Blue Dragon

Brad Turner's page

Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber. Organized Play Member. 46 posts. No reviews. No lists. 1 wishlist. 2 Organized Play characters. 1 alias.


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I feel like "magboots" should be a bit more ubiquitous in a spacefaring game so, for my games, I've made some minor adjustments to how common they are and the way in which they function. Standard magboots are a standard component of all armor and space suits. I've been watching a lot of The Expanse television series recently so the inspiration and design are primarily thanks to that. Please let me know if you like them or have any suggestions!

Magboots, Standard
These sturdy boots have powerful electromagnets built directly into the soles. These magnets can be activated by clicking your heels together as a swift action. The effects of magboots only apply as long as you are adjacent to a metal surface such as the metal floor of a starship. In areas of zero gravity, while wearing a pair of magboots, you can move across metal surfaces without having to attempt skill checks, and as long as you are adjacent to an appropriate surface, you do not automatically move at the beginning of your turn each round. While activated, your land speed is reduced by 10 feet, your maximum Dexterity bonus to your Armor Class is reduced to +2, and you receive a +4 bonus on checks to avoid or remove the off-kilter condition. Standard magboots also produce a loud clicking sound against metal surfaces and impose a -4 penalty to Stealth checks while moving assuming you are not in a vacuum.

All armor and space suits include standard magboots as part of the environmental protection systems. Most of the magnets' power comes from the kinetic energy of your movement, making the drain on your armor's environmental protection systems negligible.

Magboots, Advanced
Item Level 2; Price 500
Capacity 20; Usage 1/hour
Hands —; Bulk 1

Relied upon by the brave souls who must venture out into the void of space, these sturdy boots are a stronger, more advanced version of standard magboots. Advanced magboots include computerized sensors and other components that anticipate and complement your movements. These enhancements negate the penalties to speed, maximum Dexterity bonus to Armor Class, and Stealth checks imposed by standard magboots. In addition, the stronger magnets of advanced magboots provide a +5 circumstance bonus to Athletic checks made to climb metal surfaces, as well as a +4 circumstance bonus against bull rush and trip combat maneuvers when you are standing on a metal surface.

Advanced magboots require more power than standard magboots and use 1 charge per hour while activated and uses standard, 20 charge batteries. Advanced magboots that run out of power continue to function as standard maboots.


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Stumbled across this while Googling recently and figured I'd share it. I have no idea who the artist is or where this came from but I'd love to see more like it!

I found it on Roll20 here

Link to full resolution version

If anyone knows more about the artist and/or where I could find more like it, please reply! I really love it :)


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What's the story behind Marquel Aulorian's withered arm?


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

I have a player who's playing an Elven bard that was born and raised in Kintargo. Given the long lifespan of Elves and how "recent" the civil war and the Silver Ravens were, relatively speaking, does anyone have any suggestions or guidance on how to control what an Elven character would know about? From the way I'm reading it, the Silver Ravens were hardly a secret in their heyday so, even if an elven character could potentially have been a little young at the time, there's definitely the possibility that those characters could have firsthand memories of things going on in that time period. I'm trying to figure out how best to manage access to this sort of information as they progress through the AP but I'm struggling with it a bit as I try to maintain a lot of the mystery/discovery/conspiracy feel the writing seems to encourage.


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Maybe I just missed something but is there a reason why Asmoden/Andax Tasetas lost an arm in life?


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Regarding Strea Vestori, A Song of Silver states that she was captured and charmed by Natsiel, then moved with her to the shrine below the Silver Star. However, In Hell's Bright Shadow mentions that Strea was "identified as a potential threat, and agents of Thrune abducted her, confiscated her belongings, and turned her over to the Church of Asmodeus, where she was subjected to a feeblemind spell and imprisoned."

I assume that the writers simply had a change of plans for her between writing books 1 and 4 but I'm wondering what the story was behind the original "capture and feeblemind" idea. Any details? :)


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Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

I just had to share this small part of our game this week. Our group just found the "silver raven" figurines at the end of In Hell's Bright Shadow, Part 1 and learned how to use them. One of my players immediately decided that, when using these "birds" to send messages to one another, it should be called "tweeting". I can no longer enjoy running this campaign for this group of players. My entire campaign is now ruined. That is all.


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If you're still willing to purchase something, a PDF of the Noble Estate Flip-Mat is cheaper than $15 and sounds like it would suit your needs well.

http://paizo.com/products/btpy9i8h?Pathfinder-FlipMat-Noble-Estate


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Here's the set list since it's still not updated.

Small (and smaller)
1. Blosodriette
2. Cockatrice (3)
3. Feral Mutt (2)
4. Gremlin, Grimple (4)
5. Hellwasp Swarm (4)
6. Laria Longroad
7. Lorelu
8. Ningyo (2)
9. Reefclaw (2)
10. Slithering Tracker (2)
11. Tooth Fairy (8)
12. Vendalfek
13. Zebub Archer (4)

Medium
14. Aluceda Zhol
15. Armiger (4)
16. Asmoden
17. Azvernathi Raul
18. Barzillai Thrune
19. Bejakra
20. Cassius Sargaeta
21. Changeling Cultist (4)
22. Chelish Citizen Thug (4)
23. Corinstian Grivenner
24. Corinstian the Wraith
25. Cruciarus (3)
26. Delexia
27. Devil, Bearded (3)
28. Devil, Contract
29. Devil, Erinyes
30. Devil, Handmaiden
31. Devil, Rust (2)
32. Dire Corby
33. Disciple of Shax (4)
34. Dottari Guard (4)
35. Elgadazum
36. Elia Nones
37. Fangrane
38. The First Warden
39. The Gardener
40. Golem, Rope
41. Gray Man
42. Grundlescorn Sister (3)
43. Guttugger
44. Hei-Fen
45. Hell Hound
46. Hellknight of the Rack (4)
47. Herecite (4)
48. Hetamon Haace
49. Jackdaw
50. Jilia Bainilus
51. Jilia the Vampire
52. Jorogumo
53. Korva Fushi
54. Kossrani
55. Kyrre Ekodyre
56. Kyton, Apocrisiarius
57. Lucian Thrune
58. Luculla Gens
59. Mangvhune
60. Marquel Aulorian
61. Menador Soldier (4)
62. Mialari Docur
63. Morgar Manthai
64. Nasperiah
65. Natsiel
66. Nerenn Aeelamna
67. Nereza Rigalio
68. Nirukni
69. Nox
70. Nox the Broken Soul
71. Octavio Sabinus
72. Odexidie
73. Phantom Armor (4)
74. Rexus Victocora
75. Sabo the Spider
76. Scarplume
77. Scrivenite
78. Setrona Sabinus
79. Shell Sentinel (2)
80. Shensen
81. Skinsaw Cultist (5)
82. Skum (4)
83. Skunk Ape Skeleton (2)
84. Solmestria
85. Strea Vestori
86. Sulkimy
87. Tavoul Abramos
88. Tayacet Tiora
89. Tiarise Izoni
90. Tiarise the Nemhain
91. Tombus Regegious
92. Ungol-Pagh
93. Vannases Trex
94. Varl Wex
95. Wretchghost (3)
96. Young Otyugh (3)
97. Zella Zidlii
98. Zorumar

Large
99. Albino Alligator
100. Barzillai the Bone Devil
101. Cizmekris
102. Devil, Bone
103. Devil, Drowning
104. Devil, Ice
105. Devilfish
106. Giant, Shadow (2)
107. Globster
108. Golem, Stained Glass (3)
109. Hell Hound, Nessian Warhound (2)
110. Hellcat
111. Hound of Old Kintargo (4)
112. Mephistopheles
113. Naga, Slime
114. Nightprowler (3)
115. Ochre Jelly (2)
116. Oughorthan
117. Sluucoroth
118. Vampiric Hound
119. Vannases, Mounted
120. Warmonger Guardian (2)
121. Wyvern

Huge
122. Ithanothaur
123. Menotheguro
124. Rivozair
125. Serpent of Darkness
126. Zombie Shark


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Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Here's an interesting tidbit for any interested GMs. I was curious about the opera entitled "Huntress of Heroes" that Shensen was going to perform before her disappearance and the opera house was shutdown. It's also very relevant to the "Diva in Training" campaign trait in the Player's Guide.

I wasn't finding any flavor text for it in any of the Hell's Rebels books but I managed to find a synopsis about the likely story used as the basis of the opera. If you were also curious, check out the the story of Aolar, Lady of the Hunt on pages 30 and 31 of Book of the Damned, Volume 2: Lords of Chaos.


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I'm currently preparing to start a Hell's Rebels campaign and between myself and one of my players, we've noticed what appears to be an odd discrepancy with the timeline as it relates to the Silver Ravens' status at the beginning of the Adventure Path.

As far as I have been able to quickly piece together through the six volumes of the Adventure Path, I would describe the Silver Ravens as having been officially disbanded in 4640 AR. The members Ba and Brakisi struggled on after House Thrune had succeeded in seizing control of Kintargo but they both died in 4644 AR with Brakisi bringing shame to the name of the Silver Ravens. With the final members killed or missing, Thrune was able to successfully redact any remaining traces of the group. A Song of Silver, page 5 even goes so far as to state "As the Hell's Rebels Adventure Path began, the Silver Ravens were all but forgotten".

However, the descriptions in the Player's Guide seem to be very much in conflict with the assumptions I'm drawing from the adventures themselves. For example, the "Meeting a Contact" campaign trait on page 9 reads, "When House Thrune established martial law a week ago, though, the Silver Ravens went dark. Rumors that their leaders have all been captured or killed circulate, and no sign of the rank-and-file members can be found." More text on page 16 reads, "Nothing has been heard from them or their leaders for weeks." So, the Player's Guide seems to make it sound like the Silver Ravens have been active until very recently rather than 75 years ago.

Can someone shed some light on how I should approach the timeline leading up to the beginning of the AP? I'd like to clarify some of this with my players in advance of our campaign starting if possible.

Thank you!


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Brain in a Jar wrote:
What hexes did you take?

My current hexes are Chant, Misfortune, Slumber (Witch Hex), Benefit of Wisdom (Lore Spirit), and Evil Eye. My Wandering Hex could give me some flexibility but only in situations where I have an idea in advance (when I prepare spells) that I may need something "special". I typically use the Life spirit for extra healing ability as I'm the closest thing our party has to a dedicated healer.


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GM Rednal wrote:
The Mesmerist has the Psychic Inception power, which A) Allows their Hypnotic Stare to affect things like robots, and B) Renders them partially vulnerable to mind-affecting spells and the like. Only good against one at a time, but...

Good catch! As I'm currently only level 6, I'm not sure it would be worth it for a full 3 level dip, though... :(


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Hey guys,

I'm playing a Shaman in an Iron Gods campaign at the moment. While we often fight against non-robots, I'm finding my character is not very effective in the frequent all-robot encounters we've run into since immunity to mind-affecting effects negates a huge amount of my character's abilities. Aside from the "Impossible" sorcerer bloodline, are there any character options that helps characters deal with robots and other constructs when a majority of your abilities are mind-affecting or similar abilities?

Thanks!
-Brad


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After an incredibly interesting encounter in Iron Gods #2, Lords of Rust, I'm thinking of having my character start delving into some Dark Tapestry lore. I'm trying to find some character options I can incorporate to reflect this new path but I'm really not finding much at all. I've skimmed through the Occult books but those options look like they're mostly focused around psionics, not necessarily Dark Tapestry stuff. If only Strange Aeons wasn't almost a year away!

I'm currently a level 5 Shaman with the Lore spirit but am interested in possibly doing some Ultimate Campaign retraining depending on what options I find. Does anyone have suggestions on good/interesting options for a PC interested in the Dark Tapestry?

Thanks!


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As a Summoner, can I use the ability granted by the Tattoo Attunement feat to transform my Eidolon into a tattoo on my body? I don't necessarily see a huge benefit to doing so but it adds some potentially interesting flavor.


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I've got a PC who is statting out a new NPC who appeared in our Kingmaker game. He wants her to be a piano maker but we aren't really sure where to start on pricing one. The only guidance from the SRD is "larger instruments such as a cello or piano are of course larger and more expensive". I could try researching prices and getting really in depth with it myself, but I thought I'd try to tap the collective wisdom of the Paizo boards first (plus I'm running late for work).

Anyone have any thoughts on how to price something like this? If it matters, I'm assuming he's thinking more of a grand piano than a different style. Thanks, guys!


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firewhiskeyvassal wrote:
Minor thing I noticed but otherwise I love your beautiful perfect face for making this, the Royal Enforcer doesn't seem to give the -1 to unkeep (unrest I am currently lacking so I dunno on this bit) Thank you from the bottom of my black heart!

Hey, thanks for your comment! If I'm not mistaken, the Royal Enforcer doesn't apply the -1 to Unrest all the time or automatically. You may choose whether or not to use that ability or not during the Upkeep phase. If you choose to do so, you have to roll a Loyalty check to see if you succeed. Success means you reduce Unrest by 1 whereas failure means you damage your Loyalty by 1.


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Chit Chat:
Jack Thorn wrote:
First, I just want to say that this is great stuff. I was truly afraid I was going to have to either stay with the older Kingmaker rules or start tracking by hand. Thank you for all the hard work.

Thank you and you're welcome! I was similarly terrified that I'd have to do everything by hand. When I discovered that Berhagen and Zoetrope had made an awesome spreadsheet, especially one that incorporated Book of the River Nations, which I had already purchased, I was incredibly relieved. Our group had mentioned the kingdom building rules in Ultimate Campaign which had just been released. I didn't have a copy at the time so I thought that surely the changes wouldn't be that major and I'd just use the old rules with BotRN and some house rules. When the kingdom building rules were posted to d20pfsrd.com, I couldn't help myself and had to look at them to see how they addressed the few problems many people were having with things like deposits/withdrawals and magic items. Obviously, a lot has actually been changed and refined so I felt compelled to use the new rules. Given that nobody had really started converting the spreadsheet to the UC rules and with the founding of our campaign's kingdom imminent, I pretty much HAD to just suck it up and work on the spreadsheet myself. It has really paid off for us so far. Our group has made it through 16 months in total and I think they might finally head back out into the wilderness for some more adventure soon. :)

Jack Thorn wrote:
I think I found an error: it appears that the city building: watchtower is not contributing to the overall city defense stat.

You are absolutely correct! I must have missed it somehow when I was punching all the building numbers into the tables. Thanks for catching this!

Kord_Avatar wrote:
Sawmill/w resource is incorrectly listing "Stability +1, Income +1" while it should be "Stability +2, Income +2" (although bonuses are correctly calculated, only the description is incorrect)

You are absolutely correct, as well! Thanks for catching this!

The aforementioned Watchtower and Sawmill errors have been fixed and I've uploaded a quick bugfix version to the same download location as the previously posted version 4.2 download links.

Kord_Avatar wrote:
I see a note saying "Press F9 to update any calculations or generate a random Event". With F9 i'm only currently updating calculations, how do i exactly generate random Events? Should i press F9 in a particular tab?

Sorry about that! This was left over from the pre-Ultimate Campaign version of the sheet. Zoetrope had added an Event Generator, which is what the instructions were referring to. The Event Generator hasn't been a priority for me yet, so I've removed it temporarily until I get a chance to rework everything for the Ultimate Campaign update. If you'd like, you can use the pre-Ultimate Campaign sheet to generate events. I've uploaded it for you here if you don't want to hunt for it. I hope to get the Event Generator added back in at some point, so thanks for "voting"; I'll bump it up on my list of priorities :)

Jack Thorn wrote:

Also, I realize it is missing in UC (or at least from the prd's UC entries), but the "Brothel" building is referenced a number of times (in the discounted entry for multiple buildings):

Brothel (4 BP; must be adjacent to 1 house): A place to pay for companionship of any sort. Economy +1, Loyalty +2; Unrest +1.

With the update to Ultimate Campaign, Brothels have actually been renamed to "Dance Hall", presumably to make them more PG or some such nonsense. Dance Halls have the same stats as Brothels and any references to Brothels in the UC rules (such as Theaters, the Drug Den event, etc) are essentially typos and should say Dance Hall instead. I'd look for the "official" source on this but I'm too tired right now :p

Kord_Avatar wrote:
Great! Just another comment: Could you incorporate the "Reserve Army" alternate rule (Ultimate Campaign) on the Army tab? Currently you are either paying the full 4 weeks, or none if army is not active. The third way is to garrison the army into a military building, and you will only pay it's consumption once per month, instead of once per week (A Yes/No/Reserve button list could do it, for example).

Whoa, I didn't even realize there were optional rules for armies, too >_< This is definitely on my list now but it's going to have to be a little ways down the list for now. I'm sorry :( Once I get the optional rules for the kingdom building side added in, this will probably be the next thing I tackle. Thanks for pointing this out to me!


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Psi51 wrote:
Excellent sheet, one small bug, cistern adds to population. It can share a space so this may need to be two separate options.

Huh, I hadn't really thought of that. I'll add this to my To Do list and tackle it once I get a chance to use my brain for a sec. Thanks, Psi51!

Kord_Avatar wrote:
I have created a "Large" Army of Fighters with ranged support. This should be listed as Consumption 5 (Army Consumption 1 + 4 Ranged Support for a Large Army). But consumption is automatically listed as 1 on the Army tab, and in the Overall is listed as 4. Also Moral is set by default on "0", is there a way to modify it?

Thanks for all your comments, Kord! I've had a look over the Consumption calculation for armies and it looks like I had somehow left out one of the references to the adjustments from resources/special abilities/etc. I've fixed the issue and (hopefully) army consumption should be working correctly now.

Even after the adjustment, though, I didn't get quite the same numbers you were citing, although I may not have been using all the same inputs. Here's what I came up with. The army I created was a Large army made up of CR 1 Fighters making them ACR 3 (Base CR of 1, plus 2 for Large size). Divide the ACR 3 by 2 to get the base Consumption before adjustments (3 divided by 2 is 1 when rounded down). The additional Consumption cost for the Ranged Weapons Resource is +1. However, we have to multiply the Resource Consumption increase by 2 because the army is Large size. This makes the adjusted Consumption cost for Ranged Weapons a +2. Add the base Consumption for the army (1) and the adjusted Consumption cost for the Ranged Weapons (2) for a total of 3 Consumption per week for the army.

Also, in case there was any confusion regarding the Consumption cost for armies on the "Overall" sheet, armies pay their Consumption cost weekly so the amount listed on the Overall sheet is multiplied by 4 since everything else on that sheet is calculated monthly, not weekly. To make it a little clearer, I've made a note of it directly on the Overall page.

Again, I'm pretty new to these rules myself so I'm liable to make mistakes. If you believe my calculations are still in error, that I may have overlooked something, or just that I've plugged in different numbers than you had in mind for your example, please, please let me know what I've missed. Thanks again to everyone for their input! I really, really appreciate it!

Edit: Oh, almost forgot! Thanks, again, Kord! I was debating on how to handle the Morale aspect. After your comment, I decided to go back to the way it was working on the version 3.0 sheets where it was simply user editable rather than trying to calculate different things. It was silly and I'm glad you said something so I could change it back. Thanks!

(The download links for the 4.2 files have been updated with the aforementioned quick fixes. The Google compatible file hasn't been adjusted, yet, as it takes more time for me to make the adjustments that allow it to be compatible.)


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Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Hey guys! I've finished the next iteration of the spreadsheet! The workbook now includes enough functionality to keep track of your armies. Please take note that most of the army resources/tactics/abilities won't actually apply any of their modifiers to an army unless the effects are unconditionally active on the armies at all times. Everything else will have to be tracked manually, at least for now. Also, I don't currently have a way to make note of multiple Siege Engines within an army so the Consumption for those will have to be tracked manually, as well (although the one-time OM bonus will be calculated in). I also haven't taken the time, yet, to update the instructions sheet so let me know if you have any questions or something seems unclear. Sorry :(

Also, at the request of a few people, I'm going to start including a workbook that is compatible with Google Docs/Drive. The city sheets grew quite large and complex when I added the magic item tracking back in so the workbook is too large now for Google to convert. To fix this, I've simply removed some of the worksheets that are not currently being used and I've limited the number of city sheets included to 15 (the non-Google compatible versions still include 25 city sheets). I've also included an Open/Libre Office version of the workbook, although it's literally just a straight file conversion right now and errors are likely to exist until I get time to work on a proper conversion. At first glance, it looks like it should be working okay except that some cells have become unmerged and the worksheet protection has been removed. Let me know if you find any weirdness there and I'll try to look into it. Thanks!

Anyway, as for what's coming next, I think I'm going to focus on getting most, if not all, of the "optional" stuff from Ultimate Campaign added in (like Settlement Modifiers, Fame, etc). Let me know if you guys catch any bugs, errors, or anything else strange. I don't spend a ton of time testing these sheets so errors, large and small, are likely to crop up.

I hope you guys enjoy the new version. Thanks, again, for everyone's input!

Download Links (version 4.2):
Standard Version (.xlsx)
Older versions Excel (.xls)
Google Compatible (.xlsx)
Open/Libre Office Quick Conversion (.ods)


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redcelt32 wrote:

Brad, do you have a copy of Ultimate Rulership? If not, I will gift you a copy if you are willing to add the rules to the spreadsheet. It seems the least we can do for all your hard work...\

Post here and let me know! :)

While I very much appreciate everyone's kind words and offers, I would feel weird accepting gifts for the spreadsheet, even if it was to help add to the sheet. It is very flattering and I appreciate the kind thoughts very much, although I'm going to have to decline the offer :) I didn't own a copy of Ultimate Rulership when you posted, however, I just purchased the PDF from the Legendary Games website just in case any of you kind, generous people were tempted to "do it anyway" :) Also:

Chemlak wrote:

While I wholeheartedly agree that Ultimate Rulership needs to be included, I would like to suggest to Brad that he finish the core Ultimate Campaign rules, and maintain that spreadsheet (in case there are further errors found), and once that's done do the Ultimate Rulership spreadsheet.

While maintaining two sheets is a little trickier than only having one, I'd hate to see the UCam sheet be ignored in favour of the expansion.

I have to say that I agree with Chemlak. I haven't had a chance to look over Ultimate Rulership, yet, but I'm definitely going to have to "finish" the Ultimate Campaign material before I can see myself getting started on incorporating the Ultimate Rulership material. I'm sorry to anyone who'd prefer a different set of priorities. Also, running Kingmaker has been pretty taxing on me as far as prep time so I haven't been able to work on the spreadsheet as much as I would like to but I should have the next update ready soon! :)


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Jason Nelson wrote:

The upshot of the OGL for your purpose, Brad, is that the parts you want to input into the spreadsheet are, by definition, "rules content," which means they are Open Content. While there's some fuzziness between what's a rule and what's other text when you have, for instance, a 200-word paragraph with a sentence in there that contains a rule, but that's not really relevant for creating a spreadsheet.

IOW, fire away with the spreadsheet and the rules from Ultimate Rulership. Should be a great addition.

Thanks for the replies, guys! I was just making sure it didn't say anything crazy in the front of the book like "This Legendary Games game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission." like so many of the "pre-Pathfinder" edition books.

I assumed Mr. Nelson and company would be the awesome type that supports and loves the OGL, though. Looks like I was right! Thanks for being awesome! :)

Niilo John Van Steinburg wrote:
Oh, and I don't know if it's worth the effort, but an OpenOffice version would be great. I don't have Excel at home but I should be able to fix any problems I find when converting.

I think an OpenOffice/LibreOffice version should be a pretty easy conversion to do. I'll look into it a bit more and do some testing to see if I can start doing this with the next update. Thanks for the suggestion, Niilo!


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

A quick question regarding Ultimate Rulership for anyone who already has the book: Are the new rules presented in the book considered Open Content? I haven't purchased it, yet, and I'd like to incorporate it in the spreadsheet eventually if it's Open Content. Otherwise, I'll probably still pick it up at some point for our home game. I'd just like to know so I could figure out where to place it in my priorities list.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

I'd like to address all the questions and comments that I have yet to respond to. Anyone else, please feel free to let me know of your suggestions or problems that you see! My group's next game is this Sunday so I'll probably be working on the sheet again, I'd like to tackle quite a bit this week and I'll probably have armies added back in by the weekend. I'm also working on a few other things before the game, including actually prepping for the game itself. As we've just started Rivers Run Red and I'm not as familiar with it as I became with Stolen Land, it will take a chunk of my time but hopefully I'll have some left for this project :)

Mordam, The Northerner wrote:

Could it be useful to add a list with some info about the buildings for the city map tab?

(Size/lots, preq, kingdom bonus, settlement bonus, costs, etc.)

I'm making some separate "quick reference" sheets that I'll be printing out and giving to my players. I'll probably post those here at some point if I can make them a little less ugly. I'm also planning to add the little tooltip things to the city sheets for each building type that shows the building's stats similar to what the Leadership Bonus fields do now and what the city sheets did in the older versions of the worksheet. Making a completely separate sheet with all this info as a simple reference tool could be useful, though, so I'm going to add it to my to do list. Thanks again, Mordam! :)

Chemlak wrote:
Minor thing that I came across which threw me off: I was converting my hardcopy kingdom sheet into the spreadsheet, and one figure kept calculating "incorrectly". It might be worth noting on the "How to Use" sheet that the "Bonus" column requires inputting the total ability score bonus, and will halve it appropriately for the leadership positions (Consort and Heir, I think) where it gets halved.

I'll be sure to add this to the instruction sheet (which I really haven't touched at all yet) and try to make it a little clearer that this is being done automatically. Thanks, Chemlak!

FunnyMan21 wrote:
Anyway to get this to work on an iPad?

Unfortunately, I'm not familiar with Apple products or what tools iPads would use to view/edit spreadsheets. I can see how useful it would be, though, so I'll be sure to add it to my to do list and see what I can find out about it. Thanks, FunnyMan21!

redcelt32 wrote:
Any chance you might consider supporting the new material in Ultimate Rulership in a future sheet?

I'd love to get the rules from Ultimate Rulership incorporated into the sheet! It's already on my to do list, but I'll probably want to wait until everything from Ultimate Campaign has been incorporated before I start on it. I also haven't picked up a copy of it yet, so I have no idea how much work this is going to be :) Thanks, redcelt32!

Dead Phoenix wrote:
This is very nice. Sadly the latest version does not appear to be playing nice with google spreadsheets(which is where I do pretty much everything). Something about a 400,000 cell limit... anyone knows any other decent online spread sheet programs, like to know them(or at least a way to fix w/e is wrong with this google).

I had the idea to test this out on Google Docs as well. Our first game using the rules was a bit painful with the spreadsheet on my laptop with no way to connect it to our friend's big screen television at the time. When I tested it on Google Docs, it seemed to be painfully slow in recalculating the sheet and I didn't really give it a thorough test to see if it was working at all or what was missing/broken. Getting this to work on Google Docs seems like it could be very, very useful, even for games that take place in person, so I'm definitely going to add this to my to do list. Thanks, Dead Phoenix!


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Dead Phoenix wrote:
Anyways, from what I have screwed with, I noticed your control DC seems to be off. While in kingmaker dc was based solely on number of hexes controlled, in ultimate campaign the dc also includes the number of settlements in each city the kingdom has.

You are absolutely correct! This was a change in Ultimate Campaign that I simply hadn't noticed yet, so thanks a bunch for pointing it out! It's probably not the last change that I've overlooked, either, so please feel free to let me know if you see any more :)

I've uploaded the corrected version to the previous (4.1 link).


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Wow... ya, that was a pretty massive error on my part guys. I'm sorry about that. Thank you, Mordam, for catching that for me! Many of the references to things on the city tabs were changed inadvertently when I added a bunch of columns to accommodate for magic item slots. I was hoping I had caught and corrected them all but it was very late last night when I finished. I've corrected the error now and simply replaced the file at the previous (4.1) link.

As for adding a check rule on the name of cities, this sounds like it could be a good idea, but it will likely take a decent chunk of time to implement thoroughly and make sure every reference to city data gets covered. I'll be sure to add it to my list!

(Seriously, thanks again Mordam!)


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I've finished the next update I had in mind. The city sheets now determine and display each city's magic item slots. I'm not exactly in love with the way I've layed it out, mostly because it makes the city sheet so wide meaning it may get cut off on lower resolution displays. Honestly, though, it's the most effective way I could come up with to display the information I thought was necessary. If anyone else has suggestions on ways to tweak it, I'm happy to consider it.

Also, to fix the error Netarious pointed out, I've simply removed the effects of Food Shortages and Food Surpluses on consumption for now and simplified the Consumption calculation. Once I get the chance to do more with events in the workbook, I'll look into working these bonuses/penalties back in as appropriate.

It appears that I can't edit my original post to change the download links so I'm adding links to the new sheets below. I'll probably focus on getting armies and mass combat implemented next and post a "4.2" as soon as that's done.

Download Links (version 4.1):
Standard Version (.xlsx)
Older versions Excel (.xls)


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Netarious wrote:

Thank-you so much for this.

I noticed a small error in the consumption calculation (L32). Some references to cell T32 are subtracted rather than added.

Thanks again you're a life-saver.

Thank you for pointing this out! I hadn't actually checked that calculation which I just left from the older sheet(s). I'll get it changed! :)


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I thought I'd post a follow up to let people know that I'm working on, and have posted, a "first draft" copy of the aforementioned spreadsheet that has been updated with the Ultimate Campaign rules. You can find my thread about it here along with download links:

http://paizo.com/threads/rzs2pvsy?Ultimate-Campaign-Kingdom-Tracking-Spread sheet


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Hey, guys. I wanted to post for anyone looking for a kingdom tracking spreadsheet that makes use of all the changes made in Ultimate Campaign. I've got a start on updating the sheet and you can download it here. I used Berhagen's wonderful sheet made for Kingmaker (later updated by Zoetrope) as a base for my sheet. I've asked Berhagen if I could update his sheet and this is posted with his permission.

My group is about to start book two of Kingmaker so, in my rush, I've had to ignore anything related to mass combat for now (as such, Defense bonuses may not be 100% accurate everwhere, although Settlements should be okay), settlements do not currently list slots for magic items, I've stripped out some of the special features (like Zoetrope's Event/Weather generators), and many of the "Optional" rules from Ultimate Campaign have yet to be implemented. Now that I have the minimum spreadsheet I'm needing for my personal campaign, I'll start working on finishing what I've started and I'll be sure to post updated versions in this thread.

For anyone interested in a (nearly) complete list of changes I've made, here is a list for you. Anything labeled as "personal preference" is merely a cosmetic change that I've made to suit my own tastes that you may or may not notice or appreciate.

List of all changes:
Ultimate Campaign Changes:
Added the Consort Leadership Role
Added the Heir Leadership Role
Added and adjusted several Buildings
Added and adjusted several Terrain Improvements
Wardens who are Vacant now only reduce Loyalty by 2 instead of by 4
Generals now apply their Vacancy Penalty to Loyalty instead of Stability
A Grand Diplomat vacancy no longer prevents Promotion Edicts
Renamed Royal Assassin to Royal Enforcer
Renamed Festivals to Holidays
Added an Income field to the Kingdom and Overall sheets. This represents the bonus BP earned from things like Mines, Quarries, and Sawmills during the income phase. Currently, this only tracks the normal bonuses from these terrain improvements and bonuses from Foundries and the like will have to be handled manually.
Adjusted the minimum and maximum settlement Base Values
Arenas no longer have an effect on Consumption penalties from Holidays
Updated list of Continuous Events and renamed Ongoing Events to Continuous Events (the latter is personal preference)
Updated the field descriptions for all Leadership Roles

Modifications:
Changed the "Armies" for consumption box to "Other" and made the field editable. This is mostly because I don't have any work done yet on the army sheets and I wanted the box to allow manual adjustments for things like Stockyards.
Redid the way the "Major Buildings" list works on the City Summary worksheet. It now lists the five most expensive buildings in each city
Tweaked the kingdom alignment fields to prevent invalid combinations like "Good Evil"
Tweaked attribute fields for Rulers and Spymasters so you can make them blank without hitting delete. It weirds me out to hit delete on things (personal preference)
Tweaked the way a few formulas work, especially in regards to vacancies and edicts (personal preference)

Formatting:
Renamed "Size" to "Population" on city sheets (personal preference)
Changed colors slightly (personal preference)
Removed the conditional formatting on the Edicts dropdowns on the Overall page so they weren't "hidden" when there was a relevant vacancy. I just didn't really like it (personal preference)

I plan to do the following as I find time to work on updating the sheet further.

To do list:
Add the (updated) magic item slots back to the settlement worksheets
Add (updated) building summaries back to the settlement worksheets
Add (updated) army and mass combat rules back into the spreadsheet
Add Settlement Modifiers to the settlement worksheets
Add the "Optional Rules" from Ultimate Campaign
Add a way to override the district count for settlements to allow for cities to spread out prematurely
Update the settlement maps to the new rules (maybe)
Update/add the Event Generator back in (maybe)
Add the Weather Generator back in (maybe)
I'll likely catch things here and there as I go back over the rules a few times that can be added/tweaked.
I'm open to suggestions for things to add/change about the sheet! Please let me know if you have any thoughts.

I'm also considering adding information from the Book of the River Nations as well as Ultimate Leadership after the bulk of the "core" rules are added/updated. I'm also working on some printable quick reference sheets that can be used as a game aid to give an easy way of sorting through the massive amount of rules for kingdom building. I'll try to post here if I make any progress on those, as well.

Download Links:
Standard Version (.xlsx)
Older versions Excel (.xls)


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I'd really love to work on making a spreadsheet that incorporates the changes in Ultimate Campaign as my group is half a session away from founding theirs. I'd really like to use the UC rules as I like a lot of the changes from the KM books. I'd be happy to post my sheet here if/when I get it finished.

It may be easier to update an existing, older spreadsheet rather than create one from scratch (which I've started), but I've seen several different versions. Is there one, in particular, that is "better" than others? I'd like to keep it vanilla at first so, while I love the copy of Book of the River Nations I bought, it may be easier to stick with a sheet that doesn't include third-party material. Also, I wouldn't want to step on anyone's toes by modifying and reposting their sheet, so if the sheet doesn't include contact info for the author, I'd be leery of using it.


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In regards to LG and Paladins, the only things I'm really seeing on it are that page 266 of the Inner Sea World Guide states that Hellknights can be of "LG, LN, LE (strongly skewed toward LN)" and Council of Thieves #3 lists an NPC Hellknight (who is only an Armiger without the PrC) that has Paladin levels, in the Order of the Godclaw. If they can be LG, I can't see any reason why they couldn't be a Paladin unless, of course, their "Good" ends up getting in the way of their "Lawful" in-game.

Back on topic, though, THANK YOU guys for all the suggestions. I think I've more of less figured out how I'm going to play it. I've run it by the PC and I think it might work for the best this way. When Kadvok killed the daughter, Lakera, and then somehow "framed" the mother for the crime, he was merely an Armiger, giving him a little more breathing room as to what he can get away with.

To explain the minimal investigation that would have taken place, I'm going to say the mother's husband, who was already described as divorcing her over the accusation to save face, actually turned on her the moment he heard the allegations and assured the Hellknights that she was a terrible mother, attesting to her guilt in an attempt to be as "helpful" as possible.

The PC was in prison for, I believe, a number of years which would have given Kadvok the opportunity to pass his final trial and become a full Hellknight. Being Lawful Evil, he felt as that "what is done is done" and there would be no sense atoning for a crime that took place before he had fully committed to the Measure and Chain. Clearly having a grudge against the PC from his earlier actions, he saw no reason to implicate himself in order to free the wrongly imprisoned, either.

Anyway, again, thank you guys so much! The suggestions were extremely helpful! I've got some really great (imho) ideas in mind for what I want to happen later in this PC's personalized storyline. I'll post a follow up if anyone is interested. I'd do it now but it's late and I'm tired :)


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I'm currently GMing a Kingmaker game and one of my PCs has written a really great backstory for his character that involves a Hellknight. I was fairly familiar with Hellknights before okaying his character concept but, after reading more in depth about them, specifically in the appendices in Council of Thieves, I'm worried that I may have allowed a slightly "incorrect" portrayal of the Hellknights.

Basically, a Hellknight was repsonsible for the murder of the PC's sister who was apparently the lover of the Hellknight (are even Hellknights capable of love/intimacy?) The murder was somehow blamed on the PC's mother who was hung for the crime. Given the way that Reckonings and losing their powers work, would it even be possible for a Hellknight to get away with all of this somehow? At this point, it's so crucial to the PC's backstory that I'd rather alter the ethos of the Hellknights slightly just for our campaign than make him change it for the sake of Golarion canon.

Does anyone have any suggestions?

Here is the majority of his backstory if you're interested in more reference:
Hadak Charthagnion: The Westcrown Dude

Important NPCs:

Father-Kolemat Charthagnion
Kolemat's first wife (mother to first 3 kids)-Sarnelle
Hadak's mother-Tesess
Charthagnion siblings (oldest to youngest)
-Jalmates (male)
-Lakera (female)
-Ilandria (female)
-Hadak (male)

Hadak attended an Asmodeus inspired boarding school in Westcrown. He was never very bright and was picked on because of his stutter. Lived in the shadow of Jalmates's impressive academic achievements from years past. Kolemat eventually had him pulled out of school early because he was "tired of paying for a dullard to stutter the wrong answer again and again." He was assigned to deal with the household slave's most trivial matters.

Lakera's strangled corpse is found behind The Gemmed Goblet, a fine Westcrown Inn. Hellknights arrest Tesess and she is sentenced to hang. To save face, Kolemat divorces her and makes Hadak a legal bastard at 14. She is buried in a pauper's grave.

Hadak wanders the streets of Westcrown until the gunman Athyr takes the boy in and teaches him the ways of Aroden. He takes great interest in the boy and makes him clean the man's treasured musket and learn his letters. The next few years are spent hunting down bounties with Athyr. As he reaches adulthood, Athyr initiates him into the priesthood of Aroden by teaching him the sacred mantras of healing and the names of the high priests of Aroden's church in Cheliax.

Armed with a crossbow, a knife, and a fistful of silver, Hadak eventually goes out to solve the mystery of Lakera's death. Through connection's in the church of Iomedai he learns that Savage Sir Sura Kadvok, a Hellknight, was his sister's spurned lover and killer. Against Athyr's will, Hadak tracks Kadvok down and demands that he turn himself in. Kadvok beats him and arrests him for false witness against a knight. Sir Jalmates Charthagnion, now a Hellknight as well, is commanded to bring his half brother to the Egorian dungeons to rot. His brother does so out of duty but still treats him like any other prisoner and makes the journey.

Inside of the Egorian Dungeon, Hadak lives better than most prisoners with the care packages and money sent by Ilandria. He soon becomes known by the other inmates as the Westcrown Dude. He gains the friendship of several other inmates through his generosity and protection, his gnomish cellmate Tawnteir becoming a best friend. Though resigned to their destiny in prison, Tawntier teaches Hadak to make alchemical creations. The gnome also helps him work out the majority of his stutter. The make a pistol from scrap they find and stash away several rounds in the wall of their cell. After completion, this gathers dust in the wall until Ilandria's letters stop- and Kadvok pays him a visit.

Kadvok reveals that he had purchased Ilandria from the aged Kolemat and was planning on claiming her maidenhead shortly after the meeting. He proceeded to have his men beat Hadak for tarnishing his name and on the way out he whispered a confirmation of his guilt into the bleeding man's ear. Hadak grabbed the rigged pistol and he and his prison posse fought their way through the guards to Kadvok's retreating carriage. Sir Kadvok was gunned down by the escapees and they retreated east with Ilandria towards Andoran. In Piren's Bluff, Jalmates and his men catch up with the fugitives and their families. There is a stand off but Jalmates can't catch his bastard brother. They escape, wounded, to cross the mountains.

Hadak spent many years chasing bounties in the mountains with Athyr and Tawnteir under the W.C.D. Every week he sends a letter and bank notes to Ilandria and her new child to pay her back for the love she showed while he was locked up. The years passed and age brought worries of the Knights attempting to find Ilandria and Hadak's nephew to torture Hadak's location out them. Hadak decided to go into retirement and the Green Belt seemed like the best place. Packing up his trusty, clunky pistol, he left with a group of Erastil's followers, spreading the tale along the way of his death. He asks Osma (another PC) to continue his letters to his sister as a friend of Hadak's, who watched him "die honorably in the eyes of his god", continuing to send gold in Hadak's name.

Questions and Answers:
Q) What happened with Kolemat's first wife?
A) Sarnelle died shortly after giving birth to Ilandria.

Q) Have Ilandria and Jalmates ever been in contact after Piren's Bluff? I assume not in order to keep her location secret and whatnot.
A) No. They were actually pretty close, especially since they mourned the loss of their only other full sibling together, and shared love for each other but they both know Jalmates would turn her over in a heart beat.

Jalmates and Kadvok were likely in the same order. Kadvok was older and from Westcrown, like our family, so Jalmates has had interaction with the man.

Piren's Bluff was bloody. Many Hellknight squires and lesser knights fell to a bullet that day and it became even more heated when some of the Andoran villagers joined in against the Hellknights that weren't technically in Cheliax jurisdiction. More than likely, Athyr, Tawnteir and Hadak were out of bullets and had to rely on primitive weapons to finish the battle. The way I imagined it originally, Jalmates only backed off when he realized the civilian casualties would be too great.


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Please cancel my subscription for "Pathfinder Roleplaying Game" for now. Thank you!


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Hey, thanks guys! Especially to MisterSlanky! That summed up all the product lines pretty well, I think. Most of the time, when I'm looking for "crunch", I'm just looking for things to mine for ideas when we create our own, campaign-specific crunch, especially our homebrew prestige classes. I'll definitely be downloading some PDFs in the near future and I'll probably set my sights on some of the the Player Companions first and I'll see how it goes from there.

Thanks again, guys!
-Brad


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I've been a longtime fan of all of Paizo's products and the Pathfinder products that have been released since this past August have been excellent. However, I feel like I'm missing out on a lot by running my own campaign setting. I'm currently only subscribed to the "Pathfinder Roleplaying Game" because I'm afraid that, if I buy other books, the only feats/spells/prestige classes/magic items I'll end up with are all very tied to the world of Golarion.

Do any of the Pathfinder product lines contain a substantial amount of "add-ons" that are not campaign specific?

Thanks!
-Brad


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Our gaming group has tried several different ways of managing the "party fund" in our games. Lately, our strategies have been aimed at insuring that a reasonable amount stays in the pot at any given time. To do this, we've tried doing percentages and "if you buy this item from the loot, put X amount in", etc. We wanted to avoid people volunteering their cash at random times in arbitrary amounts (ie. Ben puts in 500gp, John puts in 1000gp when they happen to have extra cash one time). This was leading to certain players pitching in more than others and the party fund being too meager a lot of the time.

How does your gaming group handle the party fund? How do you make sure everyone pitches in fair amounts? How do you make sure it has enough in it at any given time?

-Brad


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Ah, okay. I was missing this sentence in the Paladin's Channel description: "Using this ability consumes two uses of her lay on hands ability."

Thanks guys, I'm just blind :)


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From the way I'm reading it, isn't Extra Channel far better than Extra Lay On Hands for a Paladin (assuming 4th level or higher)? 4 extra Lay On Hands uses as opposed to 2 PLUS the main benefit of extra channeling. Am I simply misreading this? Seems kinda weird if not.

Thanks,
-Brad


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Re-posted from this thread since it was apparently in the wrong place.

-----

If they're not already on a "To Do" list somewhere, the Pathfinder RPG Core Rulebook PDF file has "Chapter" spelled wrong in the bookmarks for Chapter 14 (spelled "Chaper 14").

Additionally, in the PFRPG in both print and PDF (as well as the PRD), on page 86 under the bold heading "Taking 20", second sentence, there seems to be a word missing or misplaced. Perhaps "In other words, if you make a d20 roll enough times".

Another I found on page 90 of the PFRPG (print, PDF, and PRD again), under the Appraise skill, bold heading "Check:", third sentence. Should read "If you fail the check", not "If your fail the check".

Where do I go if I find more typos like these? Post in this forum?

Thanks,
-Brad


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I see 4 different people on Paizo's contact page under the heading Pathfinder with the word "Editor" in their title. If I discover a typo in Pathfinder products where do I go or who do I tell about these?

If they're not already on a "To Do" list somewhere, the Pathfinder RPG Core Rulebook PDF file has "Chapter" spelled wrong in the bookmarks for Chapter 14 (spelled "Chaper 14").

Additionally, in the PFRPG in both print and PDF (as well as the PRD), on page 86 under the bold heading "Taking 20", second sentence, there seems to be a word missing or misplaced. Perhaps "In other words, if you make a d20 roll enough times".

Where do I go if I find more typos like these? I could always let Erik Mona know via Twitter, but that seems a bit too informal ;)

Thanks,
-Brad

EDIT: Found another already :P This one's on page 90 (all three sources again), under the Appraise skill, bold heading "Check:", third sentence. Should read "If you fail the check", not "If your fail the check".


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I've been working on a homebrew campaign setting, the details of which I won't bother going into right now. In this world, positive and negative energy work a little differently and I would like to rename the cure and inflict spells to something more suitable. I'd like the names to easily be associated with their appropriate energy type, but without making the name too long. Thing's like "Small Positive Energy Pulse" is a bit of a mouthful containing almost 3 times as many syllables as "Cure Light Wounds". I'd also like to avoid making up words in order to keep the transition a bit more intuitive, however, this may be the route I'll need to take.

Does anyone have any suggestions on how to rename these spells?

Thanks,
-Brad


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James Jacobs wrote:
Level adjustments and ECLs are not a part of the Pathfinder game. Your GM has the say in what races are available for use as PCs; we presented two versions of the drow so that a GM could allow the less powerful one if he wanted. Appendix 4 of the Bestiary and Chapter 12 of the Pathfinder Core RPG give a few more guidelines on playing non-core races.

Ah, okay thanks James! I was just used to the 3.5 system adjudicating level adjustments in order to help balance some races with others. It did so poorly, so I'm glad you guys avoided it and basically made it "We'll give you multiple options. What you choose is at the GM's discretion." It seems much better and far less messy this way.

Thanks!
-Brad


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The new Bestiary lists two different types of Drow usable as characters. If using these for a player character, they seem out of balance with one another. I am likely just missing something as, I'll admit, I didn't look that hard before posting :P

There are regular drow and there are drow nobles. Drow nobles have better ability scores, higher spell resistance, and more spell-like abilities, however I see no indication of a "level adjustment" or equivalent modifier between the two even though the noble is considerably more powerful. For a player character, why would you -not- choose to use the noble character rules if there appears to be no level modifier?

Again, I'm probably just missing something. Could someone simply point me in the right direction?

Thanks!
-Brad


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

The beginning of the skills section says that "Character’s who take levels in their favored class can also chose to gain 1 additional skill point". Does this bonus apply EVERY time a character takes a level in their favored class? Since humans already effectively gain this bonus and their favored class is "any", do these bonuses stack to basically double their normal bonus as long as they don't multiclass?

I assume that all of these are true, but I thought it may deserve some clarification at some point.

Thoughts? Thanks :)

EDIT: Also, there is a typo in the line I quoted, it should be "choose" not "chose".