Kolyarut

Brainiac58's page

Goblin Squad Member. Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber. 42 posts (220 including aliases). 1 review. 1 list. No wishlists. 2 aliases.


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Monte Cook's Arcana Evolved has a Runethane class that might give you some ideas. It' been a while since I looked at it but it is similar in flavor to what you are going for I think.


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Oceanshieldwolf wrote:

You could always use these:

Multiclass Archetypes Wiki

We don't have every combination possible outlined (yet!), but we have more than 70 ready to go, and a few score more in edits...

HERE are the Creative Guidelines we use.

Those are some interesting archetypes. Very creative. The titles are awesome. Great work. You should publish these.


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These are some very cool ideas. If any 3PP are dipping into this thread, I would buy a pdf full of nothing but cool adventure hooks and campaign seeds. Maybe some of the posters on this thread should develop such a product :)


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Hi Owen- Will you be including any post-apocalyptic technology? Bizarre, often unreliable technology was one of my favorite parts of my old 1E Gamma World gaming sessions. Anyone remember the black ray gun, Mark V blaster, vibro blade, and powered assault armor? Ahhh...good times! I'd really like to see your take on this aspect of post-apocalyptic game settings.


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Rite Publishing wrote:
Owen talks about Warlords of the Apocalypse on The Demiplane of Gaming #6

I just finished listening to the podcast and I'm even more pumped for this product!


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Owen K. C. Stephens wrote:
Paul Watson wrote:
Owen K. C. Stephens wrote:


(Someday if you catch me at a convention, but me a drink and ask me about the Gamma World game I played with a 4-armed albino gorilla with an exoskeleton, a telepathic & telekenetic flying blue whale, and a pure strain human with a single bullet. It was epic.)

Ha! That is awesome. It reminds me of some of the crazy Gamma World adventures my friends and I used to play. If Warlords of the Apocalypse allows us to play mutants as crazy as a 4-armed albino gorilla with an exoskeleton or a telepathic & telekenetic flying blue whale you will have my undying gratitude :)


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Post-apocalypse science-fantasy, mutants, cyborgs, psychic powers, radioactive beasts and warriors of the wasteland. You had me at post-apocalypse. This is fantastic news! I was following this project back when Adamant first launched it and was pretty disappointed when it stalled out. A quality, Gamma World style Pathfinder compatible game setting is a niche that desperately needs to be filled. I'm a big fan of SGG game products and know you folks will do a fantastic job. If you do decide to set up a Kickstarter project count me in as a backer.

P.S. Please, please have some sort of random mutation chart that let's us create really bizarre mutants.

P.S.S. Please (x 3) have one of the mutations be something along the lines of the "gamma eyes" from the original Gamma World :)


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They and Rite publishing are the two third party publishers I buy from most frequently. I have found their products to be well balanced, creative, and most important to me...fun!

I would definitely recommend their products.


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Has the errata-included version come out yet?


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You folks at SGG are doing awesome work! You are consistently may favorite third party publisher. I would like to see more types and options for time motes and aveum. A PDF of chronothurgy themed spells is at the top my wish list as well.

I'm also a sucker for new and unusual monster templates.

In terms of playing animated objects, I think it would be cool to play as a magic item or weapon. Maybe you (the animated object) can have an option to have a wielder/ henchman that you control and who grows in power as you level. Options for totally freestanding animated object character class would be cool too.

Any additional new material for the godlings or death knights would go in my buy pile.


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I love these kind of wild magic items! great job.


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We use hero points in our campaign. My players get one each session and use them most often to avoid death or to modify critical dice rolls. I also give each boss mob a single "villain" point to throw a curve ball at the PCs. My players can earn an additional hero point by doing something extremely impressive, taking a highly risky action (other than plain stupid actions) or an action that is very funny.


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Thanks for the clarification and input everyone. It is very helpful. I didn't have natural armor factored in. It seems kind of strange to have an ooze with natural armor. The oozes I reviewed didn't have a natural armor bonus, even the very large ones...


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I have what is probably a stupid question. I'm creating a colossal (-8 to AC for size) ooze with a Dex 1 (-5 to AC). Can a monster have a negative AC? Does this mean opponents would have an automatic +3 to hit it?


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Quick question. Can you empower the spell phantasmal killer? I thought you could since it has a possible variable numeric effect. Just wanted to double check...Thanks.


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If there are any patrons out there who haven't logged in to the Zombie Sky Press messageboards for awhile you really should. It Came from the Stars is really starting to take shape! Voting on 4 new space-themed monsters is occurring, there are two new classes, and if you have access to the pitch boards ZSP is accepting adventure pitches. As a patron, I encourage you to check the boards out, I think you will like what you read :) ZSP is doing a great job on this project.


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I'm a patron of this project and it is really heating up! Voting on space monster pitches just started, a cool class and race is posted for play testing, monsters and adventures are developing and there is some very cool work being done with character enhancing symbiotes. It Came from the Stars has a really cool space/fantasy vibe that melds well with the material in the Distant Worlds campaign setting.


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Hmmm..reading through the playtest document. I'm disappointed that it doesn't seem to allow for the creation of some really weird new races. I was looking forward to creating an ooze race and creating a race with the incorporeal subtypes.


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Scott Andrews wrote:
Ambrosia Slaad wrote:
James Sutter wrote:
Don't worry, there's some extensive weirdness coming down the line. :)
I now want an Ultimate Weirdness hardcover.
Seconded.

I would buy that in a minute!


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ThatWeirdGeckoGuy wrote:
0.2 is giving me a google docs error. The others are not. Is it just me?

I get an error as well.


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I just finished reading the preview of the Spellweaver. Very cool design. This is going in the buy pile for the upcoming payday!


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I consider anything put out by Paizo as core in my campaign. I also encourage the use of third party products as well (especially Super Genius And Rite Publishing materials). I like to have lots of options and variety and so do my players.


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Dark_Mistress wrote:


I also really want to know what their stance on a OGL or something along those lines will be. Since 3pp is the main thing that keeps me playing Pathfinder and 3.x before that. I like niche products that only 3pp are going to do.

Same here. For me, a big advantage of Pathfinder is that I get access to a huge variety of 3pps that compliment an already fun and high quality core product line. Another huge advantage is that I still can use my large (and expensive) 3.0 and 3.5 library that I amassed over the years.


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Cheapy wrote:
It's funded :)

That's great news and with 39 hours still on the clock. We might even hit the goal for the extra pages. I think it is a good sign that so many patrons are being drawn to this project so quickly. It shows that there is an appetite for some weird and imaginative "out of the box" resources. I'm very much looking forward to It Came from the Stars and hope to see it followed with an entire weird line of time travel, batteling gods, steam punk or perhaps time traveling, mechanical battle gods (ok, maybe that is to weird). The Weird Train has pulled out of the station and is picking up steam!


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Less than $300 to go before the Weird Train can pull out of the station! Looking good :)


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It Came from the Stars looks awesome! I love the concept behind the Weird Cycle. The idea of weird themed GM tool kits is something I can really see myself using in my campaigns to surprise my players with something totally different. I just became a backer and am looking forward to this product and future Weird Cycle projects.


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Like several others, I would like to see APs that visit Numeria and the Worldwound. I would also like to see a "Hangover" style AP or module where the players wake up weaponless, on the deepest layer of hell, with no memory of how they got there. They would then have to work their way backwards through the adventure to figure out what happened, and to escape hell.


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Jim Cirillo wrote:
I'd love to see a mother-of-all dungeon crawls AP with various factions to work with/against, various quests within the large scope of the crawl, fantastic locations within 30' x 30' rooms, that sort of thing.

A mega dungeon with all sorts of creative monsters like those designed using templates would also me on my wish list.


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My wish list would include more Lovecraftian creatures, such as the Night Gaunt, and the creatures from the Carrion Crown AP. Some new alien beasties from other planets in the solar system would be fun.


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I just implemented a 15-point buy in my campaign. It helps to manage the ultra optimizing power gamers I game with. We also play with a large group so it makes it easier to challenge everyone. I can always augment the players with magic items, magic pools or wish granting demons and genies if they are struggling.


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Realmwalker wrote:

I would like to have one of the following:

1- Options for the Time Thief and Time Warden One Book
2- Genius Guide to Time Magic
3- Anachronistic Adventurers: The Enforcer , I’d love to see the Academic, Bruiser, and Agent base classes.
I thought I would go with a time theme for what I would like to see.

I'd love to have either the Codex Draconis: Red Tyrants of the Mountains or the White Terrors of the North.

+1 for the Genius Guide to Time Magic & more chronomancy themed products in general!


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I cleaned up the Time Warp ability to try and bring it in line with other school powers. Here it is. Let me know what you think.

Time Warp (Su): You can shunt an object or creature a few moments forward in time, causing it to wink out of existence for a short time as a melee touch attack. Doing so is a standard action, and causes the object to disappear in a shimmer of silver energy, then reappear in the exact same spot a number of rounds later. You may send an object or creature forward in time 1d4 rounds. You can use this ability a number of times per day equal to 3 + your intelligence modifier. If the space from which the object or creature departed is occupied upon its return to the time stream, the object reappears in the closest unoccupied space, still in the original orientation. Determine the closest space randomly if necessary. You may use this ability on any object of no more than 5 pounds per caster level or creature weighing no more than 50 pounds per caster level. Magical items or those in possession of another creature and targeted creatures are allowed a Will saving throw (DC 10 + the wizard’s class level + Intelligence modifier) to resist this effect.


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Tobias wrote:
Brainiac58 wrote:

Hello all,

I'm creating a chronomancer for a Pathfinder campaign using the chronomancer 3E class from the AEG sourcebook called Magic. I'm looking for ideas on what 3 special abilities/powers a chronomancy school should grant. Any suggestions/ideas will be greatly appreciated.
You may want to look at Super Genius Games excellent Time Thief and Time Warden. Especially the Time Warden, since it's a caster class.

Yes, I purchased both and they were well done but I'm going for a more pure chronomancy wizard sort of character.


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Hello all,
I'm creating a chronomancer for a Pathfinder campaign using the chronomancer 3E class from the AEG sourcebook called Magic. I'm looking for ideas on what 3 special abilities/powers a chronomancy school should grant. After looking around on the net and reviewing the existing schools here is one power I created.

Precognition (Su): Your precognition extends your senses a fraction of a second into the future, granting you a +1 insight bonus to attack rolls, damage rolls, saving throws, or skill checks. This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new type of roll when you prepare your spells. At 20th level, this bonus applies to two types of rolls of your choice.

Here is one I modified from a power I found here: http://www.angelfire.com/realm3/migdalia/Chronomancer.html

Time Warp (Su): The wizard is able to shunt a touched object a few moments forward in time, causing it to wink out of existence for a short time. Doing so is a standard action, and causes the object to disappear in a shimmer of silver energy, then reappear in the exact same spot a number of rounds later. The wizard may send an object forward in time 1d4 rounds, plus one round for every two class levels the character possesses past 1st. The wizard can use this ability a number of times per day equal to 3 + your intelligence modifier. The wizard may choose to subtract any number of d4s from the time warped, but the exact time an object remains warped varies slightly each time this ability is used. If the space from which the object departed is occupied upon its return to the time stream, the object reappears in the closest unoccupied space, still in the original orientation. Determine the closest space randomly if necessary. The wizard may use this ability on any object weighing no more than 50 pounds per class level. Magical items or those in possession of another creature are allowed a Will saving throw (DC 10 + the character’s class level + his Charisma modifier) to resist this effect.

At 8th level, you are able to hurl others through time. Doing so requires a melee touch attack, and the creature in question is allowed a Will saving throw (DC 10 + the character’s class level + his Charisma modifier) to resist the effect.

Any suggestions/ideas will be greatly appreciated.


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HowwwwL wrote:


So it was a quadruped. Jaryn's build above was extremely helpful.
Is there a program made to be able to construct these things?

I've been playing with Hero Lab and so far it seems to work pretty well for building Eidolon's.


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I like that a gunslinger gets access to all deeds once they reach the appropriate level. I think that resolving firearm attacks against touch AC is a good game mechanic to explain the power a gun has to punch through armor.


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I like that firearms are divided into early and advanced firearms. The new deeds are pretty cool. I may have missed this but can a gunslinger stack deeds on a single attack? For example, can a gunslinger make a targeted attack and cause a bleeding wound with the same shot (if he/she has the grit)? I'm glad they kept daring act as an optional rule. I think it can add flavor to the class and game in general. The class is really starting to come together. Great job!


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Thanks Xraal, your advice is very helpful! I was thinking of a biped build. My summoner is a gnome so i was thinking that my Eidolon would look something like a clockwork golem or something along those lines.


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I'm creating my first summoner and am looking for advice on what feats to select for my eidolon as it levels up. I've played casters before but don't have experience with melee classes. I want my eidolon to be as effective a tank as possible. Any advice would be much appreciated :)


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Joey Virtue wrote:
Sorry its from the Advanced Bestiary from Green Ronin its called Life Spark Golems

Thanks!


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I need to come up with creatures for an adventure in the Mana Wastes between Nex and Geb. Does anyone have suggestions for creatures that would fit the description of the warped creatures from the fleshforges of Nex?