Tentacled Horror

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Hello people,

I'm trying to level up my master of many styles and I was thinking about dipping into Fighter to pump up my offensive options.

I got a question about the Unarmed Fighter's first level bonus though:

At 1st level, a unarmed fighter gains the Improved Unarmed Strike feat and any single style feat as a bonus feat. The unarmed fighter need not meet all the prerequisites of the style feat he chooses, but style feats that grant additional uses of the Elemental Fist feat cannot be taken until the unarmed fighter has that feat.

Concerning the "any style feat" part. Is it any feat that has style in his name, or any feat considered to be a style feat, in order to take an "end of tree" style feat like, say, Snake Fang.

My understanding is that you must already have the opening style feat (Snake Style here) but can then pick up the second or even third one in the line while skipping the second with this bonus feat, right?

I'm also considering the Weapon specialist. I'm just unsure I can use it unarmed? Unarmed is definitely listed as a type of weapon, but it just seems counterintuitive to use it with a Weapon Specialist. Any thoughts?

Okay so I'm playing a Druid and I wonder...Do I actually become an animal when I use Wildshape? My first guess is no. But I'm unsure about it.

The descriptions says:

At 4th level, a druid gains the ability to turn herself into any Small or Medium animal and back again once per day(...)This ability functions like the beast shape I spell(...)

Beast Shape 1 is a polymorph spell and its description says:

When you cast this spell, you can assume the form of any Small or Medium creature of the animal type

And in the polymorph description:

A polymorph spell transforms your physical body to take on the shape of another creature.

My question is: do I gain the "animal" type? And even if I don't, can I use on myself (while using wildshape) spells that affects animals only like, say, Animal Growth?

Another question is can I take feats that activate only while in animal form? Like a weapon focus on my Tiger's bite?
I guess not, but as I'm trying to pull off the highest possible attack and base damage dice, it would change about..well..everything!

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Hello everyone,

I was wondering if you have any tips to share that would help our group to speed things up during fights?

We are a group of 2 to 7 players (+1 GM) depending on the weeks, and we play 4 campaigns simutaneously, each with a different GM.

I'm the only one insisting on playing with a map, because I feel like we lose too much on tactics without it, since movement in PF is so important, I think precision about it is required. It makes the player think much longer about tactics and positionning but, on the other hand, seriously shortens "storytelling tactics issues" (ie: "Oh, I didn't understand i was THAT close to that Girallon..if I did I would never have made that move/use that spell blah blah blah...)

That being said, I find our fights to be much too long. Important fights will last an hour or more on a regular basis, many of our players need to look through books during the fight to search for the precise effect of a spell or mechanics of a maneuver, and so on.

I can't ask every player to know the full set of rules perfectly, especially since there are so many books filled with options (besides, i spend most fighting time looking at details about my wiz spells myself..).

So I was wondering if you had any advices to help me make fights faster.

I thought about things like:
- At low level, throw attack AND damage dices simultaneously
- At higher level throw all attack dices simultaneously.
- Use two dices to keep track of PC's bonus and malus
- Printing extensives spell lists for every spell casting character, maybe even outlining the frequently used ones.
- Using bristol cards to keep track beforehand of the actual bonuses to attack and damage you'll have for everykind of attack you may come up with (charging, power attacking and so on)

I thought about instoring a time limit to make a decision in-fight, but I think a few of my players won't enjoy this much.

What else could be done?

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Hello there.
I'm wondering if anyone did or knows where to find a list of all spells that is easy to search through for a particular information.
I'm guessing the excel format is what's needed for that.

What I'd like is to be able to easilly find out, for example, all Wizard spells of the Transmutation School that contains "SR:NO" Or all Druid spells that target Ref etc etc...

That would be of great help around my table when casters are trying to find the perfect spell list or which spells to add to their spellbook next.