Alchemist

Borax Bulan's page

805 posts. Organized Play character for N N 959.


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Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Okay thanks.

Don't' know if anyone else is still here, but I need to retrain a Trait. Is that possible and how much does it cost in terms of PP and gold?

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

First off, thank you GM Fuzzfoot. GMing is a tremendous time commitment PbP, so I appreciate you running htis.

Second, apologize to the team for being AFK for the 3/4 of this adventure. I just felt kind of lost and like I had little to contribute.

Third, okay, it looks like I never bought an Alchemists Lab, so I'll buy that at 200gp

I'll also use 2 PP to get a wand of Grease.

Also, did we do any of the following?

Quote:

Recover a named text (typically listed in italics or quotes) found during the course of an adventure.

Recruitment requires a Diplomacy or Knowledge (arcana) check with a DC equal to 15 plus your character level.

Recover a spellbook that contains spells whose combined spell levels equals or exceeds three times your character level (minimum 9).

Recover a named minor artifact or major artifact during the course of an adventure

Craft Alchemy wCrafter's Fortune+lab: 1d20 + 26 ⇒ (17) + 26 = 43

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax, being close buy, offers to try an heal.

Wand of Infernal Healing: 1d20 + 12 + 1d6 ⇒ (7) + 12 + (1) = 20

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax seeing his companions are not leaving, returns to the door and tries to figure out exactly when the building is going to collapse so he can warn the group.

K. Engineering wInsp (add to whatever my earlier roll was): 1d20 + 9 + 1d6 ⇒ (16) + 9 + (1) = 26

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Pai, I don't know how many blasts you can do, but if you can kite the creature, you might have have a chance.

Raynard, if you're free of the beast, you might want to grease Lini and yourself, if you guys are going to stay and fight it..

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;
Igor Ivantoe wrote:
The GM and myself were just offering a couple of suggestions to help you out going forward.

I appreciate both of you taking time out to offer suggestions. I am not put off by any of the dialogue. Truth is, this is the least played PC of like the eight that I have, so I just haven't figured out how I want him to work yet. I know that I am not going to multi-class.

I also agree that he needs to be able do something in combat. Normally I use adhesive spittle. At 5th, I can pick up Sapping Offensive and Studied Combat as a Swift action, I just need to figure out if that makes sense with such a low attack modifier and low AC. i may pick it up as a back up to help him escape out of melee. I can also try the Talent that allows Inspiration use in Combat at only 1 per. But that's three talents for melee combat, which I'd rather avoid.

IME, PFS players typically tend to devote a lot of their build to combat, so in most parties, my lack of damage is usually not an issue. As grimdog points out, we just lack some frontliners and this is a very unique enemy.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;
Igor Ivantoe wrote:
Alright then. The answer is simple if you want to make this character playable.

The character is already playable. He's just not a damage dealing in combat, especially against exotic creatures.

Quote:
Invest in the Power Attack feat and then combine it with Bull Strength extract and Mutagen.

I was under the impression you have to meet the prerequisites in order to take a feat.

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There are loads of other extracts to self-buff so the sky is the limit (for both offence and defence) and you will have invested only one feat or talent of your build.

Well, I need to figure out if I'm really going to try and spend a lot of capitol to do damage, or accept I will not be a damage dealer and then figure out just how to hit so I can use some of the debuff Talents.

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Tripping people is an alright trick but CMD begins to scale up as you level up so it becomes unreliable.

I don't use a whip to trip people. Disarming isn't always that useful either.

[quuote]With 10 Strength and 10 Dexterity I do not see a way to make this character the terror of the battlefield but aim for passable and then blow people away with your out of combat utility. :)

Yes, I have to decide what the bare minimum is for my enjoyment.

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Wands are great for utility, buffing and healing but are less effective when used directly on an opponent.

That would depend on the spell. There are so many low level spells that have uses and Borax can UMD them on a 7.

Quote:
They generally have a lousy DC and a low caster level and they do not age well at all. A standard wand of Grease has a DC of 11 for example.

Sure, something like Obscuring Mist or Entanlgle will block line of slight or slow monsters down.

They key is for me to just spend more time figuring out how to contribute without having to do damage, and recognize here will be some battles I am of very little help. Kind of like most Fighters/Barbarian/rRangers in social encounters. I don't need this character to excel in every phase.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax continues after Igor. Double move

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Yeah, this class struggles with combat unless you go the ranged route or multi-class. What Paizo really needed to do was give this class proficiency with a whip. My other investigator has that and it makes a huge difference in terms of combat contribution even if the damage is weak.

The longspear or polearm is an option, but I have a hard time seeing myself walking around with a longspear or a bow. Unfortunately with a 10 DEX a light crossbow isn't very effective.

The whole sword cane/rapier schtick would be great, but then you're exposing yourself to melee and a Light armor build and you're having to burn a lot of cash to try and boost your AC. Plus, this build has 10 DEX/STR, so I can't even get much out of Finesse weapons.

Quote:
yet retrain him into a Witch, Wizard or class that will make better use of the 20 Int.

Retraining is not an option. My goal was to see if this kind of character could be useful without the heavy investment in melee combat.

I think my plan with this character is to invest more in wands. I just haven't played him enough and have not gotten around to assembling a wand arsenal. Was appalled I didn't even have a wand of grease.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

If this team is going to fight this creature, I am at a loss for how I can contribute. I don't have any magic weapons and the only extracts I have are Adhesive Spittle and Shield.

I have want of Burning Hands, Is the creature immune to fire? And a 1st level wand of MM with 15 charges, that I use for disrupting spells, so not really keen on burning it up for 1d4+1 points of damage.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

we are like 20' from each other on the map????

Borax has nothing to combat this creature. Open to suggestions.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax raises an eyebrow apprehensively as Nectanebo starts to undress before him. As the elf's actions become clear Borax exhales in relief.

As a "flood" of ghost seems rather small, Borax quips, "Well, I did think it would be bigger!?"

Borax can hear Pai suffering in back in the building, whirling around and making eye contact with Igor, 'I have a smokestick, if someone things that will be useful? I would need to light it and then throw it immediately."

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;
Igor Ivantoe wrote:

^Yes but taking a 5' step after escaping the grapple would probably not have helped as the monster could simply re-grab her this round. Risking the opportunity attack to fly away was the right move. It just did not work out.

Based on how skillfully/easily the creature hit Pai, it would be obvious Pai has almost no chance of avoiding a hit. The grease does give a better chance of avoiding the grapple, but I think the creature has to roll a 7 or better to succeed. The 5' step would avoid being regrappled in the same round and give the rest of the party a chance to do something, like throw a smoke bomb or cast obscuring mist.

Moot now.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

But she can take a 5' step.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Most of us are trying to flee the building. Pai is caught. If she can escape, she said she'd try and flee.

I don't know that we can reasonably defeat this creature outside. Maybe. but it looks like it does a ton of damage per round and we don't appear to have much in the way of combat healing.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Grease is the way to go.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Sorry. I was hoping o know what we were facing. A couple of thoughts

@GM - Thank you. Thank you for not being afraid to post the stat block given success of the rolls. I can't tell you how forward-thinking I believe this to be, though I know some won't agree.

@Igor - Uh...yeah. I kind of think we need to at least get out of the bulding.

@GM - Is it obvious to the PCs if they leave the building, they could still attack the creature from the outside?

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

As Borax begins to contemplate the creature, his towering intellect leads him to one conclusion....

"Retreat! This creature will bring this factory down and all of us along with it."

Borax makes his way out of the building.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

K Planes wInsp: 1d20 + 10 + 1d6 ⇒ (4) + 10 + (5) = 19

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

I"I think we are dealing with a clear invitation to depart the premises, post-haste!"

Borax also takes a moment to study the vats and the building.

Craft Alchemy: 1d20 + 15 ⇒ (10) + 15 = 25

K Engineering wINsp: 1d20 + 9 + 1d6 ⇒ (19) + 9 + (4) = 32

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

As he enters the room, Borax pulls out his wand of mage armor and uses it on himself, then it puts it away.
UMD: 1d20 + 12 + 1d6 ⇒ (14) + 12 + (6) = 32

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Meanwhile Borax gives it a go.

Disable Device wGuidance and Insp: 1d20 + 15 + 1d6 ⇒ (10) + 15 + (5) = 30

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

@Grindog, are you going to use the wand to restore Droog?

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax raises an eyebrow as the parlay goes awry

Borax then raises the wand of suggestion and attempts to invoke it.

"Surrender!"

UMD wInsp: 1d20 + 12 + 1d6 ⇒ (17) + 12 + (5) = 34

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax takes out his wand of Suggestion, but keeps it lowered. It's possible a smile had snuck across his face, but no one could recall for sure.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax eyes the wand and responds. "While one may argue I am undeserving, the wand would give me somethiing to do should we fight someone susceptible to it. "

Borax is probably going to be in a better position to use it having little else to do in combat.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax moves out into the hallway drawing his cane sword, protecting Nectanebo's back, but taking a defensive stance.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax follow Igor's lead and also defends himself.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

As i understand the rules, you just need someone to do non-lethal damage at some before the creature goes zero. The rest can be lethal so long as the Lethal alone isn't enough to hit 0.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Then use non lethal damage at least once during the round.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax hustles around coming in through the door.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax moves closer to the doorway, but there is little he can do and he goes into a defensive stance.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax also consumes one of his false life extracts.

False LIfe: 1d10 + 4 ⇒ (9) + 4 = 13

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax raises a single eyebrow. "If I am not mistaken, he is speaking lunacy, the dialect seems distinctly institutionalized. Does anyone have a calm emotions spell?"

Borax tries to sense the motive of these men and see if they are intending to communicate something.

Sense Motive - Take 10 wGuidance=21

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

works for me.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Seattle had snow for like two days. Then it got warm, rained, and is almost all gone. It was awesome for those two days. But glad it isn't a six month thing.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Trying to catch up here
Borax takes a moment and tries to investigate the alchemy lab for anything useful including spell reagents.

Alchemy T10 = 25

Not sure if Borax can follow along, but he is not going to jump down a hole

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Has Borax made his way down to the group yet?

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Not sure where I am on the map?

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;
grimdog73's pregen character wrote:
thew odd thing was he posted in one game, but not this one...the post notifications might be borked for him...

I have all my games open on tabs. When I had to shut down the browser, I forgot I had it

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax suddenly stirs and blinks several times, "Apologies, I seemed to have let myself get distracted elsewhere. How can I be of service?"

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Holy Cow. I've come back to 52 posts.

Apologies to the GM and player. When the Paizo site crashed, I didn't realize I had been logged out and wasn't seeing updates. Then I had to shut down all my safari tabs and forgot about this one.

I'lll try and catch up.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Missing the Outpost with Borax is not a problem.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Sorry, have been busy. What Researcher rolls can I make?

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Awkward moment avoided, Borax quickly puts away his engagement ring and swipes left..

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Relieved that the battle is over, Borax takes a look at the manuscript with the help of his wayfinder.

K. History wInsp: 1d20 + 10 + 1 + 1d6 ⇒ (15) + 10 + 1 + (1) = 27

Borax doesn't recall much about the book.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax calls out,

"it would seem this creature values its unnatural life. Perhaps it may be of service to us?"

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Never having seen this type of creature in-person, Borax tries to identify it
K. Relgion w Insp: 1d20 + 10 + 1d6 ⇒ (2) + 10 + (3) = 15

Borax seems reluctant to get to close to it. He puts away his sword cane and pulls out his crossbow.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Sword cane in hand, Borax sticks close to the largest group, acutely aware of his vulnerability if he should be left behind.

Borax is taking 10 on all his knowledge checks which also adds the 1d6 from Inspiration. His lowest mod is +9,

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax needs to be in the rear out next to it

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