: 1d3 + 1d6 + 5 ⇒ (3) + (1) + 5 = 9
Damage 2: 1d3 + 1d6 + 5 ⇒ (1) + (5) + 5 = 11
| Brand Hopespring |
But look at the AcrobaticsI did it with style.
| Lady Rosalyn Aanya_Luminuss |
Tugs off her spear and jabs at one of the last dolls.
Cold Iron Spear 1d20 + 5 ⇒ (19) + 5 = 24 O that is good, DMG1d8 + 2 ⇒ (5) + 2 = 7 not bad
Saying grumpily
"Go adventuring they say, fight dragons and Evil Orcs they say, no one said anything about fighting teeny-tinny dolls!!"
She thrusts at the doll and if she squawkers it hefts it into a wall.
| Bump of the Kokiri Forest |
I'm a little hurt. - says Bump - But probably nothing that requires more than the simplest of healing effects. I think Brand was hurt too.
| Brand Hopespring |
"I've been better."
| Brand Hopespring |
Brand looks over the broken dolls.
Perception: 1d20 + 6 ⇒ (6) + 6 = 12
| Brand Hopespring |
"Murderous magic dolls . . . maybe ah there filled with um magic stuff."
| Brand Hopespring |
I did early check for whatever. Brand can't really check for magic. My comments were more return banter with Maria. My check was a 12.
| Bump of the Kokiri Forest |
A little more recovered, Bump limits himself to wait for the others for a moment, until Maria starts moving. At that point, he signs to his animal companion and they both follow the Human.
| GM_IamZero000 |
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apologies, been meaning to give a good post for a while now but everytime i do i get lost with what i'm doing. i'm going to try to give more effort in this game for the future.
Brand see's a silvery glimmering buried between the corpse and the fungus. The room appears to be open and safe now, the ground is littered with shards of sharp porecelain shards of glass, and bits of stone floor and rubble from age. The thick stench of decay is all over the room, drastically different from the outside which smells of the fresh forest.
| Brand Hopespring |
"Shiny."
Brand investigates the glimmer.
perception check for traps: 1d20 + 6 ⇒ (14) + 6 = 20
| Brand Hopespring |
"Its a key."
He looks up as if to ask permission.
| Brand Hopespring |
Yes if I don't think it's trapped.
| Brand Hopespring |
Brand leaps away from the fungi "Whoa . . um see no problems."
| GM_IamZero000 |
continuing out the door back into the ruined village. Thing's are quiet, and your destination is straight ahead.
You find a set of temple ruins, made of large golden stones. It looks abandoned and dark.
The grass is pressed down, a blood trail leads into it.
Perception checks, marching order or positions for entering.