Blustar |
I don't mean in any way to view your style of DM'ing as negative but I used to think the same way about fudging rolls. It was always something that bothered me about DM'ing. Should I do it? Anyways, I had many discourses with some "old school" DM's like Gygax, Mentzer and others ( on Dragonsfoot) from that era and most of them said they did fudge. ( when it was appropriate) Like if your players concoct a devious plan and roleplay a solution to a trap or situation, you should never let the dice tell you otherwise. In this way you reward good roleplaying and encourage it. ( you should still roll dice if your game system demands it but the numbers mean nothing). ( that's what the shield is for)
The dice are not your masters, the DM isn't a computer, slavishly adhering to whatever randomness gets generated. Does this mean that PC's never die or only die when you say so? Of course not. There are many times where I don't know which way a battle should go, and I let the dice tell me what really happens ( they help me adjudicate what happens) but only when I'm unsure.
This situation with the unruly player could've been handled efficiently and without problem if you wouldn't have been so slavishly devoted to the rules. ( and of course no one but you knows what's going on behind your screen right?) So, guess what happens when the Dragon made his unlucky role against the Sorcerer in my game? He deserved it right?
Don't back off now and say he was only playing by the rules or whatever, he was being a cheesy player and becoming a problem and you let it happen. You let it escalate and then he gets pissed off , you and your other players become miffed. Yet you had the power, as the DM, to handle this problem "in game" and it would have been a great moment that all your players could've learned from.
My advice, don't let the rules of any game deter you from adding some of your personality into the game. Make the game your own, whatever the system. You are not a computer, keep your one advantage over computer games, your flexibility.