Lord Glorio Arkona

Boiko Mitrich's page

46 posts. Alias of flykiller (RPG Superstar Season 9 Top 32).


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Just to let you know I'm still lurking around, even though unfortunately I lack time to engage in a dynamic RP. Enjoying the reading though :)


I totally forgot about the bonus feat! Can it be any feat? Or only one for which I qualify at 1st level?


Boiko swifly worked his way through the crowd - a lean, bronze-skinned man in gaudy Varisian national clothes and an extravagant scarf wrapped loosely around his neck. Not that he was particularly interested in what Father Zantus had to say, but the smells from the vendor's stalls have been attracting him. Once he made it to a meat vendor's wagon, he purchased a smoked turkey leg and began eating it, leaning onto the wagon and looking around the crowd with his large dark eyes. He almost couldn't hear the speech itself under the noise of the crowd and the crackling of the bonfire.


Thank you for the selection! Looking forward to giving this alias a second chance!
On the subject of Arcane Strike - Boiko uses it too, and I believe it can be used unlimited as long as you have a swift action to spend (i.e. not after you took an immediate action such as AOO or some class abilities).


I'm still lurking. The way the game stopped reminded me of a TV series mid-season.


Boiko bids farewell to Aldern. "Looking forward to hear from you once the arrangements are made. Until we meet again, master Foxglove."
He follows the sheriff out, slightly nervous. Strangely, even though he doesn't have anything to be guilty of, the presence of a law enforcer makes him uncomfortable.


Boiko thanks again as the purse exchanges hands. He seems a bit baffled by the sudden developments.
"I've only been in Sandpoint for a day, and so much has happened already. Is the city life always that hectic? Although I suppose goblins don't appear as if from underground every day. Anyway, I greatly appreciate the chance to breathe the fresh forest air once more."


"The pleasure is all mine, master Foxglove", Boiko replies to the man's greeting. "If you allow me, I'll offer a prayer to Desna on your behalf tonight. A little bit of luck at just the right time can go a long way", he adds, with a little emphasis on 'the right time'.


Boiko is a bit baffled as he accepts a purse. Him, a bounty collector? Truly, Desna's surprises never cease. He put away 10gp to offer at the Desna's altar in the Cathedral later, and went to peruse the town's shops to see how he could spend the rest with use.


Boiko turns his attention to the hunched man.
"When did you notice the ladder? Did you inform anyone about its appearance? What answer did you receive?"
Sense Motive: 1d20 + 7 ⇒ (5) + 7 = 12


Boiko stands slightly aside not to interrupt the family reunion. When Rohan expresses his concerns, Boiko motions in the general direction of 'The Rusty Dragon' before stopping and looking back to see if his companions follow him.


*spontaneously casts CLW on PsionicFox*

Get well!


Boiko strolls towards the frightened horse, and intones a soothing melody to calm it down casting Remove Fear.
He takes its reins and leads it towards the nobleman.
Here's your horse, my lord. Boiko Mitrich, a travelling priest of the Lady of Graces, at your service. I've come to pay respects to the Lady in the famed Sandpoint Cathedral, but all this bloodshed on the consecration day... This doesn't bode well, I'm afraid it must be an ill omen of things to come.


Happy birthday! Hope you get the Bestiary with you for the weekend, to aid you in roleplaying a Satyr and a Nymph ;)


Boiko moves in towards the others, but seeing the goblins falling down left and right, continues towards the stranger with a horse.
Double move, I think it should end behind Zavac. Too bad the map doesn't have indexed axes.


Boiko will move 1 right and 2 up then, and wait to see how the situation develops.


No offensive spells prepared, does anyone need healing? Otherwise I'll skip the surprise round.


This is my Luck domain power. The target only gets to use the best of two rolls though.


I think I should go and complain to the author of the cleric guide on the boards that the luck domain power doesn't work as advertised :D


Round 2, HP 8/8, AC17 (does buckler AC apply when using touch powers or casting spells?)
Not deterred by the apparent misfortune of his ally, Boiko continued to channel Desna's blessing unto him, for he knew that Luck is a fickle but just mistress who rewards persistence as much as courage.
Granting another Bit of Luck to Rohan, 4 are left


Boiko follows the spear-wielding man, impressed by the prowess he has shown in slaying goblins. As the man steps back, shielding his eyes from the embers with his hand, Boiko touches him.
Desna's grace be with you.

For the next round, any time Rohan rolls a d20, he may roll twice and take the more favorable result.


Boiko can't shake off the feeling that it's happening to someone else, not him.
"Yes. Yes, a healer, that I am. Hold on there lady, it's going to be alright."
First Aid: Heal Take 10 = 17.
Spending Bless Water to cast CLW: 1d8 + 1 ⇒ (5) + 1 = 6 HP healed.

Having made sure that the woman will live, Boiko turns to the scarred elf warrior. These... were goblins, weren't they? How did they appear in Sandpoint? How could they sneak past the guards?


Round 2, HP 8/8, AC 18
Boiko didn't have much combat experience, and when he saw people, including innocent bystanders, scream and bleed under the Goblin knives, he felt as if his heart is going to implode with fear and grief. Suddenly, he noticed something small and bright - a swallowtail butterfly - flying past him. Focusing his emotions onto the butterfly, as if hoping that the creature would convey them to their divine patron, Boiko spread his arms and felt the divine energy flowing from his body.
Channel Energy: 1d6 ⇒ 4, everyone within 30 feet gets healed by 2 HP and gets a bonus on one roll (attack roll, CMB check, saving throw, or skill check) made before the end of Round 2. I am excluding two goblins from this effect.


Round 1
Boiko's train of thought is interrupted by the sudden screams and mayhem in the square. Boiko notices that several armed people rush to restore the order, and prays to Desna for help.
moving 2 to the right and 1 up and casting Bless: +1 to atk and will vs. fear


Sorry for delaying the game, I try not to do this often but yesterday was my last day on the job and I had leaving drinks after that :) I will post my action today (hopefully right now).


Sorry - this post happens before the events have been set in motion.

Spoiler:

Boiko recites the parable to himself along Father Zantus. As the cloud of butterflies engulfs the square, he closes his eyes and stretches the arms, forgetting that he's on a main square in a throng of people, and waits until he feels the gentle wings flapping near his face. He then opened his eyes and counted how many sacred creatures have adorned him.

A dozen this time. An even number - ill omen. But more than last year - good omen. Who knows what will you bring me, little friends? Go, and fullfill your destiny, while I will go and try to find mine.

As the people start to flock away from the square, Boiko tries to find Father Zantus to have a friendly banter and, if he gets enough courage, ask if Father would consider granting him a position in the temple. But reverend Zantus is nowhere to be found - it is likely he locked himself in the cathedral, preparing for the evening's consecration.

Boiko spends the rest of the day familiarising himself with Sandpoint, its cozy buildings, mischievous children, and diverse inhabitants. He generally likes what he sees, and by evening his spirits are lifted slightly. Eventually he returns back to the square and waits for the consecration to start. There he is again lost in thoughts about Desna.
This collective organized effort of dozens of people required to build such a cathedral seems to be far from the usual Desna's teachings, yet it is still their way to show their dedication to her. Boiko himself has wandered a different path for quite a while. Has it finally come to an end? Or should he stay true to his ways a while longer? His mind wanders off and he's unable to reach a meaningful conclusion. He decides to absorb the impressions of the consecration first, and put off these thoughts until tomorrow.


And don't forget to take a camera! (just kidding)


I've beaten NWN1 4 times, with a Paladin, Fighter, Cleric and Monk. Don't remember what I used to get through Undrentide, but I didn't like it anyway. But then Underdark was awesome. I ran several characters through Act 2 specifically, I just love tactics in my RPG :)
And then there were modules. I must have finished at least 50 of them, some of them were better than the OC by a mile. Twilight/Midnight, Aielund Saga, Darkness over Daggerford, Shadowlords/Dreamcatcher series, the Spires of Ravenloft and Ravenloft:beyond the mist - all are made of pure awesome.

NWN2 was more of a mixed bag. I actually liked the OC the first time (especially the trial and the keep management), but the replay value was low for me because I just felt certain decisions were well above all the others. MotB was awesome (Shadow Mulsantir and Kaelyn stood above all for me), Mysteries of Westgate were also very nice, but I couldn't ever start Storm of Zehir because I got bogged down in party planning (I just can't let the thought of leaving some options/sidequests out of the first playthrough). Unfortunately, I haven't fallen in love with the modules either - the complicated toolset has taken its toll. The loading times between areas were also a killer. So in the end it left nice memories but it's not a game I'm returning to.

I wish they made something for PC using the PF ruleset :)


Seconding on the NWN2 tutorial (and the whole series) love, however
somehow I don't feel like there is a lot for my character to do right now. Maybe it's due to my chronic lack of sleep :) Unless I suddenly come up with something, please assume I'm ready to move the action forward whenever you are.


As Boiko rests after his improvised lunch in the chestnut shade, he hears the rumble of the crowd near the cathedral, and makes it to the square just in time as Father Zantus is invited on stage. As the festivities begin in earnest, he feels dizzied and deafened by the commotion on the crowded square, and decides to take a stroll down the riverbank. His thoughts are tangled as he walks past the tannery and the lumbermill. Everything here is so unpleasant - the smells, the noises, even people's faces seem always worried. I might be getting old, but I guess still not old enough to welcome all this.
He is jerked out of his inner monologue as he hears a cheerful song in a female voice. He seeks out the singer in the crowd and notices a flamboyantly dressed woman of exotic beauty crossing the street in front of him. She carries a large crate of goods and is obviously in a hurry, but her face still radiates cheerfulness and a taste for life. Intrigued by this brief encounter, he follows the woman with the intent of helping her with her crate, but to his surprise, he is hardly able to keep up with her. As she strolls down the street he hears the locals greet her: "Another shipment of malt for your famous brew, miss Kajitsu? I'll be sure to pay a visit to The Rusty Dragon in the coming days!"
Boiko had a strange feeling, which he knew all too well. This incidental meeting and The Rusty Dragon inn were about to play a part in his future. He did not know what was held in store for him, but he used to trust the goddess guiding his fate. With a quick word of gratitude to Desna, he entered the inn.


Boiko spent a fair bit of time around the cathedral, contemplating the imposing stonework and fascinating stained glass images. He has seen quite a few churches in his travels throughout Varisia, but it was the first time he stood so close to a holy building of this grandeur. But strangely, he didn't quite get the feeling of consecration yet.
Must be because the ritual hasn't been performed yet., he said to himself. Can't wait when they start letting the worshippers inside.
As he wandered around, he started noticing that it was becoming crowded around the cathedral. Boiko started feeling uncomfortable and decided that he needs to rest a bit and prepare himself for the final gathering.
Across the street he found an establishment called 'The White Deer', but rather than walk in, he fancied himself a place in a small grove behind it, and, having settled under a large chestnut tree, unpacked his travel rations.


Oookay, thanks for all the feedback on the channeling!
I've decided to leave the variant channel, but removed the archetype. Boiko is now slightly more survivable (is that a word?) in combat, and also sports a knowledge(geography) skill from his travelling experience. Looking forward to get him into action!


Yeah I'll get everything in order over the weekend. I think the ability scores were alright though (remember the middle-aged stuff?), but I'll double-check. I'm also inclined to get rid of the variant channeling - while I think it's cool flavor, it seems I'll be more useful as a healer than a buffer. That will also mean lowering Cha and re-taking feats.


I agree the 'level up when the GM says so' works best.

And I confirm that my role is manly party buff/heal. I wouldn't want to end up anywhere near the front line, at least not at low levels.


My forum nickname was taken on Flickr, so I've set up a page as Vadim Hesin.


Checking in, thanks for picking me!
I don't have a flickr account (or twitter for that matter), I'll look into creating one later today. In the PbPs I've been to date people tended to use Google Docs spreadsheets for tactical maps, seemed to work OK.

As for the character, I'll think about remaking him into a core cleric, but then I probably wouldn't want a prestige class. Although I have to get to level 8 first :) So in the end, did we end up with the elite arrays or 15 point buys?

I'll take your Traveler campaign trait.


So Twigs, what's your take on the Varisian Pilgrim archetype? (From Inner Sea Magic, or here)? I chose it for story reasons, because I wanted my character to feel like he's always been there, lurking in the background as other heroes came and went, and never expecting to end up in the spotlight himself. It makes him a better group buffer, but weaker on his own as it allows only light armor and no shields.

Also, how do you feel about the age category stat bonuses/penalties (I was looking at Middle-Aged: +1 to mental, -1 to physical). I can live with any stat array though.


And this Varisian Pilgrim of mine is hoping to join a Runelords campaign one day too! (I've applied to two of those already but they've been too heavily customized for my liking).


Ookay. That's a lot of house rules, but at least you're announcing them in advance. What about the AP itself, do you plan on customizing it much? I'm ok with changed encounters but I would still like to have the same plot/sidequests/locations as in the written adventure, as I haven't played in it or read it.


@Goblins85:
OK, I haven't read FoP but I still think it can be worked out. Consider this:
a) Boiko has been a cleric for a long time but still hasn't risen above 1st level. This would already mean he's not too good at it :)

b) He has got this reading multiple times and as any mortal, he fears death, he's not exalted enough to welcome it.

c) He tries to escape/delay his doom by being a nice and humble pilgrim, but the readings don't change. This is because he's doing it wrong :)

d) Once the adventure finds him, he will fear that the prophecy is coming true and start to fight it. This is where the true meaning unfolds: you have to actively work against your destiny to change it, because it's influenced by your actions. The more dangers he overcomes, the more his future divinations are changing. Also he levels up and gets more powers/spells from Desna, because this time he's doing it right :)

Sorry if this is against canon; I mostly make this up as I go. I'm open to suggestions if you think other deities are more suitable for this type of character.


Fine, tweaked the stats again to get rid of the age modifiers.

As for the goal - I checked PF Wiki but didn't find mentions of Desna supporting fatalism and determinism. Settling down is more of a long-term goal and is entirely optional. My intent was to give the character a more human side and a natural weakness, I didn't envision him as a paragon of Desna. I can remove it though if you insist.


I've updated the profile now. BTW, the original build had 15 points (being middle-aged helped a bit). I've only increased STR and WIS.
A question: do I add con score IN ADDITION to con modifier, or INSTEAD of con modifier?


Late? What are you talking about? It was 9am when I posted, and it's noon right now :D (just kidding - I'm on the other side of the globe)

The race is human, I'll add it to the profile.
I actually stumbled upon the archetype on D20PFSRD (click), but it's well-hidden! :) I believe the source is there.

I'm thinking of the following goal for the character: The harrowing for him reads that his fate is sacrifice through death. This has led Boiko to believe that there is no escaping fate; and whatever luck or happiness one may currently enjoy will always be balanced by a tragedy later. The goal would be to overcome this fatalism and realize that one can master his own fate. This would also allow him to settle down and create a family (but outside the scope of this adventure :) )

Boiko's appearance roughly matches his avatar: he's a middle-aged guy with a mustache and heavy eyebrows. He is tanned and weathered from living an outdoorsman life. He is hardy and used to hard work and long treks on foot.

Boiko is well-versed in folklore, and believes in simple morals and common sense. He is usually unphased by hardships, and he is accustomed to overcoming problems which initially seem insurmountable, usually by stroke of luck. He feels uncomfortable in cities, and doesn't think highly of civilization. He is fairly superstitious and distrusts arcane magic. He strongly opposes evil and oppression, and loves simple joys of life and freedom.

Boiko started to feel his age creeping upon him. Thoughts of settling down occur in his mind more and more often, and when he learned that Sandpoint is about to re-open its once-famous cathedral, it seemed like a perfect occasion for him to stay there for a while and have a taste of the town life. He just happened to learn the news while he was briefly passing through Magnimar. The metropolis is too much for him and he wants to get out on open road as soon as possible.

His favorite drink is plum brandy, and favorite food is lamb soup. I'm not Serbian, but I can't help imagining Emir Kusturica's films when I read about Varisia.


Interested!
Here's a cleric who wasn't accepted into another RotRL game


I'm still subscribed to this thread, so will stay tuned!


flykiller here with his Varisian Pilgrim:

Boiko Mitrich
Male Middle-Aged Human Cleric (Varisian Pilgrim) of Desna 1

stats:

Str 12 Dex 16 Con 8 Int 8 Wis 16 Cha 14

Offense:

Melee: Starknife+1 (1d4+1/20x3)
Quarterstaff +1 (1d6+1/20x2)
Ranged: 3 x Starknife +3 (1d4+1/20x3)
CMB: 1; Init +3

Defense:

HP:7 CMD: 14
AC:16 Touch 13 Flat 13
Saves: Fort 1, Ref 3, Will 6

Class features:

Chaotic Good Aura level 1
Liberation: freedom of movement 1 round/lvl
Bit of Luck: target may reroll a d20, take best. 3+Wis/day
Caravan Bond: select lvl+Wis allies and use domain powers on them within 30 ft.
Channel positive energy 1d6/2, living: get a +1 bonus on one d20 roll, undead: get a -1 penalty on all 20 rolls, DC 14. 3+Cha/day

Feats:

Selective Channeling
Improved Channel
Country born: Ignore fatigue/exhaustion 1/day, +1 Will save

Skills:

Heal: +7
Sense Motive: +7

Racial features:

Base speed 30 ft
Skilled
Gifted
Racial favored class: cleric - +1/2 bit of luck usage/lvl

spells:

level 0: Create Water, Purify food/drink, Spark
level 1 (3+1/day): Remove Fear, Bless, Remove Sickness, Bless Water

Gear:

3x Starknife
Quarterstaff
Studded Leather Armor

Backpack
Waterskin
Bedroll
Trail rations (5 days)

Background:

In all the 20 years father Boiko Mitrich has served Desna, he's never been in an actual temple. He was one of the countless pilgrims wandering the roads of Varisia, offering prayers and blessings to the travelers. The pilgrims also provided minor help on the road - first aid to the sick, purifying spoiled food, and the like. In return, they received modest coin, and sometimes were invited to share food and shelter for the night, although they were well accustomed to

Father Boiko enjoyed somewhat of a special renown in southern Varisia - he had what some called to be a special gift from Desna when it came to reading people's fortunes. However Boiko knew all too well that this was a double-edged sword.

Several years ago, he encountered a richly decorated caravan travelling to Riddleport. The merchant who owned the caravan asked if Boiko could determine whether a profit awaits him if he makes it in time. As Boiko performed the harrowing, he had to restart several times because the Fiend card, which symbolized Death, was constantly falling out of his hand. Eventually the reading predicted a good deal, and the merchant continued the journey, having generously rewarded Boiko. He did indeed make a fortune in Riddleport, but upon his return found his family assasinated by his rival. Since that occasion, Boiko does all he can to talk himself out of predicting people's fortunes.

Despite that, Boiko himself seems to enjoy a special boon of luck. During the years of his travels, he never fell victim of bandits or wild animals, and seemed not to know what a misfortune is. When people asked him if he has ever tried to predict his own fortune, however, he always swiftly changed the subject.

He always carries several starknives, favored weapons of Desna, on his belt, but claims he never had to use them. It's not true, however: he engaged in a fight just once in his life, when the people who asked for his services turned out to be Shoanti slavers. Against all odds, he managed to trip the slave overseer, then cut off the lock from the slave cage with a lucky starknife blow, and escaped unharmed into the forest while the slaves attacked their masters.

Many years have passed since that day, however, and Boiko started to feel his age creeping upon him. Thoughts of settling down occur in his mind more and more often, and when he learned that Sandpoint is about to re-open its once-famous cathedral, it seemed like a perfect occasion for him to stay there for a while and have a taste of the town life. In a few weeks, Boiko has arrived in Sandpoint just in time for the opening ceremony.