Botho Käse's page

12 posts. Alias of Botho.


Lycanthropy can be an interesting option.

Aspect of the Beast
Whether by magic or a curse of your blood, some part of you is more beast than man.

Prerequisite: wild shape class feature, see Special.
Benefit: Your bestial nature manifests itself in one of the following ways. You choose the manifestation when you choose the feat, and then you cannot change it.
Night Senses (Ex): If your base race has normal vision, you gain low-light vision. If your base race has low-light vision, you gain darkvision out to a range of 30 feet. If your base race has darkvision, the range of your darkvision increases by 30 feet.
Claws of the Beast (Ex): You grow a pair of claws. These claws are primary attacks that deal 1d4 points of damage (1d3 if you are Small).
Predator's Leap (Ex): You can make a running jump without needing to run 10 feet before you jump.
Wild Instinct (Ex): You gain a +2 bonus on initiative checks and a +2 bonus on Survival skill checks.
Special: A character that has contracted lycanthropy can take this feat without having to meet the prerequisites. A ranger who selects the natural weapon combat style can take this feat without having to meet the prerequisites (even if he does not select Aspect of the Beast as a bonus feat).

Slightly off topic, but for shopping establishments, I have used "Magic Mart," "Pike 'n Save," and "The Gnome Depot."

Gorbacz wrote:

Which for some reason was not set up before I got to this right now.

Anyway, if you lads and gals vote remain, drinks are on me the next time we meet.

Can't vote, but am pro-remain, I'll be in Cambridge in the fall, so how far am I from my free pint (or two, to boost the local economy)?

Several threads on this on the boards. Try searching for "grid row column stats"

One method discussed in these threads:
create a 36 cell grid;
6 rows: STR, DEX, CON, INT, WIS, CHA;
6 columns: STR, DEX, CON, INT, WIS, CHA;
roll 3d6 or 4d6 to fill in each cell;
pick one row or one column as your PC's stats.

2 deaths to report

Name: Blokken
Race: Half-Orc
Class: Alchemist
Adventure: Memory of Darkness
Location: Thorn's End
Catalyst: Banshee

Name: Luna
Race: Half-Fey
Class: Rogue
Adventure: Memory of Darkness
Location: Thorn's End
Catalyst: Banshee

Name of PC: Ulrich
Class/Level: Ranger 5
Adventure: The Misgivings
Catalyst: Bad decisions, Skaveling

4 PCs want to head into mansion, but Rogue went down well and Ranger followed. Ranger went into tunnel, Rogue did not. Ranger gets head bitten off by Skaveling. Same Ranger also went in alone under Thistletop and faced Bunyip and nearly died then.

I am running this starting next week. Bimonthly group. We just finished Kingmaker, set in Greyhawk's Bandit Kingdoms. Took us 18 months. Second Darkness also in Bandit Kingdoms (Fellreev Forest, specifically) and converted to Pathfinder. Kingmaker featured some Drow and Elf NPCs, intrigue,

20-pt buy using Ultimate Campaign background generation. Also, I offered players a bonus +2 to any stat if they did two of these three things: play a different class, race, or gender from the last campaign. All players took up the challenge. These players tend to play the same thing every game--one guy is always a wizard, another always a rogue, etc. I allowed unique races, on account of First World weirdness leftover from last campaign.

The PCs:

1. dwarf wizard
2. kitsune rogue
3. half-orc alchemist
4. sylph cleric

I wonder if this kind of Paladin play, or lack thereof, is more of a problem in PFS than in Pathfinder/D&D in general (especially home games)? I have seen far better Paladins in Pathfinder home games than in PFS. GMs play a greater leadership role in home games. I also saw better Paladins in Living Greyhawk--did the metaorganizations Matt mentioned helped make Paladin play better? If so, then the proposed certification Doug proposes may help.

Can you please provide a follow-up to this? How has the campaign been going? I ask because my party also is caster heavy.

Or, anyone else run this with a suboptimal lineup?


I got this idea off of a gaming blog a few years ago (RPG Blog II, August 25, 2009). Each game session, a player may roll a d30 instead of any die. Most players save it until they need a really important saving throw. In my current Kingmaker campaign, one player (Wizard) frequently used it at low levels to replace a d4 on a Magic Missile, and at higher levels has used it for caster checks. Another player (Rogue) always uses it to confirm crits. Players have a lot of fun with this--although last session no one rolled above a single digit.

I used to use 3.5 Defense Bonus, but have since abandoned it--creates imbalance, compounded by economic factors.

I occasionally use some 3.5 content--monsters, magic items, spells.

Name: Walker
Race: Human
Classes/levels: Rogue 2, Cleric 10
Adventure: War of the River Kings
Location: Irovetti's palace
Catalyst: Irovetti
The Gory Details: (optional): Walker was standing in front of the throne, protecting another PC from General Avinash Jurrg's rage. Irovetti dim doors in (predetermined time and square) and Walker is sandwiched in between Jurrg and Irovetti, but stays just one more round to protect the other PC. Next round, Irovetti hits four times including one crit x3. Walker is a sliced and diced to about negative 50. A few rounds later, the party has to teleport out, leaving Walker's body and gear behind. Wrong place, wrong time. The True Res to bring Walker back required taking money from the kingdom's treasury. A nat 1 on the stability roll lead to anarchy.

I agree with all the naysayers here--I tried epic and didn't like it--it all seemed to be about ridiculous mathematical combats. But, is there a thread praising high-level or epic play? Let's say we have a stable group and a tireless GM. What, then, is the attraction of high-level play? What are the possibilities offered that low-level play does not (other than bigger, badder monsters)?