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![]() Lysil clicks her tongue as the spell fails to take hold. She pulls out a handful of rose petals from her spell component pouch and begins a sing-song chant. A breeze like on a cool spring evening picks the petals from her hand and sends them fluttering around the two goblins. Casting Sleep on Red and Orange. DC 15 Will Save negates. Unless I've got something wrong, centering the spell on the southwest corner of Kiley's square should put both of them in range. ![]()
![]() Standard: Cast Daze on Blue Goblin. DC 14 Will save negates.
Lysil turns her attention to the goblin that flanked Shaggar and repeats the arcane words once more before blowing on the bit of fleece in her hand. This goblin seems to be a bit smarter than his fellow, but hopefully not smart enough to avoid the effects of the spell. ![]()
![]() Move: Get into the room and step out of the way of the door so Pheliks can come charging in.
Lysil glides into the room and utters a brief arcane phrase before blowing on a bit of fleece in one of the goblin's direction. A mental fog would begin filling its mind, but everyone knows that goblins lack them, so it starts filling the space a mind would go. ![]()
![]() I'll do it. Lysil focuses on one of the goblins closest to her and giggles nervously as she slips under the table. Standard: Misfortune on Orange, Will Save DC 15 negates, Lasts 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result.
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![]() The guard gives Fearghus an incredulous look when he sees two of the thugs are pretty badly beaten and the third is barely standing. "Assault? What'd they pick a fight with? A dragon?" He shakes his head and motions for three of the other guards to come take the thugs away. "Nevermind, ye just get goin'. We'll take care o' them." With that, he follows the other three inside the guard house and closes the door. The setting sun reddens the western sky and the first signs of night are appearing in the east as you walk back to the Sleeping Leopard. Perception DC 15: You hear what sounds like a death scream from the guard house. ![]()
![]() Moving things forward a bit Fearghus, Genisen, and Durnak haul the now unarmed and unarmored thugs to guardhouse just a couple of blocks away, with Luther tagging along. Outside are several guardsmen, all human. They have a quiet discussion when they notice your approach. One of them turns to meet you, his expression is sour and he looks rather annoyed. "Well, whaddya wantin' with us?" ![]()
![]() About that time, the three men in the corner finish talking among themselves and get up from the table in the corner. They make their way over to where Shael is standing. One of them blocks the door while the others try, and fail, to act nonchalant. there is an obvious hunger in their eyes as the one by the door starts to talk. "Well, well, well. We sure don't get many of your kind out here." He leans in close and the smell of whiskey is almost overpowering. "Perhaps ye can help me an' me boys out. We're a li'l strapped fer cash, an' I can't help notin' that ye got some right fine gear on ye." His hand brushes Shael's cloak aside revealing more of the gear and clothing underneath. A thick tongue runs over his lips. "Whaddya say, sweet cheeks?" His buddies guffaw and his face is split by a yellow-toothed smile. |