Davashuum

Bo Goh Twang's page

330 posts. Organized Play character for TriShadow.




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Coming Soon. Feel free to dot in and delete.


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For updates and out of character dialogue.

Please add the following at your earliest convenience:

Player/Forum Name:
Character's Name:
PFS#:
Faction:
Track (Normal/Slow):
Day job Roll:


This is a PFS scenario being run as part of Outpost III

THIS GAME IS CURRENTLY FULL

You may find an other Outpost III game here.


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Hello my little box of foxes. We will be starting in a week or so, but I just wanted to allow you to post here and ninja dot in the gameplay thread.

Please fill in the following. I will have the map up in a bit.

Player:
Character Name:
Character Level:
PFS #:
Faction:
Day Job (roll or take 10):
Progression (Slow/Standard):


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As you finish your debrief with Venture-Captain Calisro Benarry, he hands you each an envelope. "You next mission. We have another mission to the north. Given your success here, I have decided to recommend you for this next assignment. It's just up the coast. You will stop in Magnimar to meet with Venture Captain Heidmarch before reaching your final destination. An exciting town called Riddleport." Without waiting to see how you feel about this, Benarry continues, "You have a few days until your transport leaves. You'll be on that boat for a while, so enjoy the solid land while you can. Good work, and good luck."


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Please dot in and delete your post.


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For out of game conversations.

Please be sure to include the following information. Afterward, you may dot in on the Gameplay thread.

Player/Forum Name:
Character's Name:
PFS#:
Faction:
Day job Roll:

Any abilities or mechanics the GM should be aware of:


Be certain you have added your information to the Official Gameday VIII Sign Up Sheet

This game is for level 5-9. Tier will depend on who signs up.


This is a game for Outpost II. Please sign up on line 68 before heading to the discussion tab.


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For out of character conversations.


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Please dot and delete. Thank you kindly.


Welcome to the Outpost II online convention. You can find additional games here.


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This is for discussions and out of character conversations


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This is a level 1-5 game for the Outpost online convention through the FLAXSEED LODGE


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You may dot in here.


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You may dot in here. This game starts immediately(ish) after your battle with the witch. Make whatever purchases you need to, and we will say you bought them before you departed Bloodcove.


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Looking to start on Friday September 28th. Will that be enough time for everyone to level up/make purchases?


Who is up for part 2?


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Game is scheduled to start Saturday October 6th.


Looking to run a game for Gameday 7. This is a pretty tough Free RPG Day scenario. I recommend level 4 characters.


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You may dot in here.


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Game is scheduled to start on Monday August 13th. If there is enough interest, we may be able to stat a few days early.


2 people marked this as a favorite.

Gameday VII: Risen from the Sands {Level 3-4/ PFS content /Flaxseed preferred}

Two spots reserved, room for four (Level 3 pre-gens available if needed).

Session I will run from August 13th, 2018-September 30, 2018.


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For out of game posts/business.

Please post the following:

Player Name:
Character Name:
PFS ID#:
Faction:
Character level (for subtier determination):
Normal or Slow track:
Day Job check or Downtime activity:


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Dot in here!


THIS RECRUITMENT IS CLOSED!


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Welcome to your CORE game for Outpost! Don't forget to dot (or ninja dot) in the Gameplay thread.


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Dot in at your leisure


Please post with the following information:

Player/Forum Name:
Character's Name:
Class and Level:
PFS#:
Faction:
Day job Roll:
Anything/mechanic/special trick GM should know about:


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Please add the following information:

Player Name:
Character Name:
PFS#:
Faction:
Day Job:


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The ruined siege castles outside Absalom have long beckoned adventurers
looking to make a name for themselves. Now an earthquake has cracked
open one of these fabled ruins, and its lost mysteries and fantastic
treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats
will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress?

The adventure involves exploring an ancient, ruined tower and rescuing the captured Pathfinder held within.


This is a CORE scenario

Recruitment is closed


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This is for out of character discussions.


Master of the Fallen Fortress CORE

Recruitment is Closed

Silver Crusade

I will soon be leveling this alias to 8. Currently a half-elf Life Oracle 3/ Paladin 4 (Hospitaler). I have all the 'required' Oradin gear (Bracers of merciful Knight, Phylactery of Positive Channeling, Boots of the Earth and Fey Foundling).

The question I have is this: should I go for 1 level of cleric at either level 8 or 9 and pick up the feat Bless Equipment?

Stats at level 8 will be:

Str 14|Dex 10|Con 16|Int 7|Wis 9|Cha 20

Eighth Level healing:

Life Link (3 max bonds, 130 feet) (Su) As a standard action, establish bond that drains your HP to heal other below their maximum hit points by more than 5 hp.

Fey Foundling Magical healing works better on you. (Heals an additional +2/die rolled)

Lay on Hands (4d6+2 hit points, 11/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies. Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.

Greater Mercy If the recipient of a Lay on Hands does not suffer from a condition that can be cleared with the paladin's Mercy feature, the target heals an additional 1d6.

Oracle Channel Positive Energy 4d6 (6/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

Paladin Channel Positive Energy 3d6 (9/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

Selective Channeling Exclude targets from the area of your Channel Energy.

Fast Healing 1 (Ex) Heal damage every round unless you are killed. Boots of the Earth

A level of cleric would provide two domain powers (considering Tactics & Sun) and 8 more 3d6 channels per day. With the purchase of an Incandescent Blue Sphere, I can get to Wisdom 11 allowing for handy low level buffs, and freeing up the Oracle side to take better level dependent buffs. I know this seems like enough healing, but I believe the addition of the Bless Equipment feat will prevent it from going to waste.

Going with the Oradic will still allow me to get to Oracle 6 and pick up two additional channel dice (with favored class bonus of 1/6 Effective Revelation level).

Interested in hearing some experienced feedback.

Thanks for reading and helping me save Pathfinders, one table at a time.