Boli32's page

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I would just have two casting times

* Action casting time (e.g. in combat) - duration 1min
* 10min casting time - duration 8h

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Tireless rage at 17th level removes the tirdness of the rage; but yes I agree it is a pretty harsh bonus only removed at endgame.

If rage were to last for 1 round PLUS your constitution bonus or something you could extend your rage significantly enough so you are fatigued less in most longer fights - but still enough to make Tireless Rage feat still viable.

on a pure amusing level... the fatigued aspect made the barbarian in our campaign have something to rage about :P

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Shield Block is not perfect - but a heavy steel shield will reduce the amount damage taken by 10 until you repair it - but even without this blocking its it still -2 to be hit.

I suspect I will badger my GM only to have a shield be dented on a Critical strike or something; they are afterall designed to take blows.

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This actually reminds me of the time I was playing AD&D and we rolled "evil" characters and went on adventures against good aligned creatures and the like.

What made it different was our GM did something different - he did not adjust the difficulty of the encounter but made our enemies work in co-operation and as a team.

Advancing into a dungeon dealing with well thought out ambushes traps, archers targeting spellcasters; and went we went out the dungeon to heal - they did likewise strengthing their own defences against raiding during the night so we could not rest for spells.

The good 'party' was 'sub optimal' as well; no casters only fighters & rogues and 1 captain with a magical weapon against our pary of a cleric, mage, fighter and a thief


In much the same way I have noticed from watching a couple of playtests is they all struggled initially; but they become more efficient when they started to do things like raise shield+shield block flanking and using the terrain to their advantage they progressed much faster

It was no longer just 'I charge in with my sword raised and slice off a couple of heads' but - hold on... how can we work things to our advantage.