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Yeah, the above sounds reasonable to me, too. Grapple combat maneuver to get a grip on it, Athletics check to pull themselves up. Then maintain the grapple as normal, or if they want to attack on a subsequent round, then it'd be a difficult Acrobatics Check to stay standing on the Ksarik. DC 25 = 15 (for balancing on the spinal ridge 15-5cm across) + 10 (for severely unsteady terrain). Then let that Acrobatics check be their trick attack check. If they fail, they fall off; if they fail by 5 or more, then they fall off and land prone adjacent to the Ksarik having used their full action to attempt the trick attack.
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I'm working on a build for a melee healer mystic, and I picked up Diehard forgetting that it was not like Orc Ferocity. What I'm really interested in doing is making it so that before I go down in a fight, I have a chance to cast a healing spell to stay up. Are there any augmentations or magic items that can grant me that racial ability? I know I could probably level 2 polymorph for it, but I'm looking for something that I can maybe use in a pinch, and casting a spell that provokes doesn't quite fit the bill. Any suggestions?
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Zjfhd wrote: Thanks for clearing this up for me everyone! Happy to help! Also, I feel it's maybe relevant to reference this thread. There's been some discussion about how the Wireless Hack ability works with hacking. Seems like there is some consensus that the Wireless Hack ability doesn't quite function as advertised. The crux of the argument is that "hacking" is a full round action, whereas accessing a system is a standard. Since the exocortex gets a standard action, some have interpreted the description to mean that Wireless Hack allows the exocortex to access systems but not to actually hack. This consensus provides that you could commit your move and swift actions to hacking in cooperation with the exocortex's standard and keep your mechanic's standard action. So your mechanic would still have a standard to shoot a gun or swing a sword, but the exocortex couldn't hack independently. To my mind, this interpretation would make coordinated assault nigh useless for the exocortex variant mechanic. So I think there's a reasonably valid alternate interpretation that this constitutes a "specific rule overrides a general rule" situation, where your exocortex is allowed to hack as a standard. But I haven't gotten much feedback on that notion yet.
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Unfortunately no, the range of Wireless Hack doesn't increase with Remote Hack. At level 15 Wireless Hack's range is increased to 40ft by Multitasking (pg 79). By that point your Remote Hack range is 70ft so the two abilities' ranges aren't the same.
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Not a rules point, but just a note on orbits: Unless it's a very small planetary object, you'd have to get pushed really really hard to fall out of orbit. As an example, if you were in low earth orbit, (let's say 160km over the surface) and you wanted to decelerate your "friend" to the Karman line (where reentry happens, around 100km), you'd need to decrease their orbital velocity about 375m/s. So you'd have to push them hard enough that they'd accelerate to about 835 miles per hour in about an armslength of distance. They'd be more worried about the whole liquification thing than their eventual crispification on reentry. ;) For the record, my math may be a bit off. I'm calculating the delta V it'd take to switch orbital altitudes and dividing by 2, assuming that the poor friend won't be circularizing at 100km. KSP, don't fail me now!
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Paranoid Android wrote:
WOOT!!!
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Wide Spectrum Ocular Implant wrote: This doesn’t grant you darkvision, but in darkness you can see significant sources of heat due to your infrared vision. So what are significant sources of heat? Presumably it includes hot engines and fires, but are living creatures significant sources of heat? What about unliving creatures? What about weapons that have recently been fired? Is there any guidance one what types of things this allows you to see? Thanks!
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So if the point is that the mechanic effectively gets an additional standard action while still getting a full-round of hacking in, how do we square that with the language of the Coordinated Assault class feature? Coordinated Assault (EX) 11th Level wrote: If you have an exocortex instead, whenever you and your exocortex are both attempting to hack a system, you each receive a +1 circumstance bonus to the checks to gain access. It seems clear that the wording allows the exocortex and the mechanic to both make checks while hacking (which as we've noted above is a particular usage of the computers skill). So is this a case where the specific rule overrides the general rule (i.e. hacking is typically a full round action, but not in this case)? Because otherwise, the conditional nature of Coordinated Assault would mean that you could never get the +1 bonus since it would require the mechanic and their exocortex to be simultaneously hacking (which wouldn't be possible given that the exocortex only gets a standard) Perhaps the intention was that the exocortex could aid, as a standard action and that if you're hacking and your exocortex is aiding, you both get +1's on those checks? But it seems like that would be an easy thing to say concisely if that's what the developers meant. I would really love to hear a developer's thoughts on this subject. But in the meantime, what are your thoughts?
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Pantshandshake wrote:
Yeah, and by the time mechanics are able to get spring attack, they already have remote hack, so they can just Overload at range.
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Gronnigan Conroy wrote:
Yeah, my strength is pretty low, and powered operative weapons are in pretty short supply. Eh, I'll just shoot my gun I guess.
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Gary Bush wrote: To expand on Pantshandshake's comment, if a character is using their standard action to make a ranged attack, they can't use their standard action to cast a spell. Yeah, unfortunately, Ranged Attack is a subtype of the Attack action, which is different from the Cast a Spell action. These kinds of semantics are eminently frustrating, but I've got to agree. RAW you probably can't do it... That said, I'd allow it in a heartbeat because it's dope, and otherwise, it would be a little like saying "Nah, it says you can make a ranged attack, not shoot your gun".
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Would the mechanic trick Overload Weapon be considered a melee attack for the purposes of using the Spring Attack feat? I'm working on a build where you dart in, overload their weapon and get out before it goes off. I'm getting a little bored with just standing in the back and shooting a laser rifle, and I'm looking for ways that I can make combat a little more interesting as a mechanic. Maybe do that at the same time as my exocortex attempts a Distracting Hack on their PDA, then move away, next turn: track and shoot. But this is all besides the point. Thoughts?
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Paranoid Android wrote:
Can't wait to hear what you guys do! |