Nar'shinddah Sugimar

Border Walker's page

11 posts. No reviews. No lists. No wishlists.




I have a player who's original character died (A witch who grew power hungry after learning the world's ancient magic, aka Words of power) and he is working with me to create a new Arcane caster, but wants to continue using the Words of power system. He's shown great interest in the Spellslinger archetype for a Wizard, but at first I restricted him from using Words of power with Spellslinger due to "old magic versus new Technology" argument. However, I'm wondering if they could still actually work potentially? Has anyone tried or could give reasons why they would/wouldn't work?


1 person marked this as a favorite.

While I do love the Pathfinder pantheon, even before I was a GM or a player I was a Creative Writer, and once before ahad a work in progress of a fantasy pantheon of my own based on a blend of Wicca and Greco-Roman religions. For fun, I wanted to try and make it work as a pantheon for pathfinder games, and was looking for any and all advice people might give, from starting out to the end product. Obviously I know I want to try and make sure all domains are covered, but I wanted to know what other suggestions exist.

For now the only part of the Pantheon I found that still exists is the Parent gods (Mother and Father) and the six initial (now lost) god children. As I get advice I'll try and post WIPs of the pantheon and such.

Thanks in advance
-Border


So I've been running a campaign with a party using the variant rules of armor as DR (As well as others, but Armor DR is all I'm focusing on at the moment), and so far everyone has enjoyed the system (Mostly because no one has really had issues of being hit much thanks to the Monk who wears no armor in the first place).

I want to appropriately challenge my players, and in planning things out, I wanted to throw them agaisnt a Pale Stranger from Bestiary 3 with a Shadow Mastiff and Nightmare, perhaps more. But the Pale Stranger's guns function as touch attacks under a normal system. Under the Armor as DR rules (Ultimate Combat Variant rules), nearly all AC becomes touch attack more or less, but it does not say what to do about touch attacks from non-magical sources. Case in point with firearms. Can someone explain to me how that might work out? I may simply be missing the point (I was only recently informed by my "Secretary" (Player who willingly helps me by looking up rules when things seem unbalanced) that we've been running DR wrong for a while anyway when it comes to magic weapons, but I wanted to figure out this rule before I threw them against it.

So Firearms versus DR Variant system armor. Does it completely surpass or does the armor still soak the damage?


Obviously the advice I seek is mostly for werecreatures. If a race is linked to the moon in mythology and gameplay, such as with werewolves and such being linked to the moon for things, what advice would one give for handling it in a situation where a planet has multiple moons? And when all moons are in the sky and full?

I've gotten some advice already, and the prevailing is to link certain creatures to certain moons, and when all moons in the sky, give werecreatures a bonus equal to the effects of a barbarian rage. If a player happens to be a werecreature, a suggestion given is to make the will save really hard or risk going into a frenzy of much higher proportions.

I wanted other suggestions though. Anyone has suggestions? I do plan to eventually run a campaign in this world where risk of lycanthropy contraction is high, dealing with the arrival of all three full moons for my particular world.