HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
Bo's hand drops to his coin purse after being volunteered to buy the first round. He breathes a sigh of relief at hearing The Exchange will pay for the refreshments. However, he is immediately placed back on edge when Nana gets frisky. Behind Nana, the monk shakes his head in warning to Rallas. NO! Don't do it. She'll tear you apart!
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
Thank you for another well-executed game YiM. Always a pleasure to sit at a table with you. This was a fun mission. Well played everyone. Hope I get to play again with you in the future.
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
Pretty sure that is the best Bo has done on a single hit. Sometimes the dicebot is very giving.
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
The young archer tries to puzzle out the priestess' defenses. Once again calling on his ability to make his weapon deadlier to his enemies, Bo releases a torrent of arrows. Archery Breakdown: BAB +6, WIS +6, Weapon Focus +1, Competence +1 (Ioun), +3 Enhancement (Bow/Bane), +1 Morale (Bless), +2 (CS), +1 PBS, -2 (DA), -1 Flurry Hornbow vs DROW: 1d20 + 18 ⇒ (4) + 18 = 22 {Perfect Strike, best of two}
Hornbow vs DROW: 1d20 + 18 ⇒ (2) + 18 = 20
Hornbow vs DROW: 1d20 + 13 ⇒ (12) + 13 = 25
Ki Point: 1d20 + 18 ⇒ (20) + 18 = 38
Sense Motive for AC: 1d20 + 36 ⇒ (2) + 36 = 38
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
Will vs DC 17: 1d20 + 20 ⇒ (2) + 20 = 22 The monk feels slightly nauseous as he is awash in back to back waves opposing energies.
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
Just checking, is the duergar still around? I see him on the map (RED?), but not on the combat tracker. Seeing the drow is protected from his arrows, the archer changes targets in an effort to remove at least one threat from the field. Hornbow vs RED: 1d20 + 17 ⇒ (9) + 17 = 26
Hornbow vs RED: 1d20 + 17 ⇒ (11) + 17 = 28
Hornbow vs RED: 1d20 + 12 ⇒ (16) + 12 = 28
Ki Point: 1d20 + 17 ⇒ (8) + 17 = 25
Sense Motive for AC: 1d20 + 36 ⇒ (7) + 36 = 43
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
Bo nimbly dodges and weaves through the team and makes his way into the final(?) chamber. He infuses his weapon with Irori's ire and snaps off a quick shot. Perfect Strike, best of two
Sense Motive for AC: 1d20 + 36 ⇒ (2) + 36 = 38
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
Reflex vs DC 16: 1d20 + 13 ⇒ (11) + 13 = 24
Also, Bo has Aspect of the Falcon up in addition to Gravity Bow Firing along the same path as the lightning, the archer still mostly guesses at his target's location. Hornbow vs PURPLE: 1d20 + 17 ⇒ (16) + 17 = 33
Hornbow vs PURPLE: 1d20 + 17 ⇒ (17) + 17 = 34
Hornbow vs PURPLE: 1d20 + 12 ⇒ (5) + 12 = 17
Sense Motive for AC: 1d20 + 36 ⇒ (1) + 36 = 37
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
Stymied by the smoke, the archer stumbles forward. Swift Action to activate Scent for one minute.
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
Bo spends a moment to make his weapon particularly deadly to demons, he then begins to fire a relentless barrage as he takes a step forward. Hornbow vs RED (Flurry/PBS/Coordinated Shot/Bane/DA): 1d20 + 17 ⇒ (19) + 17 = 36
Hornbow vs RED (Flurry/PBS/Coordinated Shot/Bane/DA): 1d20 + 17 ⇒ (6) + 17 = 23
Hornbow vs RED (Flurry/PBS/Coordinated Shot/Bane/DA): 1d20 + 12 ⇒ (2) + 12 = 14
Perfect Strike, best of two
Sense Motive for AC: 1d20 + 36 ⇒ (2) + 36 = 38
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
The best 'smoke buddy' is a Flame Dancing bard. Gives the party the ability to see through smoke. Mine uses Obscuring Mist all of the time. However, as Bo needs to see his target, I vote against the smoke unless we need it to retreat.
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
Has it been more than a minute since we came up the shaft? Bo cast Gravity Bow before coming to this level. Just want to know if I need to cast it again.
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
When the others are ready, the young archer casts a spell and then floats up the shaft. Casting Gravity Bow
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
Realizing the threat the drow present, the monk taps in to divine reservoir. He infuses his bow with a retribution designed only for the underdark blasphemers. Flurry vs RED (PA/PBS/Threaten/BANE): 1d20 + 15 ⇒ (20) + 15 = 35
CONFIRM?: 1d20 + 15 ⇒ (13) + 15 = 28
Flurry vs RED (PA/PBS/Threaten/BANE): 1d20 + 15 ⇒ (5) + 15 = 20
Flurry vs RED (PA/PBS/Threaten/BANE): 1d20 + 10 ⇒ (11) + 10 = 21
Sense Motive for AC: 1d20 + 36 ⇒ (3) + 36 = 39 If RED falls, switch target to GREEN BANE: Round 1 of 8. Seven rounds remain
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
The archer sprints down the hall and straight up to the remaining drow. Focusing his Ki, the young monk sees briefly into two possible futures. Taking a quick moment, Bo is able to snap off a shot.
Sense Motive for AC: 1d20 + 36 ⇒ (2) + 36 = 38 Possible AoO?: Bo has Improved Unarmed Strike, so RED movement may provoke an AoO.
AoO (Unarmed Strike - Kick): 1d20 + 10 ⇒ (13) + 10 = 23 Damage: 1d8 + 3 ⇒ (6) + 3 = 9
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
The monk pulls out a lesser used wand and invokes the restorative magic held within. In moments all signs of his injury are replaced by soft pink skin. Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4
He then takes a moment to meditate to refocus his ki. Using two meditation crystals to recover 2 ki points
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
Just waiting to hear on YiM's ruling about the Haste and Bo's saving throw. It means charges of my CLW wand, or no charges.
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
Switching animal focus from Bat (Darkvision) to Mouse (Evasion) before attempting the light. Reflex: 1d20 + 13 ⇒ (6) + 13 = 19
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
Perception vs Drow: 1d20 + 37 ⇒ (19) + 37 = 56
The monk shrugs his indifference toward Skivven's method of storing cargo. "It would be safer in a pack, but do as you wish."
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
With every other non-gnome engaged, Bo decides to focus his efforts on the lone drow floating near by. His bowstring thrums as arrow after arrow are launched toward the cavern ceiling. Hornbow (Haste/DA/Bless) vs YELLOW: 1d20 + 15 ⇒ (6) + 15 = 21
Hornbow (Haste/DA/Bless) vs YELLOW: 1d20 + 15 ⇒ (14) + 15 = 29
HASTE (Haste/DA/Bless) vs YELLOW: 1d20 + 15 ⇒ (17) + 15 = 32
Ki POINT (Haste/DA/Bless) vs YELLOW: 1d20 + 15 ⇒ (10) + 15 = 25
Ki Pool 8/10 remain BANE 8/8 remain Perfect Strike 6/7 remain Sense Motive for AC: 1d20 + 36 ⇒ (16) + 36 = 52
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
Reflex vs DC ??: 1d20 + 13 ⇒ (13) + 13 = 26 The monk tries to side step the plummeting corpse.
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
The dull-witted monk offers his keen analysis of the situation. "I do not think these are the gnomes we are looking for." Dungeoneering (Monster Lore): 1d20 + 5 + 6 ⇒ (4) + 5 + 6 = 15 (Uhg! Seriously?!?!) Uncertain what these monstrosities are, the inquisitor holds on to his holy wrath for the moment. Still, with magically enhanced speed, Bo wastes little time responding to the violent attack. He even taps into his monastic training to send yet another arrow into the horror. Ranged Flurry vs ORANGE: 1d20 + 16 ⇒ (18) + 16 = 34
Ranged Flurry vs ORANGE: 1d20 + 16 ⇒ (5) + 16 = 21
HASTE vs ORANGE: 1d20 + 16 ⇒ (5) + 16 = 21
KI POINT vs ORANGE: 1d20 + 16 ⇒ (16) + 16 = 32
Ranged Flurry vs ORANGE: 1d20 + 11 ⇒ (3) + 11 = 14
If by chance ORANGE goes down, Bo will switch targets to YELLOW. Sense Motive for AC: 1d20 + 36 ⇒ (2) + 36 = 38
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
Bo has a Fly skill listed at +17. I have been planning the flying carpet for a few levels now. I will post the breakdown when I get home this evening.
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
Choosing to remain atop his flying carpet, the monk taps into a reservoir of spiritual energy. He then uses it to enchant his bow. Casting Gravity Bow Sense Motice for AC: 1d20 + 36 ⇒ (3) + 36 = 39
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
Bo continues to focus his efforts on downing the nearest creature, but he seems to have momentarily lost focus. Thundering Orc Horn Bow vs BLUE: 1d20 + 15 ⇒ (7) + 15 = 22
Thundering Orc Horn Bow vs BLUE: 1d20 + 15 ⇒ (7) + 15 = 22
Thundering Orc Horn Bow vs BLUE: 1d20 + 15 ⇒ (3) + 15 = 18
Sense Motive for AC: 1d20 + 36 ⇒ (13) + 36 = 49
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
As other have stated YiM, your efforts help create a more dynamic, immersive and enjoyable role-play experience. I have oft taken advantage of any opportunity to share a table with you due to your diligence in this area. Your descriptions help to create characters and establish the mood. Your graphic additions go above and beyond, and really helps the players to visualize the story. Thank you for the extra work.
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
"Where do they all keep coming from?" Deciding not to wait from an answer, the monk steps towards one of the new arrivals. Arrows leap away from the bow in a rapid flurry. Thundering Orc Horn Bow vs BLUE: 1d20 + 14 ⇒ (12) + 14 = 26
Thundering Orc Horn Bow vs BLUE: 1d20 + 14 ⇒ (16) + 14 = 30
Thundering Orc Horn Bow vs BLUE: 1d20 + 14 ⇒ (16) + 14 = 30
Sense Motive for AC: 1d20 + 36 ⇒ (5) + 36 = 41
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
Convinced the sad dog was no more than a ruse, the monk unleashed with a quick series of arrows. The last one slams into the beast with a tremendous peal of thunder that echoes through the cavern. Thundering Orc Horn Bow: 1d20 + 15 ⇒ (15) + 15 = 30
Thundering Orc Horn Bow: 1d20 + 15 ⇒ (8) + 15 = 23
Thundering Orc Horn Bow: 1d20 + 10 ⇒ (20) + 10 = 30
CONFIRM?: 1d20 + 10 ⇒ (19) + 10 = 29
Sense Motive for AC: 1d20 + 36 ⇒ (14) + 36 = 50
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
The archer swings his carpet toward the ground and interposes himself between the dog and Thaddeus. He then snaps off a shot "Something is not right about these dogs." Blunt Arrow for NL damage: 1d20 + 16 - 4 ⇒ (2) + 16 - 4 = 14
Snake Style for AC: 1d20 + 36 ⇒ (4) + 36 = 40 Snake Style Benefit: You gain a +2 bonus on Sense Motive checks, and you can deal piercing damage with your unarmed strikes. While using the Snake Style feat, when an opponent targets you with a melee or ranged attack, you can spend an immediate action to make a Sense Motive check. You can use the result as your AC or touch AC against that attack. You must be aware of the attack and not flat-footed. Point Blank Master: Does not provoke when shooting while threatened.
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
Nature: 1d20 + 5 ⇒ (15) + 5 = 20
"It does seem strange to find them." Does it seem t like they are happy to see people, like they are hunting, or like they are protecting their territory?
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
Religion: 1d20 + 5 ⇒ (2) + 5 = 7 The monk stares at the statues and tries to follow the comments of the others. He quietly struggles to connect the dots, but cannot seem to understand what they are discussing.
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
Perception: 1d20 + 37 ⇒ (11) + 37 = 48 With a not at the suggestion,, the monk seeks out any secrets.
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
If it is completely lightless, Bo will take out his ioun torch. It has Continual Flame heightened to (CL 7).
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
Bo focuses a moment on the aspects within him. With a satisfied nod, he knocks an arrow before lowering the carpet into the depression and looks deep into the darkened chamber. Perception: 1d20 + 37 ⇒ (19) + 37 = 56 Switching Animal Focus from Mouse (Evasion) to Bat (Darkvision 60').
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
The slight at Bo's nationality seems to fly right over the young man's head. I will trust that the EE situation is covered. Now that the group seems to have a more focused purpose, the archer applies magical and mystical protection to his physical defenses. He then removes a small lavender crystal from a pouch and meditates for a moment. The gem loses a bit of its luster before Bo slides it away. Wand of Mage Armor and spending a Ki Point to cast Barkskin. Both with last and hour. Then using a Meditation Crystal to recoup the point.
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
Nature: 1d20 + 5 + 6 ⇒ (18) + 5 + 6 = 29 Pointing to the raptor, "That falcon belongs to a forester. Odd to see it out here."
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
@YiM: Bo has a Carpet of Flying. Would it be acceptable for Bo to borrow a camel, but have the team use it as a pack animal while he flies above the rest of the team as they trek through the desert? I figure he could stay about 20 feet above the team. Within earshot and buff range, but high enough to have a better view of the area. Thoughts?
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
Bo puzzles over the missive before passing it to Rallas. "I have no idea about such things. I will trust your discretion." If no one has a Wand of Endure Elements, Bo will pick on up with Prestige.
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1
Upon seeing the cleric, Bo does his best to stay out of her line of sight. Barring that, to keep as much furniture as possible between them. At least now I can fly away if I need to. Not trapped on a boat with her like last time. The monk shutters involuntary at the memory. At the briefing, the vacant-eyed taldon man has little to offer. History: 1d20 + 4 ⇒ (8) + 4 = 12
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