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![]() Boiko swifly worked his way through the crowd - a lean, bronze-skinned man in gaudy Varisian national clothes and an extravagant scarf wrapped loosely around his neck. Not that he was particularly interested in what Father Zantus had to say, but the smells from the vendor's stalls have been attracting him. Once he made it to a meat vendor's wagon, he purchased a smoked turkey leg and began eating it, leaning onto the wagon and looking around the crowd with his large dark eyes. He almost couldn't hear the speech itself under the noise of the crowd and the crackling of the bonfire. ![]()
![]() Thank you for the selection! Looking forward to giving this alias a second chance!
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![]() Boiko bids farewell to Aldern. "Looking forward to hear from you once the arrangements are made. Until we meet again, master Foxglove."
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![]() Boiko thanks again as the purse exchanges hands. He seems a bit baffled by the sudden developments.
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![]() Boiko strolls towards the frightened horse, and intones a soothing melody to calm it down casting Remove Fear.
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![]() This is my Luck domain power. The target only gets to use the best of two rolls though. ![]()
![]() Round 2, HP 8/8, AC17 (does buckler AC apply when using touch powers or casting spells?)
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![]() Boiko follows the spear-wielding man, impressed by the prowess he has shown in slaying goblins. As the man steps back, shielding his eyes from the embers with his hand, Boiko touches him.
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![]() Boiko can't shake off the feeling that it's happening to someone else, not him.
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![]() Round 2, HP 8/8, AC 18
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![]() Sorry - this post happens before the events have been set in motion.
Spoiler: Boiko recites the parable to himself along Father Zantus. As the cloud of butterflies engulfs the square, he closes his eyes and stretches the arms, forgetting that he's on a main square in a throng of people, and waits until he feels the gentle wings flapping near his face. He then opened his eyes and counted how many sacred creatures have adorned him. A dozen this time. An even number - ill omen. But more than last year - good omen. Who knows what will you bring me, little friends? Go, and fullfill your destiny, while I will go and try to find mine. As the people start to flock away from the square, Boiko tries to find Father Zantus to have a friendly banter and, if he gets enough courage, ask if Father would consider granting him a position in the temple. But reverend Zantus is nowhere to be found - it is likely he locked himself in the cathedral, preparing for the evening's consecration. Boiko spends the rest of the day familiarising himself with Sandpoint, its cozy buildings, mischievous children, and diverse inhabitants. He generally likes what he sees, and by evening his spirits are lifted slightly. Eventually he returns back to the square and waits for the consecration to start. There he is again lost in thoughts about Desna.
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![]() I've beaten NWN1 4 times, with a Paladin, Fighter, Cleric and Monk. Don't remember what I used to get through Undrentide, but I didn't like it anyway. But then Underdark was awesome. I ran several characters through Act 2 specifically, I just love tactics in my RPG :)
NWN2 was more of a mixed bag. I actually liked the OC the first time (especially the trial and the keep management), but the replay value was low for me because I just felt certain decisions were well above all the others. MotB was awesome (Shadow Mulsantir and Kaelyn stood above all for me), Mysteries of Westgate were also very nice, but I couldn't ever start Storm of Zehir because I got bogged down in party planning (I just can't let the thought of leaving some options/sidequests out of the first playthrough). Unfortunately, I haven't fallen in love with the modules either - the complicated toolset has taken its toll. The loading times between areas were also a killer. So in the end it left nice memories but it's not a game I'm returning to. I wish they made something for PC using the PF ruleset :) ![]()
![]() As Boiko rests after his improvised lunch in the chestnut shade, he hears the rumble of the crowd near the cathedral, and makes it to the square just in time as Father Zantus is invited on stage. As the festivities begin in earnest, he feels dizzied and deafened by the commotion on the crowded square, and decides to take a stroll down the riverbank. His thoughts are tangled as he walks past the tannery and the lumbermill. Everything here is so unpleasant - the smells, the noises, even people's faces seem always worried. I might be getting old, but I guess still not old enough to welcome all this.
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![]() Boiko spent a fair bit of time around the cathedral, contemplating the imposing stonework and fascinating stained glass images. He has seen quite a few churches in his travels throughout Varisia, but it was the first time he stood so close to a holy building of this grandeur. But strangely, he didn't quite get the feeling of consecration yet.
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![]() Oookay, thanks for all the feedback on the channeling!
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![]() Yeah I'll get everything in order over the weekend. I think the ability scores were alright though (remember the middle-aged stuff?), but I'll double-check. I'm also inclined to get rid of the variant channeling - while I think it's cool flavor, it seems I'll be more useful as a healer than a buffer. That will also mean lowering Cha and re-taking feats. ![]()
![]() Checking in, thanks for picking me!
As for the character, I'll think about remaking him into a core cleric, but then I probably wouldn't want a prestige class. Although I have to get to level 8 first :) So in the end, did we end up with the elite arrays or 15 point buys? I'll take your Traveler campaign trait. ![]()
![]() So Twigs, what's your take on the Varisian Pilgrim archetype? (From Inner Sea Magic, or here)? I chose it for story reasons, because I wanted my character to feel like he's always been there, lurking in the background as other heroes came and went, and never expecting to end up in the spotlight himself. It makes him a better group buffer, but weaker on his own as it allows only light armor and no shields. Also, how do you feel about the age category stat bonuses/penalties (I was looking at Middle-Aged: +1 to mental, -1 to physical). I can live with any stat array though. ![]()
![]() Ookay. That's a lot of house rules, but at least you're announcing them in advance. What about the AP itself, do you plan on customizing it much? I'm ok with changed encounters but I would still like to have the same plot/sidequests/locations as in the written adventure, as I haven't played in it or read it. ![]()
![]() @Goblins85:
b) He has got this reading multiple times and as any mortal, he fears death, he's not exalted enough to welcome it. c) He tries to escape/delay his doom by being a nice and humble pilgrim, but the readings don't change. This is because he's doing it wrong :) d) Once the adventure finds him, he will fear that the prophecy is coming true and start to fight it. This is where the true meaning unfolds: you have to actively work against your destiny to change it, because it's influenced by your actions. The more dangers he overcomes, the more his future divinations are changing. Also he levels up and gets more powers/spells from Desna, because this time he's doing it right :) Sorry if this is against canon; I mostly make this up as I go. I'm open to suggestions if you think other deities are more suitable for this type of character. ![]()
![]() Fine, tweaked the stats again to get rid of the age modifiers. As for the goal - I checked PF Wiki but didn't find mentions of Desna supporting fatalism and determinism. Settling down is more of a long-term goal and is entirely optional. My intent was to give the character a more human side and a natural weakness, I didn't envision him as a paragon of Desna. I can remove it though if you insist. ![]()
![]() Late? What are you talking about? It was 9am when I posted, and it's noon right now :D (just kidding - I'm on the other side of the globe) The race is human, I'll add it to the profile.
I'm thinking of the following goal for the character: The harrowing for him reads that his fate is sacrifice through death. This has led Boiko to believe that there is no escaping fate; and whatever luck or happiness one may currently enjoy will always be balanced by a tragedy later. The goal would be to overcome this fatalism and realize that one can master his own fate. This would also allow him to settle down and create a family (but outside the scope of this adventure :) ) Boiko's appearance roughly matches his avatar: he's a middle-aged guy with a mustache and heavy eyebrows. He is tanned and weathered from living an outdoorsman life. He is hardy and used to hard work and long treks on foot. Boiko is well-versed in folklore, and believes in simple morals and common sense. He is usually unphased by hardships, and he is accustomed to overcoming problems which initially seem insurmountable, usually by stroke of luck. He feels uncomfortable in cities, and doesn't think highly of civilization. He is fairly superstitious and distrusts arcane magic. He strongly opposes evil and oppression, and loves simple joys of life and freedom. Boiko started to feel his age creeping upon him. Thoughts of settling down occur in his mind more and more often, and when he learned that Sandpoint is about to re-open its once-famous cathedral, it seemed like a perfect occasion for him to stay there for a while and have a taste of the town life. He just happened to learn the news while he was briefly passing through Magnimar. The metropolis is too much for him and he wants to get out on open road as soon as possible. His favorite drink is plum brandy, and favorite food is lamb soup. I'm not Serbian, but I can't help imagining Emir Kusturica's films when I read about Varisia. ![]()
![]() flykiller here with his Varisian Pilgrim: Boiko Mitrich
stats:
Str 12 Dex 16 Con 8 Int 8 Wis 16 Cha 14 Offense:
Melee: Starknife+1 (1d4+1/20x3) Quarterstaff +1 (1d6+1/20x2) Ranged: 3 x Starknife +3 (1d4+1/20x3) CMB: 1; Init +3 Defense:
HP:7 CMD: 14 AC:16 Touch 13 Flat 13 Saves: Fort 1, Ref 3, Will 6 Class features:
Chaotic Good Aura level 1 Liberation: freedom of movement 1 round/lvl Bit of Luck: target may reroll a d20, take best. 3+Wis/day Caravan Bond: select lvl+Wis allies and use domain powers on them within 30 ft. Channel positive energy 1d6/2, living: get a +1 bonus on one d20 roll, undead: get a -1 penalty on all 20 rolls, DC 14. 3+Cha/day Feats:
Selective Channeling Improved Channel Country born: Ignore fatigue/exhaustion 1/day, +1 Will save Skills:
Heal: +7 Sense Motive: +7 Racial features:
Base speed 30 ft Skilled Gifted Racial favored class: cleric - +1/2 bit of luck usage/lvl spells:
level 0: Create Water, Purify food/drink, Spark level 1 (3+1/day): Remove Fear, Bless, Remove Sickness, Bless Water Gear:
3x Starknife Quarterstaff Studded Leather Armor Backpack
Background: In all the 20 years father Boiko Mitrich has served Desna, he's never been in an actual temple. He was one of the countless pilgrims wandering the roads of Varisia, offering prayers and blessings to the travelers. The pilgrims also provided minor help on the road - first aid to the sick, purifying spoiled food, and the like. In return, they received modest coin, and sometimes were invited to share food and shelter for the night, although they were well accustomed to Father Boiko enjoyed somewhat of a special renown in southern Varisia - he had what some called to be a special gift from Desna when it came to reading people's fortunes. However Boiko knew all too well that this was a double-edged sword. Several years ago, he encountered a richly decorated caravan travelling to Riddleport. The merchant who owned the caravan asked if Boiko could determine whether a profit awaits him if he makes it in time. As Boiko performed the harrowing, he had to restart several times because the Fiend card, which symbolized Death, was constantly falling out of his hand. Eventually the reading predicted a good deal, and the merchant continued the journey, having generously rewarded Boiko. He did indeed make a fortune in Riddleport, but upon his return found his family assasinated by his rival. Since that occasion, Boiko does all he can to talk himself out of predicting people's fortunes. Despite that, Boiko himself seems to enjoy a special boon of luck. During the years of his travels, he never fell victim of bandits or wild animals, and seemed not to know what a misfortune is. When people asked him if he has ever tried to predict his own fortune, however, he always swiftly changed the subject. He always carries several starknives, favored weapons of Desna, on his belt, but claims he never had to use them. It's not true, however: he engaged in a fight just once in his life, when the people who asked for his services turned out to be Shoanti slavers. Against all odds, he managed to trip the slave overseer, then cut off the lock from the slave cage with a lucky starknife blow, and escaped unharmed into the forest while the slaves attacked their masters. Many years have passed since that day, however, and Boiko started to feel his age creeping upon him. Thoughts of settling down occur in his mind more and more often, and when he learned that Sandpoint is about to re-open its once-famous cathedral, it seemed like a perfect occasion for him to stay there for a while and have a taste of the town life. In a few weeks, Boiko has arrived in Sandpoint just in time for the opening ceremony.
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